- The Wise Mothman
Images
The Wise Mothman
name
mana_cost
Supertypes
Legendary
supertypes
Types
Creature
types
Subtypes
Insect
Mutant
subtypes
Details
Rules
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
rules
Power
3
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
1067
number
Artist
Sergei Leoluch Panin
artist
Language
English
language
(EN)
language_code
Expansion
Fallout
expansion.name
Rulings
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.
2024-03-08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08
rulings
Discussion
Code
Model attributes
id
string
The id of the card
PIP-1067
name
string
The name of the card
The Wise Mothman
mana_cost
string
The cost to cast the card
{1}{B}{G}{U}
supertypes
string[]
The supertypes of card, such as Legendary.
Legendary
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Insect, Mutant
power
string
The strength of the card
3
toughness
string
The willpower of the card
3
color_identity
string
The color identity of the card (the colors that appear on the card)
B, G, U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
etchedFoil
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Mythic
number
string
The card number
1067
artist
string
The artist of the card
Sergei Leoluch Panin
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/PIP-1067/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Fallout