Commander 2014
Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Destroy all creatures with power greater than target creature's power.
Vigilance When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
Return six target nonland permanents to their owners' hands.
When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
{U}, {T}: Target creature attacks target opponent this turn if able. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice."
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on this creature. When this creature dies, create an X/X black Horror creature token, where X is this creature's power.
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Deathtouch At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Enchant permanent Enchanted permanent is a colorless Forest land.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. {2}: Target player other than this artifact's owner gains control of it. Activate only during your turn.
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
You may have this Equipment enter as a copy of any Equipment on the battlefield.
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Create two 1/1 white Spirit creature tokens with flying.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Flying, double strike
Create three 1/1 white Spirit creature tokens with flying.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying When this creature enters, destroy all tapped creatures.
Creatures you control have double strike and lifelink.
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Flash When this creature enters, return a creature you control to its owner's hand.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{3}{U}: Draw a card.
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, each opponent skips their next untap step.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target instant or sorcery card from your graveyard to your hand.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Draw three cards.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Counter target spell. Draw a card.
Return X target nonland permanents to their owners' hands.
Counter target creature spell. Draw a card.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Draw cards equal to the greatest mana value among permanents you control.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Target player draws X cards.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
Flying, trample You can't win the game and your opponents can't lose the game.
Remove all counters from all permanents and exile all tokens.
Destroy target nonblack creature. It can't be regenerated. Draw a card.
Black creatures get +1/+1.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy X target nonblack creatures. Draw X cards.
{B}: This creature gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
{2}, {T}: Add {B} for each Swamp you control.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
All creatures get -1/-1 until end of turn for each Swamp you control.
{B}: This creature gets +1/+1 until end of turn.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying {B}: This creature deals 1 damage to each creature and each player.
When this creature enters, you draw two cards and you lose 2 life.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player draws two cards and loses 2 life.
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Each other player discards a card. You draw a card for each card discarded this way.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
First strike Sacrifice this creature: Remove all counters from target permanent.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
When this creature enters, create two 1/1 red Goblin creature tokens.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, it deals 4 damage to target creature.
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Magmaquake deals X damage to each creature without flying and each planeswalker.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Whipflare deals 2 damage to each nonartifact creature.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Draw a card for each creature you control.
Destroy target permanent.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{T}: Add {G}.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
When this creature enters, draw a card.
Whenever another creature enters, you gain 1 life.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Draw a card for each creature card in your graveyard.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
{T}: Add {G}.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
{T}: Add {G} for each Elf on the battlefield.
Whenever you cast a creature spell, you may draw a card.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
When this creature enters, you may destroy target artifact or enchantment.
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Trample Whenever another nontoken creature you control enters, you may draw a card.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
When this creature enters, it deals 6 damage to each creature with flying. You may have this creature assign its combat damage as though it weren't blocked.
{T}: You gain 1 life for each Elf on the battlefield.
Destroy all creatures with flying.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Sacrifice this creature: You gain 3 life.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
When this creature dies, add {C}{C}{C}.
This artifact enters tapped. {T}: Add {B}.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Green spells you cast cost {1} less to cast.
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand. When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
This artifact enters tapped. {T}: Add {R}.
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
{2}, {T}: Draw a card, then discard a card.
Black spells you cast cost {1} less to cast.
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
This artifact enters tapped. {T}: Add {W}.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of the Dire Hour | 1 | Rare | $2.49 |
Angelic Field Marshal | 2 | Rare | $2.40 |
Benevolent Offering | 3 | Rare | $0.79 |
Comeuppance | 4 | Rare | $2.05 |
Containment Priest | 5 | Rare | $0.68 |
Deploy to the Front | 6 | Rare | $0.73 |
Fell the Mighty | 7 | Rare | $0.28 |
Hallowed Spiritkeeper | 8 | Rare | $0.58 |
Jazal Goldmane | 9 | Mythic | $0.37 |
Nahiri, the Lithomancer | 10 | Mythic | $1.43 |
Aether Gale | 11 | Rare | $0.21 |
Breaching Leviathan | 12 | Rare | $6.44 |
Domineering Will | 13 | Rare | $0.74 |
Dulcet Sirens | 14 | Rare | $0.48 |
Intellectual Offering | 15 | Rare | $0.34 |
Reef Worm | 16 | Rare | $0.46 |
Stitcher Geralf | 17 | Mythic | $0.24 |
Stormsurge Kraken | 18 | Rare | $1.83 |
Teferi, Temporal Archmage | 19 | Mythic | $0.88 |
Well of Ideas | 20 | Rare | $1.59 |
Demon of Wailing Agonies | 21 | Rare | $1.97 |
Flesh Carver | 22 | Rare | $0.38 |
Ghoulcaller Gisa | 23 | Mythic | $3.04 |
Infernal Offering | 24 | Rare | $0.23 |
Malicious Affliction | 25 | Rare | $1.82 |
Necromantic Selection | 26 | Rare | $0.34 |
Ob Nixilis of the Black Oath | 27 | Mythic | $1.38 |
Overseer of the Damned | 28 | Rare | $0.34 |
Raving Dead | 29 | Rare | $1.25 |
Spoils of Blood | 30 | Rare | $1.35 |
Wake the Dead | 31 | Rare | $3.92 |
Bitter Feud | 32 | Rare | $0.63 |
Daretti, Scrap Savant | 33 | Mythic | $0.78 |
Dualcaster Mage | 34 | Rare | $4.58 |
Feldon of the Third Path | 35 | Mythic | $0.79 |
Impact Resonance | 36 | Rare | $1.11 |
Incite Rebellion | 37 | Rare | $0.32 |
Scrap Mastery | 38 | Rare | $3.44 |
Tyrant's Familiar | 39 | Rare | $0.79 |
Volcanic Offering | 40 | Rare | $1.12 |
Warmonger Hellkite | 41 | Rare | $0.29 |
Creeperhulk | 42 | Rare | $0.20 |
Freyalise, Llanowar's Fury | 43 | Mythic | $3.55 |
Grave Sifter | 44 | Rare | $12.96 |
Lifeblood Hydra | 45 | Rare | $2.50 |
Siege Behemoth | 46 | Rare | $4.75 |
Song of the Dryads | 47 | Rare | $4.07 |
Sylvan Offering | 48 | Rare | $0.31 |
Thunderfoot Baloth | 49 | Rare | $1.01 |
Titania, Protector of Argoth | 50 | Mythic | $1.09 |
Wave of Vitriol | 51 | Rare | $1.49 |
Wolfcaller's Howl | 52 | Rare | $1.28 |
Assault Suit | 53 | Uncommon | $0.22 |
Commander's Sphere | 54 | Common | $0.22 |
Crown of Doom | 55 | Rare | $5.22 |
Loreseeker's Stone | 56 | Uncommon | $0.12 |
Masterwork of Ingenuity | 57 | Rare | $1.01 |
Unstable Obelisk | 58 | Uncommon | $0.17 |
Arcane Lighthouse | 59 | Uncommon | $7.08 |
Flamekin Village | 60 | Rare | $1.94 |
Myriad Landscape | 61 | Uncommon | $0.34 |
Artisan of Kozilek | 62 | Uncommon | $0.54 |
Adarkar Valkyrie | 63 | Rare | $1.11 |
Afterlife | 64 | Uncommon | $0.20 |
Armistice | 65 | Rare | $0.12 |
Brave the Elements | 66 | Uncommon | $0.47 |
Cathars' Crusade | 67 | Rare | $5.25 |
Celestial Crusader | 68 | Uncommon | $0.18 |
Condemn | 69 | Uncommon | $0.15 |
Decree of Justice | 70 | Rare | $0.28 |
Flickerwisp | 71 | Uncommon | $0.27 |
Geist-Honored Monk | 72 | Rare | $0.28 |
Gift of Estates | 73 | Uncommon | $1.06 |
Grand Abolisher | 74 | Rare | $14.76 |
Kemba, Kha Regent | 75 | Rare | $0.31 |
Kor Sanctifiers | 76 | Common | $0.06 |
Marshal's Anthem | 77 | Rare | $0.22 |
Martial Coup | 78 | Rare | $0.23 |
Mentor of the Meek | 79 | Rare | $0.27 |
Midnight Haunting | 80 | Uncommon | $0.34 |
Mobilization | 81 | Rare | $0.64 |
Nomads' Assembly | 82 | Rare | $0.61 |
Oblation | 83 | Rare | $0.59 |
Requiem Angel | 84 | Rare | $0.88 |
Return to Dust | 85 | Uncommon | $0.24 |
Sacred Mesa | 86 | Rare | $0.26 |
Serra Avatar | 87 | Mythic | $0.57 |
Silverblade Paladin | 88 | Rare | $0.65 |
Skyhunter Skirmisher | 89 | Uncommon | $0.22 |
Spectral Procession | 90 | Uncommon | $0.28 |
Sun Titan | 91 | Mythic | $0.39 |
Sunblast Angel | 92 | Rare | $0.66 |
True Conviction | 93 | Rare | $4.93 |
Twilight Shepherd | 94 | Rare | $0.63 |
White Sun's Zenith | 95 | Rare | $0.37 |
Whitemane Lion | 96 | Common | $0.23 |
Wing Shards | 97 | Uncommon | $0.18 |
Azure Mage | 98 | Uncommon | $0.15 |
Brine Elemental | 99 | Uncommon | $0.20 |
Cackling Counterpart | 100 | Rare | $0.38 |
Call to Mind | 101 | Uncommon | $0.32 |
Compulsive Research | 102 | Common | $0.32 |
Concentrate | 103 | Uncommon | $0.22 |
Cyclonic Rift | 104 | Rare | $29.73 |
Deep-Sea Kraken | 105 | Rare | $1.20 |
Dismiss | 106 | Uncommon | $0.24 |
Distorting Wake | 107 | Rare | $0.57 |
Exclude | 108 | Common | $0.19 |
Fathom Seer | 109 | Common | $0.16 |
Fog Bank | 110 | Uncommon | $0.20 |
Fool's Demise | 111 | Uncommon | $0.25 |
Frost Titan | 112 | Mythic | $0.39 |
Hoverguard Sweepers | 113 | Rare | $0.22 |
Infinite Reflection | 114 | Rare | $0.29 |
Into the Roil | 115 | Common | $0.39 |
Ixidron | 116 | Rare | $0.41 |
Lorthos, the Tidemaker | 117 | Mythic | $0.39 |
Mulldrifter | 118 | Common | $0.29 |
Phyrexian Ingester | 119 | Rare | $0.45 |
Pongify | 120 | Uncommon | $2.44 |
Riptide Survivor | 121 | Uncommon | $0.22 |
Rite of Replication | 122 | Rare | $0.88 |
Rush of Knowledge | 123 | Common | $0.24 |
Sea Gate Oracle | 124 | Common | $0.10 |
Shaper Parasite | 125 | Common | $0.07 |
Sphinx of Jwar Isle | 126 | Rare | $0.17 |
Sphinx of Magosi | 127 | Rare | $0.18 |
Sphinx of Uthuun | 128 | Rare | $0.20 |
Stroke of Genius | 129 | Rare | $0.44 |
Turn to Frog | 130 | Uncommon | $0.24 |
Willbender | 131 | Uncommon | $0.12 |
Abyssal Persecutor | 132 | Mythic | $1.96 |
Aether Snap | 133 | Rare | $0.53 |
Annihilate | 134 | Uncommon | $0.06 |
Bad Moon | 135 | Rare | $1.73 |
Black Sun's Zenith | 136 | Rare | $1.03 |
Bloodgift Demon | 137 | Rare | $0.91 |
Butcher of Malakir | 138 | Rare | $0.34 |
Crypt Ghast | 139 | Rare | $12.83 |
Disciple of Bolas | 140 | Rare | $0.58 |
Drana, Kalastria Bloodchief | 141 | Rare | $0.50 |
Dread Return | 142 | Uncommon | $0.38 |
Dregs of Sorrow | 143 | Rare | $0.32 |
Evernight Shade | 144 | Uncommon | $0.13 |
Grave Titan | 145 | Mythic | $1.45 |
Gray Merchant of Asphodel | 146 | Common | $0.98 |
Liliana's Reaver | 147 | Rare | $0.42 |
Magus of the Coffers | 148 | Rare | $4.51 |
Morkrut Banshee | 149 | Uncommon | $0.05 |
Mutilate | 150 | Rare | $1.32 |
Nantuko Shade | 151 | Rare | $0.18 |
Nekrataal | 152 | Uncommon | $0.29 |
Pestilence Demon | 153 | Rare | $0.58 |
Phyrexian Gargantua | 154 | Uncommon | $0.10 |
Pontiff of Blight | 155 | Rare | $0.36 |
Profane Command | 156 | Rare | $0.28 |
Promise of Power | 157 | Rare | $0.42 |
Read the Bones | 158 | Common | $0.18 |
Reaper from the Abyss | 159 | Mythic | $1.15 |
Shriekmaw | 160 | Uncommon | $0.21 |
Sign in Blood | 161 | Common | $0.36 |
Skeletal Scrying | 162 | Uncommon | $0.24 |
Skirsdag High Priest | 163 | Rare | $0.22 |
Sudden Spoiling | 164 | Rare | $5.73 |
Syphon Mind | 165 | Common | $0.37 |
Tendrils of Corruption | 166 | Common | $0.54 |
Tragic Slip | 167 | Common | $0.18 |
Vampire Hexmage | 168 | Uncommon | $0.34 |
Victimize | 169 | Uncommon | $0.92 |
Xathrid Demon | 170 | Mythic | $0.48 |
Beetleback Chief | 171 | Uncommon | $0.29 |
Blasphemous Act | 172 | Rare | $1.78 |
Bogardan Hellkite | 173 | Mythic | $0.43 |
Chaos Warp | 174 | Rare | $0.84 |
Faithless Looting | 175 | Common | $0.53 |
Flametongue Kavu | 176 | Uncommon | $0.06 |
Goblin Welder | 177 | Rare | $13.57 |
Hoard-Smelter Dragon | 178 | Rare | $0.24 |
Ingot Chewer | 179 | Common | $0.23 |
Magmaquake | 180 | Rare | $0.28 |
Spitebellows | 181 | Uncommon | $0.19 |
Starstorm | 182 | Rare | $0.22 |
Tuktuk the Explorer | 183 | Rare | $0.23 |
Whipflare | 184 | Uncommon | $0.30 |
Word of Seizing | 185 | Rare | $0.27 |
Beastmaster Ascension | 186 | Rare | $4.25 |
Collective Unconscious | 187 | Rare | $0.52 |
Desert Twister | 188 | Uncommon | $0.19 |
Drove of Elves | 189 | Uncommon | $0.59 |
Elvish Archdruid | 190 | Rare | $0.52 |
Elvish Mystic | 191 | Common | $0.47 |
Elvish Skysweeper | 192 | Common | $0.12 |
Elvish Visionary | 193 | Common | $0.09 |
Essence Warden | 194 | Common | $3.54 |
Ezuri, Renegade Leader | 195 | Rare | $10.51 |
Farhaven Elf | 196 | Common | $0.30 |
Fresh Meat | 197 | Rare | $0.18 |
Grim Flowering | 198 | Uncommon | $0.12 |
Harrow | 199 | Common | $0.49 |
Hunting Triad | 200 | Uncommon | $0.22 |
Immaculate Magistrate | 201 | Rare | $0.82 |
Imperious Perfect | 202 | Uncommon | $0.55 |
Joraga Warcaller | 203 | Rare | $6.77 |
Llanowar Elves | 204 | Common | $0.29 |
Lys Alana Huntmaster | 205 | Common | $0.82 |
Masked Admirers | 206 | Rare | $0.19 |
Overrun | 207 | Uncommon | $0.21 |
Overwhelming Stampede | 208 | Rare | $1.66 |
Praetor's Counsel | 209 | Mythic | $1.62 |
Priest of Titania | 210 | Common | $1.36 |
Primordial Sage | 211 | Rare | $0.60 |
Rampaging Baloths | 212 | Mythic | $0.53 |
Reclamation Sage | 213 | Uncommon | $0.23 |
Silklash Spider | 214 | Rare | $0.60 |
Soul of the Harvest | 215 | Rare | $1.26 |
Sylvan Ranger | 216 | Common | $0.26 |
Sylvan Safekeeper | 217 | Rare | $10.70 |
Terastodon | 218 | Rare | $0.27 |
Thornweald Archer | 219 | Common | $0.17 |
Timberwatch Elf | 220 | Common | $1.70 |
Titania's Chosen | 221 | Uncommon | $0.24 |
Tornado Elemental | 222 | Rare | $0.34 |
Wellwisher | 223 | Common | $2.24 |
Whirlwind | 224 | Rare | $0.53 |
Wolfbriar Elemental | 225 | Rare | $0.33 |
Wood Elves | 226 | Common | $0.43 |
Wren's Run Packmaster | 227 | Rare | $1.26 |
Argentum Armor | 228 | Rare | $2.57 |
Bonehoard | 229 | Rare | $0.28 |
Bosh, Iron Golem | 230 | Rare | $0.20 |
Bottle Gnomes | 231 | Uncommon | $0.32 |
Burnished Hart | 232 | Uncommon | $0.11 |
Caged Sun | 233 | Rare | $4.34 |
Cathodion | 234 | Uncommon | $0.11 |
Charcoal Diamond | 235 | Uncommon | $0.33 |
Dreamstone Hedron | 236 | Uncommon | $0.15 |
Emerald Medallion | 237 | Rare | $2.91 |
Epochrasite | 238 | Rare | $0.34 |
Everflowing Chalice | 239 | Uncommon | $0.30 |
Fire Diamond | 240 | Uncommon | $0.50 |
Ichor Wellspring | 241 | Common | $0.50 |
Jalum Tome | 242 | Rare | $0.17 |
Jet Medallion | 243 | Rare | $10.39 |
Junk Diver | 244 | Rare | $0.60 |
Lashwrithe | 245 | Rare | $0.75 |
Liquimetal Coating | 246 | Uncommon | $0.42 |
Loxodon Warhammer | 247 | Rare | $1.11 |
Marble Diamond | 248 | Uncommon | $0.26 |
Mask of Memory | 249 | Uncommon | $0.37 |
Mind Stone | 250 | Uncommon | $0.30 |