Alchemy Horizons: Baldur's Gate
You draw three cards and you lose 3 life.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
When Baleful Beholder enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Destroy target nonlegendary creature.
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Reach Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Target creature gets -11/-11 until end of turn.
Target creature gets -11/-11 until end of turn.
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
Deathtouch When this creature dies, if it wasn't blocking, draw a card.
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Flash Flying Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
When this creature dies, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, each opponent loses 2 life and you gain 2 life.
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Breath Weapon deals 2 damage to each non-Dragon creature.
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Siege Monster — When this creature enters, roll a d20. 1—9 | Each player sacrifices a permanent of their choice. 10—19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Sacrifice this creature: Add {R}{R}.
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
This creature enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Up to two target creatures you control each deal damage equal to their power to another target creature.
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
When this creature enters, you gain 3 life.
When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
Trample Keen Senses — When this creature enters, draw a card.
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Target creature gains deathtouch until end of turn. Draw a card.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Vigilance Whenever this creature attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Deathtouch
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.
Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn.
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {T}: Add one mana of any color.
Flying
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Vigilance This creature attacks or blocks each combat if able.
{T}: Add one mana of any color. {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
{T}: Add one mana of any color. {3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
When this creature enters, destroy target nonland permanent an opponent controls.
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1—9 | This artifact deals 5 damage to that creature. 10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Defender (This creature can't attack.)
Whenever you draw your second card each turn, this creature gains flying until end of turn.
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.
Flash Defender
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Lightning Bolt deals 3 damage to any target.
Destroy target artifact or enchantment.
Destroy target creature with flying.
| Card | Number | Rarity | Price |
|---|---|---|---|
Young Blue Dragon // Sand Augury | 138 | Common | N/A |
A-Young Blue Dragon // A-Sand Augury | A-138 | Common | N/A |
Altar of Bhaal // Bone Offering | 139 | Rare | N/A |
Ambition's Cost | 140 | Uncommon | N/A |
Ancient Brass Dragon | 141 | Mythic | N/A |
Armor of Shadows | 142 | Common | N/A |
Baleful Beholder | 143 | Common | N/A |
A-Baleful Beholder | A-143 | Common | N/A |
Black Dragon | 144 | Uncommon | N/A |
Black Market Connections | 145 | Rare | N/A |
Blood Money | 146 | Mythic | N/A |
Bonecaller Cleric | 147 | Uncommon | N/A |
Cast Down | 148 | Uncommon | N/A |
Chain Devil | 149 | Common | N/A |
Deadly Dispute | 150 | Common | N/A |
Demogorgon's Clutches | 151 | Common | N/A |
Drider | 152 | Uncommon | N/A |
Eldritch Pact | 153 | Rare | N/A |
Eyes of the Beholder | 154 | Common | N/A |
A-Eyes of the Beholder | A-154 | Common | N/A |
Ghost Lantern // Bind Spirit | 155 | Uncommon | N/A |
Gray Slaad // Entropic Decay | 156 | Common | N/A |
Grim Bounty | 157 | Common | N/A |
Grim Hireling | 158 | Rare | N/A |
Grim Wanderer | 159 | Uncommon | N/A |
Guildsworn Prowler | 160 | Common | N/A |
A-Guildsworn Prowler | A-160 | Common | N/A |
Hoard Robber | 161 | Common | N/A |
Intellect Devourer | 162 | Rare | N/A |
Manticore | 163 | Common | N/A |
A-Manticore | A-163 | Common | N/A |
Nefarious Imp | 164 | Common | N/A |
Pact Weapon | 165 | Mythic | N/A |
Sepulcher Ghoul | 166 | Common | N/A |
A-Sepulcher Ghoul | A-166 | Common | N/A |
Shambling Ghast | 167 | Common | N/A |
Sigil of Myrkul | 168 | Uncommon | N/A |
A-Sigil of Myrkul | A-168 | Uncommon | N/A |
Skullport Merchant | 169 | Uncommon | N/A |
Summon Undead | 170 | Common | N/A |
Thieves' Tools | 171 | Common | N/A |
Vampire Spawn | 172 | Common | N/A |
Wand of Orcus | 173 | Rare | N/A |
Ancient Copper Dragon | 174 | Mythic | N/A |
Battle Cry Goblin | 175 | Uncommon | N/A |
Breath Weapon | 176 | Uncommon | N/A |
Carnelian Orb of Dragonkind | 177 | Uncommon | N/A |
A-Carnelian Orb of Dragonkind | A-177 | Uncommon | N/A |
Dragon's Fire | 178 | Common | N/A |
Dueling Rapier | 179 | Common | N/A |
Earth-Cult Elemental | 180 | Common | N/A |
Farideh's Fireball | 181 | Common | N/A |
Fiendlash | 182 | Rare | N/A |
Hobgoblin Captain | 183 | Common | N/A |
Improvised Weaponry | 184 | Common | N/A |
Jaded Sell-Sword | 185 | Common | N/A |
Nalfeshnee | 186 | Rare | N/A |
Reckless Barbarian | 187 | Common | N/A |
Red Dragon | 188 | Uncommon | N/A |
Storm King's Thunder | 189 | Mythic | N/A |
Swashbuckler Extraordinaire | 190 | Uncommon | N/A |
Two-Handed Axe // Sweeping Cleave | 191 | Uncommon | N/A |
Unexpected Windfall | 192 | Common | N/A |
Valor Singer | 193 | Common | N/A |
Wrathful Red Dragon | 194 | Rare | N/A |
You Come to the Gnoll Camp | 195 | Common | N/A |
You Find Some Prisoners | 196 | Common | N/A |
Young Red Dragon // Bathe in Gold | 197 | Common | N/A |
A-Young Red Dragon // A-Bathe in Gold | A-197 | Common | N/A |
Ambitious Dragonborn | 198 | Common | N/A |
Ancient Bronze Dragon | 199 | Mythic | N/A |
Band Together | 200 | Common | N/A |
Belt of Giant Strength | 201 | Rare | N/A |
Choose Your Weapon | 202 | Uncommon | N/A |
Circle of the Land Druid | 203 | Common | N/A |
A-Circle of the Land Druid | A-203 | Common | N/A |
Circle of the Moon Druid | 204 | Common | N/A |
Draconic Muralists | 205 | Uncommon | N/A |
Dread Linnorm // Scale Deflection | 206 | Common | N/A |
Druid of the Emerald Grove | 207 | Uncommon | N/A |
Druidic Ritual | 208 | Common | N/A |
A-Druidic Ritual | A-208 | Common | N/A |
Earthquake Dragon | 209 | Rare | N/A |
A-Earthquake Dragon | A-209 | Rare | N/A |
Emerald Dragon // Dissonant Wave | 210 | Uncommon | N/A |
A-Emerald Dragon // A-Dissonant Wave | A-210 | Uncommon | N/A |
Ettercap // Web Shot | 211 | Common | N/A |
Gnoll Hunter | 212 | Common | N/A |
Hill Giant Herdgorger | 213 | Common | N/A |
Inspiring Bard | 214 | Common | N/A |
Jade Orb of Dragonkind | 215 | Uncommon | N/A |
A-Jade Orb of Dragonkind | A-215 | Uncommon | N/A |
Lurking Roper | 216 | Uncommon | N/A |
Monster Manual // Zoological Study | 217 | Rare | N/A |
Owlbear | 218 | Common | N/A |
Owlbear Shepherd | 219 | Uncommon | N/A |
Poison the Blade | 220 | Common | N/A |
Prosperous Innkeeper | 221 | Uncommon | N/A |
Scaled Nurturer | 222 | Common | N/A |
Split the Spoils | 223 | Uncommon | N/A |
A-Split the Spoils | A-223 | Uncommon | N/A |
Sylvan Shepherd | 224 | Common | N/A |
Traverse the Outlands | 225 | Rare | N/A |
Undercellar Myconid | 226 | Common | N/A |
Underdark Basilisk | 227 | Common | N/A |
Wild Shape | 228 | Uncommon | N/A |
You Meet in a Tavern | 229 | Uncommon | N/A |
Alaundo the Seer | 230 | Rare | N/A |
Astarion, the Decadent | 231 | Rare | N/A |
Baba Lysaga, Night Witch | 232 | Rare | N/A |
Catti-brie of Mithral Hall | 233 | Rare | N/A |
Gorion, Wise Mentor | 234 | Rare | N/A |
Jan Jansen, Chaos Crafter | 235 | Rare | N/A |
Kagha, Shadow Archdruid | 236 | Uncommon | N/A |
Kalain, Reclusive Painter | 237 | Uncommon | N/A |
Korlessa, Scale Singer | 238 | Uncommon | N/A |
Krydle of Baldur's Gate | 239 | Uncommon | N/A |
A-Krydle of Baldur's Gate | A-239 | Uncommon | N/A |
Lozhan, Dragons' Legacy | 240 | Uncommon | N/A |
Mazzy, Truesword Paladin | 241 | Rare | N/A |
Miirym, Sentinel Wyrm | 242 | Rare | N/A |
Minsc & Boo, Timeless Heroes | 243 | Mythic | N/A |
A-Minsc & Boo, Timeless Heroes | A-243 | Mythic | N/A |
Nalia de'Arnise | 244 | Mythic | N/A |
Neera, Wild Mage | 245 | Rare | N/A |
Oji, the Exquisite Blade | 246 | Uncommon | N/A |
Prosper, Tome-Bound | 247 | Mythic | N/A |
Raggadragga, Goreguts Boss | 248 | Rare | N/A |
Raphael, Fiendish Savior | 249 | Rare | N/A |
Thrakkus the Butcher | 250 | Uncommon | N/A |
Trelasarra, Moon Dancer | 251 | Uncommon | N/A |
Bag of Holding | 252 | Uncommon | N/A |
Basilisk Collar | 253 | Rare | N/A |
Bronze Walrus | 254 | Uncommon | N/A |
Chardalyn Dragon | 255 | Uncommon | N/A |
Cloak of the Bat | 256 | Common | N/A |
Fraying Line | 257 | Rare | N/A |
Iron Golem | 258 | Common | N/A |
Lantern of Revealing | 259 | Common | N/A |
A-Lantern of Revealing | A-259 | Common | N/A |
Meteor Golem | 260 | Uncommon | N/A |
Mirror of Life Trapping | 261 | Rare | N/A |
Navigation Orb | 262 | Uncommon | N/A |
A-Navigation Orb | A-262 | Uncommon | N/A |
Pilgrim's Eye | 263 | Common | N/A |
Prophetic Prism | 264 | Common | N/A |
Spiked Pit Trap | 265 | Common | N/A |
Baldur's Gate | 266 | Rare | N/A |
Plains | 289 | Common | N/A |
Plains | 290 | Common | N/A |
Plains | 291 | Common | N/A |
Plains | 292 | Common | N/A |
Island | 293 | Common | N/A |
Island | 294 | Common | N/A |
Island | 295 | Common | N/A |
Island | 296 | Common | N/A |
Swamp | 297 | Common | N/A |
Swamp | 298 | Common | N/A |
Swamp | 299 | Common | N/A |
Swamp | 300 | Common | N/A |
Mountain | 301 | Common | N/A |
Mountain | 302 | Common | N/A |
Mountain | 303 | Common | N/A |
Mountain | 304 | Common | N/A |
Forest | 305 | Common | N/A |
Forest | 306 | Common | N/A |
Forest | 307 | Common | N/A |
Forest | 308 | Common | N/A |
Archipelagore | 902 | Uncommon | N/A |
Junk Winder | 903 | Uncommon | N/A |
Moat Piranhas | 904 | Common | N/A |
Mystic Skyfish | 905 | Common | N/A |
Nadir Kraken | 906 | Rare | N/A |
Nezahal, Primal Tide | 907 | Rare | N/A |
Pouncing Shoreshark | 908 | Uncommon | N/A |
Pursued Whale | 909 | Rare | N/A |
Riptide Turtle | 910 | Common | N/A |
Ruin Crab | 911 | Uncommon | N/A |
Sea-Dasher Octopus | 912 | Rare | N/A |
Sigiled Starfish | 913 | Uncommon | N/A |
Spined Megalodon | 914 | Common | N/A |
Stinging Lionfish | 915 | Uncommon | N/A |
Voracious Greatshark | 916 | Rare | N/A |
Lightning Bolt | 926 | Rare | N/A |
Naturalize | 927 | Common | N/A |
Plummet | 928 | Common | N/A |