Aetherdrift Commander
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} paid this way.
Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
{T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
{T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Exile target creature. Its controller gains life equal to its power.
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Whenever another creature you control enters, each opponent loses 1 life.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Whenever another Zombie you control enters, you may tap target artifact or creature.
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
Flying When this creature enters, you get six {E} (energy counters). Pay {E}{E}{E}{E}: Return this creature to its owner's hand.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
{T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn. Crew 4
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice this enchantment: Draw three cards.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Draw cards equal to the greatest mana value among artifacts you control.
Draw X cards, then discard a card.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
When this creature enters, each player sacrifices a creature of their choice.
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Trample Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: This creature gets +1/+1 until end of turn.
Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
Lands you control have "{T}: Create a Treasure token."
Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able.
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Exile target permanent with mana value 4 or greater.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
When this creature enters, draw a card and you get {E}{E} (two energy counters).
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
{1}, {T}: Add {U}{B}.
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Flying {T}: Add one mana of any color.
{1}, {T}: Add {W}{B}.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
This artifact enters tapped. When this artifact enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {G}, {U}, or {R}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
This land enters tapped. Indestructible {T}: Add {R} or {G}.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. Indestructible {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except has no mana cost, it's white, and it's a Zombie in addition to its other types.
Changeling (This token is every creature type.)
When this token enters, you may draw cards equal to its power. If you do, discard two cards.
Flying
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Vigilance
Flying
Trample
Vigilance
Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This token becomes an artifact creature until end of turn.)
(Place your energy counters in this area.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Hashaton, Scarab's Fist | 1 | Mythic | $1.00 |
Pia Nalaar, Chief Mechanic | 2 | Mythic | $0.26 |
Saheeli, Radiant Creator | 3 | Mythic | $0.31 |
Temmet, Naktamun's Will | 4 | Mythic | $0.40 |
On Wings of Gold | 5 | Rare | $0.48 |
Priest of the Crossing | 6 | Rare | $0.24 |
Renewed Solidarity | 7 | Rare | $7.26 |
Wizened Mentor | 8 | Rare | $0.30 |
Prophet of the Scarab | 9 | Rare | $0.22 |
Rhet-Tomb Mystic | 10 | Rare | $0.30 |
Lost Monarch of Ifnir | 11 | Rare | $0.99 |
Territorial Aetherkite | 12 | Rare | $0.14 |
Nissa, Worldsoul Speaker | 13 | Rare | $0.28 |
Peema Trailblazer | 14 | Rare | $0.15 |
Rampaging Aetherhood | 15 | Rare | $0.24 |
Adaptive Omnitool | 16 | Rare | $1.62 |
Aetherflux Conduit | 17 | Rare | $0.31 |
Aetheric Amplifier | 18 | Rare | $1.53 |
Stridehangar Automaton | 19 | Rare | $3.16 |
Accursed Duneyard | 20 | Rare | $1.12 |
On Wings of Gold | 21 | Rare | $0.37 |
Priest of the Crossing | 22 | Rare | $0.24 |
Renewed Solidarity | 23 | Rare | $7.37 |
Wizened Mentor | 24 | Rare | $0.30 |
Prophet of the Scarab | 25 | Rare | $0.27 |
Rhet-Tomb Mystic | 26 | Rare | $0.31 |
Lost Monarch of Ifnir | 27 | Rare | $0.90 |
Territorial Aetherkite | 28 | Rare | $0.28 |
Nissa, Worldsoul Speaker | 29 | Rare | $0.29 |
Peema Trailblazer | 30 | Rare | $0.19 |
Rampaging Aetherhood | 31 | Rare | $0.23 |
Adaptive Omnitool | 32 | Rare | $2.09 |
Aetherflux Conduit | 33 | Rare | $0.43 |
Aetheric Amplifier | 34 | Rare | $2.11 |
Stridehangar Automaton | 35 | Rare | $4.47 |
Accursed Duneyard | 36 | Rare | $1.38 |
Swords to Plowshares | 37 | Uncommon | $1.27 |
Commence the Endgame | 38 | Rare | $0.26 |
Reality Shift | 39 | Uncommon | $0.27 |
Corpse Augur | 40 | Uncommon | $0.16 |
Cryptbreaker | 41 | Rare | $0.53 |
Grave Titan | 42 | Mythic | $1.09 |
Gravecrawler | 43 | Rare | $0.80 |
Midnight Reaper | 44 | Rare | $0.28 |
Murderous Rider // Swift End | 45 | Rare | $0.27 |
Zombie Master | 46 | Rare | $0.73 |
Chain Reaction | 47 | Rare | $0.28 |
Chaos Warp | 48 | Rare | $0.43 |
Druid of Purification | 49 | Rare | $0.50 |
Corpse Knight | 50 | Uncommon | $0.42 |
Arcane Signet | 51 | Common | $0.88 |
Arcane Signet | 52 | Common | $0.55 |
Chromatic Lantern | 53 | Rare | $2.08 |
Duplicant | 54 | Rare | $0.33 |
Lightning Greaves | 55 | Uncommon | $4.17 |
Sol Ring | 56 | Uncommon | $1.60 |
Sol Ring | 57 | Uncommon | $1.61 |
Academy Ruins | 58 | Rare | $5.75 |
Command Tower | 59 | Common | $0.36 |
Command Tower | 60 | Common | $0.33 |
Path of Ancestry | 61 | Common | $0.14 |
Angel of Sanctions | 62 | Mythic | $0.30 |
Binding Mummy | 63 | Common | $0.12 |
Cast Out | 64 | Uncommon | $0.13 |
Dusk // Dawn | 65 | Rare | $0.17 |
God-Eternal Oketra | 66 | Mythic | $2.66 |
Timeless Dragon | 67 | Rare | $0.22 |
Aethersquall Ancient | 68 | Rare | $0.12 |
Aethertide Whale | 69 | Rare | $0.14 |
Arcane Denial | 70 | Common | $2.32 |
Bespoke Battlewagon | 71 | Uncommon | $0.20 |
Champion of Wits | 72 | Rare | $0.14 |
Confiscation Coup | 73 | Rare | $0.51 |
Disallow | 74 | Rare | $0.69 |
Era of Innovation | 75 | Uncommon | $0.20 |
Eternal Skylord | 76 | Uncommon | $0.22 |
Forgotten Creation | 77 | Rare | $0.16 |
Glimmer of Genius | 78 | Uncommon | $0.14 |
Midnight Clock | 79 | Rare | $0.38 |
One with the Machine | 80 | Rare | $0.14 |
Pull from Tomorrow | 81 | Rare | $0.32 |
Sai, Master Thopterist | 82 | Rare | $0.41 |
Thopter Spy Network | 83 | Rare | $0.39 |
Vizier of Many Faces | 84 | Rare | $0.22 |
Whirler Rogue | 85 | Uncommon | $0.32 |
Archfiend of Ifnir | 86 | Rare | $1.00 |
Cemetery Reaper | 87 | Rare | $0.25 |
Crowded Crypt | 88 | Rare | $0.49 |
Damn | 89 | Rare | $1.24 |
Dread Summons | 90 | Rare | $0.19 |
Dreadhorde Invasion | 91 | Rare | $0.44 |
Fleshbag Marauder | 92 | Uncommon | $0.16 |
Gempalm Polluter | 93 | Common | $0.19 |
Liliana, Death's Majesty | 94 | Mythic | $0.38 |
Lord of the Accursed | 95 | Uncommon | $0.19 |
Never // Return | 96 | Rare | $0.15 |
Plague Belcher | 97 | Rare | $0.24 |
Rot Hulk | 98 | Mythic | $0.50 |
Twisted Abomination | 99 | Common | $0.11 |
Undead Augur | 100 | Uncommon | $0.18 |
Blasphemous Act | 101 | Rare | $1.31 |
Combustible Gearhulk | 102 | Mythic | $0.34 |
Lightning Runner | 103 | Mythic | $0.29 |
Loyal Apprentice | 104 | Uncommon | $0.20 |
Pia and Kiran Nalaar | 105 | Rare | $0.16 |
Reckless Fireweaver | 106 | Common | $0.42 |
Aetherwind Basker | 107 | Mythic | $0.20 |
Architect of the Untamed | 108 | Rare | $0.17 |
Attune with Aether | 109 | Common | $0.18 |
Bootleggers' Stash | 110 | Mythic | $0.36 |
Elder Gargaroth | 111 | Mythic | $1.49 |
Explosive Vegetation | 112 | Uncommon | $0.31 |
Peema Aether-Seer | 113 | Uncommon | $0.10 |
Servant of the Conduit | 114 | Uncommon | $0.08 |
Despark | 115 | Uncommon | $0.33 |
Gleaming Overseer | 116 | Uncommon | $0.16 |
Lazotep Chancellor | 117 | Uncommon | $0.23 |
Rogue Refiner | 118 | Uncommon | $0.11 |
Saheeli, Sublime Artificer | 119 | Uncommon | $0.31 |
The Scarab God | 120 | Mythic | $3.68 |
Wayward Servant | 121 | Uncommon | $0.20 |
Whirler Virtuoso | 122 | Uncommon | $0.12 |
Aetherworks Marvel | 123 | Mythic | $0.31 |
Bontu's Monument | 124 | Uncommon | $3.56 |
Commander's Sphere | 125 | Common | $0.36 |
Conjurer's Closet | 126 | Rare | $2.74 |
Cultivator's Caravan | 127 | Rare | $0.34 |
Decoction Module | 128 | Uncommon | $0.19 |
Dimir Signet | 129 | Uncommon | $0.67 |
Gate to the Afterlife | 130 | Uncommon | $0.19 |
God-Pharaoh's Gift | 131 | Rare | $0.28 |
Maskwood Nexus | 132 | Rare | $1.38 |
Ornithopter of Paradise | 133 | Common | $0.45 |
Orzhov Signet | 134 | Uncommon | $0.37 |
Panharmonicon | 135 | Rare | $7.82 |
Retrofitter Foundry | 136 | Rare | $0.40 |
Solar Transformer | 137 | Uncommon | $0.24 |
Solemn Simulacrum | 138 | Rare | $0.30 |
Soul-Guide Lantern | 139 | Uncommon | $0.36 |
Talisman of Curiosity | 140 | Uncommon | $0.29 |
Talisman of Dominance | 141 | Uncommon | $1.55 |
Talisman of Hierarchy | 142 | Uncommon | $0.57 |
Triplicate Titan | 143 | Rare | $0.43 |
Adarkar Wastes | 144 | Rare | $0.35 |
Aether Hub | 145 | Uncommon | $0.10 |
Arcane Sanctum | 146 | Uncommon | $0.40 |
Ash Barrens | 147 | Common | $0.34 |
Caves of Koilos | 148 | Rare | $0.74 |
Desert of the Glorified | 149 | Common | $0.29 |
Desert of the Mindful | 150 | Common | $0.18 |
Desert of the True | 151 | Common | $0.29 |
Drowned Catacomb | 152 | Rare | $2.28 |
Evolving Wilds | 153 | Common | $0.10 |
Evolving Wilds | 154 | Common | $0.09 |
Exotic Orchard | 155 | Rare | $0.28 |
Fetid Pools | 156 | Rare | $0.27 |
Frontier Bivouac | 157 | Uncommon | $0.33 |
Frostboil Snarl | 158 | Rare | $0.29 |
Glacial Fortress | 159 | Rare | $0.32 |
Hinterland Harbor | 160 | Rare | $0.34 |
Irrigated Farmland | 161 | Rare | $0.17 |
Isolated Chapel | 162 | Rare | $0.41 |
Karplusan Forest | 163 | Rare | $0.78 |
Orzhov Basilica | 164 | Uncommon | $0.36 |
Overflowing Basin | 165 | Rare | $0.34 |
Path of Ancestry | 166 | Common | $0.29 |
Prairie Stream | 167 | Rare | $0.31 |
Rootbound Crag | 168 | Rare | $0.44 |
Sheltered Thicket | 169 | Rare | $0.28 |
Shivan Reef | 170 | Rare | $0.29 |
Slagwoods Bridge | 171 | Common | $0.33 |
Spire of Industry | 172 | Rare | $0.36 |
Sulfur Falls | 173 | Rare | $0.36 |
Sunken Hollow | 174 | Rare | $0.33 |
Tanglepool Bridge | 175 | Common | $0.30 |
Temple of Deceit | 176 | Rare | $0.38 |
Temple of Epiphany | 177 | Rare | $0.18 |
Temple of Silence | 178 | Rare | $0.22 |
Terramorphic Expanse | 179 | Common | $0.34 |
Treasure Vault | 180 | Rare | $1.15 |
Underground River | 181 | Rare | $1.30 |
Unholy Grotto | 182 | Rare | $1.28 |
Vineglimmer Snarl | 183 | Rare | $0.37 |
Yavimaya Coast | 184 | Rare | $0.38 |
Angel of Sanctions | 1 | N/A | |
Vizier of Many Faces | 2 | N/A | |
Zombie | 3 | N/A | |
Shapeshifter | 4 | N/A | |
Champion of Wits | 5 | N/A | |
Timeless Dragon | 6 | N/A | |
Zombie | 7 | N/A | |
Zombie Army | 8 | N/A | |
Zombie Warrior | 9 | N/A | |
Beast | 10 | N/A | |
Beast | 11 | N/A | |
Construct | 12 | N/A | |
Golem | 13 | N/A | |
Golem | 14 | N/A | |
Golem | 15 | N/A | |
Nalaar Aetherjet | 16 | N/A | |
Energy Reserve | 17 | N/A |