Alliances
Flying When this creature enters, draw a card at the beginning of the next turn's upkeep.
Flying When this creature enters, draw a card at the beginning of the next turn's upkeep.
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile this creature.
As long as this creature is untapped, green creatures you control get +1/+1.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach this Aura to target creature other than enchanted creature.
Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach this Aura to target creature other than enchanted creature.
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
{1}{W}: Target creature gains first strike until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
Put up to three target creature cards from your graveyard on top of your library.
Put up to three target creature cards from your graveyard on top of your library.
Destroy target creature with power 4 or greater. It can't be regenerated.
Destroy target creature with power 4 or greater. It can't be regenerated.
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
{2}, Exile the top card of your library: You gain 1 life.
{2}, Exile the top card of your library: You gain 1 life.
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
{1}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Flying, first strike {W}{W}: This creature gets +2/+0 until end of turn. Activate only once each turn.
Flying, first strike {W}{W}: This creature gets +2/+0 until end of turn. Activate only once each turn.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
{U}: Regenerate this creature. At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return this Aura to its owner's hand.
Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return this Aura to its owner's hand.
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand. {1}, Sacrifice a creature: This creature deals 1 damage to any target.
Enchant non-Wall creature you control When this Aura enters, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
First strike {1}{B}: Regenerate this creature.
First strike {1}{B}: Regenerate this creature.
Put up to three target cards from an opponent's graveyard on top of their library in any order.
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
Nonartifact creatures get -1/-1 until end of turn.
Nonartifact creatures get -1/-1 until end of turn.
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
Flying Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Flying Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
{R}: Add {B}.
{R}: Add {B}.
When this creature enters, sacrifice it unless you discard a card at random.
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
{R}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.
{2}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
{2}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.
Destroy target artifact or land. It can't be regenerated.
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
{R}, {T}: Target player shuffles their library.
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gets +1/+0 until end of turn.
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Shroud (This creature can't be the target of spells or abilities.)
Shroud (This creature can't be the target of spells or abilities.)
All creatures able to block this creature do so.
Exile this creature from your hand: Add {G}.
When this creature dies, if it was blocked this turn, you gain 4 life.
When this creature dies, if it was blocked this turn, you gain 4 life.
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you. {T}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
{1}{G}: Regenerate this creature.
{1}{G}: Regenerate this creature.
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Green creatures you control get +1/+1.
Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
{2}{G}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
As an additional cost to cast this spell, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
As an additional cost to cast this spell, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
{G}: This creature gets +1/-2 until end of turn.
{G}: This creature gets +1/-2 until end of turn.
Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice this creature and draw a card. Whenever this creature becomes blocked, it gets +6/+3 until end of turn. Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Flying This creature can't block.
Flying This creature can't block.
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{1}, {T}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{1}, {T}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{X}{X}{1}, {T}: Tap X target lands.
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with this artifact to your hand. When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
{1}, {T}, Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
{T}, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
When this creature leaves the battlefield, sacrifice a land and this creature deals 1 damage to you.
When this creature leaves the battlefield, sacrifice a land and this creature deals 1 damage to you.
{T}, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Defender Whenever this creature blocks, put a -0/-1 counter on it.
As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
{2}: Put the top card of your graveyard on the bottom of your library.
{1}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
{1}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
Whenever this creature becomes tapped, target opponent gains 2 life. {2}: Regenerate this creature.
Whenever this creature becomes tapped, target opponent gains 2 life. {2}: Regenerate this creature.
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Trample {3}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with this creature gain trample until end of turn.
{2}, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: This land deals 1 damage to target attacking creature.
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn.
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{T}: Add {C}. {2}, {T}: Add one mana of any color.
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
This land enters tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
| Card | Number | Rarity | Price |
|---|---|---|---|
Carrier Pigeons | 1a | Common | $0.16 |
Carrier Pigeons | 1b | Common | $0.14 |
Errand of Duty | 2a | Common | $0.12 |
Errand of Duty | 2b | Common | $0.13 |
Exile | 3 | Rare | $1.49 |
Inheritance | 4 | Uncommon | $0.18 |
Ivory Gargoyle | 5 | Rare | $0.77 |
Juniper Order Advocate | 6 | Uncommon | $0.21 |
Kjeldoran Escort | 7a | Common | $0.12 |
Kjeldoran Escort | 7b | Common | $0.15 |
Kjeldoran Home Guard | 8 | Uncommon | $0.14 |
Kjeldoran Pride | 9a | Common | $0.11 |
Kjeldoran Pride | 9b | Common | $0.13 |
Martyrdom | 10a | Common | $0.44 |
Martyrdom | 10b | Common | $0.26 |
Noble Steeds | 11a | Common | $0.17 |
Noble Steeds | 11b | Common | $0.14 |
Reinforcements | 12a | Common | $0.18 |
Reinforcements | 12b | Common | $0.17 |
Reprisal | 13a | Common | $0.17 |
Reprisal | 13b | Common | $0.16 |
Royal Decree | 14 | Rare | $0.86 |
Royal Herbalist | 15a | Common | $0.14 |
Royal Herbalist | 15b | Common | $0.11 |
Scars of the Veteran | 16 | Uncommon | $0.23 |
Seasoned Tactician | 17 | Uncommon | $0.19 |
Sustaining Spirit | 18 | Rare | $1.57 |
Sworn Defender | 19 | Rare | $0.57 |
Unlikely Alliance | 20 | Uncommon | $0.28 |
Wild Aesthir | 21a | Common | $0.10 |
Wild Aesthir | 21b | Common | $0.14 |
Arcane Denial | 22a | Common | $2.85 |
Arcane Denial | 22b | Common | $2.95 |
Awesome Presence | 23a | Common | $0.25 |
Awesome Presence | 23b | Common | $0.19 |
Benthic Explorers | 24a | Common | $0.14 |
Benthic Explorers | 24b | Common | $0.11 |
Browse | 25 | Uncommon | $0.14 |
Diminishing Returns | 26 | Rare | $5.85 |
False Demise | 27a | Common | $0.12 |
False Demise | 27b | Common | $0.14 |
Force of Will | 28 | Uncommon | $70.82 |
Foresight | 29a | Common | $0.18 |
Foresight | 29b | Common | $0.20 |
Lat-Nam's Legacy | 30a | Common | $0.20 |
Lat-Nam's Legacy | 30b | Common | $0.24 |
Library of Lat-Nam | 31 | Rare | $0.44 |
Phantasmal Sphere | 32 | Rare | $0.50 |
Soldevi Heretic | 33a | Common | $0.11 |
Soldevi Heretic | 33b | Common | $0.10 |
Soldevi Sage | 34a | Common | $0.14 |
Soldevi Sage | 34b | Common | $0.12 |
Spiny Starfish | 35 | Uncommon | $0.23 |
Storm Crow | 36a | Common | $0.12 |
Storm Crow | 36b | Common | $0.17 |
Storm Elemental | 37 | Uncommon | $0.25 |
Suffocation | 38 | Uncommon | $0.13 |
Thought Lash | 39 | Rare | $8.84 |
Tidal Control | 40 | Rare | $0.88 |
Viscerid Armor | 41a | Common | $0.10 |
Viscerid Armor | 41b | Common | $0.14 |
Viscerid Drone | 42 | Uncommon | $0.16 |
Balduvian Dead | 43 | Uncommon | $0.12 |
Casting of Bones | 44a | Common | $0.16 |
Casting of Bones | 44b | Common | $0.17 |
Contagion | 45 | Uncommon | $1.74 |
Diseased Vermin | 46 | Uncommon | $0.31 |
Dystopia | 47 | Rare | $24.40 |
Fatal Lore | 48 | Rare | $0.65 |
Feast or Famine | 49a | Common | $0.10 |
Feast or Famine | 49b | Common | $0.14 |
Fevered Strength | 50a | Common | $0.08 |
Fevered Strength | 50b | Common | $0.11 |
Insidious Bookworms | 51a | Common | $0.13 |
Insidious Bookworms | 51b | Common | $0.12 |
Keeper of Tresserhorn | 52 | Rare | $0.60 |
Krovikan Horror | 53 | Rare | $17.09 |
Krovikan Plague | 54 | Uncommon | $0.20 |
Lim-Dûl's High Guard | 55a | Common | $0.11 |
Lim-Dûl's High Guard | 55b | Common | $0.13 |
Misinformation | 56 | Uncommon | $0.48 |
Phantasmal Fiend | 57a | Common | $0.14 |
Phantasmal Fiend | 57b | Common | $0.15 |
Phyrexian Boon | 58a | Common | $0.09 |
Phyrexian Boon | 58b | Common | $0.13 |
Ritual of the Machine | 59 | Rare | $6.22 |
Soldevi Adnate | 60a | Common | $0.97 |
Soldevi Adnate | 60b | Common | $2.13 |
Stench of Decay | 61a | Common | $0.14 |
Stench of Decay | 61b | Common | $0.08 |
Stromgald Spy | 62 | Uncommon | $0.14 |
Swamp Mosquito | 63a | Common | $0.15 |
Swamp Mosquito | 63b | Common | $0.13 |
Agent of Stromgald | 64a | Common | $0.13 |
Agent of Stromgald | 64b | Common | $0.17 |
Balduvian Horde | 65 | Rare | $0.77 |
Balduvian War-Makers | 66a | Common | $0.12 |
Balduvian War-Makers | 66b | Common | $0.12 |
Bestial Fury | 67a | Common | $0.15 |
Bestial Fury | 67b | Common | $0.14 |
Burnout | 68 | Uncommon | $1.18 |
Chaos Harlequin | 69 | Rare | $0.47 |
Death Spark | 70 | Uncommon | $0.24 |
Enslaved Scout | 71a | Common | $0.14 |
Enslaved Scout | 71b | Common | $0.12 |
Gorilla Shaman | 72a | Common | $0.48 |
Gorilla Shaman | 72b | Common | $0.46 |
Gorilla War Cry | 73a | Common | $0.16 |
Gorilla War Cry | 73b | Common | $0.19 |
Guerrilla Tactics | 74a | Common | $0.16 |
Guerrilla Tactics | 74b | Common | $0.11 |
Omen of Fire | 75 | Rare | $1.04 |
Pillage | 76 | Uncommon | $0.82 |
Primitive Justice | 77 | Uncommon | $0.36 |
Pyrokinesis | 78 | Uncommon | $3.68 |
Rogue Skycaptain | 79 | Rare | $0.50 |
Soldier of Fortune | 80 | Uncommon | $0.44 |
Storm Shaman | 81a | Common | $0.11 |
Storm Shaman | 81b | Common | $0.11 |
Varchild's Crusader | 82a | Common | $0.13 |
Varchild's Crusader | 82b | Common | $0.13 |
Varchild's War-Riders | 83 | Rare | $6.19 |
Veteran's Voice | 84a | Common | $0.12 |
Veteran's Voice | 84b | Common | $0.14 |
Bounty of the Hunt | 85 | Uncommon | $0.38 |
Deadly Insect | 86a | Common | $0.16 |
Deadly Insect | 86b | Common | $0.27 |
Elvish Bard | 87 | Uncommon | $0.15 |
Elvish Ranger | 88a | Common | $0.58 |
Elvish Ranger | 88b | Common | $0.14 |
Elvish Spirit Guide | 89 | Uncommon | $4.26 |
Fyndhorn Druid | 90a | Common | $0.13 |
Fyndhorn Druid | 90b | Common | $0.11 |
Gargantuan Gorilla | 91 | Rare | $0.78 |
Gift of the Woods | 92a | Common | $0.16 |
Gift of the Woods | 92b | Common | $0.12 |
Gorilla Berserkers | 93a | Common | $0.17 |
Gorilla Berserkers | 93b | Common | $0.15 |
Gorilla Chieftain | 94a | Common | $0.15 |
Gorilla Chieftain | 94b | Common | $0.12 |
Hail Storm | 95 | Uncommon | $0.20 |
Kaysa | 96 | Rare | $3.91 |
Nature's Chosen | 97 | Uncommon | $3.04 |
Nature's Wrath | 98 | Rare | $3.18 |
Splintering Wind | 99 | Rare | $0.54 |
Taste of Paradise | 100a | Common | $0.13 |
Taste of Paradise | 100b | Common | $0.13 |
Tornado | 101 | Rare | $0.75 |
Undergrowth | 102a | Common | $0.15 |
Undergrowth | 102b | Common | $0.21 |
Whip Vine | 103a | Common | $0.12 |
Whip Vine | 103b | Common | $0.20 |
Yavimaya Ancients | 104a | Common | $0.14 |
Yavimaya Ancients | 104b | Common | $0.13 |
Yavimaya Ants | 105 | Uncommon | $0.23 |
Energy Arc | 106 | Uncommon | $0.43 |
Lim-Dûl's Vault | 107 | Uncommon | $4.64 |
Lim-Dûl's Paladin | 108 | Uncommon | $0.25 |
Surge of Strength | 109 | Uncommon | $0.25 |
Nature's Blessing | 110 | Uncommon | $0.23 |
Wandering Mage | 111 | Rare | $2.98 |
Lord of Tresserhorn | 112 | Rare | $4.21 |
Misfortune | 113 | Rare | $1.21 |
Winter's Night | 114 | Rare | $1.22 |
Phelddagrif | 115 | Rare | $9.34 |
Aesthir Glider | 116a | Common | $0.13 |
Aesthir Glider | 116b | Common | $0.12 |
Ashnod's Cylix | 117 | Rare | $4.28 |
Astrolabe | 118a | Common | $0.14 |
Astrolabe | 118b | Common | $0.14 |
Floodwater Dam | 119 | Rare | $0.60 |
Gustha's Scepter | 120 | Rare | $6.43 |
Helm of Obedience | 121 | Rare | $26.48 |
Lodestone Bauble | 122 | Rare | $3.58 |
Mishra's Groundbreaker | 123 | Uncommon | $0.23 |
Mystic Compass | 124 | Uncommon | $0.30 |
Phyrexian Devourer | 125 | Rare | $39.12 |
Phyrexian Portal | 126 | Rare | $1.28 |
Phyrexian War Beast | 127a | Common | $0.16 |
Phyrexian War Beast | 127b | Common | $0.14 |
Scarab of the Unseen | 128 | Uncommon | $0.21 |
Shield Sphere | 129 | Uncommon | $7.95 |
Sol Grail | 130 | Uncommon | $0.24 |
Soldevi Digger | 131 | Rare | $1.94 |
Soldevi Sentry | 132a | Common | $0.16 |
Soldevi Sentry | 132b | Common | $0.14 |
Soldevi Steam Beast | 133a | Common | $0.11 |
Soldevi Steam Beast | 133b | Common | $0.11 |
Storm Cauldron | 134 | Rare | $3.06 |
Urza's Engine | 135 | Uncommon | $0.20 |
Whirling Catapult | 136 | Uncommon | $0.14 |
Balduvian Trading Post | 137 | Rare | $4.07 |
Heart of Yavimaya | 138 | Rare | $2.17 |
Kjeldoran Outpost | 139 | Rare | $12.09 |
Lake of the Dead | 140 | Rare | $92.79 |
School of the Unseen | 141 | Uncommon | $0.23 |
Sheltered Valley | 142 | Rare | $0.73 |
Soldevi Excavations | 143 | Rare | $8.95 |
Thawing Glaciers | 144 | Rare | $20.44 |