Commander Anthology Volume II
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Flying Whenever Vorosh deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying {8}: Tap all creatures target player controls.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
When this creature enters, double the number of each kind of counter on any number of target permanents.
Counter target spell with mana value 4 or greater.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Whenever an opponent casts a spell, that player mills two cards.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
This creature enters with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
When this creature enters, each player sacrifices a creature of their choice.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
When this creature enters, you may return target creature card from your graveyard to your hand.
All creatures get -4/-4 until end of turn.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Flying Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Target player draws two cards and loses 2 life.
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Each other player discards a card. You draw a card for each card discarded this way.
Each opponent discards two cards.
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, create two 1/1 red Goblin creature tokens.
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Trample This creature gets +4/+4 for each other Giant you control.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant player Creatures enchanted player controls attack each combat if able.
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Earthquake deals X damage to each creature without flying and each player.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control deals damage equal to its power to another target creature.
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
When this creature enters, it deals 4 damage to target creature.
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
{T}: This creature deals 4 damage to each creature without flying and each player.
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, it deals 2 damage to each creature and each player.
Magmaquake deals X damage to each creature without flying and each planeswalker.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Meteor Blast deals 4 damage to each of X targets.
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Giant spells you cast cost {2} less to cast.
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Other Giant creatures you control get +2/+2 and have trample.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.
Whenever a creature you control enters, it deals damage equal to its power to any target.
Whipflare deals 2 damage to each nonartifact creature.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, you may return target card from your graveyard to your hand.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Each opponent sacrifices an artifact or enchantment of their choice.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Choose up to one creature. Destroy the rest.
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Destroy target creature or enchantment.
Destroy target artifact or creature. It can't be regenerated.
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
{1}, {T}: Add {R}{W}.
Sacrifice this creature: You gain 3 life.
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
When this creature dies, add {C}{C}{C}.
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
{1}, {T}: Add {U}{B}.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand. When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add one mana of any color that a land an opponent controls could produce.
This artifact enters tapped. {T}: Add {R}.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {B}{G}.
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
{2}, {T}: Draw a card, then discard a card.
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
When this creature dies, return another target artifact card from your graveyard to your hand.
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{1}, {T}: Add {W}{B}.
{T}: Add {C}{C}.
{T}, Sacrifice this artifact: Target creature can't block this turn. When this artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. You gain 1 life.
Red spells you cast cost {1} less to cast.
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{1}, {T}: Add {G}{U}.
{1}, {T}: Add {G}{U}.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
You have no maximum hand size. {T}: Add {C}.
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This artifact enters tapped. {T}: Add {C}{C}.
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
{T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
{T}: Add one mana of any color in your commander's color identity.
Indestructible {T}: Add {C}.
{1}, {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {C}{R}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
| Card | Number | Rarity | Price |
|---|---|---|---|
The Mimeoplasm | 1 | Mythic | $0.67 |
Damia, Sage of Stone | 2 | Mythic | $5.24 |
Vorosh, the Hunter | 3 | Rare | $0.96 |
Daretti, Scrap Savant | 4 | Mythic | $1.76 |
Bosh, Iron Golem | 5 | Rare | $0.33 |
Feldon of the Third Path | 6 | Mythic | $1.60 |
Kalemne, Disciple of Iroas | 7 | Mythic | $20.62 |
Anya, Merciless Angel | 8 | Mythic | $1.77 |
Gisela, Blade of Goldnight | 9 | Mythic | $3.20 |
Atraxa, Praetors' Voice | 10 | Mythic | $22.82 |
Ikra Shidiqi, the Usurper | 11 | Mythic | $1.86 |
Ishai, Ojutai Dragonspeaker | 12 | Mythic | $5.64 |
Reyhan, Last of the Abzan | 13 | Rare | $10.97 |
Artisan of Kozilek | 14 | Uncommon | $0.66 |
Abzan Falconer | 15 | Uncommon | $0.36 |
Angel of Serenity | 16 | Mythic | $1.04 |
Arbiter of Knollridge | 17 | Rare | $0.30 |
Banishing Light | 18 | Uncommon | $0.19 |
Brave the Sands | 19 | Uncommon | $6.38 |
Cathars' Crusade | 20 | Rare | $5.53 |
Citadel Siege | 21 | Rare | $0.27 |
Crib Swap | 22 | Uncommon | $0.18 |
Custodi Soulbinders | 23 | Rare | $0.21 |
Dawnbreak Reclaimer | 24 | Rare | $1.05 |
Dawnglare Invoker | 25 | Common | $0.29 |
Duelist's Heritage | 26 | Rare | $1.29 |
Elite Scaleguard | 27 | Uncommon | $0.14 |
Faith's Fetters | 28 | Common | $0.26 |
Herald of the Host | 29 | Uncommon | $0.68 |
Jareth, Leonine Titan | 30 | Rare | $0.57 |
Kalemne's Captain | 31 | Rare | $0.19 |
Oreskos Explorer | 32 | Uncommon | $0.27 |
Orim's Thunder | 33 | Common | $0.20 |
Orzhov Advokist | 34 | Uncommon | $0.36 |
Reveillark | 35 | Rare | $0.59 |
Sublime Exhalation | 36 | Rare | $0.38 |
Sun Titan | 37 | Mythic | $0.46 |
Victory's Herald | 38 | Rare | $0.30 |
Deepglow Skate | 39 | Rare | $1.39 |
Disdainful Stroke | 40 | Common | $0.31 |
Dreamborn Muse | 41 | Rare | $3.76 |
Fact or Fiction | 42 | Uncommon | $0.25 |
Grip of Phyresis | 43 | Uncommon | $0.42 |
Manifold Insights | 44 | Rare | $0.67 |
Memory Erosion | 45 | Rare | $7.75 |
Minds Aglow | 46 | Rare | $0.86 |
Mulldrifter | 47 | Common | $0.53 |
Riddlekeeper | 48 | Rare | $11.41 |
Slipstream Eel | 49 | Common | $0.12 |
Spell Crumple | 50 | Uncommon | $0.61 |
Tezzeret's Gambit | 51 | Uncommon | $0.86 |
Thrummingbird | 52 | Uncommon | $0.39 |
Treasure Cruise | 53 | Common | $0.35 |
Vow of Flight | 54 | Uncommon | $0.41 |
Windfall | 55 | Uncommon | $5.03 |
Wonder | 56 | Uncommon | $1.98 |
Avatar of Woe | 57 | Rare | $3.75 |
Bane of the Living | 58 | Rare | $0.27 |
Buried Alive | 59 | Uncommon | $2.87 |
Butcher of Malakir | 60 | Rare | $0.57 |
Dark Hatchling | 61 | Rare | $0.14 |
Extractor Demon | 62 | Rare | $0.41 |
Festercreep | 63 | Common | $0.13 |
Fleshbag Marauder | 64 | Uncommon | $0.41 |
Grave Pact | 65 | Rare | $23.88 |
Gravedigger | 66 | Common | $0.10 |
Languish | 67 | Rare | $0.35 |
Living Death | 68 | Rare | $2.76 |
Mortivore | 69 | Rare | $0.51 |
Necroplasm | 70 | Rare | $0.75 |
Nezumi Graverobber // Nighteyes the Desecrator | 71 | Uncommon | $0.59 |
Patron of the Nezumi | 72 | Rare | $0.47 |
Rise from the Grave | 73 | Uncommon | $0.31 |
Scythe Specter | 74 | Rare | $0.54 |
Sewer Nemesis | 75 | Rare | $0.89 |
Shared Trauma | 76 | Rare | $0.37 |
Sign in Blood | 77 | Common | $0.91 |
Stitch Together | 78 | Uncommon | $2.80 |
Syphon Flesh | 79 | Uncommon | $3.15 |
Syphon Mind | 80 | Common | $0.60 |
Unnerve | 81 | Common | $0.31 |
Vow of Malice | 82 | Uncommon | $0.79 |
Beetleback Chief | 83 | Uncommon | $0.46 |
Bitter Feud | 84 | Rare | $0.57 |
Blasphemous Act | 85 | Rare | $2.15 |
Bogardan Hellkite | 86 | Mythic | $0.43 |
Borderland Behemoth | 87 | Rare | $0.48 |
Breath of Darigaaz | 88 | Uncommon | $0.40 |
Chaos Warp | 89 | Rare | $0.67 |
Curse of the Nightly Hunt | 90 | Uncommon | $0.27 |
Desolation Giant | 91 | Rare | $0.17 |
Disaster Radius | 92 | Rare | $0.26 |
Dream Pillager | 93 | Rare | $0.21 |
Dualcaster Mage | 94 | Rare | $4.64 |
Earthquake | 95 | Rare | $0.63 |
Faithless Looting | 96 | Common | $0.49 |
Fall of the Hammer | 97 | Common | $0.27 |
Fiery Confluence | 98 | Rare | $0.93 |
Flametongue Kavu | 99 | Uncommon | $0.06 |
Fumiko the Lowblood | 100 | Rare | $0.58 |
Goblin Welder | 101 | Rare | $14.40 |
Hamletback Goliath | 102 | Rare | $0.26 |
Hammerfist Giant | 103 | Rare | $0.24 |
Hoard-Smelter Dragon | 104 | Rare | $0.26 |
Hostility | 105 | Rare | $0.23 |
Hunted Dragon | 106 | Rare | $0.67 |
Impact Resonance | 107 | Rare | $0.81 |
Incite Rebellion | 108 | Rare | $0.43 |
Inferno Titan | 109 | Mythic | $0.21 |
Ingot Chewer | 110 | Common | $0.44 |
Magma Giant | 111 | Rare | $0.21 |
Magmaquake | 112 | Rare | $0.48 |
Magus of the Wheel | 113 | Rare | $1.01 |
Meteor Blast | 114 | Uncommon | $0.53 |
Rite of the Raging Storm | 115 | Uncommon | $0.87 |
Scrap Mastery | 116 | Rare | $6.43 |
Spitebellows | 117 | Uncommon | $0.19 |
Starstorm | 118 | Rare | $0.39 |
Stinkdrinker Daredevil | 119 | Common | $0.40 |
Stoneshock Giant | 120 | Uncommon | $0.18 |
Sunrise Sovereign | 121 | Rare | $0.51 |
Taurean Mauler | 122 | Rare | $1.06 |
Thundercloud Shaman | 123 | Uncommon | $0.45 |
Tuktuk the Explorer | 124 | Rare | $0.34 |
Tyrant's Familiar | 125 | Rare | $0.92 |
Volcanic Offering | 126 | Rare | $4.43 |
Warchief Giant | 127 | Uncommon | $1.10 |
Warmonger Hellkite | 128 | Rare | $0.34 |
Warstorm Surge | 129 | Rare | $1.86 |
Whipflare | 130 | Uncommon | $0.32 |
Word of Seizing | 131 | Rare | $0.24 |
Acidic Slime | 132 | Uncommon | $0.20 |
Brawn | 133 | Uncommon | $0.59 |
Champion of Lambholt | 134 | Rare | $3.02 |
Cultivate | 135 | Common | $1.07 |
Eternal Witness | 136 | Uncommon | $1.48 |
Forgotten Ancient | 137 | Rare | $0.52 |
Hardened Scales | 138 | Rare | $2.19 |
Inspiring Call | 139 | Uncommon | $0.72 |
Kalonian Hydra | 140 | Mythic | $5.65 |
Lhurgoyf | 141 | Rare | $0.28 |
Relic Crush | 142 | Common | $0.36 |
Scavenging Ooze | 143 | Rare | $0.47 |
Solidarity of Heroes | 144 | Uncommon | $1.26 |
Tribute to the Wild | 145 | Uncommon | $0.19 |
Troll Ascetic | 146 | Rare | $0.27 |
Tuskguard Captain | 147 | Uncommon | $0.30 |
Vow of Wildness | 148 | Uncommon | $0.15 |
Yavimaya Elder | 149 | Common | $0.21 |
Ancient Excavation | 150 | Uncommon | $0.93 |
Bred for the Hunt | 151 | Uncommon | $0.47 |
Corpsejack Menace | 152 | Rare | $0.85 |
Desecrator Hag | 153 | Common | $0.18 |
Duneblast | 154 | Rare | $0.17 |
Enduring Scalelord | 155 | Uncommon | $0.25 |
Fathom Mage | 156 | Rare | $0.41 |
Ghave, Guru of Spores | 157 | Mythic | $1.18 |
Juniper Order Ranger | 158 | Uncommon | $0.29 |
Master Biomancer | 159 | Mythic | $0.71 |
Merciless Eviction | 160 | Rare | $0.57 |
Migratory Route | 161 | Uncommon | $0.23 |
Mirrorweave | 162 | Rare | $1.29 |
Mortify | 163 | Uncommon | $0.58 |
Putrefy | 164 | Uncommon | $0.19 |
Skullbriar, the Walking Grave | 165 | Rare | $1.45 |
Spitting Image | 166 | Rare | $0.26 |
Sylvan Reclamation | 167 | Uncommon | $3.58 |
Szadek, Lord of Secrets | 168 | Rare | $0.24 |
Vorel of the Hull Clade | 169 | Rare | $0.49 |
Vulturous Zombie | 170 | Rare | $0.36 |
Wrexial, the Risen Deep | 171 | Mythic | $1.57 |
Astral Cornucopia | 172 | Rare | $1.16 |
Basalt Monolith | 173 | Uncommon | $4.08 |
Blade of Selves | 174 | Rare | $4.48 |
Boros Cluestone | 175 | Common | $0.32 |
Boros Signet | 176 | Common | $0.81 |
Bottle Gnomes | 177 | Uncommon | $0.09 |
Caged Sun | 178 | Rare | $3.63 |
Cathodion | 179 | Uncommon | $0.09 |
Cauldron of Souls | 180 | Rare | $6.55 |
Coldsteel Heart | 181 | Uncommon | $0.91 |
Commander's Sphere | 182 | Common | $0.50 |
Crystalline Crawler | 183 | Rare | $1.94 |
Darksteel Ingot | 184 | Uncommon | $0.73 |
Dimir Signet | 185 | Common | $1.44 |
Dreamstone Hedron | 186 | Uncommon | $0.16 |
Epochrasite | 187 | Rare | $0.37 |
Everflowing Chalice | 188 | Uncommon | $0.44 |
Fellwar Stone | 189 | Uncommon | $1.20 |
Fire Diamond | 190 | Uncommon | $0.37 |
Golgari Signet | 191 | Common | $0.84 |
Golgari Signet | 192 | Common | $0.88 |
Ichor Wellspring | 193 | Common | $0.58 |
Jalum Tome | 194 | Rare | $0.25 |
Junk Diver | 195 | Rare | $1.48 |
Lightning Greaves | 196 | Uncommon | $4.36 |
Liquimetal Coating | 197 | Uncommon | $1.27 |
Loreseeker's Stone | 198 | Uncommon | $0.32 |
Loxodon Warhammer | 199 | Rare | $1.05 |
Mind Stone | 200 | Uncommon | $0.25 |
Mycosynth Wellspring | 201 | Common | $0.45 |
Myr Battlesphere | 202 | Rare | $0.47 |
Myr Retriever | 203 | Uncommon | $2.27 |
Myr Sire | 204 | Common | $0.40 |
Oblivion Stone | 205 | Rare | $0.65 |
Orzhov Signet | 206 | Common | $0.53 |
Palladium Myr | 207 | Uncommon | $1.21 |
Panic Spellbomb | 208 | Common | $0.22 |
Pentavus | 209 | Rare | $0.24 |
Pilgrim's Eye | 210 | Common | $0.28 |
Pristine Talisman | 211 | Common | $0.43 |
Ruby Medallion | 212 | Rare | $11.79 |
Sandstone Oracle | 213 | Uncommon | $0.36 |
Seer's Sundial | 214 | Rare | $0.35 |
Simic Signet | 215 | Common | $0.40 |
Simic Signet | 216 | Common | $0.65 |
Sol Ring | 217 | Uncommon | $1.45 |
Solemn Simulacrum | 218 | Rare | $0.44 |
Solemn Simulacrum | 219 | Rare | $0.52 |
Spine of Ish Sah | 220 | Rare | $0.45 |
Staff of Nin | 221 | Rare | $1.37 |
Steel Hellkite | 222 | Rare | $0.42 |
Swiftfoot Boots | 223 | Uncommon | $1.75 |
Thought Vessel | 224 | Common | $2.72 |
Trading Post | 225 | Rare | $0.43 |
Triskelavus | 226 | Rare | $0.40 |
Unstable Obelisk | 227 | Uncommon | $0.11 |
Urza's Incubator | 228 | Rare | $17.59 |
Wayfarer's Bauble | 229 | Common | $0.39 |
Worn Powerstone | 230 | Uncommon | $0.78 |
Wurmcoil Engine | 231 | Mythic | $7.88 |
Ancient Amphitheater | 232 | Rare | $0.47 |
Arcane Lighthouse | 233 | Uncommon | $5.79 |
Arcane Sanctum | 234 | Uncommon | $0.68 |
Ash Barrens | 235 | Common | $0.42 |
Azorius Chancery | 236 | Uncommon | $0.37 |
Barren Moor | 237 | Common | $0.38 |
Blasted Landscape | 238 | Uncommon | $1.50 |
Boros Garrison | 239 | Common | $0.61 |
Boros Guildgate | 240 | Common | $0.22 |
Buried Ruin | 241 | Uncommon | $0.68 |
Command Tower | 242 | Common | $0.47 |
Darksteel Citadel | 243 | Uncommon | $1.37 |
Darkwater Catacombs | 244 | Rare | $0.45 |
Dimir Aqueduct | 245 | Common | $0.42 |
Dormant Volcano | 246 | Uncommon | $1.00 |
Dreadship Reef | 247 | Uncommon | $0.23 |
Drifting Meadow | 248 | Common | $0.51 |
Evolving Wilds | 249 | Common | $0.14 |
Exotic Orchard | 250 | Rare | $0.52 |