Commander 2013
{T}: Add {U}, {B}, or {R}.
{T}: Add {B}, {R}, or {G}.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
{T}: Add {C}. You gain 1 life.
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
{T}: Add {C}{C}.
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
{T}, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
{T}: Each player draws a card.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
{8}, {T}: Draw four cards.
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {W} or {U}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
This land enters tapped. {T}: Add {U}, {B}, or {R}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R} or {G}.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. {T}: Add {U} or {R}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Obelisk of Grixis | 251 | Common | $0.26 |
Obelisk of Jund | 252 | Common | $0.25 |
Pilgrim's Eye | 253 | Common | $0.10 |
Plague Boiler | 254 | Rare | $0.18 |
Pristine Talisman | 255 | Common | $0.33 |
Seer's Sundial | 256 | Rare | $0.15 |
Selesnya Signet | 257 | Common | $0.67 |
Simic Signet | 258 | Common | $0.23 |
Sol Ring | 259 | Uncommon | $1.54 |
Spine of Ish Sah | 260 | Rare | $0.30 |
Sun Droplet | 261 | Uncommon | $0.30 |
Surveyor's Scope | 262 | Rare | $4.07 |
Swiftfoot Boots | 263 | Uncommon | $2.57 |
Sword of the Paruns | 264 | Rare | $1.24 |
Temple Bell | 265 | Rare | $5.13 |
Thousand-Year Elixir | 266 | Rare | $14.75 |
Thunderstaff | 267 | Uncommon | $0.22 |
Tower of Fortunes | 268 | Rare | $0.27 |
Viseling | 269 | Uncommon | $0.42 |
Wayfarer's Bauble | 270 | Common | $0.26 |
Well of Lost Dreams | 271 | Rare | $1.12 |
Akoum Refuge | 272 | Uncommon | $0.23 |
Arcane Sanctum | 273 | Uncommon | $0.47 |
Azorius Chancery | 274 | Common | $0.24 |
Azorius Guildgate | 275 | Common | $0.19 |
Bant Panorama | 276 | Common | $0.34 |
Barren Moor | 277 | Common | $0.24 |
Bojuka Bog | 278 | Common | $1.43 |
Boros Garrison | 279 | Common | $0.27 |
Boros Guildgate | 280 | Common | $0.11 |
Command Tower | 281 | Common | $0.29 |
Contested Cliffs | 282 | Rare | $0.76 |
Crumbling Necropolis | 283 | Uncommon | $0.38 |
Dimir Guildgate | 284 | Common | $0.17 |
Drifting Meadow | 285 | Common | $0.10 |
Esper Panorama | 286 | Common | $0.32 |
Evolving Wilds | 287 | Common | $0.10 |
Faerie Conclave | 288 | Uncommon | $0.47 |
Forgotten Cave | 289 | Common | $0.12 |
Golgari Guildgate | 290 | Common | $0.28 |
Golgari Rot Farm | 291 | Common | $0.34 |
Grim Backwoods | 292 | Rare | $0.24 |
Grixis Panorama | 293 | Common | $0.32 |
Gruul Guildgate | 294 | Common | $0.14 |
Homeward Path | 295 | Rare | $12.60 |
Izzet Boilerworks | 296 | Common | $0.27 |
Izzet Guildgate | 297 | Common | $0.16 |
Jund Panorama | 298 | Common | $0.42 |
Jungle Shrine | 299 | Uncommon | $0.36 |
Jwar Isle Refuge | 300 | Uncommon | $0.20 |
Kazandu Refuge | 301 | Uncommon | $0.21 |
Khalni Garden | 302 | Common | $0.69 |
Kher Keep | 303 | Rare | $0.38 |
Llanowar Reborn | 304 | Uncommon | $0.21 |
Lonely Sandbar | 305 | Common | $0.22 |
Molten Slagheap | 306 | Uncommon | $0.22 |
Mosswort Bridge | 307 | Rare | $0.35 |
Naya Panorama | 308 | Common | $0.26 |
New Benalia | 309 | Uncommon | $0.15 |
Opal Palace | 310 | Common | $1.12 |
Orzhov Basilica | 311 | Common | $0.26 |
Orzhov Guildgate | 312 | Common | $0.21 |
Rakdos Carnarium | 313 | Common | $0.42 |
Rakdos Guildgate | 314 | Common | $0.19 |
Rupture Spire | 315 | Common | $0.11 |
Saltcrusted Steppe | 316 | Uncommon | $0.20 |
Savage Lands | 317 | Uncommon | $0.55 |
Seaside Citadel | 318 | Uncommon | $0.47 |
Secluded Steppe | 319 | Common | $0.16 |
Sejiri Refuge | 320 | Uncommon | $0.17 |
Selesnya Guildgate | 321 | Common | $0.12 |
Selesnya Sanctuary | 322 | Common | $0.35 |
Simic Guildgate | 323 | Common | $0.14 |
Slippery Karst | 324 | Common | $0.13 |
Smoldering Crater | 325 | Common | $0.14 |
Springjack Pasture | 326 | Rare | $0.80 |
Temple of the False God | 327 | Uncommon | $0.19 |
Terramorphic Expanse | 328 | Common | $0.09 |
Tranquil Thicket | 329 | Common | $0.13 |
Transguild Promenade | 330 | Common | $0.10 |
Urza's Factory | 331 | Uncommon | $0.28 |
Vitu-Ghazi, the City-Tree | 332 | Uncommon | $0.10 |
Vivid Crag | 333 | Uncommon | $0.31 |
Vivid Creek | 334 | Uncommon | $0.30 |
Vivid Grove | 335 | Uncommon | $0.27 |
Vivid Marsh | 336 | Uncommon | $0.49 |
Plains | 337 | Common | $0.23 |
Plains | 338 | Common | $0.13 |
Plains | 339 | Common | $0.09 |
Plains | 340 | Common | $0.10 |
Island | 341 | Common | $0.10 |
Island | 342 | Common | $0.13 |
Island | 343 | Common | $0.10 |
Island | 344 | Common | $0.08 |
Swamp | 345 | Common | $0.15 |
Swamp | 346 | Common | $0.22 |
Swamp | 347 | Common | $0.12 |
Swamp | 348 | Common | $0.14 |
Mountain | 349 | Common | $0.17 |
Mountain | 350 | Common | $0.08 |
Mountain | 351 | Common | $0.10 |
Mountain | 352 | Common | $0.15 |
Forest | 353 | Common | $0.27 |
Forest | 354 | Common | $0.14 |
Forest | 355 | Common | $0.12 |
Forest | 356 | Common | $0.19 |