Commander 2015
Commander creatures you control get +2/+2 and have indestructible.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
You may have this creature enter as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Meteor Blast deals 4 damage to each of X targets.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Flying {8}: Tap all creatures target player controls.
Flash Creatures you control get +2/+2.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Whenever you cast an enchantment spell, you may draw a card.
When this creature enters, return target enchantment card from your graveyard to your hand.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Return all attacking creatures to their owner's hand.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
For each opponent, gain control of target permanent that player controls.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Draw three cards, then put two cards from your hand on top of your library in any order.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Gain control of target creature with mana value X or less.
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Target player draws X cards.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
If you would draw a card, draw two cards instead.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
You draw three cards and you lose 3 life.
You draw three cards and you lose 3 life.
Each player sacrifices two creatures of their choice.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Whenever an opponent draws a card, this creature deals 1 damage to that player.
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
At the beginning of your upkeep, you draw a card and you lose 1 life.
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
When this creature enters, you draw a card and you lose 1 life.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Trample This creature gets +4/+4 for each other Giant you control.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Enchant player Creatures enchanted player controls attack each combat if able.
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Earthquake deals X damage to each creature without flying and each player.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control deals damage equal to its power to another target creature.
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
{T}: This creature deals 4 damage to each creature without flying and each player.
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
When this creature enters, it deals 2 damage to each creature and each player.
Magmaquake deals X damage to each creature without flying and each planeswalker.
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Giant spells you cast cost {2} less to cast.
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Other Giant creatures you control get +2/+2 and have trample.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Whenever a creature you control enters, it deals damage equal to its power to any target.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, destroy target creature with flying an opponent controls.
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Flash When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Changeling (This card is every creature type.) Protection from black {2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
Destroy target permanent.
When this creature enters, draw a card.
When this creature enters, you may return target card from your graveyard to your hand.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this creature enters, destroy target artifact or enchantment.
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach When this creature enters, you may destroy target creature with flying.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Each opponent sacrifices an artifact or enchantment of their choice.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, destroy target artifact.
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Defender When this creature enters, draw a card.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Death Grasp deals X damage to any target. You gain X life.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Instant and sorcery spells you cast cost {1} less to cast.
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Whenever you draw a card, put a +1/+1 counter on this creature.
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Flash When this creature enters, counter target spell.
When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Destroy target artifact or creature. It can't be regenerated.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
When this creature enters, draw a card.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
{1}, {T}: Add {R}{W}.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
{3}, {T}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Bastion Protector | 1 | Rare | $1.29 |
Dawnbreak Reclaimer | 2 | Rare | $1.30 |
Grasp of Fate | 3 | Rare | $0.48 |
Herald of the Host | 4 | Uncommon | $0.47 |
Kalemne's Captain | 5 | Rare | $0.23 |
Oreskos Explorer | 6 | Uncommon | $0.19 |
Righteous Confluence | 7 | Rare | $0.26 |
Shielded by Faith | 8 | Rare | $4.72 |
Aethersnatch | 9 | Rare | $1.23 |
Broodbirth Viper | 10 | Uncommon | $0.54 |
Gigantoplasm | 11 | Rare | $0.49 |
Illusory Ambusher | 12 | Uncommon | $0.21 |
Mirror Match | 13 | Uncommon | $0.33 |
Mystic Confluence | 14 | Rare | $0.53 |
Synthetic Destiny | 15 | Rare | $0.26 |
Banshee of the Dread Choir | 16 | Uncommon | $0.75 |
Corpse Augur | 17 | Uncommon | $0.29 |
Daxos's Torment | 18 | Rare | $0.41 |
Deadly Tempest | 19 | Rare | $1.25 |
Dread Summons | 20 | Rare | $0.46 |
Scourge of Nel Toth | 21 | Rare | $0.79 |
Thief of Blood | 22 | Uncommon | $8.96 |
Wretched Confluence | 23 | Rare | $0.31 |
Awaken the Sky Tyrant | 24 | Rare | $0.18 |
Dream Pillager | 25 | Rare | $0.28 |
Fiery Confluence | 26 | Rare | $0.86 |
Magus of the Wheel | 27 | Rare | $0.95 |
Meteor Blast | 28 | Uncommon | $0.30 |
Mizzix's Mastery | 29 | Rare | $3.13 |
Rite of the Raging Storm | 30 | Uncommon | $1.65 |
Warchief Giant | 31 | Uncommon | $1.01 |
Arachnogenesis | 32 | Rare | $4.84 |
Bloodspore Thrinax | 33 | Rare | $0.30 |
Caller of the Pack | 34 | Uncommon | $1.34 |
Centaur Vinecrasher | 35 | Rare | $0.27 |
Ezuri's Predation | 36 | Rare | $1.65 |
Great Oak Guardian | 37 | Uncommon | $0.22 |
Pathbreaker Ibex | 38 | Rare | $14.79 |
Skullwinder | 39 | Uncommon | $0.33 |
Verdant Confluence | 40 | Rare | $0.36 |
Anya, Merciless Angel | 41 | Mythic | $1.44 |
Arjun, the Shifting Flame | 42 | Mythic | $0.33 |
Daxos the Returned | 43 | Mythic | $7.44 |
Ezuri, Claw of Progress | 44 | Mythic | $1.36 |
Kalemne, Disciple of Iroas | 45 | Mythic | $17.92 |
Karlov of the Ghost Council | 46 | Mythic | $12.17 |
Kaseto, Orochi Archmage | 47 | Mythic | $0.40 |
Mazirek, Kraul Death Priest | 48 | Mythic | $4.29 |
Meren of Clan Nel Toth | 49 | Mythic | $1.48 |
Mizzix of the Izmagnus | 50 | Mythic | $0.39 |
Blade of Selves | 51 | Rare | $5.15 |
Sandstone Oracle | 52 | Uncommon | $0.14 |
Scytheclaw | 53 | Rare | $0.45 |
Seal of the Guildpact | 54 | Rare | $0.37 |
Thought Vessel | 55 | Common | $2.10 |
Command Beacon | 56 | Rare | $6.10 |
Ajani's Chosen | 57 | Rare | $0.35 |
Angel of Serenity | 58 | Mythic | $1.08 |
Arbiter of Knollridge | 59 | Rare | $0.32 |
Aura of Silence | 60 | Uncommon | $4.09 |
Banishing Light | 61 | Uncommon | $0.14 |
Cage of Hands | 62 | Common | $0.04 |
Celestial Ancient | 63 | Rare | $0.50 |
Celestial Archon | 64 | Rare | $0.19 |
Crib Swap | 65 | Uncommon | $0.27 |
Dawn to Dusk | 66 | Uncommon | $0.12 |
Dawnglare Invoker | 67 | Common | $0.10 |
Dictate of Heliod | 68 | Rare | $0.51 |
Faith's Fetters | 69 | Common | $0.12 |
Ghostblade Eidolon | 70 | Uncommon | $0.22 |
Jareth, Leonine Titan | 71 | Rare | $0.55 |
Karmic Justice | 72 | Rare | $1.12 |
Kor Sanctifiers | 73 | Common | $0.15 |
Marshal's Anthem | 74 | Rare | $0.33 |
Mesa Enchantress | 75 | Rare | $0.41 |
Monk Idealist | 76 | Uncommon | $0.18 |
Open the Vaults | 77 | Rare | $0.48 |
Orim's Thunder | 78 | Common | $0.20 |
Seal of Cleansing | 79 | Common | $0.29 |
Sigil of the Empty Throne | 80 | Rare | $0.54 |
Silent Sentinel | 81 | Rare | $0.14 |
Sun Titan | 82 | Mythic | $0.51 |
Victory's Herald | 83 | Rare | $0.35 |
Vow of Duty | 84 | Uncommon | $0.14 |
Aetherize | 85 | Uncommon | $0.44 |
Bident of Thassa | 86 | Rare | $0.95 |
Blatant Thievery | 87 | Rare | $2.06 |
Blue Sun's Zenith | 88 | Rare | $1.37 |
Blustersquall | 89 | Uncommon | $0.51 |
Brainstorm | 90 | Common | $1.36 |
Day of the Dragons | 91 | Rare | $0.25 |
Dominate | 92 | Uncommon | $0.30 |
Echoing Truth | 93 | Common | $0.22 |
Fact or Fiction | 94 | Uncommon | $0.23 |
Jace's Archivist | 95 | Rare | $8.58 |
Lone Revenant | 96 | Rare | $0.08 |
Mulldrifter | 97 | Uncommon | $0.32 |
Mystic Retrieval | 98 | Uncommon | $0.32 |
Ninja of the Deep Hours | 99 | Common | $1.45 |
Plaxmanta | 100 | Uncommon | $0.38 |
Preordain | 101 | Common | $0.68 |
Rapid Hybridization | 102 | Uncommon | $1.58 |
Reins of Power | 103 | Rare | $1.64 |
Repeal | 104 | Common | $0.22 |
Rite of Replication | 105 | Rare | $1.64 |
Sleep | 106 | Uncommon | $0.29 |
Stolen Goods | 107 | Rare | $0.27 |
Stroke of Genius | 108 | Rare | $0.43 |
Talrand, Sky Summoner | 109 | Rare | $0.35 |
Thought Reflection | 110 | Rare | $1.00 |
Windfall | 111 | Uncommon | $3.79 |
Altar's Reap | 112 | Common | $0.20 |
Ambition's Cost | 113 | Uncommon | $0.33 |
Ancient Craving | 114 | Rare | $0.25 |
Barter in Blood | 115 | Uncommon | $0.15 |
Black Market | 116 | Rare | $3.84 |
Blood Bairn | 117 | Common | $0.10 |
Butcher of Malakir | 118 | Rare | $0.31 |
Champion of Stray Souls | 119 | Mythic | $0.27 |
Diabolic Servitude | 120 | Uncommon | $0.21 |
Doomwake Giant | 121 | Rare | $0.59 |
Dreadbringer Lampads | 122 | Common | $0.06 |
Eater of Hope | 123 | Rare | $0.18 |
Extractor Demon | 124 | Rare | $0.17 |
Fallen Ideal | 125 | Uncommon | $0.46 |
Fate Unraveler | 126 | Rare | $1.61 |
Gild | 127 | Rare | $0.15 |
Grave Peril | 128 | Common | $0.12 |
Nighthowler | 129 | Rare | $0.36 |
Phyrexian Arena | 130 | Rare | $3.40 |
Phyrexian Plaguelord | 131 | Rare | $0.23 |
Phyrexian Rager | 132 | Common | $0.16 |
Phyrexian Reclamation | 133 | Uncommon | $3.94 |
Rise from the Grave | 134 | Uncommon | $0.20 |
Seal of Doom | 135 | Common | $0.39 |
Sever the Bloodline | 136 | Rare | $0.20 |
Shriekmaw | 137 | Uncommon | $0.26 |
Underworld Connections | 138 | Rare | $0.30 |
Victimize | 139 | Uncommon | $0.45 |
Vow of Malice | 140 | Uncommon | $0.63 |
Act of Aggression | 141 | Uncommon | $0.34 |
Borderland Behemoth | 142 | Rare | $0.37 |
Breath of Darigaaz | 143 | Uncommon | $0.32 |
Chain Reaction | 144 | Rare | $0.50 |
Charmbreaker Devils | 145 | Rare | $0.30 |
Comet Storm | 146 | Mythic | $3.76 |
Curse of the Nightly Hunt | 147 | Uncommon | $0.29 |
Desolation Giant | 148 | Rare | $0.15 |
Desperate Ravings | 149 | Uncommon | $0.13 |
Disaster Radius | 150 | Rare | $0.37 |
Dragon Mage | 151 | Rare | $0.37 |
Earthquake | 152 | Rare | $0.58 |
Faithless Looting | 153 | Common | $0.57 |
Fall of the Hammer | 154 | Common | $0.22 |
Fumiko the Lowblood | 155 | Rare | $0.55 |
Hamletback Goliath | 156 | Rare | $0.26 |
Hammerfist Giant | 157 | Rare | $0.21 |
Hostility | 158 | Rare | $0.25 |
Hunted Dragon | 159 | Rare | $0.59 |
Inferno Titan | 160 | Mythic | $0.39 |
Magma Giant | 161 | Rare | $0.17 |
Magmaquake | 162 | Rare | $0.23 |
Mizzium Mortars | 163 | Rare | $0.43 |
Stinkdrinker Daredevil | 164 | Common | $0.20 |
Stoneshock Giant | 165 | Uncommon | $0.04 |
Sunrise Sovereign | 166 | Rare | $0.47 |
Taurean Mauler | 167 | Rare | $1.49 |
Thundercloud Shaman | 168 | Uncommon | $0.23 |
Urza's Rage | 169 | Rare | $0.21 |
Vandalblast | 170 | Uncommon | $2.40 |
Warstorm Surge | 171 | Rare | $1.07 |
Word of Seizing | 172 | Rare | $0.24 |
Acidic Slime | 173 | Uncommon | $0.16 |
Arbor Colossus | 174 | Rare | $0.18 |
Bane of Progress | 175 | Rare | $2.78 |
Beastmaster Ascension | 176 | Rare | $3.54 |
Caller of the Claw | 177 | Rare | $2.89 |
Chameleon Colossus | 178 | Rare | $0.75 |
Cloudthresher | 179 | Rare | $0.23 |
Cobra Trap | 180 | Uncommon | $0.36 |
Desert Twister | 181 | Uncommon | $0.22 |
Elvish Visionary | 182 | Common | $0.11 |
Eternal Witness | 183 | Uncommon | $1.33 |
Experiment One | 184 | Uncommon | $0.13 |
Forgotten Ancient | 185 | Rare | $0.52 |
Indrik Stomphowler | 186 | Uncommon | $0.26 |
Kessig Cagebreakers | 187 | Rare | $0.21 |
Kodama's Reach | 188 | Common | $1.62 |
Krosan Grip | 189 | Uncommon | $0.77 |
Loaming Shaman | 190 | Rare | $0.21 |
Mulch | 191 | Common | $0.33 |
Mycoloth | 192 | Rare | $3.57 |
Noble Quarry | 193 | Uncommon | $0.26 |
Ohran Viper | 194 | Rare | $1.27 |
Overrun | 195 | Uncommon | $0.26 |
Overwhelming Stampede | 196 | Rare | $1.76 |
Patagia Viper | 197 | Uncommon | $0.19 |
Primal Growth | 198 | Common | $0.78 |
Rampant Growth | 199 | Common | $0.39 |
Sakura-Tribe Elder | 200 | Common | $0.48 |
Satyr Wayfinder | 201 | Common | $0.22 |
Spider Spawning | 202 | Uncommon | $0.26 |
Stingerfling Spider | 203 | Uncommon | $0.33 |
Terastodon | 204 | Rare | $0.38 |
Thelonite Hermit | 205 | Rare | $0.27 |
Tribute to the Wild | 206 | Uncommon | $0.30 |
Verdant Force | 207 | Rare | $0.26 |
Viridian Emissary | 208 | Common | $0.17 |
Viridian Shaman | 209 | Uncommon | $0.20 |
Viridian Zealot | 210 | Rare | $0.30 |
Wall of Blossoms | 211 | Uncommon | $0.41 |
Wood Elves | 212 | Common | $0.37 |
Coiling Oracle | 213 | Common | $0.20 |
Counterflux | 214 | Rare | $0.49 |
Death Grasp | 215 | Rare | $0.30 |
Epic Experiment | 216 | Mythic | $0.37 |
Etherium-Horn Sorcerer | 217 | Rare | $0.26 |
Firemind's Foresight | 218 | Rare | $0.24 |
Gisela, Blade of Goldnight | 219 | Mythic | $3.71 |
Goblin Electromancer | 220 | Common | $0.32 |
Golgari Charm | 221 | Uncommon | $0.96 |
Grisly Salvage | 222 | Common | $0.35 |
Jarad, Golgari Lich Lord | 223 | Mythic | $2.03 |
Korozda Guildmage | 224 | Uncommon | $0.19 |
Lorescale Coatl | 225 | Uncommon | $0.29 |
Lotleth Troll | 226 | Rare | $0.14 |
Melek, Izzet Paragon | 227 | Rare | $0.27 |
Mystic Snake | 228 | Rare | $0.62 |
Necromancer's Covenant | 229 | Rare | $0.82 |
Prime Speaker Zegana | 230 | Mythic | $0.53 |
Prophetic Bolt | 231 | Rare | $0.20 |
Putrefy | 232 | Uncommon | $0.24 |
Steam Augury | 233 | Rare | $0.26 |
Teysa, Envoy of Ghosts | 234 | Rare | $0.56 |
Treasury Thrull | 235 | Rare | $0.17 |
Trygon Predator | 236 | Uncommon | $0.26 |
Underworld Coinsmith | 237 | Uncommon | $0.39 |
Vulturous Zombie | 238 | Rare | $0.33 |
Biomantic Mastery | 239 | Rare | $0.27 |
Call the Skybreaker | 240 | Rare | $0.11 |
Cold-Eyed Selkie | 241 | Rare | $0.34 |
Snakeform | 242 | Common | $0.21 |
Wistful Selkie | 243 | Uncommon | $0.24 |
Basalt Monolith | 244 | Uncommon | $4.56 |
Bonehoard | 245 | Rare | $0.28 |
Boros Cluestone | 246 | Common | $0.15 |
Boros Signet | 247 | Common | $0.52 |
Burnished Hart | 248 | Uncommon | $0.43 |
Coldsteel Heart | 249 | Uncommon | $1.86 |
Crystal Chimes | 250 | Uncommon | $0.91 |