Conflux
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Enchant creature Enchanted creature has flying, first strike, and vigilance.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Exile target black or red permanent.
This creature gets +1/+1 as long as you control another artifact.
Flying {B}: This creature gets +2/-1 until end of turn.
Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Prevent all noncombat damage that would be dealt to creatures you control.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able.
First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes an Angel, gets +3/+3, and gains flying and lifelink.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, if you control a green permanent, draw a card.
{W}, {T}: Tap target permanent.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
When this creature attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
Creatures your opponents control get -1/-0.
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap this creature.
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Flying When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
{3}{U}, {T}: Draw a card.
{W}{B}: This creature gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Return target creature to its owner's hand.
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
{1}{U}{R}: This creature gets +3/+0 and gains flying until end of turn.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{W}{U}{B}{R}{G}: This creature gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
When this creature leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever this creature attacks, each opponent loses 2 life.
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: This creature gains first strike until end of turn.
When this creature enters, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
This creature gets +1/+0 for each artifact card in your graveyard.
{1}{B}, {T}: Target player discards a card. Activate only during your turn.
When this creature enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
Domain — Target player discards a card for each basic land type among lands you control.
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Enchant creature When a creature dies, destroy enchanted creature.
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature.
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
{1}{W}: This creature gets +0/+3 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and can't block.
Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step.
Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.
This creature has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Double strike {B}{G}: This creature gets +1/+1 until end of turn. Activate only once each turn.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Domain — {3}: This creature gets +1/+0 until end of turn for each basic land type among lands you control.
Flying You may cast this card from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
{R}{G}{W}: This creature and each other creature with the same name as it get +3/+3 until end of turn.
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Protection from artifacts
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.
{R}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
{T}: This creature deals 1 damage to each creature with flying.
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Draw cards equal to the power of target creature you control.
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{G}: This creature gains haste until end of turn. {G}: This creature gains trample until end of turn. {G}: This creature gains indestructible until end of turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
When this creature dies, create a 1/1 green Saproling creature token.
At the beginning of your upkeep, sacrifice this creature unless you pay {G}.
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Counter target noncreature spell. Its controller loses 2 life.
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Flying
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn.
Protection from white
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn.
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
{1}, {T}: Add {R}{G}{W}.
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying When this creature enters, target player's life total becomes 10.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Vigilance, trample Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.
Protection from blue
[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
Sacrifice a creature: Put a +1/+1 counter on this creature.
This creature can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Whenever another artifact you control enters or leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
Sacrifice this enchantment: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
{1}: Regenerate target creature with power 5 or greater.
Protection from black
{U}{B}: This creature gets -2/-0 until end of turn and can't be blocked this turn.
Protection from red
Protection from green
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of each player's draw step, that player draws two additional cards.
When this artifact enters, draw a card. {5}, {T}, Sacrifice this artifact: Add {W}{U}{B}{R}{G}.
{1}, {T}: Add one mana of any color.
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}
{1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: This artifact deals 3 damage to target player or planeswalker. {1}{G}, {T}: Target creature gets +4/+4 until end of turn.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Add one mana of any color that a land an opponent controls could produce.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Aerie Mystics | 1 | Uncommon | $0.17 |
Asha's Favor | 2 | Common | $0.20 |
Aven Squire | 3 | Common | $0.15 |
Aven Trailblazer | 4 | Common | $0.05 |
Celestial Purge | 5 | Uncommon | $0.30 |
Court Homunculus | 6 | Common | $0.07 |
Darklit Gargoyle | 7 | Common | $0.03 |
Gleam of Resistance | 8 | Common | $0.04 |
Lapse of Certainty | 9 | Common | $2.34 |
Mark of Asylum | 10 | Rare | $0.88 |
Martial Coup | 11 | Rare | $0.58 |
Mirror-Sigil Sergeant | 12 | Mythic | $1.25 |
Nacatl Hunt-Pride | 13 | Uncommon | $0.19 |
Paragon of the Amesha | 14 | Uncommon | $0.10 |
Path to Exile | 15 | Uncommon | $1.29 |
Rhox Meditant | 16 | Common | $0.07 |
Scepter of Dominance | 17 | Rare | $0.45 |
Sigil of the Empty Throne | 18 | Rare | $0.71 |
Valiant Guard | 19 | Common | $0.07 |
Wall of Reverence | 20 | Rare | $1.53 |
Brackwater Elemental | 21 | Common | $0.10 |
Constricting Tendrils | 22 | Common | $0.06 |
Controlled Instincts | 23 | Uncommon | $0.11 |
Cumber Stone | 24 | Uncommon | $0.11 |
Esperzoa | 25 | Uncommon | $0.12 |
Ethersworn Adjudicator | 26 | Mythic | $0.76 |
Faerie Mechanist | 27 | Common | $0.09 |
Frontline Sage | 28 | Common | $0.10 |
Grixis Illusionist | 29 | Common | $0.11 |
Inkwell Leviathan | 30 | Rare | $0.59 |
Master Transmuter | 31 | Rare | $5.29 |
Parasitic Strix | 32 | Common | $0.25 |
Scepter of Insight | 33 | Rare | $0.19 |
Scornful Aether-Lich | 34 | Uncommon | $0.10 |
Telemin Performance | 35 | Rare | $0.72 |
Traumatic Visions | 36 | Common | $0.10 |
Unsummon | 37 | Common | $0.04 |
View from Above | 38 | Uncommon | $0.35 |
Worldly Counsel | 39 | Common | $0.06 |
Absorb Vis | 40 | Common | $0.05 |
Corrupted Roots | 41 | Uncommon | $0.25 |
Drag Down | 42 | Common | $0.03 |
Dreadwing | 43 | Uncommon | $0.06 |
Extractor Demon | 44 | Rare | $0.35 |
Fleshformer | 45 | Uncommon | $0.09 |
Grixis Slavedriver | 46 | Uncommon | $0.07 |
Infectious Horror | 47 | Common | $0.06 |
Kederekt Parasite | 48 | Rare | $4.75 |
Nyxathid | 49 | Rare | $0.43 |
Pestilent Kathari | 50 | Common | $0.06 |
Rotting Rats | 51 | Common | $0.78 |
Salvage Slasher | 52 | Common | $0.10 |
Scepter of Fugue | 53 | Rare | $0.47 |
Sedraxis Alchemist | 54 | Common | $0.25 |
Voices from the Void | 55 | Uncommon | $0.06 |
Wretched Banquet | 56 | Common | $0.06 |
Yoke of the Damned | 57 | Common | $0.06 |
Banefire | 58 | Rare | $0.82 |
Bloodhall Ooze | 59 | Rare | $0.42 |
Canyon Minotaur | 60 | Common | $0.06 |
Dark Temper | 61 | Common | $0.04 |
Dragonsoul Knight | 62 | Uncommon | $0.10 |
Fiery Fall | 63 | Common | $0.05 |
Goblin Razerunners | 64 | Rare | $0.34 |
Hellspark Elemental | 65 | Uncommon | $0.28 |
Ignite Disorder | 66 | Uncommon | $0.04 |
Kranioceros | 67 | Common | $0.03 |
Maniacal Rage | 68 | Common | $0.03 |
Molten Frame | 69 | Common | $0.07 |
Quenchable Fire | 70 | Common | $0.11 |
Rakka Mar | 71 | Rare | $0.35 |
Toxic Iguanar | 72 | Common | $0.05 |
Viashino Slaughtermaster | 73 | Uncommon | $0.08 |
Volcanic Fallout | 74 | Uncommon | $0.35 |
Voracious Dragon | 75 | Rare | $0.51 |
Wandering Goblins | 76 | Common | $0.07 |
Worldheart Phoenix | 77 | Rare | $0.19 |
Beacon Behemoth | 78 | Common | $0.11 |
Cliffrunner Behemoth | 79 | Rare | $0.29 |
Cylian Sunsinger | 80 | Rare | $0.19 |
Ember Weaver | 81 | Common | $0.10 |
Filigree Fracture | 82 | Uncommon | $0.21 |
Gluttonous Slime | 83 | Uncommon | $0.19 |
Matca Rioters | 84 | Common | $0.03 |
Might of Alara | 85 | Common | $0.10 |
Nacatl Savage | 86 | Common | $0.17 |
Noble Hierarch | 87 | Rare | $11.73 |
Paleoloth | 88 | Rare | $3.45 |
Sacellum Archers | 89 | Uncommon | $0.20 |
Scattershot Archer | 90 | Common | $1.96 |
Shard Convergence | 91 | Uncommon | $0.38 |
Soul's Majesty | 92 | Rare | $1.34 |
Spore Burst | 93 | Uncommon | $0.19 |
Sylvan Bounty | 94 | Common | $0.02 |
Thornling | 95 | Mythic | $1.03 |
Tukatongue Thallid | 96 | Common | $0.15 |
Wild Leotau | 97 | Common | $0.12 |
Apocalypse Hydra | 98 | Mythic | $1.30 |
Blood Tyrant | 99 | Rare | $0.50 |
Charnelhoard Wurm | 100 | Rare | $0.23 |
Child of Alara | 101 | Mythic | $2.51 |
Conflux | 102 | Mythic | $1.94 |
Countersquall | 103 | Uncommon | $0.81 |
Elder Mastery | 104 | Uncommon | $0.22 |
Esper Cormorants | 105 | Common | $0.01 |
Exploding Borders | 106 | Common | $0.10 |
Fusion Elemental | 107 | Uncommon | $0.25 |
Giltspire Avenger | 108 | Rare | $0.80 |
Goblin Outlander | 109 | Common | $0.12 |
Gwafa Hazid, Profiteer | 110 | Rare | $0.51 |
Hellkite Hatchling | 111 | Uncommon | $0.16 |
Jhessian Balmgiver | 112 | Uncommon | $0.10 |
Knight of the Reliquary | 113 | Rare | $2.18 |
Knotvine Mystic | 114 | Uncommon | $0.40 |
Maelstrom Archangel | 115 | Mythic | $2.12 |
Magister Sphinx | 116 | Rare | $0.70 |
Malfegor | 117 | Mythic | $1.49 |
Meglonoth | 118 | Rare | $0.33 |
Nacatl Outlander | 119 | Common | $0.20 |
Nicol Bolas, Planeswalker | 120 | Mythic | $3.99 |
Progenitus | 121 | Mythic | $4.07 |
Rhox Bodyguard | 122 | Common | $0.11 |
Scarland Thrinax | 123 | Uncommon | $0.12 |
Shambling Remains | 124 | Uncommon | $0.25 |
Skyward Eye Prophets | 125 | Uncommon | $0.12 |
Sludge Strider | 126 | Uncommon | $0.12 |
Sphinx Summoner | 127 | Rare | $0.30 |
Suicidal Charge | 128 | Common | $0.04 |
Vagrant Plowbeasts | 129 | Uncommon | $0.13 |
Valeron Outlander | 130 | Common | $0.05 |
Vectis Agents | 131 | Common | $0.09 |
Vedalken Outlander | 132 | Common | $0.09 |
Zombie Outlander | 133 | Common | $0.07 |
Armillary Sphere | 134 | Common | $0.22 |
Bone Saw | 135 | Common | $0.13 |
Font of Mythos | 136 | Rare | $15.50 |
Kaleidostone | 137 | Common | $0.11 |
Mana Cylix | 138 | Common | $0.10 |
Manaforce Mace | 139 | Uncommon | $0.10 |
Obelisk of Alara | 140 | Rare | $0.51 |
Ancient Ziggurat | 141 | Uncommon | $2.63 |
Exotic Orchard | 142 | Rare | $1.72 |
Reliquary Tower | 143 | Uncommon | $3.36 |
Rupture Spire | 144 | Common | $0.11 |
Unstable Frontier | 145 | Uncommon | $0.16 |
Angel | 1 | $0.48 | |
Elemental | 2 | $0.30 |