Battle for Zendikar Promos
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
This creature enters with X +1/+1 counters on it.
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1."
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Flying Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Flying Whenever you gain life, target opponent loses that much life.
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
| Card | Number | Rarity | Price |
|---|---|---|---|
Blight Herder | 2 | Rare | $0.28 |
Conduit of Ruin | 4 | Rare | $23.91 |
Desolation Twin | 6 | Rare | $7.86 |
Endless One | 8 | Rare | $6.90 |
Gruesome Slaughter | 9 | Rare | $2.38 |
Oblivion Sower | 11 | Mythic | $7.00 |
Ulamog, the Ceaseless Hunger | 15 | Mythic | $65.90 |
Void Winnower | 17 | Mythic | $41.31 |
Emeria Shepherd | 22 | Rare | $23.03 |
Felidar Sovereign | 26 | Rare | $7.29 |
Gideon, Ally of Zendikar | 29 | Mythic | $5.26 |
Hero of Goma Fada | 31 | Rare | $0.71 |
Felidar Sovereign | 26★ | Rare | $2.68 |
Lantern Scout | 37 | Rare | $1.23 |
Planar Outburst | 42 | Rare | $0.60 |
Quarantine Field | 43 | Mythic | $2.00 |
Stasis Snare | 50 | Uncommon | $0.22 |
Drowner of Hope | 57 | Rare | $0.63 |
Exert Influence | 77 | Rare | $0.41 |
Guardian of Tazeem | 78 | Rare | $2.14 |
Part the Waterveil | 80 | Mythic | $4.47 |
Prism Array | 81 | Rare | $0.66 |
Scatter to the Winds | 85 | Rare | $0.78 |
Ugin's Insight | 87 | Rare | $0.85 |
Smothering Abomination | 99 | Rare | $8.09 |
Wasteland Strangler | 102 | Rare | $0.76 |
Defiant Bloodlord | 107 | Rare | $0.96 |
Drana, Liberator of Malakir | 109 | Mythic | $27.56 |
Guul Draz Overseer | 112 | Rare | $0.81 |
Ob Nixilis Reignited | 119 | Mythic | $0.57 |
Painful Truths | 120 | Rare | $0.11 |
Ruinous Path | 123 | Rare | $0.32 |
Barrage Tyrant | 127 | Rare | $0.45 |
Serpentine Spike | 133 | Rare | $0.39 |
Akoum Firebird | 138 | Mythic | $2.75 |
Akoum Hellkite | 139 | Rare | $1.30 |
Dragonmaster Outcast | 144 | Mythic | $1.29 |
Radiant Flames | 151 | Rare | $0.37 |
Zada, Hedron Grinder | 162 | Rare | $1.00 |
From Beyond | 167 | Rare | $18.12 |
Beastcaller Savant | 170 | Rare | $6.39 |
Greenwarden of Murasa | 174 | Mythic | $0.94 |
Nissa's Renewal | 180 | Rare | $1.49 |
Oran-Rief Hydra | 181 | Rare | $1.10 |
Scythe Leopard | 188 | Uncommon | $0.19 |
Undergrowth Champion | 197 | Mythic | $11.67 |
Woodland Wanderer | 198 | Rare | $0.82 |
Brood Butcher | 199 | Rare | $1.21 |
Brutal Expulsion | 200 | Rare | $1.00 |
Dust Stalker | 202 | Rare | $0.79 |
Fathom Feeder | 203 | Rare | $1.45 |
Sire of Stagnation | 206 | Mythic | $19.15 |
Angelic Captain | 208 | Rare | $1.04 |
Bring to Light | 209 | Rare | $2.50 |
Kiora, Master of the Depths | 213 | Mythic | $16.20 |
March from the Tomb | 214 | Rare | $0.63 |
Munda, Ambush Leader | 215 | Rare | $0.78 |
Noyan Dar, Roil Shaper | 216 | Rare | $0.95 |
Omnath, Locus of Rage | 217 | Mythic | $2.98 |
Veteran Warleader | 221 | Rare | $0.61 |
Aligned Hedron Network | 222 | Rare | $2.20 |
Ally Encampment | 228 | Rare | $10.19 |
Canopy Vista | 234 | Rare | $2.57 |
Cinder Glade | 235 | Rare | $1.88 |
Lumbering Falls | 239 | Rare | $1.86 |
Prairie Stream | 241 | Rare | $1.81 |
Sanctum of Ugin | 242 | Rare | $18.46 |
Shambling Vent | 244 | Rare | $2.47 |
Shrine of the Forsaken Gods | 245 | Rare | $9.21 |
Smoldering Marsh | 247 | Rare | $2.07 |
Sunken Hollow | 249 | Rare | $2.00 |