Alchemy: New Capenna
{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down. {1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
Flying When this creature enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
Flash When this creature enters, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast."
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target creature an opponent controls perpetually gets -0/-3.
Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
Enchant land When this enchantment enters, draw a card, then draft a card from this enchantment's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
{T}: Add one mana of any one color. Spend this mana only to cast a creature spell. Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
When this creature enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." Blitz {B}{R}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When this creature enters the battlefield, exile target creature. Its controller seeks a creature card.
When Racketeer Boss enters, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability."
Menace When this creature enters, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. Blitz {B}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Flying, ward {1} When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Celestial Vault | 1 | Uncommon | N/A |
Herald of Vengeance | 2 | Rare | N/A |
Skyline Savior | 3 | Uncommon | N/A |
Agent of Raffine | 4 | Rare | N/A |
Choice of Fortunes | 5 | Uncommon | N/A |
Nightclub Bouncer | 6 | Uncommon | N/A |
Graven Archfiend | 7 | Rare | N/A |
Shattering Finale | 8 | Uncommon | N/A |
Xander's Wake | 9 | Uncommon | N/A |
Big Spender | 10 | Uncommon | N/A |
Pass the Torch | 11 | Rare | N/A |
Traumatic Prank | 12 | Uncommon | N/A |
Giant Regrowth | 13 | Uncommon | N/A |
Loose in the Park | 14 | Rare | N/A |
Menagerie Curator | 15 | Uncommon | N/A |
Arming Gala | 16 | Rare | N/A |
Back-Alley Gardener | 17 | Mythic | N/A |
Bank Job | 18 | Rare | N/A |
Bind to Secrecy | 19 | Rare | N/A |
Brokers' Safeguard | 20 | Rare | N/A |
Cabaretti Revels | 21 | Rare | N/A |
Diviner of Fates | 22 | Mythic | N/A |
Effluence Devourer | 23 | Mythic | N/A |
Obscura Polymorphist | 24 | Rare | N/A |
Racketeer Boss | 25 | Rare | N/A |
Riveteers Provocateur | 26 | Rare | N/A |
Rope Line Attendant | 27 | Rare | N/A |
Spara's Bodyguard | 28 | Mythic | N/A |
Spelldrain Assassin | 29 | Mythic | N/A |
Syndicate Recruiter | 30 | Rare | N/A |