Commander 2011
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
{1}, {T}: Add {U}{R}.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{1}, {T}: Add {W}{B}.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
{T}: Add {C}. {3}{B}{G}: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Howling Mine | 251 | Rare | $4.44 |
Izzet Signet | 252 | Common | $0.95 |
Lightning Greaves | 253 | Uncommon | $4.50 |
Oblivion Stone | 254 | Rare | $0.39 |
Orzhov Signet | 255 | Common | $0.32 |
Prophetic Prism | 256 | Common | $0.13 |
Rakdos Signet | 257 | Common | $0.96 |
Selesnya Signet | 258 | Common | $0.94 |
Simic Signet | 259 | Common | $0.34 |
Skullclamp | 260 | Uncommon | $5.90 |
Sol Ring | 261 | Uncommon | $1.74 |
Solemn Simulacrum | 262 | Rare | $0.41 |
Triskelavus | 263 | Rare | $0.56 |
Akoum Refuge | 264 | Uncommon | $0.27 |
Azorius Chancery | 265 | Common | $0.27 |
Barren Moor | 266 | Common | $0.24 |
Bojuka Bog | 267 | Common | $1.05 |
Boros Garrison | 268 | Common | $0.16 |
Command Tower | 269 | Common | $0.72 |
Dimir Aqueduct | 270 | Common | $0.30 |
Dreadship Reef | 271 | Uncommon | $0.24 |
Evolving Wilds | 272 | Common | $0.09 |
Forgotten Cave | 273 | Common | $0.23 |
Fungal Reaches | 274 | Uncommon | $0.22 |
Golgari Rot Farm | 275 | Common | $0.37 |
Gruul Turf | 276 | Common | $0.40 |
Homeward Path | 277 | Rare | $14.26 |
Izzet Boilerworks | 278 | Common | $0.26 |
Jwar Isle Refuge | 279 | Uncommon | $0.37 |
Kazandu Refuge | 280 | Uncommon | $0.20 |
Lonely Sandbar | 281 | Common | $0.30 |
Molten Slagheap | 282 | Uncommon | $0.16 |
Orzhov Basilica | 283 | Common | $0.30 |
Rakdos Carnarium | 284 | Common | $0.32 |
Rupture Spire | 285 | Common | $0.22 |
Secluded Steppe | 286 | Common | $0.09 |
Selesnya Sanctuary | 287 | Common | $0.37 |
Simic Growth Chamber | 288 | Common | $0.30 |
Svogthos, the Restless Tomb | 289 | Uncommon | $0.28 |
Temple of the False God | 290 | Uncommon | $0.33 |
Terramorphic Expanse | 291 | Common | $0.28 |
Tranquil Thicket | 292 | Common | $0.17 |
Vivid Crag | 293 | Uncommon | $0.46 |
Vivid Creek | 294 | Uncommon | $0.42 |
Vivid Grove | 295 | Uncommon | $0.27 |
Vivid Marsh | 296 | Uncommon | $0.62 |
Vivid Meadow | 297 | Uncommon | $0.58 |
Zoetic Cavern | 298 | Uncommon | $0.20 |
Plains | 299 | Common | $0.29 |
Plains | 300 | Common | $0.07 |
Plains | 301 | Common | $0.14 |
Plains | 302 | Common | $0.35 |
Island | 303 | Common | $0.31 |
Island | 304 | Common | $0.23 |
Island | 305 | Common | $0.19 |
Island | 306 | Common | $0.14 |
Swamp | 307 | Common | $0.31 |
Swamp | 308 | Common | $0.22 |
Swamp | 309 | Common | $0.17 |
Swamp | 310 | Common | $0.11 |
Mountain | 311 | Common | $0.16 |
Mountain | 312 | Common | $0.26 |
Mountain | 313 | Common | $0.25 |
Mountain | 314 | Common | $0.13 |
Forest | 315 | Common | $0.19 |
Forest | 316 | Common | $0.26 |
Forest | 317 | Common | $0.23 |
Forest | 318 | Common | $0.16 |