Bloomburrow
Vigilance {3}, {T}: Put a +1/+1 counter on target creature. Tap two untapped tokens you control: This Vehicle becomes an artifact creature until end of turn.
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Add {C}. {T}: Add {U}. Spend this mana only to cast a creature spell. {U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
{T}: Add {C}. {T}: Add {W}. Spend this mana only to cast a creature spell. {1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{T}: Add {C}. {T}: Add {B}. Spend this mana only to cast a creature spell. {1}{B}, {T}, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
{T}: Add {C}. {T}: Add {G}. Spend this mana only to cast a creature spell. {G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
{T}: Add {C}. {T}: Add {R}. Spend this mana only to cast a creature spell. {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature of their choice. {P}{P} — Draw a card for each creature that died under your control this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Whenever you cast a noncreature spell, put a loyalty counter on Ral. [+1]: Create a 1/1 blue and red Otter creature token with prowess. [−3]: Draw three cards, then discard two cards. [−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Whenever you cast a noncreature spell, put a loyalty counter on Ral. [+1]: Create a 1/1 blue and red Otter creature token with prowess. [−3]: Draw three cards, then discard two cards. [−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature.
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Reach When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
Create three 1/1 white Rabbit creature tokens.
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
Destroy target creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Draw X cards.
Whenever this creature deals damage to an opponent, draw a card.
Flame Lash deals 4 damage to any target.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.
Target creature gets +3/+3 until end of turn.
Target creature you control deals damage equal to its power to target creature you don't control.
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. (This token's mana cost is {W}.)
When this creature enters, target creature you control gets +1/+1 until end of turn. (This token's mana cost is {2}{W}.)
Defender
Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn. (This token's mana cost is {2}{W}{W}.)
Flying When this creature enters, target creature you control gains flying until end of turn. (This token's mana cost is {2}{U}.)
When this creature enters, tap up to one target creature and put a stun counter on it. (This token's mana cost is {3}{U}.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (This token's mana cost is {1}{U}.)
Flying
Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. (This token's mana cost is {2}{B}.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. (This token's mana cost is {B}.)
This creature gets +1/+1 for each other Rat you control.
Flying This creature can't block. Whenever you gain life, each opponent loses 1 life. (This token's mana cost is {1}{B}.)
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. (This token's mana cost is {3}{B}.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. (This token's mana cost is {1}{R}.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. (This token's mana cost is {1}{R}.)
When this creature dies, it deals 1 damage to target player. (This token's mana cost is {1}{R}.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (This token's mana cost is {1}{G}.)
Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. (This token's mana cost is {G}.)
This creature can't be blocked by creatures with power 2 or less. (This token's mana cost is {3}{G}.)
{T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature. (This token's mana cost is {1}{G}.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Equipped creature gets +1/+1 and has vigilance, trample, and haste. Equip {2}
{2}, {T}, Sacrifice this token: You gain 3 life.
Equipped creature gets +1/+1 Equip {2}
{T}, Sacrifice this token: Add one mana of any color.
Instant and sorcery spells you cast have storm.
| Card | Number | Rarity | Price |
|---|---|---|---|
Tangle Tumbler | 250 | Uncommon | $0.10 |
Three Tree Mascot | 251 | Common | $0.24 |
Fabled Passage | 252 | Rare | $5.14 |
Fountainport | 253 | Rare | $2.73 |
Hidden Grotto | 254 | Common | $0.22 |
Lilypad Village | 255 | Uncommon | $0.29 |
Lupinflower Village | 256 | Uncommon | $0.17 |
Mudflat Village | 257 | Uncommon | $0.34 |
Oakhollow Village | 258 | Uncommon | $0.36 |
Rockface Village | 259 | Uncommon | $0.33 |
Three Tree City | 260 | Rare | $21.32 |
Uncharted Haven | 261 | Common | $0.15 |
Plains | 262 | Common | $0.24 |
Plains | 263 | Common | $0.33 |
Plains | 264 | Common | $0.32 |
Plains | 265 | Common | $0.59 |
Island | 266 | Common | $0.29 |
Island | 267 | Common | $0.28 |
Island | 268 | Common | $0.28 |
Island | 269 | Common | $0.39 |
Swamp | 270 | Common | $0.21 |
Swamp | 271 | Common | $0.28 |
Swamp | 272 | Common | $0.26 |
Swamp | 273 | Common | $0.39 |
Mountain | 274 | Common | $0.24 |
Mountain | 275 | Common | $0.25 |
Mountain | 276 | Common | $0.31 |
Mountain | 277 | Common | $0.39 |
Forest | 278 | Common | $0.32 |
Forest | 279 | Common | $0.28 |
Forest | 280 | Common | $0.30 |
Forest | 281 | Common | $0.39 |
Season of the Burrow | 282 | Mythic | $1.74 |
Season of Weaving | 283 | Mythic | $4.80 |
Season of Loss | 284 | Mythic | $1.92 |
Season of the Bold | 285 | Mythic | $0.92 |
Season of Gathering | 286 | Mythic | $6.50 |
Beza, the Bounding Spring | 287 | Mythic | $12.22 |
Eluge, the Shoreless Sea | 288 | Mythic | $7.35 |
Maha, Its Feathers Night | 289 | Mythic | $45.16 |
Rottenmouth Viper | 290 | Mythic | $18.83 |
Dragonhawk, Fate's Tempest | 291 | Mythic | $12.40 |
Sunspine Lynx | 292 | Rare | $3.20 |
Lumra, Bellow of the Woods | 293 | Mythic | $40.90 |
Ygra, Eater of All | 294 | Mythic | $15.50 |
Dawn's Truce | 295 | Rare | $11.11 |
Jackdaw Savior | 296 | Rare | $0.50 |
Salvation Swan | 297 | Rare | $0.49 |
Starfall Invocation | 298 | Rare | $0.84 |
Valley Questcaller | 299 | Rare | $0.94 |
Warren Warleader | 300 | Mythic | $2.62 |
Whiskervale Forerunner | 301 | Rare | $0.38 |
Azure Beastbinder | 302 | Rare | $1.75 |
Dour Port-Mage | 303 | Rare | $3.43 |
Kitsa, Otterball Elite | 304 | Mythic | $6.68 |
Mockingbird | 305 | Rare | $7.43 |
Portent of Calamity | 306 | Rare | $0.37 |
Thundertrap Trainer | 307 | Rare | $2.63 |
Valley Floodcaller | 308 | Rare | $8.45 |
Coiling Rebirth | 309 | Rare | $0.49 |
Cruelclaw's Heist | 310 | Rare | $0.54 |
Darkstar Augur | 311 | Rare | $0.74 |
Osteomancer Adept | 312 | Rare | $0.73 |
Valley Rotcaller | 313 | Rare | $2.03 |
Wick, the Whorled Mind | 314 | Rare | $0.45 |
Emberheart Challenger | 315 | Rare | $2.12 |
Festival of Embers | 316 | Rare | $0.34 |
Hired Claw | 317 | Rare | $1.34 |
Manifold Mouse | 318 | Rare | $1.08 |
Stormsplitter | 319 | Mythic | $3.10 |
Valley Flamecaller | 320 | Rare | $0.35 |
For the Common Good | 321 | Rare | $1.69 |
Keen-Eyed Curator | 322 | Rare | $2.04 |
Mistbreath Elder | 323 | Rare | $0.43 |
Scrapshooter | 324 | Rare | $0.72 |
Tender Wildguide | 325 | Rare | $0.68 |
Valley Mightcaller | 326 | Rare | $1.13 |
Alania, Divergent Storm | 327 | Rare | $0.69 |
Camellia, the Seedmiser | 328 | Rare | $2.63 |
Clement, the Worrywort | 329 | Rare | $0.65 |
Finneas, Ace Archer | 330 | Rare | $0.58 |
Glarb, Calamity's Augur | 331 | Mythic | $8.33 |
Helga, Skittish Seer | 332 | Mythic | $10.24 |
Hugs, Grisly Guardian | 333 | Mythic | $1.80 |
The Infamous Cruelclaw | 334 | Mythic | $2.71 |
Kastral, the Windcrested | 335 | Rare | $0.86 |
Mabel, Heir to Cragflame | 336 | Rare | $0.81 |
Three Tree City | 337 | Rare | $38.40 |
Three Tree City | 338 | Rare | $38.85 |
Three Tree City | 339 | Rare | $42.24 |
Three Tree City | 340 | Rare | $40.55 |
Ral, Crackling Wit | 341 | Mythic | $15.65 |
Lumra, Bellow of the Woods | 342 | Mythic | $64.13 |
Lumra, Bellow of the Woods | 343 | Mythic | $562.28 |
Alania, Divergent Storm | 344 | Rare | $120.77 |
Baylen, the Haymaker | 345 | Rare | $397.12 |
Camellia, the Seedmiser | 346 | Rare | $146.57 |
Clement, the Worrywort | 347 | Rare | $88.08 |
Finneas, Ace Archer | 348 | Rare | $104.61 |
Gev, Scaled Scorch | 349 | Rare | $150.60 |
Kastral, the Windcrested | 350 | Rare | $89.08 |
Mabel, Heir to Cragflame | 351 | Rare | $112.36 |
Muerra, Trash Tactician | 352 | Rare | $100.16 |
Ral, Crackling Wit | 353 | Mythic | $303.73 |
Vren, the Relentless | 354 | Rare | $144.80 |
Zoraline, Cosmos Caller | 355 | Rare | $116.43 |
Essence Channeler | 356 | Rare | $1.40 |
Kitnap | 357 | Rare | $0.25 |
Wishing Well | 358 | Rare | $0.62 |
Iridescent Vinelasher | 359 | Rare | $1.93 |
Byway Barterer | 360 | Rare | $0.31 |
Hearthborn Battler | 361 | Rare | $0.35 |
Fecund Greenshell | 362 | Rare | $2.45 |
Pawpatch Recruit | 363 | Rare | $1.63 |
Thornvault Forager | 364 | Rare | $1.99 |
Dreamdew Entrancer | 365 | Rare | $0.42 |
Lunar Convocation | 366 | Rare | $1.00 |
Fabled Passage | 367 | Rare | $6.16 |
Fountainport | 368 | Rare | $4.40 |
Plains | 369 | Common | $0.17 |
Plains | 370 | Common | $0.14 |
Island | 371 | Common | $0.10 |
Island | 372 | Common | $0.09 |
Swamp | 373 | Common | $0.17 |
Swamp | 374 | Common | $0.12 |
Mountain | 375 | Common | $0.11 |
Mountain | 376 | Common | $0.13 |
Forest | 377 | Common | $0.22 |
Forest | 378 | Common | $0.15 |
Bria, Riptide Rogue | 379 | Mythic | $24.61 |
Byrke, Long Ear of the Law | 380 | Mythic | $7.71 |
Hop to It | 381 | Uncommon | $0.48 |
Shoreline Looter | 382 | Uncommon | $0.82 |
Fell | 383 | Uncommon | $1.21 |
Wear Down | 384 | Uncommon | $0.67 |
Stormcatch Mentor | 385 | Uncommon | $2.60 |
Thundertrap Trainer | 386 | Rare | $2.55 |
Serra Redeemer | 387 | Rare | $0.21 |
Charmed Sleep | 388 | Common | $0.11 |
Mind Spring | 389 | Rare | $0.21 |
Thieving Otter | 390 | Common | $0.11 |
Flame Lash | 391 | Common | $0.12 |
Colossification | 392 | Rare | $0.42 |
Giant Growth | 393 | Common | $0.08 |
Rabid Bite | 394 | Common | $0.14 |
Sword of Vengeance | 395 | Rare | $0.76 |
Blossoming Sands | 396 | Common | $0.10 |
Swiftwater Cliffs | 397 | Common | $0.10 |
Flowerfoot Swordmaster | 1 | N/A | |
Intrepid Rabbit | 2 | N/A | |
Rabbit | 3 | N/A | |
Wall | 4 | N/A | |
Warren Warleader | 5 | N/A | |
Finch Formation | 6 | N/A | |
Fish | 7 | N/A | |
Splash Lasher | 8 | N/A | |
Thundertrap Trainer | 9 | N/A | |
Bat | 10 | N/A | |
Darkstar Augur | 11 | N/A | |
Iridescent Vinelasher | 12 | N/A | |
Rat | 13 | N/A | |
Snail | 14 | N/A | |
Starscape Cleric | 15 | N/A | |
Thornplate Intimidator | 16 | N/A | |
Coruscation Mage | 17 | N/A | |
Manifold Mouse | 18 | N/A | |
Steampath Charger | 19 | N/A | |
Bushy Bodyguard | 20 | N/A | |
Pawpatch Recruit | 21 | N/A | |
Rust-Shield Rampager | 22 | N/A | |
Squirrel | 23 | N/A | |
Tender Wildguide | 24 | N/A | |
Otter | 25 | N/A | |
Cragflame | 26 | N/A | |
Food | 27 | N/A | |
Sword | 28 | N/A | |
Treasure | 29 | N/A | |
Ral, Crackling Wit Emblem | 30 | N/A |