Arabian Nights
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Attacking creatures get +2/+0 until end of turn.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
As this enchantment enters, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
{T}: Destroy target Djinn or Efreet.
Trample
Blocking creatures get +0/+3 until end of turn.
Protection from red
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Flying
This creature gets +0/+3 as long as it's untapped.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
This creature can't attack unless defending player controls an Island. Whenever this creature attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step. {T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you. When you control no lands, sacrifice this creature.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Whenever this creature deals damage, you gain that much life.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Whenever this creature attacks, it deals 3 damage to you unless you pay {2}.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}.
At the beginning of your upkeep, this creature deals 1 damage to you.
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
First strike
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
{R}: Tap target Wall.
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flying
Desertwalk Prevent all damage that would be dealt to this creature by Deserts.
{T}: Target creature can't be regenerated this turn.
This creature gets +1/+2 as long as you control a Forest.
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Destroy target permanent.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Flying {G}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
Sandstorm deals 1 damage to each attacking creature.
{T}: Target attacking creature has base power 0 until end of turn.
{T}: Target creature gets +1/+1 until end of turn.
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{8}, {T}: This artifact deals 4 damage to any target.
{1}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Flying (This creature can't be blocked except by creatures with flying or reach.)
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}, {T}: Target creature gains flying until end of turn.
{2}, {T}, Discard the last card you drew this turn: Draw a card.
{3}, {T}: Untap target creature.
Remove this card from your deck before playing if you're not playing for ante. {T}: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
{2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
{5}, {T}, Exile this artifact: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
{T}: Draw two cards, then discard three cards.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{T}: Add {C}. {T}: Regenerate target Elephant.
{T}: Target creature with flying has base power 0 until end of turn.
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
({T}: Add {R}.)
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abu Ja'far | 1 | Uncommon | $53.29 |
Army of Allah | 2 | Common | $34.59 |
Camel | 3 | Common | $5.73 |
Eye for an Eye | 4 | Uncommon | $45.07 |
Jihad | 5 | Rare | N/A |
King Suleiman | 6 | Rare | $106.16 |
Moorish Cavalry | 7 | Common | $5.84 |
Piety | 8 | Common | $5.25 |
Repentant Blacksmith | 9 | Rare | $42.46 |
Shahrazad | 10 | Rare | $452.50 |
War Elephant | 11 | Common | $16.52 |
Dandân | 12 | Common | $20.85 |
Fishliver Oil | 13 | Common | $6.32 |
Flying Men | 14 | Common | $12.20 |
Giant Tortoise | 15 | Common | $15.26 |
Island Fish Jasconius | 16 | Rare | $55.79 |
Merchant Ship | 17 | Uncommon | $46.40 |
Old Man of the Sea | 18 | Rare | $332.54 |
Serendib Djinn | 19 | Rare | $160.99 |
Serendib Efreet | 20 | Rare | N/A |
Sindbad | 21 | Uncommon | $30.10 |
Unstable Mutation | 22 | Common | $4.72 |
Cuombajj Witches | 23 | Common | $8.98 |
El-Hajjâj | 24 | Rare | $32.15 |
Erg Raiders | 25 | Common | $7.61 |
Guardian Beast | 26 | Rare | $558.63 |
Hasran Ogress | 27 | Common | $4.12 |
Junún Efreet | 28 | Rare | $48.84 |
Juzám Djinn | 29 | Rare | $2,885.00 |
Khabál Ghoul | 30 | Uncommon | $106.37 |
Oubliette | 31 | Common | $33.04 |
Sorceress Queen | 32 | Uncommon | $118.83 |
Stone-Throwing Devils | 33 | Common | N/A |
Aladdin | 34 | Rare | $97.98 |
Ali Baba | 35 | Uncommon | $29.62 |
Ali from Cairo | 36 | Rare | $352.41 |
Bird Maiden | 37 | Common | $8.02 |
Desert Nomads | 38 | Common | $5.50 |
Hurr Jackal | 39 | Common | $4.06 |
Kird Ape | 40 | Common | $14.98 |
Magnetic Mountain | 41 | Uncommon | $18.70 |
Mijae Djinn | 42 | Rare | $47.55 |
Rukh Egg | 43 | Common | $49.74 |
Ydwen Efreet | 44 | Rare | $72.08 |
Cyclone | 45 | Uncommon | $38.37 |
Desert Twister | 46 | Uncommon | $47.06 |
Drop of Honey | 47 | Rare | $450.00 |
Erhnam Djinn | 48 | Rare | $338.49 |
Ghazbán Ogre | 49 | Common | $3.70 |
Ifh-Bíff Efreet | 50 | Rare | $174.25 |
Metamorphosis | 51 | Common | $11.16 |
Nafs Asp | 52 | Common | $9.49 |
Sandstorm | 53 | Common | $6.31 |
Singing Tree | 54 | Rare | $148.51 |
Wyluli Wolf | 55 | Common | $36.49 |
Aladdin's Lamp | 56 | Rare | $52.65 |
Aladdin's Ring | 57 | Rare | $79.75 |
Bottle of Suleiman | 58 | Rare | $54.11 |
Brass Man | 59 | Uncommon | $34.34 |
City in a Bottle | 60 | Rare | $424.88 |
Dancing Scimitar | 61 | Rare | $63.49 |
Ebony Horse | 62 | Rare | $33.21 |
Flying Carpet | 63 | Uncommon | $25.33 |
Jandor's Ring | 64 | Rare | $48.03 |
Jandor's Saddlebags | 65 | Rare | $62.63 |
Jeweled Bird | 66 | Uncommon | $27.56 |
Pyramids | 67 | Rare | $116.97 |
Ring of Ma'rûf | 68 | Rare | $120.52 |
Sandals of Abdallah | 69 | Uncommon | $30.28 |
Bazaar of Baghdad | 70 | Uncommon | $2,132.00 |
City of Brass | 71 | Uncommon | $651.00 |
Desert | 72 | Common | $14.23 |
Diamond Valley | 73 | Rare | $999.67 |
Elephant Graveyard | 74 | Rare | $288.06 |
Island of Wak-Wak | 75 | Rare | $300.91 |
Library of Alexandria | 76 | Uncommon | N/A |
Mountain | 77 | Common | $225.54 |
Oasis | 78 | Uncommon | $34.13 |