- Vengeful Creeper
Images
Vengeful Creeper
name
mana_cost
Types
Creature
types
Subtypes
Plant
Elemental
subtypes
Prices
Normal
Foil
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Near Mint
$0.03
$0.01
Lightly Played
$0.02
$0.01
Moderately Played
$0.49
$0.25
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Near Mint
$0.13
$0.01
Lightly Played
$0.06
$0.03
Moderately Played
$3.99
$0.42
Details
Rules
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
rules
Power
5
power
Toughness
5
toughness
Color Identity
color_identity
Rarity
Common
rarity
Number
182
number
Artist
Maria Poliakova
artist
Language
English
language
(EN)
language_code
Expansion
Murders at Karlov Manor
expansion.name
Rulings
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
2024-02-02
rulings
Seeking intact evidence in the Rubblebelt is a fool's errand.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
MKM-182
name
string
The name of the card
Vengeful Creeper
mana_cost
string
The cost to cast the card
{4}{G}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Plant, Elemental
power
string
The strength of the card
5
toughness
string
The willpower of the card
5
color_identity
string
The color identity of the card (the colors that appear on the card)
G
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Common
number
string
The card number
182
artist
string
The artist of the card
Maria Poliakova
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/MKM-182/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Murders at Karlov Manor
flavor_text
string
The flavor text of the card
Seeking intact evidence in the Rubblebelt is a fool's errand.