Bloomburrow Commander
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Whenever a creature you control dies, you gain 1 life and draw a card.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
Destroy target artifact or creature. It can't be regenerated.
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this creature from your graveyard.
Return a creature you control to its owner's hand, then destroy all creatures.
For any number of opponents, destroy target nonland permanent that player controls.
If you would create a Clue, Food, or Treasure token, instead create one of each.
{1}, {T}: Add {W}{U}.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
{T}: Add one mana of any color that a land an opponent controls could produce.
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
{T}: Add three mana of any one color.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
{1}, {T}: Add {U}{R}.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Flying {T}: Add one mana of any color.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}{C}{C}.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}, {T}: Add {U}{R}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
({T}: Add {B} or {G}.) This land enters tapped.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{1}, {T}: Add {R}{G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{1}, {T}: Add {W}{U}.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{1}, {T}: Add {G}{W}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{1}, {T}: Add {R}{W}.
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{1}, {T}: Add {B}{G}.
({T}: Add {R} or {G}.) This land enters tapped.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
(This token can be used to represent a token that's a copy of a permanent.)
Flying
Flying
Flying
Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{W}.)
Flying
Flying
Changeling (This token is every creature type.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Flying
Whenever another creature you control enters, this creature deals 1 damage to each opponent. (This token's mana cost is {1}{R}.)
First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. (This token's mana cost is {2}{R}.)
Reach
When this creature dies, you gain 1 life.
When this creature dies, put a loyalty counter on each Garruk you control.
{1}, {T}, Discard a card, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
Flying
(A player with ten or more poison counters loses the game.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Decimate | 251 | Rare | $0.24 |
Faeburrow Elder | 252 | Rare | $0.39 |
Grumgully, the Generous | 253 | Uncommon | $0.26 |
Kwain, Itinerant Meddler | 254 | Rare | $0.31 |
Moldervine Reclamation | 255 | Uncommon | $0.35 |
Poison-Tip Archer | 256 | Uncommon | $0.40 |
Putrefy | 257 | Uncommon | $0.32 |
Ravenous Squirrel | 258 | Uncommon | $0.27 |
Selvala, Explorer Returned | 259 | Rare | $0.33 |
Simic Ascendancy | 260 | Rare | $0.33 |
Skyfisher Spider | 261 | Uncommon | $0.27 |
Time Wipe | 262 | Rare | $0.24 |
Windgrace's Judgment | 263 | Rare | $0.24 |
Academy Manufactor | 264 | Rare | $5.55 |
Azorius Signet | 265 | Uncommon | $0.34 |
Burnished Hart | 266 | Uncommon | $0.26 |
Circuit Mender | 267 | Uncommon | $0.34 |
Coveted Jewel | 268 | Rare | $0.31 |
Fellwar Stone | 269 | Uncommon | $1.12 |
Ghirapur Orrery | 270 | Rare | $0.34 |
Gilded Lotus | 271 | Rare | $0.97 |
Golgari Signet | 272 | Uncommon | $0.30 |
Gruul Signet | 273 | Uncommon | $0.37 |
Haywire Mite | 274 | Uncommon | $0.43 |
Hedron Archive | 275 | Uncommon | $0.36 |
Helm of the Host | 276 | Rare | $8.19 |
Idol of Oblivion | 277 | Rare | $0.72 |
Izzet Signet | 278 | Uncommon | $0.39 |
Maskwood Nexus | 279 | Rare | $1.21 |
Mind Stone | 280 | Uncommon | $0.35 |
Ornithopter of Paradise | 281 | Common | $0.42 |
Psychosis Crawler | 282 | Rare | $0.52 |
Skullclamp | 283 | Uncommon | $4.59 |
Solemn Simulacrum | 284 | Rare | $0.68 |
Spine of Ish Sah | 285 | Rare | $0.29 |
Swiftfoot Boots | 286 | Uncommon | $1.87 |
Talisman of Impulse | 287 | Uncommon | $0.37 |
Talisman of Resilience | 288 | Uncommon | $0.34 |
Thought Vessel | 289 | Common | $1.80 |
Thran Dynamo | 290 | Uncommon | $2.74 |
Adarkar Wastes | 291 | Rare | $0.41 |
Barren Moor | 292 | Uncommon | $0.30 |
Battlefield Forge | 293 | Rare | $0.37 |
Bojuka Bog | 294 | Common | $0.93 |
Brushland | 295 | Rare | $0.86 |
Canopy Vista | 296 | Rare | $0.32 |
Cascade Bluffs | 297 | Rare | $0.59 |
Castle Ardenvale | 298 | Rare | $0.33 |
Cinder Glade | 299 | Rare | $0.33 |
Clifftop Retreat | 300 | Rare | $0.38 |
Copperline Gorge | 301 | Rare | $0.41 |
Evolving Wilds | 302 | Common | $0.36 |
Ferrous Lake | 303 | Rare | $0.34 |
Flooded Grove | 304 | Rare | $0.33 |
Forgotten Cave | 305 | Common | $0.29 |
Game Trail | 306 | Rare | $0.27 |
Glacial Fortress | 307 | Rare | $0.39 |
Golgari Rot Farm | 308 | Uncommon | $0.23 |
Grim Backwoods | 309 | Rare | $0.23 |
Gruul Turf | 310 | Common | $0.34 |
Haunted Mire | 311 | Common | $0.32 |
Hinterland Harbor | 312 | Rare | $0.39 |
Jungle Hollow | 313 | Common | $0.15 |
Karplusan Forest | 314 | Rare | $0.41 |
Llanowar Wastes | 315 | Rare | $0.47 |
Mossfire Valley | 316 | Rare | $0.31 |
Mosswort Bridge | 317 | Rare | $0.33 |
Mystic Monastery | 318 | Uncommon | $0.28 |
Necroblossom Snarl | 319 | Rare | $0.40 |
Oran-Rief, the Vastwood | 320 | Rare | $1.08 |
Overflowing Basin | 321 | Rare | $0.27 |
Path of Ancestry | 322 | Common | $0.23 |
Prairie Stream | 323 | Rare | $0.24 |
Raging Ravine | 324 | Rare | $0.17 |
Razorverge Thicket | 325 | Rare | $0.73 |
Rootbound Crag | 326 | Rare | $0.47 |
Rugged Prairie | 327 | Rare | $0.35 |
Seachrome Coast | 328 | Rare | $0.29 |
Seaside Citadel | 329 | Uncommon | $0.36 |
Sheltered Thicket | 330 | Rare | $0.22 |
Shivan Reef | 331 | Rare | $0.35 |
Skycloud Expanse | 332 | Rare | $0.24 |
Sulfur Falls | 333 | Rare | $0.39 |
Sungrass Prairie | 334 | Rare | $0.54 |
Sunpetal Grove | 335 | Rare | $0.55 |
Sunscorched Divide | 336 | Rare | $0.32 |
Tainted Wood | 337 | Uncommon | $0.33 |
Temple of Abandon | 338 | Rare | $0.30 |
Temple of Enlightenment | 339 | Rare | $0.25 |
Temple of Epiphany | 340 | Rare | $0.33 |
Temple of Malady | 341 | Rare | $0.24 |
Temple of Mystery | 342 | Rare | $0.29 |
Temple of Plenty | 343 | Rare | $0.29 |
Temple of Triumph | 344 | Rare | $0.26 |
Terramorphic Expanse | 345 | Common | $0.27 |
Thriving Bluff | 346 | Common | $0.15 |
Thriving Grove | 347 | Common | $0.24 |
Thriving Heath | 348 | Common | $0.23 |
Thriving Isle | 349 | Common | $0.25 |
Tranquil Thicket | 350 | Common | $0.28 |
Twilight Mire | 351 | Rare | $0.40 |
Viridescent Bog | 352 | Rare | $0.29 |
Wooded Ridgeline | 353 | Common | $0.28 |
Woodland Cemetery | 354 | Rare | $0.57 |
Yavimaya Coast | 355 | Rare | $0.42 |
Flubs, the Fool | 356 | Mythic | $3.67 |
Copy | 1 | N/A | |
Eldrazi | 2 | N/A | |
Bird | 3 | N/A | |
Elemental | 4 | N/A | |
Goat | 5 | N/A | |
Human | 6 | N/A | |
Human Soldier | 7 | N/A | |
Soldier | 8 | N/A | |
Spirit | 9 | N/A | |
Steelburr Champion | 10 | N/A | |
Bird | 11 | N/A | |
Faerie | 12 | N/A | |
Illusion | 13 | N/A | |
Octopus | 14 | N/A | |
Shapeshifter | 15 | N/A | |
Shark | 16 | N/A | |
Squid | 17 | N/A | |
Storm Crow | 18 | N/A | |
Rat | 19 | N/A | |
Agate Instigator | 20 | N/A | |
Goblin | 21 | N/A | |
Hamster | 22 | N/A | |
Prosperous Bandit | 23 | N/A | |
Beast | 24 | N/A | |
Beast | 25 | N/A | |
Cat | 26 | N/A | |
Elephant | 27 | N/A | |
Frog Lizard | 28 | N/A | |
Raccoon | 29 | N/A | |
Saproling | 30 | N/A | |
Spider | 31 | N/A | |
Wolf | 32 | N/A | |
Citizen | 33 | N/A | |
Pest | 34 | N/A | |
Wolf | 35 | N/A | |
Blood | 36 | N/A | |
Clue | 37 | N/A | |
Phyrexian Golem | 38 | N/A | |
Thopter | 39 | N/A | |
City's Blessing | 40 | N/A | |
Poison Counter | 41 | N/A |