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The Toymaker's Trap

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Power
Toughness
Color Identity
Rarity
Rare
Number
72
Artist
Eric Wilkerson
Language
English
(EN)
Expansion
Doctor Who
Rulings
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
2023/10/13
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
2023/10/13
Discussion
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