Arena Beginner Set
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchant creature Enchanted creature gets +3/+3 and has flying.
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
Double strike (This creature deals both first-strike and regular combat damage.)
Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
Enchant creature Enchanted creature gets +2/+2.
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature can't attack or block.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
{T}: You gain 1 life.
When Spiritual Guardian enters, you gain 4 life.
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Flying
Flying When this creature enters, draw a card.
{5}{U}{U}: This creature can't be blocked this turn.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target player draws seven cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Enchant creature Enchanted creature gets +1/+1.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Return target creature to its owner's hand.
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Creature spells with flying you cast cost {1} less to cast.
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flying Whenever a creature with flying attacks, you may draw a card.
Flying Other creatures you control with flying get +1/+0.
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
Flying
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Destroy target creature with power 2 or less.
Flying, trample Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, discard a card.
Destroy target creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Flash
Return target creature card from your graveyard to your hand.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{2}{B}: Return this card from your graveyard to your hand.
Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
When this creature enters, it deals 1 damage to any target.
This creature can't block. When this creature enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{6}{B}: Each opponent loses 2 life and you gain 2 life.
Bombard deals 4 damage to target creature.
Creatures you control get +2/+0 until end of turn.
When this creature enters, create two 1/1 red Goblin creature tokens.
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
{T}: Target creature with power 2 or less can't be blocked this turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, return it to its owner's hand.
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Enchant creature Enchanted creature gets +2/+2 and can't block.
{R}: This creature gets +1/+0 until end of turn.
Haste
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Shock deals 2 damage to any target.
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Whenever this creature becomes blocked, create a 1/1 red Goblin creature token.
Flying, haste
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Trample When this creature enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
Trample
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Target creature gets +4/+4 until end of turn.
When this creature enters, draw a card.
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
{3}{G}: Put a +1/+1 counter on this creature.
All creatures able to block this creature do so.
Target creature you control deals damage equal to its power to target creature you don't control.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Vigilance, reach
Put a +1/+1 counter on target creature you control. Untap that creature.
Target creature gets +4/+4 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{T}: Add {G}.
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {G}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {B}.)
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Vitality | 1 | Uncommon | N/A |
Angelic Guardian | 2 | Rare | N/A |
Angelic Reward | 3 | Uncommon | N/A |
Bond of Discipline | 4 | Uncommon | N/A |
Charmed Stray | 5 | Common | N/A |
Confront the Assault | 6 | Uncommon | N/A |
Fencing Ace | 7 | Common | N/A |
Goring Ceratops | 8 | Rare | N/A |
Hallowed Priest | 9 | Uncommon | N/A |
Impassioned Orator | 10 | Common | N/A |
Inspiring Commander | 11 | Rare | N/A |
Knight's Pledge | 12 | Common | N/A |
Leonin Warleader | 13 | Rare | N/A |
Loxodon Line Breaker | 14 | Common | N/A |
Moorland Inquisitor | 15 | Common | N/A |
Pacifism | 16 | Common | N/A |
Sanctuary Cat | 17 | Common | N/A |
Serra Angel | 18 | Uncommon | N/A |
Shrine Keeper | 19 | Common | N/A |
Soulmender | 20 | Common | N/A |
Spiritual Guardian | 21 | Common | N/A |
Tactical Advantage | 22 | Common | N/A |
Air Elemental | 23 | Uncommon | N/A |
Armored Whirl Turtle | 24 | Common | N/A |
Cloudkin Seer | 25 | Common | N/A |
Coral Merfolk | 26 | Common | N/A |
Frilled Sea Serpent | 27 | Common | N/A |
Glint | 28 | Common | N/A |
Octoprophet | 29 | Common | N/A |
Overflowing Insight | 30 | Rare | N/A |
Riddlemaster Sphinx | 31 | Rare | N/A |
River's Favor | 32 | Common | N/A |
Shorecomber Crab | 32a | Common | N/A |
Sleep | 33 | Uncommon | N/A |
Soulblade Djinn | 34 | Rare | N/A |
Sworn Guardian | 35 | Common | N/A |
Unsummon | 36 | Common | N/A |
Wall of Runes | 37 | Common | N/A |
Warden of Evos Isle | 38 | Uncommon | N/A |
Waterkin Shaman | 39 | Common | N/A |
Waterknot | 40 | Common | N/A |
Windreader Sphinx | 41 | Rare | N/A |
Windstorm Drake | 42 | Uncommon | N/A |
Winged Words | 43 | Common | N/A |
Zephyr Gull | 44 | Common | N/A |
Bad Deal | 45 | Uncommon | N/A |
Compound Fracture | 46 | Common | N/A |
Cruel Cut | 47 | Common | N/A |
Demon of Loathing | 48 | Rare | N/A |
Eternal Thirst | 49 | Uncommon | N/A |
Krovikan Scoundrel | 50 | Common | N/A |
Malakir Cullblade | 51 | Uncommon | N/A |
Mardu Outrider | 52 | Rare | N/A |
Murder | 53 | Uncommon | N/A |
Nightmare | 54 | Rare | N/A |
Nimble Pilferer | 55 | Common | N/A |
Raise Dead | 56 | Common | N/A |
Rise from the Grave | 56b | Uncommon | N/A |
Sanitarium Skeleton | 57 | Common | N/A |
Savage Gorger | 58 | Common | N/A |
Scathe Zombies | 59 | Common | N/A |
Sengir Vampire | 60 | Uncommon | N/A |
Skeleton Archer | 61 | Common | N/A |
Soulhunter Rakshasa | 62 | Rare | N/A |
Typhoid Rats | 63 | Common | N/A |
Unlikely Aid | 64 | Common | N/A |
Vampire Opportunist | 65 | Common | N/A |
Witch's Familiar | 66 | Common | N/A |
Bombard | 67 | Common | N/A |
Burn Bright | 68 | Common | N/A |
Fearless Halberdier | 69 | Common | N/A |
Goblin Gang Leader | 70 | Uncommon | N/A |
Goblin Gathering | 71 | Common | N/A |
Goblin Trashmaster | 72 | Rare | N/A |
Goblin Tunneler | 73 | Common | N/A |
Hurloon Minotaur | 74 | Common | N/A |
Immortal Phoenix | 75 | Rare | N/A |
Inescapable Blaze | 76 | Uncommon | N/A |
Maniacal Rage | 77 | Common | N/A |
Molten Ravager | 78 | Common | N/A |
Nest Robber | 79 | Common | N/A |
Ogre Battledriver | 80 | Rare | N/A |
Raging Goblin | 81 | Common | N/A |
Raid Bombardment | 82 | Uncommon | N/A |
Reduce to Ashes | 83 | Common | N/A |
Shock | 84 | Common | N/A |
Siege Dragon | 85 | Rare | N/A |
Storm Strike | 86 | Common | N/A |
Tin Street Cadet | 87 | Common | N/A |
Volcanic Dragon | 88 | Uncommon | N/A |
Affectionate Indrik | 89 | Uncommon | N/A |
Baloth Packhunter | 90 | Common | N/A |
Charging Badger | 91 | Common | N/A |
Colossal Majesty | 92 | Uncommon | N/A |
Epic Proportions | 93 | Rare | N/A |
Feral Roar | 94 | Common | N/A |
Generous Stray | 95 | Common | N/A |
Gigantosaurus | 96 | Rare | N/A |
Greenwood Sentinel | 97 | Common | N/A |
Ilysian Caryatid | 98 | Common | N/A |
Jungle Delver | 99 | Common | N/A |
Prized Unicorn | 100 | Uncommon | N/A |
Rabid Bite | 101 | Common | N/A |
Rampaging Brontodon | 102 | Rare | N/A |
Rumbling Baloth | 103 | Common | N/A |
Sentinel Spider | 104 | Uncommon | N/A |
Stony Strength | 105 | Common | N/A |
Titanic Growth | 106 | Common | N/A |
Treetop Warden | 107 | Common | N/A |
Wildwood Patrol | 108 | Common | N/A |
Woodland Mystic | 109 | Common | N/A |
World Shaper | 110 | Rare | N/A |
Evolving Wilds | 111 | Common | N/A |
Forest | 112 | Common | N/A |
Island | 113 | Common | N/A |
Mountain | 114 | Common | N/A |
Plains | 115 | Common | N/A |
Swamp | 116 | Common | N/A |
Arcane Signet | 117 | Common | N/A |
Command Tower | 118 | Common | N/A |