Chronicles
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact. You gain life equal to its mana value.
Prevent all damage that would be dealt to target creature this turn.
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
Protection from red
Creatures you control get +0/+2 until end of turn.
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Flying
Return target permanent to its owner's hand.
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Attach target Aura attached to a creature or land to another permanent of that type.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return this card to its owner's hand.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Counter target creature spell.
Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
This creature can't be blocked by Walls.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
{5}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Whenever this creature attacks, it deals 3 damage to you unless you pay {2}.
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."
At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
Switch target creature's power and toughness until end of turn.
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
Protection from red This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.
Nonbasic lands are Mountains.
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
{T}, Sacrifice this creature: Destroy target Wall.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
Defender (This creature can't attack.)
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
All creatures have haste.
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Flying {G}{G}: This creature gains first strike until end of turn.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Vigilance This creature gets +2/+2 for each Aura attached to it.
Players play with their hands revealed.
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.
Sacrifice a creature: Add {C}{C}.
{T}, Sacrifice this artifact: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
{3}: Target creature doesn't untap during its controller's next untap step.
{2}, Pay 2 life: Draw a card.
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
{T}, Exile this artifact: Shuffle your graveyard into your library.
{2}, {T}: You gain 1 life.
{5}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
{2}, {T}: Draw a card, then discard a card.
Remove this card from your deck before playing if you're not playing for ante. {T}: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
{6}, {T}: Return target permanent you both own and control to your hand.
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
{0}: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{T}, Sacrifice this artifact: Exile target player's graveyard.
{3}, {T}: Put a hatchling counter on this artifact. Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abu Ja'far | 1 | Uncommon | $0.19 |
Akron Legionnaire | 2 | Rare | $0.33 |
Angelic Voices | 3 | Rare | $0.39 |
Blood of the Martyr | 4 | Uncommon | $0.24 |
D'Avenant Archer | 5 | Common | $0.07 |
Divine Offering | 6 | Common | $0.13 |
Indestructible Aura | 7 | Common | $0.11 |
Ivory Guardians | 8 | Uncommon | $0.14 |
Keepers of the Faith | 9 | Common | $0.10 |
Petra Sphinx | 10 | Rare | $0.26 |
Repentant Blacksmith | 11 | Common | $0.06 |
Shield Wall | 12 | Uncommon | $0.12 |
War Elephant | 13 | Common | $0.11 |
Witch Hunter | 14 | Uncommon | $0.15 |
Azure Drake | 15 | Uncommon | $0.22 |
Boomerang | 16 | Common | $0.18 |
Dance of Many | 17 | Rare | $0.61 |
Dandân | 18 | Common | $1.52 |
Enchantment Alteration | 19 | Uncommon | $0.15 |
Fishliver Oil | 20 | Common | $0.10 |
Flash Flood | 21 | Common | $0.10 |
Juxtapose | 22 | Rare | $0.35 |
Puppet Master | 23 | Uncommon | $0.19 |
Recall | 24 | Uncommon | $0.41 |
Remove Soul | 25 | Common | $0.14 |
Teleport | 26 | Rare | $0.41 |
Wall of Vapor | 27 | Common | $0.13 |
Wall of Wonder | 28 | Uncommon | $0.18 |
Banshee | 29 | Uncommon | $0.10 |
Bog Rats | 30 | Common | $0.11 |
Cuombajj Witches | 31 | Common | $0.19 |
Fallen Angel | 32 | Uncommon | $0.25 |
Giant Slug | 33 | Common | $0.11 |
Hasran Ogress | 34 | Common | $0.10 |
Hell's Caretaker | 35 | Rare | $1.65 |
Shimian Night Stalker | 36 | Uncommon | $0.14 |
Takklemaggot | 37 | Uncommon | $0.13 |
The Fallen | 38 | Uncommon | $0.13 |
The Wretched | 39 | Rare | $0.39 |
Transmutation | 40 | Common | $0.09 |
Wall of Shadows | 41 | Common | $0.15 |
Yawgmoth Demon | 42 | Rare | $0.34 |
Active Volcano | 43 | Common | $0.11 |
Aladdin | 44 | Uncommon | $0.52 |
Beasts of Bogardan | 45 | Uncommon | $0.16 |
Blood Moon | 46 | Rare | $8.90 |
Fire Drake | 47 | Uncommon | $0.13 |
Goblin Artisans | 48 | Uncommon | $0.23 |
Goblin Digging Team | 49 | Common | $0.09 |
Goblin Shrine | 50 | Common | $0.14 |
Goblins of the Flarg | 51 | Common | $0.09 |
Land's Edge | 52 | Rare | $0.69 |
Mountain Yeti | 53 | Common | $0.08 |
Primordial Ooze | 54 | Uncommon | $0.15 |
Wall of Heat | 55 | Common | $0.08 |
Wall of Opposition | 56 | Uncommon | $0.16 |
Argothian Pixies | 57 | Common | $0.13 |
Cat Warriors | 58 | Common | $0.10 |
Cocoon | 59 | Uncommon | $0.21 |
Concordant Crossroads | 60 | Rare | $16.08 |
Craw Giant | 61 | Uncommon | $0.19 |
Cyclone | 62 | Rare | $0.39 |
Emerald Dragonfly | 63 | Common | $0.10 |
Erhnam Djinn | 64 | Uncommon | $0.45 |
Ghazbán Ogre | 65 | Common | $0.13 |
Metamorphosis | 66 | Common | $0.43 |
Rabid Wombat | 67 | Uncommon | $0.19 |
Revelation | 68 | Rare | $0.83 |
Scavenger Folk | 69 | Common | $0.10 |
Storm Seeker | 70 | Uncommon | $0.30 |
Arcades Sabboth | 71 | Rare | $0.47 |
Axelrod Gunnarson | 72 | Rare | $0.34 |
Ayesha Tanaka | 73 | Rare | $0.35 |
Chromium | 74 | Rare | $0.80 |
Dakkon Blackblade | 75 | Rare | $2.03 |
Gabriel Angelfire | 76 | Rare | $0.55 |
Johan | 77 | Rare | $0.40 |
Kei Takahashi | 78 | Uncommon | $0.15 |
Marhault Elsdragon | 79 | Uncommon | $0.17 |
Nebuchadnezzar | 80 | Rare | $0.46 |
Nicol Bolas | 81 | Rare | $2.43 |
Palladia-Mors | 82 | Rare | $0.52 |
Rubinia Soulsinger | 83 | Rare | $0.38 |
Sivitri Scarzam | 84 | Uncommon | $0.21 |
Sol'kanar the Swamp King | 85 | Rare | $0.42 |
Stangg | 86 | Rare | $0.30 |
Tobias Andrion | 87 | Uncommon | $0.12 |
Tor Wauki | 88 | Uncommon | $0.14 |
Vaevictis Asmadi | 89 | Rare | $0.55 |
Xira Arien | 90 | Rare | $0.39 |
Arena of the Ancients | 91 | Rare | $5.38 |
Ashnod's Altar | 92 | Common | $9.40 |
Ashnod's Transmogrant | 93 | Common | $0.14 |
Barl's Cage | 94 | Rare | $0.26 |
Book of Rass | 95 | Rare | $0.46 |
Bronze Horse | 96 | Rare | $0.33 |
Feldon's Cane | 97 | Common | $0.40 |
Fountain of Youth | 98 | Common | $0.15 |
Gauntlets of Chaos | 99 | Rare | $0.31 |
Horn of Deafening | 100 | Rare | $0.37 |
Jalum Tome | 101 | Rare | $0.37 |
Jeweled Bird | 102 | Rare | $0.41 |
Living Armor | 103 | Common | $0.15 |
Obelisk of Undoing | 104 | Rare | $0.27 |
Rakalite | 105 | Rare | $0.27 |
Runesword | 106 | Common | $0.11 |
Sentinel | 107 | Rare | $0.36 |
Serpent Generator | 108 | Rare | $0.46 |
Tormod's Crypt | 109 | Common | $0.60 |
Triassic Egg | 110 | Rare | $0.43 |
Voodoo Doll | 111 | Rare | $0.26 |
City of Brass | 112 | Rare | $26.15 |
Safe Haven | 113 | Rare | $0.53 |
Urza's Mine | 114a | Uncommon | $0.70 |
Urza's Mine | 114b | Uncommon | $0.62 |
Urza's Mine | 114c | Uncommon | $0.48 |
Urza's Mine | 114d | Uncommon | $0.55 |
Urza's Power Plant | 115a | Uncommon | $0.47 |
Urza's Power Plant | 115b | Uncommon | $0.61 |
Urza's Power Plant | 115c | Uncommon | $0.58 |
Urza's Power Plant | 115d | Uncommon | $0.71 |
Urza's Tower | 116a | Uncommon | $0.57 |
Urza's Tower | 116b | Uncommon | $0.64 |
Urza's Tower | 116c | Uncommon | $0.86 |
Urza's Tower | 116d | Uncommon | $0.68 |