Betrayers of Kamigawa
Legendary creatures you control get +2/+2.
This creature has protection from the colors of permanents you control.
Exile all creatures.
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.
Flying Whenever this creature is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Prevent the next 4 damage that would be dealt to any target this turn.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: This creature deals 1 damage to target attacking or blocking Spirit.
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Destroy target artifact or enchantment. You gain life equal to its mana value.
Destroy target attacking creature with power 3 or less.
Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Flying At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
Flying {2}, Return a land you control to its owner's hand: Tap target land.
Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Mill a card, then draw cards equal to the milled card's mana value.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
{X}, {T}: Target creature with power X or less can't be blocked this turn.
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped.
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Return enchanted creature to its owner's hand.
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, {T}, Remove X ki counters from this creature: Return target creature with mana value X or less to its owner's hand.
Return all artifacts and enchantments to their owners' hands.
Draw a card for each Spirit you control.
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Flying {2}, Return a land you control to its owner's hand: Target player mills two cards.
Target player shuffles up to four target cards from their graveyard into their library.
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Sacrifice this creature: You may tap or untap target creature.
Enchant creature with mana value 2 or less You control enchanted creature.
You may tap or untap target permanent, then you may tap or untap another target permanent.
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
Sacrifice this creature: Target player loses 1 life.
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Destroy target legendary creature.
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice this Aura.
Sacrifice this creature: Destroy target Ninja.
Whenever this creature attacks, it gains "this creature can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player discards two cards.
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
{B}, Sacrifice this creature: Destroy target nonblack creature. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, {T}, Remove X ki counters from this creature: Target creature gets -X/-X until end of turn.
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Return target creature card with mana value X or less from your graveyard to the battlefield.
Whenever this creature attacks or blocks, you lose 1 life if you don't control a Demon.
Target player discards three cards.
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
When this creature dies, each player sacrifices a land of their choice.
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
Haste This creature attacks each combat if able.
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."
Each player sacrifices a permanent of their choice.
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Sacrifice this creature: It deals 1 damage to target creature.
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
This creature can't attack unless you've cast a creature spell this turn.
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
{1}{R}: Switch each creature's power and toughness until end of turn.
Whenever a player casts a spell, tap this creature.
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
Whenever this creature is dealt damage, it deals that much damage to you.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Sacrifice this creature: Target creature gets +1/+1 until end of turn.
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Whenever a land enters, you may gain 1 life.
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
{T}: This creature deals 1 damage to target creature with flying. Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate only once each turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Add X mana of any one color.
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever you cast a Spirit or Arcane spell, this creature gets +2/+2 until end of turn.
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Put target land on top of its owner's library.
You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact. {2}, {T}, Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The "legend rule" doesn't apply.
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}
Permanents enter tapped.
{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
{T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Day of Destiny | 1 | Rare | $0.60 |
Empty-Shrine Kannushi | 2 | Uncommon | $0.19 |
Faithful Squire // Kaiso, Memory of Loyalty | 3 | Uncommon | $0.16 |
Final Judgment | 4 | Rare | $1.32 |
Genju of the Fields | 5 | Uncommon | $0.23 |
Heart of Light | 6 | Common | $0.11 |
Hokori, Dust Drinker | 7 | Rare | $1.56 |
Hundred-Talon Strike | 8 | Common | $0.11 |
Indebted Samurai | 9 | Uncommon | $1.06 |
Kami of False Hope | 10 | Common | $4.14 |
Kami of Tattered Shoji | 11 | Common | $0.09 |
Kami of the Honored Dead | 12 | Uncommon | $0.11 |
Kentaro, the Smiling Cat | 13 | Rare | $2.05 |
Kitsune Palliator | 14 | Uncommon | $0.26 |
Mending Hands | 15 | Common | $0.10 |
Moonlit Strider | 16 | Common | $0.09 |
Opal-Eye, Konda's Yojimbo | 17 | Rare | $3.38 |
Oyobi, Who Split the Heavens | 18 | Rare | $0.35 |
Patron of the Kitsune | 19 | Rare | $1.50 |
Scour | 20 | Uncommon | $0.16 |
Shining Shoal | 21 | Rare | $1.96 |
Silverstorm Samurai | 22 | Common | $0.13 |
Split-Tail Miko | 23 | Common | $0.13 |
Takeno's Cavalry | 24 | Common | $0.13 |
Tallowisp | 25 | Uncommon | $0.31 |
Terashi's Grasp | 26 | Common | $0.17 |
Terashi's Verdict | 27 | Uncommon | $0.18 |
Ward of Piety | 28 | Uncommon | $0.11 |
Waxmane Baku | 29 | Common | $0.09 |
Yomiji, Who Bars the Way | 30 | Rare | $1.43 |
Callow Jushi // Jaraku the Interloper | 31 | Uncommon | $0.21 |
Chisei, Heart of Oceans | 32 | Rare | $2.02 |
Disrupting Shoal | 33 | Rare | $6.81 |
Floodbringer | 34 | Common | $0.16 |
Genju of the Falls | 35 | Uncommon | $0.13 |
Heed the Mists | 36 | Uncommon | $0.16 |
Higure, the Still Wind | 37 | Rare | $11.71 |
Jetting Glasskite | 38 | Uncommon | $0.23 |
Kaijin of the Vanishing Touch | 39 | Uncommon | $0.41 |
Kira, Great Glass-Spinner | 40 | Rare | $5.26 |
Minamo Sightbender | 41 | Uncommon | $0.17 |
Minamo's Meddling | 42 | Common | $0.07 |
Mistblade Shinobi | 43 | Common | $3.22 |
Ninja of the Deep Hours | 44 | Common | $1.44 |
Patron of the Moon | 45 | Rare | $2.97 |
Phantom Wings | 46 | Common | $0.09 |
Quash | 47 | Uncommon | $0.10 |
Quillmane Baku | 48 | Common | $0.04 |
Reduce to Dreams | 49 | Rare | $0.57 |
Ribbons of the Reikai | 50 | Common | $0.21 |
Shimmering Glasskite | 51 | Common | $0.12 |
Soratami Mindsweeper | 52 | Uncommon | $0.31 |
Stream of Consciousness | 53 | Uncommon | $0.22 |
Sway of the Stars | 54 | Rare | $4.28 |
Teardrop Kami | 55 | Common | $0.21 |
Threads of Disloyalty | 56 | Rare | $0.67 |
Toils of Night and Day | 57 | Common | $0.18 |
Tomorrow, Azami's Familiar | 58 | Rare | $1.07 |
Veil of Secrecy | 59 | Common | $0.23 |
Walker of Secret Ways | 60 | Uncommon | $2.62 |
Bile Urchin | 61 | Common | $0.11 |
Blessing of Leeches | 62 | Common | $0.49 |
Call for Blood | 63 | Common | $0.03 |
Crawling Filth | 64 | Common | $0.07 |
Eradicate | 65 | Uncommon | $0.42 |
Genju of the Fens | 66 | Uncommon | $0.15 |
Goryo's Vengeance | 67 | Rare | $17.24 |
Hero's Demise | 68 | Rare | $0.89 |
Hired Muscle // Scarmaker | 69 | Uncommon | $0.14 |
Horobi's Whisper | 70 | Common | $0.10 |
Ink-Eyes, Servant of Oni | 71 | Rare | $8.79 |
Kyoki, Sanity's Eclipse | 72 | Rare | $1.13 |
Mark of the Oni | 73 | Uncommon | $0.31 |
Nezumi Shadow-Watcher | 74 | Uncommon | $0.17 |
Ogre Marauder | 75 | Uncommon | $0.26 |
Okiba-Gang Shinobi | 76 | Common | $1.61 |
Patron of the Nezumi | 77 | Rare | $0.49 |
Psychic Spear | 78 | Common | $0.04 |
Pus Kami | 79 | Uncommon | $0.25 |
Scourge of Numai | 80 | Uncommon | $0.12 |
Shirei, Shizo's Caretaker | 81 | Rare | $0.97 |
Sickening Shoal | 82 | Rare | $16.66 |
Skullmane Baku | 83 | Common | $0.13 |
Skullsnatcher | 84 | Common | $0.67 |
Stir the Grave | 85 | Common | $0.12 |
Takenuma Bleeder | 86 | Common | $0.08 |
Three Tragedies | 87 | Uncommon | $0.16 |
Throat Slitter | 88 | Uncommon | $4.75 |
Toshiro Umezawa | 89 | Rare | $4.60 |
Yukora, the Prisoner | 90 | Rare | $0.46 |
Akki Blizzard-Herder | 91 | Common | $0.14 |
Akki Raider | 92 | Uncommon | $0.11 |
Ashen Monstrosity | 93 | Uncommon | $0.12 |
Aura Barbs | 94 | Uncommon | $0.20 |
Blademane Baku | 95 | Common | $0.06 |
Blazing Shoal | 96 | Rare | $5.21 |
Clash of Realities | 97 | Rare | $0.34 |
Crack the Earth | 98 | Common | $0.18 |
Cunning Bandit // Azamuki, Treachery Incarnate | 99 | Uncommon | $0.13 |
First Volley | 100 | Common | $0.07 |
Flames of the Blood Hand | 101 | Uncommon | $0.23 |
Frost Ogre | 102 | Common | $0.07 |
Frostling | 103 | Common | $0.08 |
Fumiko the Lowblood | 104 | Rare | $1.00 |
Genju of the Spires | 105 | Uncommon | $0.19 |
Goblin Cohort | 106 | Common | $0.14 |
Heartless Hidetsugu | 107 | Rare | $2.16 |
In the Web of War | 108 | Rare | $0.84 |
Ire of Kaminari | 109 | Common | $0.07 |
Ishi-Ishi, Akki Crackshot | 110 | Rare | $0.32 |
Kumano's Blessing | 111 | Common | $0.04 |
Mannichi, the Fevered Dream | 112 | Rare | $0.65 |
Ogre Recluse | 113 | Uncommon | $0.05 |
Overblaze | 114 | Uncommon | $0.33 |
Patron of the Akki | 115 | Rare | $0.30 |
Ronin Cliffrider | 116 | Uncommon | $0.36 |
Shinka Gatekeeper | 117 | Common | $0.09 |
Sowing Salt | 118 | Uncommon | $0.16 |
Torrent of Stone | 119 | Common | $0.10 |
Twist Allegiance | 120 | Rare | $0.31 |
Body of Jukai | 121 | Uncommon | $0.24 |
Budoka Pupil // Ichiga, Who Topples Oaks | 122 | Uncommon | $0.12 |
Child of Thorns | 123 | Common | $0.05 |
Enshrined Memories | 124 | Rare | $0.68 |
Forked-Branch Garami | 125 | Uncommon | $0.16 |
Genju of the Cedars | 126 | Uncommon | $0.22 |
Gnarled Mass | 127 | Common | $0.16 |
Harbinger of Spring | 128 | Common | $0.07 |
Isao, Enlightened Bushi | 129 | Rare | $0.79 |
Iwamori of the Open Fist | 130 | Rare | $0.42 |
Kodama of the Center Tree | 131 | Rare | $0.35 |
Lifegift | 132 | Rare | $7.13 |
Lifespinner | 133 | Uncommon | $0.32 |
Loam Dweller | 134 | Uncommon | $0.20 |
Mark of Sakiko | 135 | Uncommon | $2.45 |
Matsu-Tribe Sniper | 136 | Common | $0.14 |
Nourishing Shoal | 137 | Rare | $0.77 |
Patron of the Orochi | 138 | Rare | $11.25 |
Petalmane Baku | 139 | Common | $0.11 |
Roar of Jukai | 140 | Common | $0.11 |
Sakiko, Mother of Summer | 141 | Rare | $1.48 |
Sakura-Tribe Springcaller | 142 | Common | $0.15 |
Scaled Hulk | 143 | Common | $0.08 |
Shizuko, Caller of Autumn | 144 | Rare | $3.26 |
Sosuke's Summons | 145 | Uncommon | $2.49 |
Splinter | 146 | Uncommon | $0.40 |
Traproot Kami | 147 | Common | $0.36 |
Unchecked Growth | 148 | Uncommon | $0.18 |
Uproot | 149 | Common | $0.15 |
Vital Surge | 150 | Common | $0.06 |
Genju of the Realm | 151 | Rare | $3.66 |
Baku Altar | 152 | Rare | $2.48 |
Blinding Powder | 153 | Uncommon | $0.43 |
Mirror Gallery | 154 | Rare | $12.55 |
Neko-Te | 155 | Rare | $4.94 |
Orb of Dreams | 156 | Rare | $2.52 |
Ornate Kanzashi | 157 | Rare | $0.35 |
Ronin Warclub | 158 | Uncommon | $0.30 |
Shuko | 159 | Uncommon | $1.61 |
Shuriken | 160 | Uncommon | $0.21 |
Slumbering Tora | 161 | Rare | $0.14 |
That Which Was Taken | 162 | Rare | $2.54 |
Umezawa's Jitte | 163 | Rare | $12.49 |
Gods' Eye, Gate to the Reikai | 164 | Uncommon | $0.87 |
Tendo Ice Bridge | 165 | Rare | $2.00 |