Commander 2019
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Sculptures you control can't attack or block. At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: This creature gains indestructible until end of turn.
When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Flying Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) As this Aura is turned face up, you may attach it to a creature.
({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Each opponent sacrifices a creature or enchantment of their choice.
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
This creature attacks each combat if able. Whenever this creature attacks, discard your hand, then draw three cards. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
Haste Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Haste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
When Ghired enters, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Menace Greven gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold.
The first face-down creature spell you cast each turn costs {3} less to cast. Whenever a face-down creature you control enters, draw a card.
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Flying, defender As Pramikon enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Prevent all damage that would be dealt to Sevinne. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. {1}: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
This artifact enters tapped. {T}, Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
This artifact enters tapped. {T}: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature tokens you control get +1/+1 and have vigilance.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Defender (This creature can't attack.) When this creature dies, create a 3/3 white Bird creature token with flying.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.
Flying, double strike, vigilance, trample, indestructible
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Return target exiled card with flashback you own to your hand.
Whenever you cast a spell from your graveyard, draw a card.
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
Destroy six target creatures.
Destroy all creatures you don't control and all planeswalkers you don't control.
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
{2}{B}: Return this card from your graveyard to your hand.
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker of their choice. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Discard two cards: Create a 2/2 black Zombie creature token.
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Magmaquake deals X damage to each creature without flying and each planeswalker.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a creature you control enters, it deals damage equal to its power to any target.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature you control with power 3 or greater enters, draw a card.
You may play an additional land this turn. Draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Draw three cards.
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target artifact or enchantment.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
For each token you control, create a token that's a copy of that permanent.
Untap all permanents you control during each other player's untap step.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Destroy target artifact or enchantment. Draw a card.
Reach {3}{G}{G}: Create a 3/3 green Beast creature token. {3}{G}{G}, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Creatures you control have base power and toughness X/X until end of turn.
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
Prevent all damage that would be dealt to creature tokens you control.
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Flying Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may return another target creature to its owner's hand.
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Destroy target artifact or creature. It can't be regenerated.
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Draw three cards. You may play an additional land this turn.
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
When this creature enters, destroy target nonland permanent an opponent controls.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{T}: Add {C}{C}{C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {B} or {R}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Cliffside Rescuer | 1 | Uncommon | $0.23 |
Commander's Insignia | 2 | Rare | $0.19 |
Doomed Artisan | 3 | Rare | $0.27 |
Mandate of Peace | 4 | Rare | $2.69 |
Sevinne's Reclamation | 5 | Rare | $0.63 |
Song of the Worldsoul | 6 | Rare | $4.76 |
Thalia's Geistcaller | 7 | Rare | $0.19 |
Kadena's Silencer | 8 | Rare | $0.29 |
Leadership Vacuum | 9 | Uncommon | $0.58 |
Mass Diminish | 10 | Rare | $1.66 |
Sudden Substitution | 11 | Rare | $2.75 |
Thought Sponge | 12 | Rare | $0.20 |
Wall of Stolen Identity | 13 | Rare | $4.25 |
Archfiend of Spite | 14 | Rare | $0.66 |
Bone Miser | 15 | Rare | $20.02 |
Curse of Fool's Wisdom | 16 | Rare | $3.15 |
Gift of Doom | 17 | Rare | $5.65 |
K'rrik, Son of Yawgmoth | 18 | Rare | $1.01 |
Mire in Misery | 19 | Uncommon | $0.73 |
Nightmare Unmaking | 20 | Rare | $0.16 |
Thieving Amalgam | 21 | Rare | $0.59 |
Anje's Ravager | 22 | Rare | $0.40 |
Backdraft Hellkite | 23 | Rare | $0.58 |
Dockside Extortionist | 24 | Rare | $18.57 |
Ghired's Belligerence | 25 | Rare | $0.78 |
Hate Mirage | 26 | Uncommon | $0.14 |
Ignite the Future | 27 | Rare | $0.40 |
Skyfire Phoenix | 28 | Rare | $0.24 |
Tectonic Hellion | 29 | Rare | $0.14 |
Wildfire Devils | 30 | Rare | $0.25 |
Apex Altisaur | 31 | Rare | $4.49 |
Full Flowering | 32 | Rare | $1.61 |
Ohran Frostfang | 33 | Rare | $9.43 |
Road of Return | 34 | Rare | $0.48 |
Selesnya Eulogist | 35 | Rare | $0.38 |
Voice of Many | 36 | Uncommon | $0.10 |
Anje Falkenrath | 37 | Mythic | $1.26 |
Atla Palani, Nest Tender | 38 | Mythic | $1.30 |
Chainer, Nightmare Adept | 39 | Mythic | $0.76 |
Elsha of the Infinite | 40 | Mythic | $0.38 |
Gerrard, Weatherlight Hero | 41 | Rare | $0.41 |
Ghired, Conclave Exile | 42 | Mythic | $0.31 |
Greven, Predator Captain | 43 | Mythic | $0.34 |
Grismold, the Dreadsower | 44 | Rare | $1.74 |
Kadena, Slinking Sorcerer | 45 | Mythic | $0.35 |
Marisi, Breaker of the Coil | 46 | Mythic | $8.37 |
Pramikon, Sky Rampart | 47 | Mythic | $2.14 |
Rayami, First of the Fallen | 48 | Mythic | $0.37 |
Sevinne, the Chronoclasm | 49 | Mythic | $0.57 |
Tahngarth, First Mate | 50 | Rare | $0.19 |
Volrath, the Shapestealer | 51 | Mythic | $0.94 |
Aeon Engine | 52 | Rare | $0.58 |
Bloodthirsty Blade | 53 | Uncommon | $0.30 |
Empowered Autogenerator | 54 | Rare | $0.23 |
Idol of Oblivion | 55 | Rare | $0.83 |
Pendant of Prosperity | 56 | Rare | $0.49 |
Scaretiller | 57 | Common | $0.25 |
Scroll of Fate | 58 | Rare | $0.24 |
Sanctum of Eternity | 59 | Rare | $7.99 |
Desolation Twin | 60 | Rare | $0.68 |
Angel of Sanctions | 61 | Mythic | $0.23 |
Divine Reckoning | 62 | Rare | $0.60 |
Dusk // Dawn | 63 | Rare | $0.20 |
Ghostly Prison | 64 | Uncommon | $6.38 |
Hour of Reckoning | 65 | Rare | $0.17 |
Increasing Devotion | 66 | Rare | $0.60 |
Intangible Virtue | 67 | Uncommon | $0.64 |
Phyrexian Rebirth | 68 | Rare | $0.30 |
Prismatic Strands | 69 | Common | $3.35 |
Pristine Angel | 70 | Mythic | $0.29 |
Purify the Grave | 71 | Uncommon | $0.13 |
Ray of Distortion | 72 | Common | $0.06 |
Roc Egg | 73 | Uncommon | $0.16 |
Rootborn Defenses | 74 | Common | $0.33 |
Storm Herd | 75 | Rare | $1.04 |
Sun Titan | 76 | Mythic | $0.27 |
Trostani's Judgment | 77 | Common | $0.14 |
Wingmate Roc | 78 | Mythic | $0.52 |
Zetalpa, Primal Dawn | 79 | Rare | $0.27 |
Chemister's Insight | 80 | Uncommon | $0.10 |
Chromeshell Crab | 81 | Rare | $0.27 |
Clever Impersonator | 82 | Mythic | $2.85 |
Deep Analysis | 83 | Common | $0.16 |
Echoing Truth | 84 | Common | $0.22 |
Fact or Fiction | 85 | Uncommon | $0.19 |
Fervent Denial | 86 | Uncommon | $0.11 |
Ixidron | 87 | Rare | $0.35 |
Jace's Sanctum | 88 | Rare | $0.56 |
Kheru Spellsnatcher | 89 | Rare | $0.12 |
Mystic Retrieval | 90 | Uncommon | $0.26 |
Oona's Grace | 91 | Common | $0.10 |
Reality Shift | 92 | Uncommon | $0.39 |
River Kelpie | 93 | Rare | $0.53 |
Runic Repetition | 94 | Uncommon | $0.14 |
Secrets of the Dead | 95 | Uncommon | $0.69 |
Stratus Dancer | 96 | Rare | $0.20 |
Talrand, Sky Summoner | 97 | Rare | $0.36 |
Tezzeret's Gambit | 98 | Uncommon | $0.22 |
Think Twice | 99 | Common | $0.18 |
Thousand Winds | 100 | Rare | $0.15 |
Vesuvan Shapeshifter | 101 | Rare | $0.21 |
Willbender | 102 | Uncommon | $0.15 |
Asylum Visitor | 103 | Rare | $0.17 |
Bane of the Living | 104 | Rare | $0.30 |
Beacon of Unrest | 105 | Rare | $0.28 |
Big Game Hunter | 106 | Uncommon | $0.44 |
Boneyard Parley | 107 | Mythic | $0.27 |
Call to the Netherworld | 108 | Common | $0.39 |
Champion of Stray Souls | 109 | Mythic | $0.28 |
Dark Withering | 110 | Common | $0.14 |
Doomed Necromancer | 111 | Rare | $1.68 |
Faith of the Devoted | 112 | Uncommon | $0.20 |
From Under the Floorboards | 113 | Rare | $0.17 |
Geth, Lord of the Vault | 114 | Mythic | $0.61 |
Ghastly Conscription | 115 | Mythic | $0.68 |
Gorgon Recluse | 116 | Common | $0.07 |
Grave Scrabbler | 117 | Common | $0.13 |
Grim Haruspex | 118 | Rare | $2.73 |
Hedonist's Trove | 119 | Rare | $0.14 |
Hex | 120 | Rare | $0.17 |
In Garruk's Wake | 121 | Rare | $1.14 |
Murderous Compulsion | 122 | Common | $0.07 |
Nightshade Assassin | 123 | Uncommon | $0.13 |
Ob Nixilis Reignited | 124 | Mythic | $0.33 |
Overseer of the Damned | 125 | Rare | $0.29 |
Plaguecrafter | 126 | Uncommon | $0.38 |
Sanitarium Skeleton | 127 | Common | $0.13 |
Silumgar Assassin | 128 | Rare | $0.18 |
Skinthinner | 129 | Common | $0.11 |
Soul of Innistrad | 130 | Mythic | $0.19 |
The Eldest Reborn | 131 | Uncommon | $0.41 |
Zombie Infestation | 132 | Uncommon | $0.19 |
Alchemist's Greeting | 133 | Common | $0.15 |
Avacyn's Judgment | 134 | Rare | $0.13 |
Burning Vengeance | 135 | Uncommon | $0.10 |
Chaos Warp | 136 | Rare | $0.57 |
Desperate Ravings | 137 | Uncommon | $0.08 |
Devil's Play | 138 | Rare | $0.21 |
Dragonmaster Outcast | 139 | Mythic | $0.47 |
Faithless Looting | 140 | Common | $0.40 |
Feldon of the Third Path | 141 | Mythic | $1.92 |
Fiery Temper | 142 | Common | $0.16 |
Flamerush Rider | 143 | Rare | $0.16 |
Flayer of the Hatebound | 144 | Rare | $0.32 |
Guttersnipe | 145 | Uncommon | $0.31 |
Heart-Piercer Manticore | 146 | Rare | $0.10 |
Increasing Vengeance | 147 | Rare | $0.82 |
Magmaquake | 148 | Rare | $0.26 |
Magus of the Wheel | 149 | Rare | $2.85 |
Malevolent Whispers | 150 | Uncommon | $0.06 |
Rolling Temblor | 151 | Uncommon | $0.05 |
Squee, Goblin Nabob | 152 | Rare | $0.34 |
Stromkirk Occultist | 153 | Rare | $0.11 |
Violent Eruption | 154 | Uncommon | $0.11 |
Warstorm Surge | 155 | Rare | $0.71 |
Ainok Survivalist | 156 | Common | $0.09 |
Beast Within | 157 | Uncommon | $0.67 |
Colossal Majesty | 158 | Uncommon | $2.27 |
Cultivate | 159 | Common | $0.56 |
Deathmist Raptor | 160 | Mythic | $0.21 |
Den Protector | 161 | Rare | $0.12 |
Druid's Deliverance | 162 | Common | $0.26 |
Elemental Bond | 163 | Uncommon | $6.69 |
Explore | 164 | Common | $0.34 |
Farseek | 165 | Common | $0.59 |
Fresh Meat | 166 | Rare | $0.24 |
Garruk, Primal Hunter | 167 | Mythic | $1.77 |
Garruk's Packleader | 168 | Uncommon | $0.20 |
Giant Adephage | 169 | Mythic | $0.29 |
Great Oak Guardian | 170 | Uncommon | $0.27 |
Harmonize | 171 | Uncommon | $0.18 |
Hooded Hydra | 172 | Mythic | $0.71 |
Momentous Fall | 173 | Rare | $4.14 |
Nantuko Vigilante | 174 | Common | $0.12 |
Overwhelming Stampede | 175 | Rare | $1.83 |
Rampaging Baloths | 176 | Rare | $0.32 |
Sakura-Tribe Elder | 177 | Common | $0.41 |
Second Harvest | 178 | Rare | $1.24 |
Seedborn Muse | 179 | Rare | $9.37 |
Shamanic Revelation | 180 | Rare | $0.85 |
Slice in Twain | 181 | Uncommon | $0.10 |
Soul of Zendikar | 182 | Mythic | $0.20 |
Tempt with Discovery | 183 | Rare | $4.76 |
Thelonite Hermit | 184 | Rare | $0.13 |
Thragtusk | 185 | Rare | $0.22 |
Trail of Mystery | 186 | Rare | $0.12 |
Biomass Mutation | 187 | Rare | $0.22 |
Bloodhall Priest | 188 | Rare | $0.10 |
Bounty of the Luxa | 189 | Rare | $0.10 |
Crackling Drake | 190 | Uncommon | $0.10 |
Emmara Tandris | 191 | Rare | $0.29 |
Farm // Market | 192 | Uncommon | $0.06 |
Growing Ranks | 193 | Rare | $0.52 |
Icefeather Aven | 194 | Uncommon | $0.12 |
Naya Charm | 195 | Uncommon | $1.22 |
Pristine Skywise | 196 | Rare | $0.12 |
Putrefy | 197 | Uncommon | $0.15 |
Ral Zarek | 198 | Mythic | $0.57 |
Refuse // Cooperate | 199 | Rare | $0.12 |
Sagu Mauler | 200 | Rare | $0.16 |
Secret Plans | 201 | Uncommon | $0.27 |
Sultai Charm | 202 | Uncommon | $0.21 |
Sundering Growth | 203 | Common | $0.31 |
Trostani, Selesnya's Voice | 204 | Mythic | $5.68 |
Urban Evolution | 205 | Uncommon | $0.17 |
Vitu-Ghazi Guildmage | 206 | Uncommon | $0.12 |
Vraska the Unseen | 207 | Mythic | $0.52 |
Wayfaring Temple | 208 | Rare | $0.22 |
Armillary Sphere | 209 | Common | $0.16 |
Azorius Locket | 210 | Common | $0.13 |
Burnished Hart | 211 | Uncommon | $0.10 |
Commander's Sphere | 212 | Common | $0.24 |
Grimoire of the Dead | 213 | Mythic | $0.76 |
Hedron Archive | 214 | Uncommon | $0.19 |
Izzet Locket | 215 | Common | $0.12 |
Key to the City | 216 | Rare | $0.28 |
Lightning Greaves | 217 | Uncommon | $4.94 |
Meteor Golem | 218 | Uncommon | $0.10 |
Mimic Vat | 219 | Rare | $0.56 |
Rakdos Locket | 220 | Common | $0.21 |
Sol Ring | 221 | Uncommon | $1.49 |
Solemn Simulacrum | 222 | Rare | $0.27 |
Soul Foundry | 223 | Rare | $0.39 |
Strionic Resonator | 224 | Rare | $7.58 |
Thran Dynamo | 225 | Uncommon | $3.56 |
Akoum Refuge | 226 | Uncommon | $0.38 |
Ash Barrens | 227 | Common | $0.21 |
Azorius Chancery | 228 | Uncommon | $0.21 |
Barren Moor | 229 | Uncommon | $0.22 |
Bloodfell Caves | 230 | Common | $0.07 |
Blossoming Sands | 231 | Common | $0.09 |
Bojuka Bog | 232 | Common | $1.10 |
Boros Garrison | 233 | Common | $0.16 |
Boros Guildgate | 234 | Common | $0.13 |
Cinder Barrens | 235 | Common | $0.09 |
Cinder Glade | 236 | Rare | $0.26 |
Command Tower | 237 | Common | $0.68 |
Darkwater Catacombs | 238 | Rare | $0.21 |
Dimir Aqueduct | 239 | Uncommon | $0.24 |
Drownyard Temple | 240 | Rare | $0.18 |
Evolving Wilds | 241 | Common | $0.12 |
Exotic Orchard | 242 | Rare | $0.65 |
Forgotten Cave | 243 | Common | $0.15 |
Foul Orchard | 244 | Uncommon | $0.12 |
Gargoyle Castle | 245 | Rare | $0.21 |
Geier Reach Sanitarium | 246 | Rare | $0.81 |
Golgari Guildgate | 247 | Common | $0.25 |
Golgari Rot Farm | 248 | Uncommon | $0.22 |
Graypelt Refuge | 249 | Uncommon | $0.19 |
Gruul Turf | 250 | Uncommon | $0.23 |