Apocalypse
{R}: This creature gets +1/+0 until end of turn.
Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If this creature was kicked with its {1}{B} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature." If this creature was kicked with its {R} kicker, it enters with a +1/+1 counter on it and with first strike.
Tap two untapped creatures you control: Tap target creature.
Prevent all damage that would be dealt this turn to creatures you control.
First strike When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Flying {1}, {T}: Add one mana of any color.
Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Enchant creature Enchanted creature has protection from green and from blue.
Protection from green {B}: Regenerate this creature.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color.
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike. If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
Flying {1}{U}, {T}: Return target Kavu to its owner's hand.
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Look at the top five cards of your library, then put them back in any order.
Counter target spell if it shares a color with a creature you control.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Flying {2}{G}: Regenerate this creature.
{T}: Target land becomes the basic land type of your choice until end of turn.
Target land becomes the basic land type of your choice until end of turn. Draw a card.
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{T}: Target instant or sorcery spell becomes the color of your choice.
Flying When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate this creature.
Target player loses 1 life and you gain 1 life. Draw a card.
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{W}, {T}: Target player gains 1 life.
{G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If this creature was kicked with its {1}{G} kicker, it enters with two +1/+1 counters on it and with trample. If this creature was kicked with its {W} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
At the beginning of your upkeep, you draw a card and you lose 1 life.
When this creature enters, you draw two cards and you lose 2 life.
When this creature enters, you draw a card and you lose 1 life.
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Return up to two target creature cards from your graveyard to your hand. Draw a card.
{1}{B}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
{R}, Sacrifice this creature: It deals 1 damage to each creature without flying.
Enchant creature you control {R}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If this spell was kicked, destroy another target land.
This creature doesn't untap during your untap step. Whenever you cast a nonred spell, untap this creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{W}: This creature gets +0/+1 until end of turn. {U}: This creature gains flying until end of turn.
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn.
At the beginning of your upkeep, if you control a white or blue permanent, this enchantment deals 1 damage to target creature. If you control a white permanent and a blue permanent, this enchantment deals 3 damage instead.
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If this creature was kicked with its {1}{W} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life." If this creature was kicked with its {U} kicker, it enters with a +1/+1 counter on it and with flying.
Destroy target artifact. Draw a card.
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{T}: Target land becomes a Plains or an Island until end of turn.
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying. If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this creature dies, create a 2/1 black Cat creature token.
When this creature dies, create a 3/3 black Kavu creature token.
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
{U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card.
Destroy all enchantments. Draw a card.
{T}: Add {B}, {G}, or {U}.
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.
Death Grasp deals X damage to any target. You gain X life.
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{B}{G}: This creature gets +1/+1 until end of turn.
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Whenever this creature attacks, it gets +3/-3 until end of turn.
Trample Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
Flying
Target player discards two cards. You gain 3 life for each land card discarded this way.
{R}, Sacrifice this creature: It deals 2 damage to any target. {W}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Defender (This creature can't attack.) When this creature enters, draw a card.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Flying, vigilance, haste
{T}: Add {B}.
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{1}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
Flash When this creature enters, counter target spell.
Sacrifice a land: You gain 3 life.
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Whenever this creature deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{T}: This creature deals 1 damage to any target.
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Put target permanent on top of its owner's library.
Destroy target permanent.
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If this creature was kicked, it enters with X +1/+1 counters on it.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angelfire Crusader | 1 | Common | $0.04 |
Coalition Flag | 2 | Uncommon | $0.23 |
Coalition Honor Guard | 3 | Common | $0.14 |
Dega Disciple | 4 | Common | $0.05 |
Dega Sanctuary | 5 | Uncommon | $0.13 |
Degavolver | 6 | Rare | $0.28 |
Diversionary Tactics | 7 | Uncommon | $0.18 |
Divine Light | 8 | Common | $0.11 |
Enlistment Officer | 9 | Uncommon | $0.20 |
False Dawn | 10 | Rare | $0.24 |
Gerrard Capashen | 11 | Rare | $0.48 |
Haunted Angel | 12 | Uncommon | $0.33 |
Helionaut | 13 | Common | $0.07 |
Manacles of Decay | 14 | Common | $0.05 |
Orim's Thunder | 15 | Common | $0.10 |
Shield of Duty and Reason | 16 | Common | $0.48 |
Spectral Lynx | 17 | Rare | $0.47 |
Standard Bearer | 18 | Common | $1.02 |
Ceta Disciple | 19 | Common | $0.09 |
Ceta Sanctuary | 20 | Uncommon | $0.20 |
Cetavolver | 21 | Rare | $0.26 |
Coastal Drake | 22 | Common | $0.07 |
Evasive Action | 23 | Uncommon | $0.24 |
Ice Cave | 24 | Rare | $0.72 |
Index | 25 | Common | $0.15 |
Jaded Response | 26 | Common | $0.14 |
Jilt | 27 | Common | $0.16 |
Living Airship | 28 | Common | $0.06 |
Reef Shaman | 29 | Common | $0.26 |
Shimmering Mirage | 30 | Common | $0.17 |
Tidal Courier | 31 | Uncommon | $0.19 |
Unnatural Selection | 32 | Rare | $2.10 |
Vodalian Mystic | 33 | Uncommon | $0.22 |
Whirlpool Drake | 34 | Uncommon | $0.34 |
Whirlpool Rider | 35 | Common | $0.22 |
Whirlpool Warrior | 36 | Rare | $1.12 |
Dead Ringers | 37 | Common | $0.05 |
Desolation Angel | 38 | Rare | $3.44 |
Foul Presence | 39 | Uncommon | $0.18 |
Grave Defiler | 40 | Uncommon | $0.17 |
Last Caress | 41 | Common | $0.10 |
Mind Extraction | 42 | Common | $0.18 |
Mournful Zombie | 43 | Common | $0.08 |
Necra Disciple | 44 | Common | $0.10 |
Necra Sanctuary | 45 | Uncommon | $0.14 |
Necravolver | 46 | Rare | $0.25 |
Phyrexian Arena | 47 | Rare | $19.39 |
Phyrexian Gargantua | 48 | Uncommon | $0.20 |
Phyrexian Rager | 49 | Common | $0.27 |
Planar Despair | 50 | Rare | $0.27 |
Quagmire Druid | 51 | Common | $0.09 |
Suppress | 52 | Uncommon | $0.21 |
Urborg Uprising | 53 | Common | $0.06 |
Zombie Boa | 54 | Common | $0.13 |
Bloodfire Colossus | 55 | Rare | $0.51 |
Bloodfire Dwarf | 56 | Common | $0.21 |
Bloodfire Infusion | 57 | Common | $0.14 |
Bloodfire Kavu | 58 | Uncommon | $0.12 |
Desolation Giant | 59 | Rare | $0.24 |
Dwarven Landslide | 60 | Common | $0.09 |
Dwarven Patrol | 61 | Uncommon | $0.17 |
Goblin Ringleader | 62 | Uncommon | $3.91 |
Illuminate | 63 | Uncommon | $0.10 |
Kavu Glider | 64 | Common | $0.05 |
Minotaur Tactician | 65 | Common | $0.06 |
Raka Disciple | 66 | Common | $0.12 |
Raka Sanctuary | 67 | Uncommon | $0.12 |
Rakavolver | 68 | Rare | $0.23 |
Smash | 69 | Common | $0.08 |
Tahngarth's Glare | 70 | Common | $0.08 |
Tundra Kavu | 71 | Common | $0.07 |
Wild Research | 72 | Rare | $1.08 |
Ana Disciple | 73 | Common | $0.12 |
Ana Sanctuary | 74 | Uncommon | $0.19 |
Anavolver | 75 | Rare | $0.22 |
Bog Gnarr | 76 | Common | $0.09 |
Gaea's Balance | 77 | Uncommon | $0.31 |
Glade Gnarr | 78 | Common | $0.07 |
Kavu Howler | 79 | Uncommon | $0.18 |
Kavu Mauler | 80 | Rare | $0.30 |
Lay of the Land | 81 | Common | $0.16 |
Penumbra Bobcat | 82 | Common | $0.10 |
Penumbra Kavu | 83 | Uncommon | $0.15 |
Penumbra Wurm | 84 | Rare | $0.60 |
Savage Gorilla | 85 | Common | $0.07 |
Strength of Night | 86 | Common | $0.03 |
Sylvan Messenger | 87 | Uncommon | $0.25 |
Symbiotic Deployment | 88 | Rare | $0.51 |
Tranquil Path | 89 | Common | $0.14 |
Urborg Elf | 90 | Common | $0.29 |
Aether Mutation | 91 | Uncommon | $0.19 |
Captain's Maneuver | 92 | Uncommon | $0.16 |
Consume Strength | 93 | Common | $0.14 |
Cromat | 94 | Rare | $3.54 |
Death Grasp | 95 | Rare | $0.53 |
Death Mutation | 96 | Uncommon | $0.22 |
Ebony Treefolk | 97 | Uncommon | $0.16 |
Fervent Charge | 98 | Rare | $2.16 |
Flowstone Charger | 99 | Uncommon | $0.12 |
Fungal Shambler | 100 | Rare | $0.31 |
Gaea's Skyfolk | 101 | Common | $0.12 |
Gerrard's Verdict | 102 | Uncommon | $0.74 |
Goblin Legionnaire | 103 | Common | $0.14 |
Goblin Trenches | 104 | Rare | $0.34 |
Guided Passage | 105 | Rare | $0.71 |
Jungle Barrier | 106 | Uncommon | $0.17 |
Last Stand | 107 | Rare | $0.37 |
Lightning Angel | 108 | Rare | $2.90 |
Llanowar Dead | 109 | Common | $0.32 |
Martyrs' Tomb | 110 | Uncommon | $0.17 |
Minotaur Illusionist | 111 | Uncommon | $0.17 |
Mystic Snake | 112 | Rare | $1.01 |
Overgrown Estate | 113 | Rare | $0.49 |
Pernicious Deed | 114 | Rare | $11.61 |
Powerstone Minefield | 115 | Rare | $0.42 |
Prophetic Bolt | 116 | Rare | $0.54 |
Putrid Warrior | 117 | Common | $0.08 |
Quicksilver Dagger | 118 | Common | $0.18 |
Razorfin Hunter | 119 | Common | $0.26 |
Soul Link | 120 | Common | $0.27 |
Spiritmonger | 121 | Rare | $2.03 |
Squee's Embrace | 122 | Common | $0.22 |
Squee's Revenge | 123 | Uncommon | $0.72 |
Suffocating Blast | 124 | Rare | $0.33 |
Temporal Spring | 125 | Common | $0.14 |
Vindicate | 126 | Rare | $12.30 |
Yavimaya's Embrace | 127 | Rare | $0.23 |
Fire // Ice | 128 | Uncommon | $1.34 |
Illusion // Reality | 129 | Uncommon | $0.11 |
Life // Death | 130 | Uncommon | $1.76 |
Night // Day | 131 | Uncommon | $0.15 |
Order // Chaos | 132 | Uncommon | $0.21 |
Brass Herald | 133 | Uncommon | $0.22 |
Dodecapod | 134 | Uncommon | $0.16 |
Dragon Arch | 135 | Uncommon | $2.38 |
Emblazoned Golem | 136 | Uncommon | $0.21 |
Legacy Weapon | 137 | Rare | $0.60 |
Mask of Intolerance | 138 | Rare | $0.22 |
Battlefield Forge | 139 | Rare | $8.29 |
Caves of Koilos | 140 | Rare | $16.25 |
Llanowar Wastes | 141 | Rare | $24.93 |
Shivan Reef | 142 | Rare | $22.41 |
Yavimaya Coast | 143 | Rare | $24.80 |