Champions of Kamigawa
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Destroy all enchantments.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Prevent all damage that would be dealt by creatures this turn.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Blocking creatures get +7/+7 until end of turn.
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
{W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap this creature.
Flying {T}: Target creature gets +1/+2 until end of turn.
Sacrifice this creature: Destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Tap target Spirit.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn.
Protection from Spirits and from Arcane
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Flying
Flash Tapped creatures you control can block as though they were untapped.
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature. {T}, Remove a devotion counter from this creature: You gain 1 life.
Destroy target enchantment.
Exile target creature that dealt damage to you this turn.
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
When this creature dies, you gain 2 life for each Zubera that died this turn.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Tap up to three target creatures.
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature.
Tap an untapped Wizard you control: Draw a card.
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw two cards.
For each Spirit, return it to its owner's hand unless that player pays {3}.
Target player mills four cards. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Return target permanent to its owner's hand.
Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return this Aura to its owner's hand.
When this creature dies, draw a card for each Zubera that died this turn.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
You have no maximum hand size.
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card.
Counter target Spirit or Arcane spell.
You may choose not to untap this creature during your untap step. {1}{U}, {T}: Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
At the beginning of your upkeep, draw a card for each Shrine you control.
Sacrifice this creature: Return target creature you control to its owner's hand.
Flying When Keiga dies, gain control of target creature.
Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Flash Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Return all creatures you control to their owner's hand.
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card.
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle. Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
As this enchantment enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Counter target spell with mana value 4 or less.
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
When this creature dies, target opponent discards a card for each Zubera that died this turn.
Destroy target land or nonblack creature. It can't be regenerated.
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon you control enters, return this card from your graveyard to your hand.
{T}: Put a devotion counter on this creature. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
When this creature dies, each player loses 3 life.
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.
Flying {1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a source you control deals damage to another player, put that many theft counters on this enchantment. {2}{B}{B}, Remove X theft counters from this enchantment: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
All creatures get -1/-1.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate this creature.
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Target creature gets -5/-5 until end of turn.
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Destroy target non-Spirit creature.
Destroy target Spirit.
Sacrifice this creature: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Swallowing Plague deals X damage to target creature and you gain X life.
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
This creature can't block. As long as you control a Demon, this creature has "{B}: Regenerate this creature."
Target player discards two cards.
{B}: Target player dealt damage by this creature this turn loses 1 life.
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
First strike {R}, {T}: Attacking creatures gain first strike until end of turn.
When this creature enters, add {R}.
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) This creature attacks each combat if able.
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
{1}{R}, Sacrifice a creature: This enchantment deals 2 damage to any target.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
If a creature dealt damage by this creature this turn would die, exile it instead. {T}: This creature deals 1 damage to any target.
Glacial Ray deals 2 damage to any target. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
{X}, Sacrifice this creature: Destroy target artifact with mana value X.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{1}{R}: Kumano deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
If a creature dealt damage by this creature this turn would die, exile it instead.
Lava Spike deals 3 damage to target player or planeswalker.
Sacrifice any number of lands, then add that much {C}.
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
{X}{R}, Sacrifice this creature: It deals X damage to target creature.
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
You may change any targets of target Arcane spell.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Whenever you cast a Spirit or Arcane spell, this creature deals 1 damage to target creature.
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Destroy target land.
Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Up to three target creatures can't block this turn.
Target creature gains haste until end of turn.
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
You may play two additional lands on each of your turns.
Sacrifice this creature: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Players can cast spells only during their own turns.
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Gale Force deals 5 damage to each creature with flying.
Whenever you cast a creature spell this turn, draw a card.
{1}{G}, Sacrifice this creature: Return target Arcane card from your graveyard to your hand.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Shroud (This creature can't be the target of spells or abilities.)
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
You gain 1 life for each land you control.
Flying When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever you cast a Spirit or Arcane spell, this creature gets +1/+1 until end of turn.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate this creature.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Trample Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Enchant creature All creatures able to block enchanted creature do so.
{2}{G}: Target creature blocks this creature this turn if able. Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Trample
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{G}: Add one mana of any color.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{T}: Add {G}.
{G}{G}, Sacrifice this creature: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G}."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Blessed Breath | 1 | Common | $0.11 |
Bushi Tenderfoot // Kenzo the Hardhearted | 2 | Uncommon | $0.30 |
Cage of Hands | 3 | Common | $0.11 |
Call to Glory | 4 | Common | $0.13 |
Candles' Glow | 5 | Uncommon | $0.16 |
Cleanfall | 6 | Uncommon | $0.26 |
Devoted Retainer | 7 | Common | $0.17 |
Eight-and-a-Half-Tails | 8 | Rare | $1.24 |
Ethereal Haze | 9 | Common | $0.67 |
Ghostly Prison | 10 | Uncommon | $6.83 |
Harsh Deceiver | 11 | Common | $0.13 |
Hikari, Twilight Guardian | 12 | Rare | $0.31 |
Hold the Line | 13 | Rare | $0.52 |
Honden of Cleansing Fire | 14 | Uncommon | $9.80 |
Horizon Seed | 15 | Uncommon | $0.16 |
Hundred-Talon Kami | 16 | Common | $0.12 |
Indomitable Will | 17 | Common | $0.10 |
Innocence Kami | 18 | Uncommon | $0.12 |
Isamaru, Hound of Konda | 19 | Rare | $3.65 |
Kabuto Moth | 20 | Common | $0.10 |
Kami of Ancient Law | 21 | Common | $0.14 |
Kami of Old Stone | 22 | Uncommon | $0.15 |
Kami of the Painted Road | 23 | Common | $0.11 |
Kami of the Palace Fields | 24 | Uncommon | $0.13 |
Kitsune Blademaster | 25 | Common | $0.13 |
Kitsune Diviner | 26 | Common | $0.14 |
Kitsune Healer | 27 | Common | $0.11 |
Kitsune Mystic // Autumn-Tail, Kitsune Sage | 28 | Rare | $0.92 |
Kitsune Riftwalker | 29 | Common | $0.10 |
Konda, Lord of Eiganjo | 30 | Rare | $5.86 |
Konda's Hatamoto | 31 | Uncommon | $0.47 |
Lantern Kami | 32 | Common | $0.14 |
Masako the Humorless | 33 | Rare | $20.34 |
Mothrider Samurai | 34 | Common | $0.13 |
Myojin of Cleansing Fire | 35 | Rare | $2.59 |
Nagao, Bound by Honor | 36 | Uncommon | $0.30 |
Otherworldly Journey | 37 | Uncommon | $0.21 |
Pious Kitsune | 38 | Common | $0.15 |
Quiet Purity | 39 | Common | $0.14 |
Reciprocate | 40 | Uncommon | $0.19 |
Reverse the Sands | 41 | Rare | $0.64 |
Samurai Enforcers | 42 | Uncommon | $0.19 |
Samurai of the Pale Curtain | 43 | Uncommon | $0.45 |
Sensei Golden-Tail | 44 | Rare | $1.68 |
Silent-Chant Zubera | 45 | Common | $0.09 |
Takeno, Samurai General | 46 | Rare | $0.76 |
Terashi's Cry | 47 | Common | $0.11 |
Vassal's Duty | 48 | Rare | $0.40 |
Vigilance | 49 | Common | $0.22 |
Yosei, the Morning Star | 50 | Rare | $2.49 |
Aura of Dominion | 51 | Uncommon | $7.73 |
Azami, Lady of Scrolls | 52 | Rare | $1.42 |
Callous Deceiver | 53 | Common | $0.08 |
Consuming Vortex | 54 | Common | $0.14 |
Counsel of the Soratami | 55 | Common | $0.13 |
Cut the Tethers | 56 | Uncommon | $0.12 |
Dampen Thought | 57 | Uncommon | $0.14 |
Eerie Procession | 58 | Uncommon | $0.20 |
Eye of Nowhere | 59 | Common | $0.15 |
Field of Reality | 60 | Common | $0.07 |
Floating-Dream Zubera | 61 | Common | $0.18 |
Gifts Ungiven | 62 | Rare | $10.39 |
Graceful Adept | 63 | Uncommon | $0.49 |
Guardian of Solitude | 64 | Uncommon | $0.14 |
Hinder | 65 | Uncommon | $0.20 |
Hisoka, Minamo Sensei | 66 | Rare | $0.43 |
Hisoka's Defiance | 67 | Common | $0.12 |
Hisoka's Guard | 68 | Common | $0.14 |
Honden of Seeing Winds | 69 | Uncommon | $4.00 |
Jushi Apprentice // Tomoya the Revealer | 70 | Rare | $0.57 |
Kami of Twisted Reflection | 71 | Common | $0.12 |
Keiga, the Tide Star | 72 | Rare | $3.20 |
Lifted by Clouds | 73 | Common | $0.10 |
Meloku the Clouded Mirror | 74 | Rare | $1.15 |
Myojin of Seeing Winds | 75 | Rare | $5.58 |
Mystic Restraints | 76 | Common | $0.15 |
Part the Veil | 77 | Rare | $0.29 |
Peer Through Depths | 78 | Common | $0.18 |
Petals of Insight | 79 | Uncommon | $0.14 |
Psychic Puppetry | 80 | Common | $0.49 |
Reach Through Mists | 81 | Common | $0.28 |
Reweave | 82 | Rare | $0.56 |
River Kaijin | 83 | Common | $0.10 |
Sift Through Sands | 84 | Common | $0.15 |
Sire of the Storm | 85 | Uncommon | $0.17 |
Soratami Cloudskater | 86 | Common | $0.12 |
Soratami Mirror-Guard | 87 | Common | $0.14 |
Soratami Mirror-Mage | 88 | Uncommon | $0.25 |
Soratami Rainshaper | 89 | Common | $0.14 |
Soratami Savant | 90 | Uncommon | $0.21 |
Soratami Seer | 91 | Uncommon | $0.17 |
Squelch | 92 | Uncommon | $0.23 |
Student of Elements // Tobita, Master of Winds | 93 | Uncommon | $0.15 |
Swirl the Mists | 94 | Rare | $0.36 |
Teller of Tales | 95 | Common | $0.17 |
Thoughtbind | 96 | Common | $0.11 |
Time Stop | 97 | Rare | $2.19 |
The Unspeakable | 98 | Rare | $0.34 |
Uyo, Silent Prophet | 99 | Rare | $0.39 |
Wandering Ones | 100 | Common | $0.11 |
Ashen-Skin Zubera | 101 | Common | $0.12 |
Befoul | 102 | Common | $0.20 |
Blood Speaker | 103 | Uncommon | $0.45 |
Bloodthirsty Ogre | 104 | Uncommon | $0.15 |
Cranial Extraction | 105 | Rare | $0.55 |
Cruel Deceiver | 106 | Common | $0.10 |
Cursed Ronin | 107 | Common | $0.14 |
Dance of Shadows | 108 | Uncommon | $0.23 |
Deathcurse Ogre | 109 | Common | $0.15 |
Devouring Greed | 110 | Common | $0.13 |
Distress | 111 | Common | $0.22 |
Gibbering Kami | 112 | Common | $0.11 |
Gutwrencher Oni | 113 | Uncommon | $0.23 |
He Who Hungers | 114 | Rare | $0.56 |
Hideous Laughter | 115 | Uncommon | $0.25 |
Honden of Night's Reach | 116 | Uncommon | $3.78 |
Horobi, Death's Wail | 117 | Rare | $1.02 |
Iname, Death Aspect | 118 | Rare | $0.35 |
Kami of Lunacy | 119 | Uncommon | $0.15 |
Kami of the Waning Moon | 120 | Common | $0.13 |
Kiku, Night's Flower | 121 | Rare | $5.13 |
Kokusho, the Evening Star | 122 | Rare | $23.87 |
Kuro, Pitlord | 123 | Rare | $0.36 |
Marrow-Gnawer | 124 | Rare | $16.04 |
Midnight Covenant | 125 | Common | $0.14 |
Myojin of Night's Reach | 126 | Rare | $4.13 |
Nezumi Bone-Reader | 127 | Uncommon | $0.40 |
Nezumi Cutthroat | 128 | Common | $0.21 |
Nezumi Graverobber // Nighteyes the Desecrator | 129 | Uncommon | $0.31 |
Nezumi Ronin | 130 | Common | $0.16 |
Nezumi Shortfang // Stabwhisker the Odious | 131 | Rare | $2.11 |
Night Dealings | 132 | Rare | $0.92 |
Night of Souls' Betrayal | 133 | Rare | $2.56 |
Numai Outcast | 134 | Uncommon | $0.20 |
Oni Possession | 135 | Uncommon | $0.17 |
Painwracker Oni | 136 | Uncommon | $0.17 |
Pull Under | 137 | Common | $0.13 |
Rag Dealer | 138 | Common | $0.17 |
Ragged Veins | 139 | Common | $0.17 |
Rend Flesh | 140 | Common | $0.20 |
Rend Spirit | 141 | Common | $0.17 |
Scuttling Death | 142 | Common | $0.14 |
Seizan, Perverter of Truth | 143 | Rare | $2.36 |
Soulless Revival | 144 | Common | $0.17 |
Struggle for Sanity | 145 | Uncommon | $0.17 |
Swallowing Plague | 146 | Uncommon | $0.14 |
Thief of Hope | 147 | Uncommon | $0.26 |
Villainous Ogre | 148 | Common | $0.19 |
Waking Nightmare | 149 | Common | $0.13 |
Wicked Akuba | 150 | Common | $0.14 |
Akki Avalanchers | 151 | Common | $0.26 |
Akki Coalflinger | 152 | Uncommon | $0.19 |
Akki Lavarunner // Tok-Tok, Volcano Born | 153 | Rare | $0.43 |
Akki Rockspeaker | 154 | Common | $0.09 |
Akki Underminer | 155 | Uncommon | $0.21 |
Battle-Mad Ronin | 156 | Common | $0.16 |
Ben-Ben, Akki Hermit | 157 | Rare | $0.81 |
Blind with Anger | 158 | Uncommon | $0.18 |
Blood Rites | 159 | Uncommon | $0.15 |
Brothers Yamazaki | 160a | Uncommon | $0.19 |
Brothers Yamazaki | 160b | Uncommon | $0.32 |
Brutal Deceiver | 161 | Common | $0.10 |
Crushing Pain | 162 | Common | $0.20 |
Desperate Ritual | 163 | Common | $5.05 |
Devouring Rage | 164 | Common | $0.08 |
Earthshaker | 165 | Uncommon | $0.10 |
Ember-Fist Zubera | 166 | Common | $0.12 |
Frostwielder | 167 | Common | $0.17 |
Glacial Ray | 168 | Common | $0.15 |
Godo, Bandit Warlord | 169 | Rare | $1.40 |
Hanabi Blast | 170 | Uncommon | $0.17 |
Hearth Kami | 171 | Common | $0.11 |
Honden of Infinite Rage | 172 | Uncommon | $4.66 |
Initiate of Blood // Goka the Unjust | 173 | Uncommon | $0.10 |
Kami of Fire's Roar | 174 | Common | $0.13 |
Kiki-Jiki, Mirror Breaker | 175 | Rare | $14.02 |
Kumano, Master Yamabushi | 176 | Rare | $0.35 |
Kumano's Pupils | 177 | Uncommon | $0.13 |
Lava Spike | 178 | Common | $1.13 |
Mana Seism | 179 | Uncommon | $0.22 |
Mindblaze | 180 | Rare | $0.27 |
Myojin of Infinite Rage | 181 | Rare | $1.98 |
Ore Gorger | 182 | Uncommon | $0.13 |
Pain Kami | 183 | Uncommon | $0.09 |
Ronin Houndmaster | 184 | Common | $0.15 |
Ryusei, the Falling Star | 185 | Rare | $1.22 |
Shimatsu the Bloodcloaked | 186 | Rare | $0.35 |
Sideswipe | 187 | Uncommon | $0.12 |
Sokenzan Bruiser | 188 | Common | $0.15 |
Soul of Magma | 189 | Common | $0.16 |
Soulblast | 190 | Rare | $0.40 |
Stone Rain | 191 | Common | $0.20 |
Strange Inversion | 192 | Uncommon | $0.18 |
Through the Breach | 193 | Rare | $2.68 |
Tide of War | 194 | Rare | $1.47 |
Uncontrollable Anger | 195 | Common | $0.12 |
Unearthly Blizzard | 196 | Common | $0.16 |
Unnatural Speed | 197 | Common | $0.13 |
Yamabushi's Flame | 198 | Common | $0.08 |
Yamabushi's Storm | 199 | Common | $0.17 |
Zo-Zu the Punisher | 200 | Rare | $12.54 |
Azusa, Lost but Seeking | 201 | Rare | $12.99 |
Budoka Gardener // Dokai, Weaver of Life | 202 | Rare | $0.84 |
Burr Grafter | 203 | Common | $0.10 |
Commune with Nature | 204 | Common | $0.16 |
Dosan the Falling Leaf | 205 | Rare | $20.64 |
Dripping-Tongue Zubera | 206 | Common | $0.18 |
Feast of Worms | 207 | Uncommon | $0.12 |
Feral Deceiver | 208 | Common | $0.16 |
Gale Force | 209 | Uncommon | $0.22 |
Glimpse of Nature | 210 | Rare | $9.75 |
Hana Kami | 211 | Uncommon | $0.24 |
Heartbeat of Spring | 212 | Rare | $3.43 |
Honden of Life's Web | 213 | Uncommon | $5.00 |
Humble Budoka | 214 | Common | $0.17 |
Iname, Life Aspect | 215 | Rare | $0.42 |
Joyous Respite | 216 | Common | $0.15 |
Jugan, the Rising Star | 217 | Rare | $1.39 |
Jukai Messenger | 218 | Common | $0.16 |
Kami of the Hunt | 219 | Common | $0.13 |
Kashi-Tribe Reaver | 220 | Uncommon | $0.15 |
Kashi-Tribe Warriors | 221 | Common | $0.12 |
Kodama of the North Tree | 222 | Rare | $0.81 |
Kodama of the South Tree | 223 | Rare | $0.80 |
Kodama's Might | 224 | Common | $0.18 |
Kodama's Reach | 225 | Common | $1.50 |
Lure | 226 | Uncommon | $0.19 |
Matsu-Tribe Decoy | 227 | Common | $0.12 |
Moss Kami | 228 | Common | $0.21 |
Myojin of Life's Web | 229 | Rare | $6.32 |
Nature's Will | 230 | Rare | $5.65 |
Orbweaver Kumo | 231 | Uncommon | $0.13 |
Order of the Sacred Bell | 232 | Common | $0.16 |
Orochi Eggwatcher // Shidako, Broodmistress | 233 | Uncommon | $0.20 |
Orochi Leafcaller | 234 | Common | $0.29 |
Orochi Ranger | 235 | Common | $0.14 |
Orochi Sustainer | 236 | Common | $0.20 |
Rootrunner | 237 | Uncommon | $0.13 |
Sachi, Daughter of Seshiro | 238 | Uncommon | $0.45 |
Sakura-Tribe Elder | 239 | Common | $0.38 |
Serpent Skin | 240 | Common | $0.15 |
Seshiro the Anointed | 241 | Rare | $4.80 |
Shisato, Whispering Hunter | 242 | Rare | $0.57 |
Soilshaper | 243 | Uncommon | $0.14 |
Sosuke, Son of Seshiro | 244 | Uncommon | $0.23 |
Strength of Cedars | 245 | Uncommon | $0.13 |
Thousand-legged Kami | 246 | Uncommon | $0.10 |
Time of Need | 247 | Uncommon | $3.49 |
Venerable Kumo | 248 | Common | $0.13 |
Vine Kami | 249 | Common | $0.13 |