Avacyn Restored
Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
You gain 7 life.
Defender (This creature can't attack.) Flying
Flying, vigilance
Flying, vigilance, indestructible Other permanents you control have indestructible.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Untapped creatures you control get +0/+2.
Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
When this creature enters, you gain 3 life.
Exile target creature you control, then return that card to the battlefield under your control.
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Destroy target enchantment. You gain 2 life.
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Flying When this creature enters, return a permanent you control to its owner's hand.
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Flying When this creature enters, you gain 2 life for each other creature you control.
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Protection from Vampires
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.
Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have lifelink.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Righteous Blow deals 2 damage to target attacking or blocking creature.
Flying, lifelink
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Vigilance
Flying When this creature enters, create a 1/1 white Human creature token.
Target creature gets +2/+2 and gains first strike until end of turn.
Sacrifice this creature: Draw a card.
Draw three cards, then put a card from your hand on the bottom of your library.
Instant and sorcery spells cost {2} less to cast.
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Target player mills X cards, where X is the number of lands you control.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creatures you control with flying get +1/+1.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each other creature you control.
Target creature gets -1/-0 until end of turn. Draw a card.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Up to two target creatures can't be blocked this turn.
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Flying When this creature enters, draw a card.
Whenever this creature attacks, return another creature you control to its owner's hand.
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Return up to two target creatures to their owners' hands.
This creature can't be blocked.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Draw a card for each Human you control.
Flying When this creature enters, return target creature to its owner's hand.
Flying You may cast this card from exile.
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
Counter target spell that targets a player.
Return target creature you control and target creature you don't control to their owners' hands.
When this creature dies, target player mills five cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Counter target spell that's the second spell cast this turn.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice this Aura.
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Each player sacrifices two creatures of their choice.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Sacrifice a creature: Put a +1/+1 counter on this creature.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Sacrifice this creature: Exile target card from a graveyard.
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Target creature gets -X/-X until end of turn.
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{B}: This creature gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever an opponent loses life, you gain that much life.
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Return target creature card from your graveyard to your hand. Target player sacrifices a creature of their choice.
Flying, lifelink Pay 7 life: Draw seven cards.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Destroy target Human creature.
This creature can't block Humans.
For each creature, its controller sacrifices it unless they pay X life.
When this creature dies, create two 2/2 black Zombie creature tokens.
Flying Pay 4 life: Regenerate this creature.
Target player discards two cards and loses 2 life.
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
When this creature dies, destroy target land.
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Flying {3}{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
When this creature dies, each player loses 3 life.
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
When this creature dies, you may have target creature get -2/-2 until end of turn.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Flying, haste At the beginning of the end step, return this creature to its owner's hand.
Creatures you control get +1/+0 until end of turn.
Add {R} for each creature you control.
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Discard your hand, then draw two cards.
Destroy target artifact or land.
Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Haste When this creature enters, target creature can't block this turn.
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have first strike.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Haste {T}, Discard a card: Draw a card.
Enchant creature Enchanted creature has "{T}: Target creature can't block this turn."
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by this creature can't be prevented.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.
Target creature gets +X/+0 until end of turn, where X is its power.
{2}{R}: This creature deals 1 damage to target player or planeswalker.
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
[+1]: Draw a card, then discard a card at random. [−4]: Tibalt deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
When this creature enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Target creature gets +3/+0 and gains haste until end of turn.
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creatures with flying can't block creatures you control.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have protection from Zombies.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
Destroy target creature with flying and all Equipment attached to that creature.
This creature can't attack or block unless it's paired with a creature with soulbond.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach.
Reach This creature can block only creatures with flying.
Enchant creature Enchanted creature loses flying.
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Destroy target artifact or enchantment. You gain 3 life.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
When this creature enters, put a +1/+1 counter on target creature.
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.
{1}{G}, {T}: Target creature you control fights another target creature.
Creatures with power less than this creature's power can't block it.
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
During your turn, this creature gets +2/+2.
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Defender, first strike
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
{2}: This creature gets +1/+0 until end of turn.
{T}: Put a charge counter on this artifact. {T}: Each player draws a card for each charge counter on this artifact.
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying
Flying
Flying
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Glory's Rise | 1 | Rare | $0.40 |
Angel of Jubilation | 2 | Rare | $9.64 |
Angel's Mercy | 3 | Common | $0.12 |
Angelic Wall | 4 | Common | $0.11 |
Archangel | 5 | Uncommon | $0.10 |
Avacyn, Angel of Hope | 6 | Mythic | $33.73 |
Banishing Stroke | 7 | Uncommon | $0.14 |
Builder's Blessing | 8 | Uncommon | $0.15 |
Call to Serve | 9 | Common | $0.14 |
Cathars' Crusade | 10 | Rare | $4.90 |
Cathedral Sanctifier | 11 | Common | $0.04 |
Cloudshift | 12 | Common | $0.98 |
Commander's Authority | 13 | Uncommon | $0.15 |
Cursebreak | 14 | Common | $0.07 |
Defang | 15 | Common | $0.06 |
Defy Death | 16 | Uncommon | $0.29 |
Devout Chaplain | 17 | Uncommon | $0.16 |
Divine Deflection | 18 | Rare | $0.27 |
Emancipation Angel | 19 | Uncommon | $0.19 |
Entreat the Angels | 20 | Mythic | $1.00 |
Farbog Explorer | 21 | Common | $0.09 |
Goldnight Commander | 22 | Uncommon | $0.24 |
Goldnight Redeemer | 23 | Uncommon | $0.16 |
Herald of War | 24 | Rare | $2.77 |
Holy Justiciar | 25 | Uncommon | $0.13 |
Leap of Faith | 26 | Common | $0.05 |
Midnight Duelist | 27 | Common | $0.05 |
Midvast Protector | 28 | Common | $0.03 |
Moonlight Geist | 29 | Common | $0.05 |
Moorland Inquisitor | 30 | Common | $0.02 |
Nearheath Pilgrim | 31 | Uncommon | $0.10 |
Restoration Angel | 32 | Rare | $0.53 |
Riders of Gavony | 33 | Rare | $0.17 |
Righteous Blow | 34 | Common | $0.05 |
Seraph of Dawn | 35 | Common | $0.16 |
Silverblade Paladin | 36 | Rare | $0.44 |
Spectral Gateguards | 37 | Common | $0.04 |
Terminus | 38 | Rare | $0.53 |
Thraben Valiant | 39 | Common | $0.07 |
Voice of the Provinces | 40 | Common | $0.05 |
Zealous Strike | 41 | Common | $0.04 |
Alchemist's Apprentice | 42 | Common | $0.04 |
Amass the Components | 43 | Common | $0.05 |
Arcane Melee | 44 | Rare | $0.28 |
Captain of the Mists | 45 | Rare | $0.24 |
Crippling Chill | 46 | Common | $0.02 |
Deadeye Navigator | 47 | Rare | $2.17 |
Devastation Tide | 48 | Rare | $0.43 |
Dreadwaters | 49 | Common | $0.04 |
Elgaud Shieldmate | 50 | Common | $0.07 |
Favorable Winds | 51 | Uncommon | $0.42 |
Fettergeist | 52 | Uncommon | $0.04 |
Fleeting Distraction | 53 | Common | $0.04 |
Galvanic Alchemist | 54 | Common | $0.09 |
Geist Snatch | 55 | Common | $0.03 |
Ghostform | 56 | Common | $0.07 |
Ghostly Flicker | 57 | Common | $1.19 |
Ghostly Touch | 58 | Uncommon | $0.15 |
Gryff Vanguard | 59 | Common | $0.03 |
Havengul Skaab | 60 | Common | $0.04 |
Infinite Reflection | 61 | Rare | $0.19 |
Into the Void | 62 | Uncommon | $0.06 |
Latch Seeker | 63 | Uncommon | $0.12 |
Lone Revenant | 64 | Rare | $0.10 |
Lunar Mystic | 65 | Rare | $0.18 |
Mass Appeal | 66 | Uncommon | $0.32 |
Mist Raven | 67 | Common | $0.04 |
Misthollow Griffin | 68 | Mythic | $1.81 |
Nephalia Smuggler | 69 | Uncommon | $0.13 |
Outwit | 70 | Common | $0.07 |
Peel from Reality | 71 | Common | $0.06 |
Rotcrown Ghoul | 72 | Common | $0.06 |
Scrapskin Drake | 73 | Common | $0.05 |
Second Guess | 74 | Uncommon | $0.05 |
Spectral Prison | 75 | Common | $0.05 |
Spirit Away | 76 | Rare | $0.17 |
Stern Mentor | 77 | Uncommon | $0.04 |
Stolen Goods | 78 | Rare | $0.16 |
Tamiyo, the Moon Sage | 79 | Mythic | $5.62 |
Tandem Lookout | 80 | Uncommon | $1.34 |
Temporal Mastery | 81 | Mythic | $3.37 |
Vanishment | 82 | Uncommon | $0.12 |
Wingcrafter | 83 | Common | $0.24 |
Appetite for Brains | 84 | Uncommon | $0.14 |
Barter in Blood | 85 | Uncommon | $0.10 |
Blood Artist | 86 | Uncommon | $2.32 |
Bloodflow Connoisseur | 87 | Common | $0.11 |
Bone Splinters | 88 | Common | $0.05 |
Butcher Ghoul | 89 | Common | $0.26 |
Corpse Traders | 90 | Uncommon | $0.03 |
Crypt Creeper | 91 | Common | $0.03 |
Dark Impostor | 92 | Rare | $0.32 |
Death Wind | 93 | Common | $0.07 |
Demonic Rising | 94 | Rare | $0.21 |
Demonic Taskmaster | 95 | Uncommon | $0.12 |
Demonlord of Ashmouth | 96 | Rare | $0.21 |
Descent into Madness | 97 | Mythic | $0.35 |
Dread Slaver | 98 | Rare | $0.25 |
Driver of the Dead | 99 | Common | $0.04 |
Essence Harvest | 100 | Common | $0.32 |
Evernight Shade | 101 | Uncommon | $0.05 |
Exquisite Blood | 102 | Rare | $21.69 |
Ghoulflesh | 103 | Common | $0.05 |
Gloom Surgeon | 104 | Rare | $0.13 |
Grave Exchange | 105 | Common | $0.07 |
Griselbrand | 106 | Mythic | $7.29 |
Harvester of Souls | 107 | Rare | $0.65 |
Homicidal Seclusion | 108 | Uncommon | $0.06 |
Human Frailty | 109 | Uncommon | $0.05 |
Hunted Ghoul | 110 | Common | $0.03 |
Killing Wave | 111 | Rare | $0.50 |
Maalfeld Twins | 112 | Uncommon | $0.04 |
Marrow Bats | 113 | Uncommon | $0.08 |
Mental Agony | 114 | Common | $0.09 |
Necrobite | 115 | Common | $0.07 |
Polluted Dead | 116 | Common | $0.07 |
Predator's Gambit | 117 | Common | $0.09 |
Renegade Demon | 118 | Common | $0.04 |
Searchlight Geist | 119 | Common | $0.04 |
Soulcage Fiend | 120 | Common | $0.08 |
Treacherous Pit-Dweller | 121 | Rare | $0.28 |
Triumph of Cruelty | 122 | Uncommon | $0.06 |
Undead Executioner | 123 | Common | $0.05 |
Unhallowed Pact | 124 | Common | $0.06 |
Aggravate | 125 | Uncommon | $0.05 |
Archwing Dragon | 126 | Rare | $0.45 |
Banners Raised | 127 | Common | $0.05 |
Battle Hymn | 128 | Common | $1.62 |
Bonfire of the Damned | 129 | Mythic | $1.85 |
Burn at the Stake | 130 | Rare | $0.91 |
Dangerous Wager | 131 | Common | $0.14 |
Demolish | 132 | Common | $0.07 |
Dual Casting | 133 | Rare | $0.42 |
Falkenrath Exterminator | 134 | Uncommon | $0.16 |
Fervent Cathar | 135 | Common | $0.09 |
Gang of Devils | 136 | Uncommon | $0.02 |
Guise of Fire | 137 | Common | $0.07 |
Hanweir Lancer | 138 | Common | $0.03 |
Havengul Vampire | 139 | Uncommon | $0.07 |
Heirs of Stromkirk | 140 | Common | $0.10 |
Hound of Griselbrand | 141 | Rare | $0.27 |
Kessig Malcontents | 142 | Uncommon | $0.06 |
Kruin Striker | 143 | Common | $0.03 |
Lightning Mauler | 144 | Uncommon | $0.07 |
Lightning Prowess | 145 | Uncommon | $0.08 |
Mad Prophet | 146 | Common | $0.03 |
Malicious Intent | 147 | Common | $0.02 |
Malignus | 148 | Mythic | $4.83 |
Pillar of Flame | 149 | Common | $0.04 |
Raging Poltergeist | 150 | Common | $0.03 |
Reforge the Soul | 151 | Rare | $3.77 |
Riot Ringleader | 152 | Common | $0.05 |
Rite of Ruin | 153 | Rare | $0.13 |
Rush of Blood | 154 | Uncommon | $0.20 |
Scalding Devil | 155 | Common | $0.08 |
Somberwald Vigilante | 156 | Common | $0.01 |
Stonewright | 157 | Uncommon | $0.06 |
Thatcher Revolt | 158 | Common | $0.10 |
Thunderbolt | 159 | Common | $0.06 |
Thunderous Wrath | 160 | Uncommon | $0.11 |
Tibalt, the Fiend-Blooded | 161 | Mythic | $0.58 |
Tyrant of Discord | 162 | Rare | $1.83 |
Uncanny Speed | 163 | Common | $0.06 |
Vexing Devil | 164 | Rare | $0.84 |
Vigilante Justice | 165 | Uncommon | $0.05 |
Zealous Conscripts | 166 | Rare | $0.38 |
Abundant Growth | 167 | Common | $0.16 |
Blessings of Nature | 168 | Uncommon | $0.09 |
Borderland Ranger | 169 | Common | $0.10 |
Bower Passage | 170 | Uncommon | $0.66 |
Champion of Lambholt | 171 | Rare | $2.72 |
Craterhoof Behemoth | 172 | Mythic | $16.22 |
Descendants' Path | 173 | Rare | $2.71 |
Diregraf Escort | 174 | Common | $0.03 |
Druid's Familiar | 175 | Uncommon | $0.18 |
Druids' Repository | 176 | Rare | $5.10 |
Eaten by Spiders | 177 | Uncommon | $0.12 |
Flowering Lumberknot | 178 | Common | $0.06 |
Geist Trappers | 179 | Common | $0.04 |
Gloomwidow | 180 | Uncommon | $0.05 |
Grounded | 181 | Common | $0.04 |
Howlgeist | 182 | Uncommon | $0.11 |
Joint Assault | 183 | Common | $0.03 |
Lair Delve | 184 | Common | $0.03 |
Natural End | 185 | Common | $0.06 |
Nettle Swine | 186 | Common | $0.03 |
Nightshade Peddler | 187 | Common | $0.08 |
Pathbreaker Wurm | 188 | Common | $0.05 |
Primal Surge | 189 | Mythic | $4.67 |
Rain of Thorns | 190 | Uncommon | $0.07 |
Revenge of the Hunted | 191 | Rare | $0.32 |
Sheltering Word | 192 | Common | $0.21 |
Snare the Skies | 193 | Common | $0.02 |
Somberwald Sage | 194 | Rare | $0.54 |
Soul of the Harvest | 195 | Rare | $3.58 |
Terrifying Presence | 196 | Common | $0.18 |
Timberland Guide | 197 | Common | $0.03 |
Triumph of Ferocity | 198 | Uncommon | $0.15 |
Trusted Forcemage | 199 | Common | $0.03 |
Ulvenwald Tracker | 200 | Rare | $2.67 |
Vorstclaw | 201 | Uncommon | $0.08 |
Wandering Wolf | 202 | Common | $0.13 |
Wild Defiance | 203 | Rare | $0.64 |
Wildwood Geist | 204 | Common | $0.03 |
Wolfir Avenger | 205 | Uncommon | $0.15 |
Wolfir Silverheart | 206 | Rare | $0.43 |
Yew Spirit | 207 | Uncommon | $0.08 |
Bruna, Light of Alabaster | 208 | Mythic | $0.61 |
Gisela, Blade of Goldnight | 209 | Mythic | $2.84 |
Sigarda, Host of Herons | 210 | Mythic | $2.19 |
Angel's Tomb | 211 | Uncommon | $0.11 |
Angelic Armaments | 212 | Uncommon | $0.13 |
Bladed Bracers | 213 | Common | $0.11 |
Conjurer's Closet | 214 | Rare | $4.28 |
Gallows at Willow Hill | 215 | Rare | $0.16 |
Haunted Guardian | 216 | Uncommon | $0.12 |
Moonsilver Spear | 217 | Rare | $1.05 |
Narstad Scrapper | 218 | Common | $0.02 |
Otherworld Atlas | 219 | Rare | $1.39 |
Scroll of Avacyn | 220 | Common | $0.17 |
Scroll of Griselbrand | 221 | Common | $0.06 |
Tormentor's Trident | 222 | Uncommon | $0.08 |
Vanguard's Shield | 223 | Common | $0.10 |
Vessel of Endless Rest | 224 | Uncommon | $0.17 |
Alchemist's Refuge | 225 | Rare | $3.21 |
Cavern of Souls | 226 | Rare | $54.69 |
Desolate Lighthouse | 227 | Rare | $0.29 |
Seraph Sanctuary | 228 | Common | $0.86 |
Slayers' Stronghold | 229 | Rare | $0.31 |
Plains | 230 | Common | $0.20 |
Plains | 231 | Common | $0.13 |
Plains | 232 | Common | $0.18 |
Island | 233 | Common | $0.22 |
Island | 234 | Common | $0.12 |
Island | 235 | Common | $0.12 |
Swamp | 236 | Common | $0.13 |
Swamp | 237 | Common | $0.17 |
Swamp | 238 | Common | $0.18 |
Mountain | 239 | Common | $0.09 |
Mountain | 240 | Common | $0.13 |
Mountain | 241 | Common | $0.09 |
Forest | 242 | Common | $0.11 |
Forest | 243 | Common | $0.21 |
Forest | 244 | Common | $0.22 |
Angel | 1 | $0.29 | |
Human | 2 | $0.15 | |
Spirit | 3 | $0.26 | |
Spirit | 4 | $0.12 | |
Demon | 5 | $0.25 | |
Zombie | 6 | $0.21 |