Assassin's Creed
Destroy target creature. It can't be regenerated.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}
Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. {T}: Draw a card for each permanent you control but don't own.
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Defender, reach Leap of Faith — {3}: Target creature gains flying until end of turn.
When Yggdrasil enters, exile all creature cards from your graveyard. {T}: Exile the top three cards of your library. {4}, {T}: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
First strike Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Enchant creature Enchanted creature can't attack or block.
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on another target creature you control.
When this creature enters, if you control an Equipment, draw a card.
Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature dies, each opponent loses 2 life and you gain 2 life.
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When this creature enters, you draw a card and you lose 1 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) {2}: This creature gets +1/+0 until end of turn.
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
Choose one or both — • Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Equipment spells you cast cost {1} less to cast. Equip abilities you activate cost {1} less to activate.
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip {2}
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Flash (You may cast this spell any time you could cast an instant.)
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {U} or {B}.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
{T}: Destroy target tapped creature.
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
(This token can be used to represent a token that's a copy of a permanent.)
Changeling (This token is every creature type.)
Menace (This creature can't be blocked except by two or more creatures.)
{T}, Sacrifice this token: Add one mana of any color.
Creatures you control have base power and toughness 9/9.
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Terminate | 251 | Uncommon | $2.77 |
Adrestia | 252 | Uncommon | $2.37 |
The Animus | 253 | Rare | $0.84 |
Apple of Eden, Isu Relic | 254 | Mythic | $2.62 |
Brotherhood Regalia | 255 | Uncommon | $23.83 |
Excalibur, Sword of Eden | 256 | Rare | $21.42 |
Hidden Blade | 257 | Uncommon | $1.12 |
Mjölnir, Storm Hammer | 258 | Rare | $6.52 |
Smoke Bomb | 259 | Uncommon | $1.84 |
Staff of Eden, Vault's Key | 260 | Mythic | $3.37 |
Sword of Feast and Famine | 261 | Mythic | $40.24 |
Sword of Light and Shadow | 262 | Mythic | $7.95 |
Towering Viewpoint | 263 | Uncommon | $1.44 |
Yggdrasil, Rebirth Engine | 264 | Mythic | $4.01 |
Abstergo Entertainment | 265 | Rare | $6.50 |
Brotherhood Headquarters | 266 | Uncommon | $1.38 |
Ezio Auditore da Firenze | 267 | Mythic | $50.83 |
Altaïr Ibn-La'Ahad | 268 | Mythic | $35.70 |
Edward Kenway | 269 | Mythic | $41.55 |
Eivor, Wolf-Kissed | 270 | Mythic | $16.23 |
Kassandra, Eagle Bearer | 271 | Mythic | $23.59 |
Cleopatra, Exiled Pharaoh | 272 | Mythic | $849.99 |
Sokrates, Athenian Teacher | 273 | Rare | $679.99 |
Eivor, Battle-Ready | 274 | Mythic | $3.75 |
Ezio, Blade of Vengeance | 275 | Mythic | $9.54 |
Battlefield Improvisation | 276 | Common | $4.08 |
Detained by Legionnaires | 277 | Common | $0.09 |
Escarpment Fortress | 278 | Rare | $0.32 |
Keen-Eyed Raven | 279 | Uncommon | $0.14 |
Settlement Blacksmith | 280 | Uncommon | $0.10 |
Assassin Den | 281 | Uncommon | $0.12 |
Brotherhood Spy | 282 | Uncommon | $0.15 |
Hookblade Veteran | 283 | Common | $0.22 |
Tranquilize | 284 | Common | $0.09 |
Brotherhood Ambushers | 285 | Uncommon | $0.09 |
Brotherhood Patriarch | 286 | Common | $0.10 |
Merciless Harlequin | 287 | Common | $0.11 |
Poison-Blade Mentor | 288 | Uncommon | $0.22 |
Headsplitter | 289 | Common | $0.16 |
Labyrinth Adversary | 290 | Uncommon | $0.08 |
Misthios's Fury | 291 | Common | $0.12 |
Spartan Veteran | 292 | Common | $0.12 |
Surtr, Fiery Jötun | 293 | Rare | $10.71 |
Achilles Davenport | 294 | Rare | $5.03 |
Auditore Ambush | 295 | Rare | $0.13 |
Bureau Headmaster | 296 | Uncommon | $5.78 |
Raven Clan War-Axe | 297 | Rare | $0.20 |
Rooftop Bypass | 298 | Rare | $5.32 |
Hired Blade | 299 | Common | $0.09 |
Stone Quarry | 300 | Uncommon | $0.10 |
Submerged Boneyard | 301 | Uncommon | $0.18 |
Plains | 302 | Common | $0.08 |
Island | 303 | Common | $0.15 |
Swamp | 304 | Common | $0.11 |
Mountain | 305 | Common | $0.17 |
Royal Assassin | 306 | Rare | $1.36 |
Hidden Blade | 307 | Rare | $0.26 |
Copy | 1 | N/A | |
Shapeshifter | 2 | N/A | |
Human Rogue | 3 | N/A | |
Assassin | 4 | N/A | |
Phobos | 5 | N/A | |
Treasure | 6 | N/A | |
The Capitoline Triad Emblem | 7 | N/A | |
A Mysterious Creature | 8 | $0.11 |