Images

Savage Punch

Types
Sorcery

Prices

Normal

Details

Rules
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Power
Toughness
Color Identity
Rarity
Common
Number
723
Artist
Wesley Burt
Language
English
(EN)
Expansion
Jumpstart 2022
Rulings
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
2014-09-20
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-09-20
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
2014-09-20
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
2014-09-20
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
2014-09-20