Commander 2017
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
As this enchantment enters, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
{U}, {T}, Sacrifice this creature: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay {1}{B}. If you do, return this card from your graveyard to the battlefield.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
Flying Commander creatures you control get +2/+2 and have haste.
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Reach Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Flying, trample Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As this artifact enters, choose a creature type. {1}: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy all creatures with power greater than target creature's power.
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
You may activate equip abilities any time you could cast an instant.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Exile target creature. Its controller gains life equal to its power.
When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Tap an untapped Wizard you control: Draw a card.
You may have this creature enter as a copy of any creature card in a graveyard.
For each creature target player controls, create a token that's a copy of that creature.
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
When this creature enters, draw a card.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Target player draws four cards.
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
You draw three cards and you lose 3 life.
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Target player draws X cards and loses X life.
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Destroy target nonartifact creature.
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Whenever you gain life, target opponent loses that much life.
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.
Each other player discards a card. You draw a card for each card discarded this way.
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying {R}, {T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Dragon creatures you control get +3/+3.
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon spells you cast cost {1} less to cast.
Dragon spells you cast cost {2} less to cast.
Earthquake deals X damage to each creature without flying and each player.
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Choose one — • Destroy target creature with flying. • Destroy target artifact.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a creature you control with power 3 or greater enters, draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Draw three cards.
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Draw cards equal to the power of target creature you control.
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Flying Whenever Crosis deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Destroy target creature or enchantment.
{X}{U}{R}, {T}: Nin deals X damage to target creature. That creature's controller draws X cards.
Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet deals 1 damage to any target.
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
First strike Other Vampire creatures you control get +1/+1 and have first strike.
Flying Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Destroy target creature. It can't be regenerated.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
{1}, {T}: Add {R}{W}.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
{T}: Add one mana of any color that a land an opponent controls could produce.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
{T}, Sacrifice this artifact: Exile target player's graveyard. When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}, {T}: Add {W}{B}.
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
{1}, {T}: Add {B}{R}.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
This artifact enters tapped. {T}: Add {C}{C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {B} or {R}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {G} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
This land enters tapped. {T}: Add {W} or {B}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Alms Collector | 1 | Rare | $1.85 |
Balan, Wandering Knight | 2 | Rare | $0.52 |
Curse of Vitality | 3 | Uncommon | $0.76 |
Fortunate Few | 4 | Rare | $0.28 |
Kindred Boon | 5 | Rare | $0.55 |
Scalelord Reckoner | 6 | Rare | $7.00 |
Stalking Leonin | 7 | Rare | $0.27 |
Teferi's Protection | 8 | Rare | $49.04 |
Curse of Verbosity | 9 | Uncommon | $0.51 |
Galecaster Colossus | 10 | Rare | $2.13 |
Kindred Discovery | 11 | Rare | $10.92 |
Magus of the Mind | 12 | Rare | $0.19 |
Portal Mage | 13 | Rare | $0.19 |
Bloodline Necromancer | 14 | Uncommon | $0.37 |
Boneyard Scourge | 15 | Rare | $5.72 |
Curse of Disturbance | 16 | Uncommon | $1.40 |
Kheru Mind-Eater | 17 | Rare | $0.73 |
Kindred Dominance | 18 | Rare | $15.05 |
New Blood | 19 | Rare | $1.51 |
Patron of the Vein | 20 | Rare | $0.39 |
Vindictive Lich | 21 | Rare | $0.70 |
Bloodsworn Steward | 22 | Rare | $0.27 |
Crimson Honor Guard | 23 | Rare | $0.21 |
Curse of Opulence | 24 | Uncommon | $1.64 |
Disrupt Decorum | 25 | Rare | $2.37 |
Izzet Chemister | 26 | Rare | $0.15 |
Kindred Charge | 27 | Rare | $8.05 |
Shifting Shadow | 28 | Rare | $0.19 |
Territorial Hellkite | 29 | Rare | $0.46 |
Curse of Bounty | 30 | Uncommon | $0.45 |
Hungry Lynx | 31 | Rare | $3.26 |
Kindred Summons | 32 | Rare | $5.85 |
Qasali Slingers | 33 | Rare | $7.93 |
Traverse the Outlands | 34 | Rare | $4.85 |
Arahbo, Roar of the World | 35 | Mythic | $27.41 |
Edgar Markov | 36 | Mythic | $42.41 |
Fractured Identity | 37 | Rare | $2.18 |
Inalla, Archmage Ritualist | 38 | Mythic | $3.61 |
Kess, Dissident Mage | 39 | Mythic | $5.07 |
Licia, Sanguine Tribune | 40 | Mythic | $3.07 |
Mairsil, the Pretender | 41 | Mythic | $0.39 |
Mathas, Fiend Seeker | 42 | Mythic | $0.52 |
Mirri, Weatherlight Duelist | 43 | Mythic | $3.68 |
Nazahn, Revered Bladesmith | 44 | Mythic | $1.42 |
O-Kagachi, Vengeful Kami | 45 | Mythic | $1.40 |
Taigam, Ojutai Master | 46 | Rare | $0.77 |
Taigam, Sidisi's Hand | 47 | Rare | $0.23 |
The Ur-Dragon | 48 | Mythic | $30.65 |
Wasitora, Nekoru Queen | 49 | Rare | $0.57 |
Bloodforged Battle-Axe | 50 | Rare | $1.61 |
Hammer of Nazahn | 51 | Rare | $14.09 |
Heirloom Blade | 52 | Uncommon | $0.19 |
Herald's Horn | 53 | Uncommon | $4.51 |
Mirror of the Forebears | 54 | Uncommon | $1.81 |
Ramos, Dragon Engine | 55 | Mythic | $4.88 |
Path of Ancestry | 56 | Common | $0.27 |
Blind Obedience | 57 | Rare | $5.34 |
Condemn | 58 | Uncommon | $0.23 |
Divine Reckoning | 59 | Rare | $0.64 |
Fell the Mighty | 60 | Rare | $0.32 |
Jareth, Leonine Titan | 61 | Rare | $0.52 |
Jazal Goldmane | 62 | Mythic | $0.36 |
Kemba, Kha Regent | 63 | Rare | $0.29 |
Leonin Arbiter | 64 | Rare | $0.48 |
Leonin Relic-Warder | 65 | Uncommon | $0.33 |
Leonin Shikari | 66 | Rare | $4.69 |
Orator of Ojutai | 67 | Uncommon | $0.21 |
Oreskos Explorer | 68 | Uncommon | $0.22 |
Raksha Golden Cub | 69 | Rare | $0.43 |
Return to Dust | 70 | Uncommon | $0.19 |
Rout | 71 | Rare | $0.29 |
Seht's Tiger | 72 | Rare | $0.45 |
Spirit of the Hearth | 73 | Rare | $0.35 |
Sunscorch Regent | 74 | Rare | $0.45 |
Sunspear Shikari | 75 | Common | $0.14 |
Swords to Plowshares | 76 | Uncommon | $1.45 |
Taj-Nar Swordsmith | 77 | Uncommon | $0.26 |
White Sun's Zenith | 78 | Rare | $0.33 |
Wing Shards | 79 | Uncommon | $0.16 |
Arcanis the Omnipotent | 80 | Rare | $0.29 |
Archaeomancer | 81 | Common | $0.35 |
Azami, Lady of Scrolls | 82 | Rare | $0.34 |
Body Double | 83 | Rare | $0.32 |
Clone Legion | 84 | Mythic | $1.15 |
Harbinger of the Tides | 85 | Rare | $0.34 |
Into the Roil | 86 | Common | $0.11 |
Merchant of Secrets | 87 | Common | $0.26 |
Monastery Siege | 88 | Rare | $0.64 |
Opportunity | 89 | Uncommon | $0.07 |
Polymorphist's Jest | 90 | Rare | $7.16 |
Reality Shift | 91 | Uncommon | $0.28 |
Sea Gate Oracle | 92 | Common | $0.14 |
Serendib Sorcerer | 93 | Rare | $0.25 |
Spelltwine | 94 | Rare | $0.32 |
Ambition's Cost | 95 | Uncommon | $0.20 |
Anowon, the Ruin Sage | 96 | Rare | $3.40 |
Apprentice Necromancer | 97 | Rare | $0.83 |
Black Market | 98 | Rare | $3.68 |
Blood Artist | 99 | Uncommon | $1.96 |
Blood Tribute | 100 | Rare | $5.13 |
Bloodhusk Ritualist | 101 | Uncommon | $0.26 |
Bloodlord of Vaasgoth | 102 | Mythic | $0.47 |
Butcher of Malakir | 103 | Rare | $0.29 |
Captivating Vampire | 104 | Rare | $3.19 |
Consuming Vapors | 105 | Rare | $0.21 |
Corpse Augur | 106 | Uncommon | $0.17 |
Crux of Fate | 107 | Rare | $2.24 |
Damnable Pact | 108 | Rare | $0.41 |
Dark Impostor | 109 | Rare | $0.32 |
Deathbringer Regent | 110 | Rare | $0.29 |
Decree of Pain | 111 | Rare | $0.31 |
Drana, Kalastria Bloodchief | 112 | Rare | $0.43 |
Falkenrath Noble | 113 | Common | $0.23 |
Go for the Throat | 114 | Uncommon | $0.49 |
Magus of the Abyss | 115 | Rare | $0.18 |
Malakir Bloodwitch | 116 | Rare | $4.57 |
Necromantic Selection | 117 | Rare | $0.32 |
Painful Truths | 118 | Rare | $0.31 |
Palace Siege | 119 | Rare | $1.08 |
Pawn of Ulamog | 120 | Uncommon | $3.69 |
Puppeteer Clique | 121 | Rare | $0.42 |
Read the Bones | 122 | Common | $0.34 |
Sangromancer | 123 | Rare | $0.90 |
Sanguine Bond | 124 | Rare | $7.69 |
Skeletal Scrying | 125 | Uncommon | $0.27 |
Skeletal Vampire | 126 | Rare | $0.35 |
Syphon Mind | 127 | Common | $0.66 |
Underworld Connections | 128 | Rare | $0.38 |
Vampire Nighthawk | 129 | Uncommon | $0.24 |
Vein Drinker | 130 | Rare | $0.26 |
Chaos Warp | 131 | Rare | $0.51 |
Comet Storm | 132 | Mythic | $3.65 |
Crucible of Fire | 133 | Rare | $0.70 |
Dragon Tempest | 134 | Rare | $3.44 |
Dragonlord's Servant | 135 | Uncommon | $0.38 |
Dragonspeaker Shaman | 136 | Uncommon | $2.28 |
Earthquake | 137 | Rare | $0.63 |
Hellkite Charger | 138 | Rare | $3.06 |
Outpost Siege | 139 | Rare | $0.20 |
Rakish Heir | 140 | Uncommon | $0.41 |
Ryusei, the Falling Star | 141 | Mythic | $1.19 |
Scourge of Valkas | 142 | Mythic | $3.76 |
Tyrant's Familiar | 143 | Rare | $0.79 |
Utvara Hellkite | 144 | Mythic | $12.59 |
Abundance | 145 | Rare | $1.02 |
Crushing Vines | 146 | Common | $0.15 |
Cultivate | 147 | Common | $0.64 |
Elemental Bond | 148 | Uncommon | $2.80 |
Farseek | 149 | Common | $0.73 |
Frontier Siege | 150 | Rare | $0.43 |
Harmonize | 151 | Uncommon | $0.26 |
Hunter's Prowess | 152 | Rare | $0.45 |
Jedit Ojanen of Efrava | 153 | Rare | $0.84 |
Kodama's Reach | 154 | Common | $1.64 |
Nissa's Pilgrimage | 155 | Common | $0.38 |
Rain of Thorns | 156 | Uncommon | $0.16 |
Relic Crush | 157 | Uncommon | $0.13 |
Soul's Majesty | 158 | Rare | $1.44 |
Temur Sabertooth | 159 | Uncommon | $1.06 |
Zendikar Resurgent | 160 | Rare | $2.84 |
Atarka, World Render | 161 | Rare | $0.58 |
Behemoth Sledge | 162 | Uncommon | $0.27 |
Bladewing the Risen | 163 | Rare | $1.15 |
Blood Baron of Vizkopa | 164 | Mythic | $0.32 |
Broodmate Dragon | 165 | Rare | $0.35 |
Cauldron Dance | 166 | Uncommon | $0.29 |
Crackling Doom | 167 | Rare | $0.44 |
Crosis, the Purger | 168 | Rare | $0.61 |
Crosis's Charm | 169 | Uncommon | $0.51 |
Dromoka, the Eternal | 170 | Rare | $0.48 |
Etherium-Horn Sorcerer | 171 | Rare | $0.29 |
Fleecemane Lion | 172 | Rare | $0.60 |
Havengul Lich | 173 | Mythic | $1.09 |
Intet, the Dreamer | 174 | Rare | $0.47 |
Izzet Chronarch | 175 | Common | $0.24 |
Kolaghan, the Storm's Fury | 176 | Rare | $0.64 |
Marchesa, the Black Rose | 177 | Mythic | $1.19 |
Memory Plunder | 178 | Rare | $2.18 |
Merciless Eviction | 179 | Rare | $0.57 |
Mercurial Chemister | 180 | Rare | $0.14 |
Mirari's Wake | 181 | Mythic | $6.25 |
Mortify | 182 | Uncommon | $0.28 |
Nin, the Pain Artist | 183 | Rare | $0.51 |
Niv-Mizzet, Dracogenius | 184 | Rare | $1.00 |
Niv-Mizzet, the Firemind | 185 | Rare | $1.23 |
Nivix Guildmage | 186 | Uncommon | $0.35 |
Ojutai, Soul of Winter | 187 | Rare | $0.49 |
Phantom Nishoba | 188 | Rare | $0.23 |
Qasali Pridemage | 189 | Common | $0.26 |
Rakdos Charm | 190 | Uncommon | $0.73 |
Savage Ventmaw | 191 | Uncommon | $1.76 |
Scion of the Ur-Dragon | 192 | Rare | $9.62 |
Shadowmage Infiltrator | 193 | Rare | $0.28 |
Silumgar, the Drifting Death | 194 | Rare | $0.71 |
Silumgar's Command | 195 | Rare | $0.20 |
Spellbound Dragon | 196 | Rare | $0.32 |
Stromkirk Captain | 197 | Uncommon | $0.57 |
Teneb, the Harvester | 198 | Rare | $0.65 |
Terminate | 199 | Uncommon | $0.60 |
Tithe Drinker | 200 | Common | $0.47 |
Vela the Night-Clad | 201 | Mythic | $0.63 |
Argentum Armor | 202 | Rare | $2.37 |
Armillary Sphere | 203 | Common | $0.39 |
Blade of the Bloodchief | 204 | Rare | $3.08 |
Boros Signet | 205 | Uncommon | $0.63 |
Commander's Sphere | 206 | Common | $0.21 |
Darksteel Ingot | 207 | Uncommon | $0.23 |
Door of Destinies | 208 | Rare | $11.48 |
Dreamstone Hedron | 209 | Uncommon | $0.22 |
Fellwar Stone | 210 | Uncommon | $3.51 |
Fist of Suns | 211 | Rare | $7.73 |
Grappling Hook | 212 | Rare | $0.74 |
Hedron Archive | 213 | Uncommon | $0.18 |
Hero's Blade | 214 | Uncommon | $0.20 |
Lightning Greaves | 215 | Uncommon | $4.77 |
Loxodon Warhammer | 216 | Uncommon | $1.02 |
Nevinyrral's Disk | 217 | Rare | $0.37 |
Nihil Spellbomb | 218 | Common | $1.60 |
Orzhov Signet | 219 | Uncommon | $0.38 |
Quietus Spike | 220 | Rare | $1.18 |
Rakdos Signet | 221 | Uncommon | $1.01 |
Skullclamp | 222 | Uncommon | $4.52 |
Sol Ring | 223 | Uncommon | $1.63 |
Staff of Nin | 224 | Rare | $0.82 |
Steel Hellkite | 225 | Rare | $0.34 |
Swiftfoot Boots | 226 | Uncommon | $1.62 |
Sword of the Animist | 227 | Rare | $7.11 |
Sword of Vengeance | 228 | Rare | $0.94 |
Unstable Obelisk | 229 | Uncommon | $0.17 |
Wayfarer's Bauble | 230 | Common | $0.31 |
Well of Lost Dreams | 231 | Rare | $2.87 |
Worn Powerstone | 232 | Uncommon | $0.30 |
Akoum Refuge | 233 | Uncommon | $0.21 |
Arcane Sanctum | 234 | Uncommon | $0.48 |
Blighted Woodland | 235 | Uncommon | $0.29 |
Bloodfell Caves | 236 | Common | $0.16 |
Blossoming Sands | 237 | Common | $0.16 |
Bojuka Bog | 238 | Common | $1.45 |
Boros Garrison | 239 | Common | $0.25 |
Boros Guildgate | 240 | Common | $0.22 |
Cinder Barrens | 241 | Uncommon | $0.14 |
Command Tower | 242 | Common | $0.31 |
Crucible of the Spirit Dragon | 243 | Rare | $0.62 |
Crumbling Necropolis | 244 | Uncommon | $0.37 |
Dimir Aqueduct | 245 | Uncommon | $0.25 |
Dismal Backwater | 246 | Common | $0.10 |
Elfhame Palace | 247 | Uncommon | $0.23 |
Evolving Wilds | 248 | Common | $0.13 |
Exotic Orchard | 249 | Rare | $0.28 |
Forsaken Sanctuary | 250 | Uncommon | $0.14 |