Battlebond
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: This creature deals 2 damage to target player or planeswalker.
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature.
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.
Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards.
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
{W}: This creature gains vigilance until end of turn. {W}: This creature gains lifelink until end of turn. {W}: Return this creature to its owner's hand. {1}: This creature gets +1/-1 or -1/+1 until end of turn.
Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
Assist (Another player can pay up to {5} of this spell's cost.) When this creature enters, creatures your team controls get +1/+1 until end of turn.
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Assist (Another player can pay up to {4} of this spell's cost.) Flying When this creature enters, target player gains 4 life.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell.
Whenever this creature deals damage to an opponent, target player draws a card.
Flying When this creature enters, each player draws a card.
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Assist (Another player can pay up to {6} of this spell's cost.) When this creature enters, you may return target tapped creature to its owner's hand.
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Assist (Another player can pay up to {5} of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life.
Assist (Another player can pay up to {3} of this spell's cost.) {2}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
Whenever this creature attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Assist (Another player can pay up to {7} of this spell's cost.) Flying When this creature enters, it deals 4 damage to target creature an opponent controls.
Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
When this creature enters, choose a player. That player adds two mana of any one color they choose.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Assist (Another player can pay up to {7} of this spell's cost.) Trample
Two target creatures your team controls each deal damage equal to their power to target creature.
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Choose a creature at random, then destroy the rest.
Warriors your team controls have haste.
Assist (Another player can pay up to {6} of this spell's cost.) Flying When this creature enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Flying, first strike
Whenever a creature you control enters, you gain life equal to its toughness.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
This creature has flying as long as it has a +1/+1 counter on it.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flying This creature can't attack or block alone.
{T}: Exile Mangara and target permanent.
Whenever another creature enters, untap this creature.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Enchant creature Enchanted creature can't attack or block.
Destroy target attacking creature.
Whenever this creature blocks, it gets +2/+2 until end of turn.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
{1}{W}, Sacrifice this creature: Exile target enchantment.
Destroy target artifact or enchantment. You gain 4 life.
When this creature enters, untap target creature.
Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Exile target creature. Its controller gains life equal to its power.
Create three 1/1 white Warrior creature tokens.
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Return target creature to its owner's hand. Its controller draws a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
{4}{U}: Target creature can't be blocked this turn.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
This creature has flying as long as it's attacking.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Counter target noncreature spell.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target player draws four cards.
Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying When this creature enters, untap up to five lands.
This creature can't be blocked.
{T}: Target player draws a card, then discards a card.
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Counter target spell with mana value 2.
Exchange control of two target creatures.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
Put target nonland permanent on top of its owner's library.
As this creature enters, choose a player. This creature has protection from the chosen player.
{U}: This creature gets +1/-1 until end of turn.
Destroy target creature. Its controller discards a card.
Destroy target tapped creature.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
When this creature dies, create a 2/2 black Zombie creature token.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets -3/-3 until end of turn.
Destroy target creature. Add {B}{B}{B}.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Target player draws two cards and loses 2 life.
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Flying When this creature dies, each opponent discards a card.
This creature enters tapped.
When this creature enters, each player sacrifices a creature of their choice.
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Bathe in Dragonfire deals 4 damage to target creature.
Defender {T}: Target creature gains haste until end of turn.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Blaze deals X damage to any target.
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Flying {R}: This creature gets +1/+0 until end of turn.
This creature can't attack or block alone.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Target creature gains haste until end of turn. Draw a card.
{7}{R}: This creature deals 5 damage to target player or planeswalker.
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
At the beginning of each upkeep, this creature deals 3 damage to any target.
{T}: Target creature with power 2 or less can't be blocked this turn.
{R}, Sacrifice this creature: Destroy target artifact.
Shock deals 2 damage to any target.
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Attacking creatures get +2/+0 until end of turn.
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Reach (This creature can block creatures with flying.)
This creature can't be blocked by more than one creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
When this creature enters, draw a card.
This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Target creature gets +3/+3 until end of turn.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."
{5}{G}: This creature gets +3/+3 until end of turn.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{X}, {T}: Untap X target lands.
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Destroy target artifact, enchantment, or creature with flying.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Untap all permanents you control during each other player's untap step.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creatures with power less than this creature's power can't block it.
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Target creature gets +4/-4 until end of turn.
When this creature enters, you gain 3 life.
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Target player gains 7 life and draws two cards.
{1}{R}{G}: This creature gets +1/+1 and gains trample until end of turn.
Vigilance When this creature dies, draw a card.
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Flying This creature attacks each combat if able.
Defender Reach (This creature can block creatures with flying.)
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Flying
This creature attacks each combat if able. This creature can't be blocked by Walls.
Flying
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
This creature can block an additional creature each combat.
When this creature enters, you gain 3 life.
When this creature enters, target opponent loses 3 life.
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Choose a player. That player adds one mana of any color they choose.
{4}, {T}: Tap target creature.
Vigilance
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Will Kenrith | 1 | Mythic | $0.91 |
Rowan Kenrith | 2 | Mythic | $0.74 |
Regna, the Redeemer | 3 | Rare | $1.60 |
Krav, the Unredeemed | 4 | Rare | $3.20 |
Zndrsplt, Eye of Wisdom | 5 | Rare | $4.24 |
Okaun, Eye of Chaos | 6 | Rare | $2.51 |
Virtus the Veiled | 7 | Rare | $7.31 |
Gorm the Great | 8 | Rare | $0.54 |
Khorvath Brightflame | 9 | Rare | $0.41 |
Sylvia Brightspear | 10 | Rare | $2.60 |
Pir, Imaginative Rascal | 11 | Rare | $4.33 |
Toothy, Imaginary Friend | 12 | Rare | $8.55 |
Blaring Recruiter | 13 | Uncommon | $0.15 |
Blaring Captain | 14 | Uncommon | $0.16 |
Chakram Retriever | 15 | Uncommon | $5.70 |
Chakram Slinger | 16 | Uncommon | $0.10 |
Soulblade Corrupter | 17 | Uncommon | $0.08 |
Soulblade Renewer | 18 | Uncommon | $0.05 |
Impetuous Protege | 19 | Uncommon | $0.07 |
Proud Mentor | 20 | Uncommon | $0.08 |
Ley Weaver | 21 | Uncommon | $0.34 |
Lore Weaver | 22 | Uncommon | $0.21 |
Arena Rector | 23 | Mythic | $8.60 |
Aurora Champion | 24 | Common | $0.06 |
Brightling | 25 | Mythic | $0.63 |
Bring Down | 26 | Uncommon | $0.09 |
Dwarven Lightsmith | 27 | Common | $0.02 |
Jubilant Mascot | 28 | Uncommon | $0.12 |
Play of the Game | 29 | Rare | $0.45 |
Regna's Sanction | 30 | Rare | $0.44 |
Skystreamer | 31 | Common | $0.04 |
Together Forever | 32 | Rare | $0.34 |
Arcane Artisan | 33 | Mythic | $0.45 |
Fumble | 34 | Uncommon | $0.59 |
Game Plan | 35 | Rare | $0.68 |
Huddle Up | 36 | Common | $0.12 |
Nimbus Champion | 37 | Uncommon | $0.05 |
Out of Bounds | 38 | Uncommon | $0.20 |
Saltwater Stalwart | 39 | Common | $0.03 |
Soaring Show-Off | 40 | Common | $0.11 |
Spellseeker | 41 | Rare | $15.10 |
Spellweaver Duo | 42 | Common | $0.03 |
Zndrsplt's Judgment | 43 | Rare | $0.28 |
Archfiend of Despair | 44 | Mythic | $21.86 |
Bloodborn Scoundrels | 45 | Common | $0.07 |
Fan Favorite | 46 | Common | $0.04 |
Gang Up | 47 | Uncommon | $0.11 |
Inner Demon | 48 | Uncommon | $0.25 |
Mindblade Render | 49 | Rare | $0.49 |
Sickle Dancer | 50 | Common | $0.03 |
Stunning Reversal | 51 | Mythic | $6.82 |
Thrasher Brute | 52 | Uncommon | $0.24 |
Thrilling Encore | 53 | Rare | $1.10 |
Virtus's Maneuver | 54 | Rare | $0.80 |
Azra Bladeseeker | 55 | Common | $0.04 |
Bonus Round | 56 | Rare | $7.53 |
Bull-Rush Bruiser | 57 | Common | $0.08 |
Cheering Fanatic | 58 | Uncommon | $0.19 |
Khorvath's Fury | 59 | Rare | $1.98 |
Lava-Field Overlord | 60 | Uncommon | $0.11 |
Magma Hellion | 61 | Common | $0.09 |
Najeela, the Blade-Blossom | 62 | Mythic | $7.06 |
Stadium Vendors | 63 | Common | $0.08 |
Stolen Strategy | 64 | Rare | $0.41 |
Bramble Sovereign | 65 | Mythic | $2.99 |
Charging Binox | 66 | Common | $0.06 |
Combo Attack | 67 | Common | $0.06 |
The Crowd Goes Wild | 68 | Uncommon | $0.21 |
Decorated Champion | 69 | Uncommon | $0.24 |
Generous Patron | 70 | Rare | $12.22 |
Grothama, All-Devouring | 71 | Mythic | $0.72 |
Jungle Wayfinder | 72 | Common | $0.05 |
Pir's Whim | 73 | Rare | $2.63 |
Archon of Valor's Reach | 74 | Rare | $0.40 |
Azra Oddsmaker | 75 | Uncommon | $0.90 |
Last One Standing | 76 | Rare | $2.76 |
Rushblade Commander | 77 | Uncommon | $0.29 |
Vampire Charmseeker | 78 | Uncommon | $0.15 |
Sentinel Tower | 79 | Rare | $1.29 |
Victory Chimes | 80 | Rare | $3.40 |
Bountiful Promenade | 81 | Rare | $17.49 |
Luxury Suite | 82 | Rare | $33.56 |
Morphic Pool | 83 | Rare | $24.86 |
Sea of Clouds | 84 | Rare | $17.45 |
Spire Garden | 85 | Rare | $24.83 |
Angel of Retribution | 86 | Uncommon | $0.13 |
Angelic Chorus | 87 | Rare | $9.39 |
Angelic Gift | 88 | Common | $0.15 |
Battle Mastery | 89 | Uncommon | $0.24 |
Champion of Arashin | 90 | Common | $0.04 |
Doomed Traveler | 91 | Common | $0.04 |
Expedition Raptor | 92 | Common | $0.15 |
Kor Spiritdancer | 93 | Rare | $2.89 |
Land Tax | 94 | Mythic | $26.97 |
Lightwalker | 95 | Common | $0.04 |
Long Road Home | 96 | Uncommon | $0.22 |
Loyal Pegasus | 97 | Uncommon | $0.04 |
Mangara of Corondor | 98 | Rare | $0.24 |
Midnight Guard | 99 | Common | $0.14 |
Oreskos Explorer | 100 | Uncommon | $0.19 |
Pacifism | 101 | Common | $0.04 |
Raptor Companion | 102 | Common | $0.05 |
Rebuke | 103 | Common | $0.07 |
Royal Trooper | 104 | Common | $0.05 |
Shoulder to Shoulder | 105 | Common | $0.03 |
Silverchase Fox | 106 | Common | $0.11 |
Solemn Offering | 107 | Uncommon | $0.11 |
Sparring Mummy | 108 | Common | $0.03 |
Steppe Glider | 109 | Uncommon | $0.11 |
Swords to Plowshares | 110 | Uncommon | $1.39 |
Take Up Arms | 111 | Uncommon | $0.04 |
Tandem Tactics | 112 | Common | $0.05 |
Benthic Giant | 113 | Common | $0.03 |
Call to Heel | 114 | Common | $0.05 |
Claustrophobia | 115 | Common | $0.12 |
Coralhelm Guide | 116 | Common | $0.07 |
Fog Bank | 117 | Uncommon | $0.22 |
Frost Lynx | 118 | Common | $0.04 |
Impulse | 119 | Common | $0.16 |
Kitesail Corsair | 120 | Common | $0.16 |
Kraken Hatchling | 121 | Common | $0.13 |
Mystic Confluence | 122 | Rare | $0.74 |
Negate | 123 | Common | $0.20 |
Nimbus of the Isles | 124 | Common | $0.11 |
Omenspeaker | 125 | Common | $0.02 |
Opportunity | 126 | Uncommon | $0.05 |
Oracle's Insight | 127 | Uncommon | $0.10 |
Peregrine Drake | 128 | Uncommon | $1.02 |
Phantom Warrior | 129 | Uncommon | $0.05 |
Reckless Scholar | 130 | Uncommon | $0.03 |
Sower of Temptation | 131 | Rare | $2.10 |
Spell Snare | 132 | Uncommon | $2.54 |
Switcheroo | 133 | Uncommon | $0.14 |
Tidespout Tyrant | 134 | Rare | $1.29 |
Totally Lost | 135 | Common | $0.05 |
True-Name Nemesis | 136 | Mythic | $4.44 |
Watercourser | 137 | Common | $0.03 |
Assassin's Strike | 138 | Uncommon | $0.04 |
Assassinate | 139 | Common | $0.09 |
Daggerdrome Imp | 140 | Common | $0.14 |
Diabolic Intent | 141 | Rare | $21.06 |
Doomed Dissenter | 142 | Common | $0.04 |
Eyeblight Assassin | 143 | Common | $0.04 |
Fill with Fright | 144 | Common | $0.04 |
Grotesque Mutation | 145 | Common | $0.10 |
Hand of Silumgar | 146 | Common | $0.04 |
Last Gasp | 147 | Common | $0.03 |
Liturgy of Blood | 148 | Common | $0.10 |
Morbid Curiosity | 149 | Uncommon | $0.29 |
Nirkana Revenant | 150 | Mythic | $8.79 |
Noosegraf Mob | 151 | Rare | $0.35 |
Noxious Dragon | 152 | Uncommon | $0.08 |
Nyxathid | 153 | Rare | $0.25 |
Painful Lesson | 154 | Common | $0.07 |
Prakhata Club Security | 155 | Common | $0.02 |
Quest for the Gravelord | 156 | Uncommon | $0.13 |
Rotfeaster Maggot | 157 | Common | $0.03 |
Screeching Buzzard | 158 | Common | $0.03 |
Shambling Ghoul | 159 | Common | $0.05 |
Slum Reaper | 160 | Uncommon | $0.08 |
Swarm of Bloodflies | 161 | Uncommon | $0.11 |
Tavern Swindler | 162 | Uncommon | $0.12 |
Tenacious Dead | 163 | Uncommon | $0.25 |
Bathe in Dragonfire | 164 | Common | $0.08 |
Battle Rampart | 165 | Common | $0.03 |
Battle-Rattle Shaman | 166 | Uncommon | $0.02 |
Blaze | 167 | Uncommon | $0.13 |
Blood Feud | 168 | Uncommon | $0.03 |
Boldwyr Intimidator | 169 | Uncommon | $0.13 |
Borderland Marauder | 170 | Common | $0.08 |
Chain Lightning | 171 | Uncommon | $0.31 |
Dragon Breath | 172 | Uncommon | $0.16 |
Dragon Hatchling | 173 | Common | $0.08 |
Earth Elemental | 174 | Common | $0.03 |
Ember Beast | 175 | Common | $0.02 |
Enthralling Victor | 176 | Uncommon | $0.06 |
Expedite | 177 | Common | $0.29 |
Flamewave Invoker | 178 | Uncommon | $0.15 |
Goblin Razerunners | 179 | Rare | $0.20 |
Lightning Talons | 180 | Common | $0.08 |
Magmatic Force | 181 | Rare | $0.38 |
Pathmaker Initiate | 182 | Common | $0.06 |
Reckless Reveler | 183 | Common | $0.07 |
Shock | 184 | Common | $0.10 |
Thunder Strike | 185 | Common | $0.04 |
Trumpet Blast | 186 | Uncommon | $0.04 |
War's Toll | 187 | Rare | $11.86 |
Wrap in Flames | 188 | Common | $0.03 |
Aim High | 189 | Uncommon | $0.21 |
Beast Within | 190 | Uncommon | $0.70 |
Canopy Spider | 191 | Common | $0.08 |
Charging Rhino | 192 | Common | $0.04 |
Cowl Prowler | 193 | Common | $0.18 |
Daggerback Basilisk | 194 | Common | $0.05 |
Doubling Season | 195 | Mythic | $35.13 |
Elvish Visionary | 196 | Common | $0.11 |
Feral Hydra | 197 | Uncommon | $0.28 |
Fertile Ground | 198 | Common | $0.22 |
Fertilid | 199 | Uncommon | $0.17 |
Giant Growth | 200 | Common | $0.09 |
Greater Good | 201 | Rare | $4.07 |
Hunted Wumpus | 202 | Uncommon | $0.24 |
Karametra's Favor | 203 | Uncommon | $0.11 |
Kraul Warrior | 204 | Common | $0.03 |
Lead by Example | 205 | Common | $0.06 |
Magus of the Candelabra | 206 | Rare | $0.71 |
Plated Crusher | 207 | Uncommon | $0.10 |
Primal Huntbeast | 208 | Common | $0.04 |
Pulse of Murasa | 209 | Uncommon | $0.12 |
Return to the Earth | 210 | Common | $0.04 |
Saddleback Lagac | 211 | Common | $0.03 |
Seedborn Muse | 212 | Rare | $9.48 |
Skyshroud Claim | 213 | Common | $1.89 |
Veteran Explorer | 214 | Uncommon | $0.33 |
Vigor | 215 | Rare | $16.21 |
Wandering Wolf | 216 | Common | $0.09 |
Apocalypse Hydra | 217 | Rare | $0.74 |
Auger Spree | 218 | Common | $0.03 |
Centaur Healer | 219 | Common | $0.05 |
Dinrova Horror | 220 | Uncommon | $0.09 |
Enduring Scalelord | 221 | Uncommon | $0.11 |
Evil Twin | 222 | Rare | $0.47 |
Gwafa Hazid, Profiteer | 223 | Rare | $0.59 |
Jelenn Sphinx | 224 | Uncommon | $0.06 |
Kiss of the Amesha | 225 | Uncommon | $0.09 |
Relentless Hunter | 226 | Uncommon | $0.04 |
Rhox Brute | 227 | Common | $0.04 |
Riptide Crab | 228 | Common | $0.04 |
Savage Ventmaw | 229 | Uncommon | $2.78 |
Unflinching Courage | 230 | Uncommon | $0.14 |
Urborg Drake | 231 | Common | $0.03 |
Consulate Skygate | 232 | Common | $0.09 |
Culling Dais | 233 | Uncommon | $0.18 |
Eager Construct | 234 | Common | $0.03 |
Genesis Chamber | 235 | Uncommon | $4.06 |
Gold-Forged Sentinel | 236 | Uncommon | $0.03 |
Hexplate Golem | 237 | Common | $0.08 |
Juggernaut | 238 | Uncommon | $0.08 |
Millennial Gargoyle | 239 | Common | $0.03 |
Mind's Eye | 240 | Rare | $4.99 |
Mycosynth Lattice | 241 | Mythic | $39.12 |
Night Market Guard | 242 | Common | $0.22 |
Peace Strider | 243 | Common | $0.04 |
Pierce Strider | 244 | Common | $0.09 |
Seer's Lantern | 245 | Common | $0.06 |
Spectral Searchlight | 246 | Uncommon | $0.17 |
Stone Golem | 247 | Common | $0.02 |
Tyrant's Machine | 248 | Common | $0.04 |
Yotian Soldier | 249 | Common | $0.04 |
Plains | 250 | Common | $0.35 |