Adventures in the Forgotten Realms
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Vigilance This creature attacks or blocks each combat if able.
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
{T}, Sacrifice this artifact: Add one mana of any color. {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1—9 | This artifact deals 5 damage to that creature. 10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
[+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Whenever a creature you control dies, put a loyalty counter on Lolth. [0]: You draw a card and you lose 1 life. [−3]: Create two 2/1 black Spider creature tokens with menace and reach. [−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
[+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Flying, lifelink, haste
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Double strike Teleport — {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.
Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.
Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
When this creature enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
This creature enters tapped. Life Drain — Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Haste
Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
First strike Sacrifice an artifact: This creature gets +2/+0 until end of turn.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
{3}{G}: Roll a d20. Activate only if this card is in your graveyard. 1—9 | Put this card on top of your library. 10—19 | Return this card to your hand. 20 | Return this card to the battlefield tapped.
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Trample This creature enters with X +1/+1 counters on it. Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Trample Keen Senses — When this creature enters, draw a card.
This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
Deathtouch
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Room abilities of dungeons you own trigger an additional time.
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Vigilance This creature attacks or blocks each combat if able.
{T}, Sacrifice this artifact: Add one mana of any color. {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Target artifact or creature becomes a copy of another target artifact or creature.
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Other Goblins you control get +1/+1. {R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may play a card you own from outside the game this turn.
{T}: Add {G} for each creature you control.
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Flying
Equipped creature gets +2/+0. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
This creature's power and toughness are each equal to twice the number of cards in your hand.
Flying
Deathtouch
Menace, reach
Indestructible
Trample, haste
When this creature dies, it deals 1 damage to any target.
Trample
{T}, Sacrifice this token: Add one mana of any color.
Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.
Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference.
You have no maximum hand size.
At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Skeletal Swarming | 232 | Rare | $0.24 |
Sorcerer Class | 233 | Rare | $4.48 |
A-Sorcerer Class | A-233 | Rare | N/A |
Targ Nar, Demon-Fang Gnoll | 234 | Uncommon | $0.10 |
Tiamat | 235 | Mythic | $20.23 |
Trelasarra, Moon Dancer | 236 | Uncommon | $0.21 |
Triumphant Adventurer | 237 | Rare | $0.28 |
A-Triumphant Adventurer | A-237 | Rare | N/A |
Volo, Guide to Monsters | 238 | Rare | $0.48 |
Xanathar, Guild Kingpin | 239 | Mythic | $1.57 |
Bag of Holding | 240 | Uncommon | $0.08 |
The Deck of Many Things | 241 | Mythic | $7.09 |
Dungeon Map | 242 | Uncommon | $0.10 |
Eye of Vecna | 243 | Rare | $0.41 |
Fifty Feet of Rope | 244 | Uncommon | $0.08 |
Greataxe | 245 | Common | $0.17 |
Hand of Vecna | 246 | Rare | $0.34 |
Iron Golem | 247 | Uncommon | $0.07 |
Leather Armor | 248 | Common | $0.16 |
Mimic | 249 | Common | $0.07 |
Spare Dagger | 250 | Common | $0.07 |
Spiked Pit Trap | 251 | Common | $0.21 |
Treasure Chest | 252 | Rare | $0.49 |
Cave of the Frost Dragon | 253 | Rare | $0.41 |
Den of the Bugbear | 254 | Rare | $1.27 |
Dungeon Descent | 255 | Rare | $0.22 |
A-Dungeon Descent | A-255 | Rare | N/A |
Evolving Wilds | 256 | Common | $0.30 |
Hall of Storm Giants | 257 | Rare | $0.54 |
Hive of the Eye Tyrant | 258 | Rare | $0.79 |
Lair of the Hydra | 259 | Rare | $0.35 |
Temple of the Dragon Queen | 260 | Uncommon | $0.33 |
Treasure Vault | 261 | Rare | $1.50 |
Plains | 262 | Common | $0.12 |
Plains | 263 | Common | $0.12 |
Plains | 264 | Common | $0.11 |
Plains | 265 | Common | $0.12 |
Island | 266 | Common | $0.10 |
Island | 267 | Common | $0.11 |
Island | 268 | Common | $0.11 |
Island | 269 | Common | $0.10 |
Swamp | 270 | Common | $0.11 |
Swamp | 271 | Common | $0.11 |
Swamp | 272 | Common | $0.10 |
Swamp | 273 | Common | $0.12 |
Mountain | 274 | Common | $0.11 |
Mountain | 275 | Common | $0.12 |
Mountain | 276 | Common | $0.09 |
Mountain | 277 | Common | $0.11 |
Forest | 278 | Common | $0.10 |
Forest | 279 | Common | $0.09 |
Forest | 280 | Common | $0.10 |
Forest | 281 | Common | $0.11 |
Grand Master of Flowers | 282 | Mythic | $0.64 |
Mordenkainen | 283 | Mythic | $0.94 |
Lolth, Spider Queen | 284 | Mythic | $8.37 |
Zariel, Archduke of Avernus | 285 | Mythic | $4.35 |
Ellywick Tumblestrum | 286 | Mythic | $0.52 |
Icingdeath, Frost Tyrant | 287 | Mythic | $3.90 |
White Dragon | 288 | Uncommon | $0.30 |
Blue Dragon | 289 | Uncommon | $0.37 |
Iymrith, Desert Doom | 290 | Mythic | $4.03 |
Black Dragon | 291 | Uncommon | $0.39 |
Ebondeath, Dracolich | 292 | Mythic | $4.44 |
Inferno of the Star Mounts | 293 | Mythic | $4.74 |
Red Dragon | 294 | Uncommon | $0.41 |
Green Dragon | 295 | Uncommon | $0.30 |
Old Gnawbone | 296 | Mythic | $55.42 |
Adult Gold Dragon | 297 | Rare | $0.48 |
Tiamat | 298 | Mythic | $29.90 |
Arborea Pegasus | 299 | Common | $0.08 |
Blink Dog | 300 | Uncommon | $0.13 |
Celestial Unicorn | 301 | Common | $0.14 |
Cloister Gargoyle | 302 | Uncommon | $0.15 |
Nadaar, Selfless Paladin | 303 | Rare | $0.35 |
Oswald Fiddlebender | 304 | Rare | $1.83 |
Displacer Beast | 305 | Uncommon | $0.11 |
Djinni Windseer | 306 | Common | $0.09 |
Dragon Turtle | 307 | Rare | $0.29 |
Mind Flayer | 308 | Rare | $0.49 |
Pixie Guide | 309 | Common | $0.10 |
Rimeshield Frost Giant | 310 | Common | $0.08 |
Baleful Beholder | 311 | Common | $0.14 |
Clattering Skeletons | 312 | Common | $0.08 |
Gelatinous Cube | 313 | Rare | $0.30 |
Manticore | 314 | Common | $0.05 |
Westgate Regent | 315 | Rare | $0.20 |
Wight | 316 | Rare | $0.23 |
Delina, Wild Mage | 317 | Rare | $5.61 |
Goblin Javelineer | 318 | Common | $0.12 |
Hulking Bugbear | 319 | Uncommon | $0.18 |
Minion of the Mighty | 320 | Rare | $0.29 |
Rust Monster | 321 | Uncommon | $0.10 |
Xorn | 322 | Rare | $7.61 |
Zalto, Fire Giant Duke | 323 | Rare | $0.14 |
Bulette | 324 | Common | $0.06 |
Dire Wolf Prowler | 325 | Common | $0.14 |
Gnoll Hunter | 326 | Common | $0.07 |
Loathsome Troll | 327 | Uncommon | $0.12 |
Lurking Roper | 328 | Uncommon | $0.11 |
Neverwinter Dryad | 329 | Common | $0.07 |
Ochre Jelly | 330 | Rare | $0.26 |
Owlbear | 331 | Common | $0.09 |
Purple Worm | 332 | Uncommon | $0.11 |
The Tarrasque | 333 | Mythic | $2.98 |
Underdark Basilisk | 334 | Common | $0.06 |
Varis, Silverymoon Ranger | 335 | Rare | $0.23 |
Barrowin of Clan Undurr | 336 | Uncommon | $0.12 |
Bruenor Battlehammer | 337 | Uncommon | $0.55 |
Drizzt Do'Urden | 338 | Rare | $0.32 |
Farideh, Devil's Chosen | 339 | Uncommon | $0.12 |
Gretchen Titchwillow | 340 | Uncommon | $0.13 |
Hama Pashar, Ruin Seeker | 341 | Uncommon | $0.15 |
Kalain, Reclusive Painter | 342 | Uncommon | $0.14 |
Krydle of Baldur's Gate | 343 | Uncommon | $0.12 |
Minsc, Beloved Ranger | 344 | Mythic | $0.45 |
Shessra, Death's Whisper | 345 | Uncommon | $0.14 |
Trelasarra, Moon Dancer | 346 | Uncommon | $0.16 |
Volo, Guide to Monsters | 347 | Rare | $0.29 |
Iron Golem | 348 | Uncommon | $0.13 |
Mimic | 349 | Common | $0.10 |
Cave of the Frost Dragon | 350 | Rare | $0.57 |
Den of the Bugbear | 351 | Rare | $2.22 |
Dungeon Descent | 352 | Rare | $0.45 |
Evolving Wilds | 353 | Common | $0.33 |
Hall of Storm Giants | 354 | Rare | $1.38 |
Hive of the Eye Tyrant | 355 | Rare | $0.73 |
Lair of the Hydra | 356 | Rare | $1.46 |
Temple of the Dragon Queen | 357 | Uncommon | $0.45 |
Treasure Vault | 358 | Rare | $4.09 |
The Book of Exalted Deeds | 359 | Mythic | $8.95 |
Dancing Sword | 360 | Rare | $0.19 |
Flumph | 361 | Rare | $2.62 |
Guardian of Faith | 362 | Rare | $5.86 |
Loyal Warhound | 363 | Rare | $1.79 |
Teleportation Circle | 364 | Rare | $12.46 |
The Blackstaff of Waterdeep | 365 | Rare | $0.25 |
Demilich | 366 | Mythic | $0.82 |
Grazilaxx, Illithid Scholar | 367 | Rare | $1.44 |
Tasha's Hideous Laughter | 368 | Rare | $4.22 |
True Polymorph | 369 | Rare | $0.18 |
Wizard's Spellbook | 370 | Rare | $0.41 |
Yuan-Ti Malison | 371 | Rare | $0.26 |
Acererak the Archlich | 372 | Mythic | $2.35 |
Asmodeus the Archfiend | 373 | Rare | $0.57 |
The Book of Vile Darkness | 374 | Mythic | $1.06 |
Forsworn Paladin | 375 | Rare | $0.30 |
Sphere of Annihilation | 376 | Rare | $0.37 |
Vorpal Sword | 377 | Rare | $3.69 |
Flameskull | 378 | Mythic | $0.33 |
Hobgoblin Bandit Lord | 379 | Rare | $3.74 |
Meteor Swarm | 380 | Rare | $0.25 |
Orb of Dragonkind | 381 | Rare | $2.72 |
Wish | 382 | Rare | $0.65 |
Circle of Dreams Druid | 383 | Rare | $11.30 |
Froghemoth | 384 | Rare | $1.02 |
Instrument of the Bards | 385 | Rare | $0.29 |
Long Rest | 386 | Rare | $0.22 |
Werewolf Pack Leader | 387 | Rare | $1.54 |
Orcus, Prince of Undeath | 388 | Rare | $0.50 |
Skeletal Swarming | 389 | Rare | $0.26 |
Triumphant Adventurer | 390 | Rare | $0.43 |
Xanathar, Guild Kingpin | 391 | Mythic | $2.75 |
The Deck of Many Things | 392 | Mythic | $6.47 |
Eye of Vecna | 393 | Rare | $0.55 |
Hand of Vecna | 394 | Rare | $0.47 |
Treasure Chest | 395 | Rare | $0.52 |
Vorpal Sword | 396 | Rare | $2.80 |
Treasure Chest | 397 | Rare | $0.35 |
Portable Hole | 398 | Uncommon | $4.46 |
You Find the Villains' Lair | 399 | Common | $0.52 |
Power Word Kill | 400 | Uncommon | $0.54 |
Magic Missile | 401 | Uncommon | $0.36 |
Prosperous Innkeeper | 402 | Uncommon | $1.20 |
Angel | 1 | N/A | |
Icingdeath, Frost Tongue | 2 | $1.35 | |
Dog Illusion | 3 | N/A | |
Faerie Dragon | 4 | N/A | |
The Atropal | 5 | N/A | |
Skeleton | 6 | N/A | |
Spider | 7 | N/A | |
Vecna | 8 | N/A | |
Zombie | 9 | $0.21 | |
Boo | 10 | N/A | |
Devil | 11 | N/A | |
Goblin | 12 | N/A | |
Guenhwyvar | 13 | N/A | |
Wolf | 14 | $0.17 | |
Treasure | 15 | $0.18 | |
Ellywick Tumblestrum Emblem | 16 | N/A | |
Lolth, Spider Queen Emblem | 17 | N/A | |
Mordenkainen Emblem | 18 | N/A | |
Zariel, Archduke of Avernus Emblem | 19 | N/A | |
Dungeon of the Mad Mage | 20 | $4.61 | |
Lost Mine of Phandelver | 21 | $0.47 | |
Tomb of Annihilation | 22 | N/A |