- Thorough Investigation
Images
Thorough Investigation
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$2.22
L: $1.47
Lightly Played
$2.33
L: $1.48
Moderately Played
$2.90
L: $1.67
Heavily Played
$1.50
L: $1.49
Damaged
$1.20
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Recent Sales History
Details
Rules
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
12
number
Artist
Aaron J. Riley
artist
Language
English
language
(EN)
language_code
Expansion
Forgotten Realms Commander
expansion.name
Rulings
A player may only have one dungeon in the command zone at a time.
2021/07/23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021/07/23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021/07/23
Dungeons are removed from the game as a state-based action.
2021/07/23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021/07/23
Moving into a dungeon room will cause its room ability to trigger.
2021/07/23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021/07/23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021/07/23
Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.
2021/07/23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021/07/23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021/07/23
rulings
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
AFC-12
name
stringThe name of the card
Thorough Investigation
mana_cost
stringThe cost to cast the card
{2}{W}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[W]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
12
artist
stringThe artist of the card
Aaron J. Riley
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/AFC-12/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Forgotten Realms Commander

