Core Set 2020
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." [0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Flying When this creature enters, you gain 4 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Destroy target artifact or enchantment.
Put target creature with power 4 or greater on the bottom of its owner's library.
Double strike (This creature deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Creatures you control get +2/+1 until end of turn.
When this creature enters, creatures you control get +1/+1 until end of turn.
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
When this creature enters, you may have your life total become the total toughness of creatures you control. {5}{W}: This creature gets +X/+X until end of turn, where X is your life total.
Flying This creature can't attack or block alone.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature can't attack or block.
Destroy all nonland permanents.
Create two 1/1 white Soldier creature tokens.
Each player can't cast more than one spell each turn.
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
{T}: You gain 1 life.
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Flying
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Target creature gets -4/-0 until end of turn. Draw a card.
Counter target creature spell. Draw a card.
Flying Spells your opponents cast that target this creature cost {2} more to cast.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Return up to three target creatures to their owners' hands.
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.
Flying When this creature enters, draw a card.
Counter target spell unless its controller pays {4}.
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
{5}{U}{U}: This creature can't be blocked this turn.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Flying {U}: This creature gets +1/-1 until end of turn.
Defender (This creature can't attack.)
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have '{T}: Draw a card.'"
Counter target noncreature spell.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Whenever another blue creature you control enters, target player mills two cards.
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Counter target activated ability, triggered ability, or legendary spell.
Return target creature to its owner's hand.
Flying Creature spells with flying you cast cost {1} less to cast.
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
When this creature enters, return another creature you control to its owner's hand.
{1}{U}: Target creature gains flying until end of turn.
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Whenever this creature attacks, you draw a card and you lose 1 life.
Target creature gains deathtouch until end of turn. Draw a card.
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them.
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Flying Whenever you gain life, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Target creature gets -2/-2 until end of turn.
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you gain 2 life.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)
Whenever you gain life, each opponent loses 1 life.
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
When this creature enters, you may return target creature card from your graveyard to your hand.
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Target player discards two cards.
Destroy target creature.
Destroy target creature or planeswalker that's green or white. You gain 1 life.
At the beginning of your upkeep, discard a card.
{2}{B}: Return this card from your graveyard to your hand.
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
{5}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.
Return up to two target creature cards from your graveyard to your hand.
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
When this creature enters, each opponent exiles a card from their hand. {2}{B}: This creature gets +1/+1 until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
[0]: Put a loyalty counter on each red planeswalker you control. [0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. [−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
This spell can't be countered. [+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." [−3]: Chandra deals 3 damage to each non-Elemental creature. [−X]: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
[+1]: Elementals you control get +2/+0 until end of turn. [−1]: Add {R}{R}. [−2]: Chandra deals 2 damage to any target.
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. {1}, {T}, Discard a Mountain card or a red card: Draw a card.
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
During your turn, this creature has flying.
{3}, {T}, Sacrifice an artifact or land: Draw a card.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
{1}, Sacrifice this creature: It deals 2 damage to any target.
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
{R}: This creature gains flying until end of turn. Activate only if you control a creature with flying.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Target creature gets +3/+2 until end of turn.
When this creature enters, you may discard a card. If you do, draw a card.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Enchant creature Enchanted creature gets +2/+2 and can't block.
Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
When this Equipment enters, create a 1/1 red Elemental creature token, then attach this Equipment to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.)
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Shock deals 2 damage to any target.
Destroy target land. Creatures without flying can't block this turn.
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Target creature gets +1/+1 and gains double strike until end of turn.
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
When this creature enters, create a 2/2 green Wolf creature token.
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Vigilance (Attacking doesn't cause this creature to tap.)
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
When this creature enters, you gain 3 life.
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Reach (This creature can block creatures with flying.)
Target creature gets +1/+1 until end of turn for each creature you control.
Destroy target artifact or enchantment. You gain 3 life.
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Destroy target creature with flying.
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Target creature you control deals damage equal to its power to target creature you don't control.
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.
Trample When this creature dies, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. [−3]: Target creature you control deals damage equal to its power to target creature or planeswalker. [−5]: You may reveal a creature card you own from outside the game and put it into your hand.
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Whenever another creature you control enters, each opponent loses 1 life.
Other Elementals you control get +1/+0. {2}{R}{G}: This creature gets +1/+1 until end of turn for each Elemental you control.
Flying Other creatures you control with flying get +1/+1.
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
Flying, vigilance When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever a creature you control dies, you gain 1 life and draw a card.
{2}{B}{R}: Destroy target creature that was dealt damage this turn.
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Flying Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flying First strike (This creature deals combat damage before creatures without first strike.)
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Vigilance (Attacking doesn't cause this creature to tap.) As this creature enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
{2}: Add one mana of any color.
{3}, {T}: This artifact deals 1 damage to any target. When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
{T}: Put a +1/+1 counter on each artifact creature you control.
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aerial Assault | 1 | Common | $0.11 |
Ajani, Strength of the Pride | 2 | Mythic | $8.22 |
Ancestral Blade | 3 | Uncommon | $0.07 |
Angel of Vitality | 4 | Uncommon | $0.57 |
Angelic Gift | 5 | Common | $0.13 |
Apostle of Purifying Light | 6 | Uncommon | $0.13 |
Battalion Foot Soldier | 7 | Common | $0.07 |
Bishop of Wings | 8 | Rare | $3.08 |
Brought Back | 9 | Rare | $2.38 |
Cavalier of Dawn | 10 | Mythic | $21.44 |
Dawning Angel | 11 | Common | $0.11 |
Daybreak Chaplain | 12 | Common | $0.05 |
Devout Decree | 13 | Uncommon | $0.14 |
Disenchant | 14 | Common | $0.14 |
Eternal Isolation | 15 | Uncommon | $0.06 |
Fencing Ace | 16 | Uncommon | $0.05 |
Gauntlets of Light | 17 | Uncommon | $0.20 |
Glaring Aegis | 18 | Common | $0.07 |
Gods Willing | 19 | Uncommon | $0.14 |
Griffin Protector | 20 | Common | $0.03 |
Griffin Sentinel | 21 | Common | $0.05 |
Hanged Executioner | 22 | Rare | $0.14 |
Herald of the Sun | 23 | Uncommon | $0.12 |
Inspired Charge | 24 | Common | $0.03 |
Inspiring Captain | 25 | Common | $0.03 |
Leyline of Sanctity | 26 | Rare | $0.45 |
Loxodon Lifechanter | 27 | Rare | $0.19 |
Loyal Pegasus | 28 | Uncommon | $0.09 |
Master Splicer | 29 | Uncommon | $0.12 |
Moment of Heroism | 30 | Common | $0.05 |
Moorland Inquisitor | 31 | Common | $0.04 |
Pacifism | 32 | Common | $0.06 |
Planar Cleansing | 33 | Rare | $0.36 |
Raise the Alarm | 34 | Common | $0.05 |
Rule of Law | 35 | Uncommon | $0.46 |
Sephara, Sky's Blade | 36 | Rare | $3.73 |
Soulmender | 37 | Common | $0.10 |
Squad Captain | 38 | Common | $0.03 |
Starfield Mystic | 39 | Rare | $0.57 |
Steadfast Sentry | 40 | Common | $0.04 |
Yoked Ox | 41 | Common | $0.08 |
Aether Gust | 42 | Uncommon | $0.13 |
Agent of Treachery | 43 | Rare | $5.63 |
Air Elemental | 44 | Uncommon | $0.04 |
Anticipate | 45 | Common | $0.04 |
Atemsis, All-Seeing | 46 | Rare | $0.37 |
Befuddle | 47 | Common | $0.03 |
Bone to Ash | 48 | Common | $0.06 |
Boreal Elemental | 49 | Common | $0.07 |
Brineborn Cutthroat | 50 | Uncommon | $0.07 |
Captivating Gyre | 51 | Uncommon | $0.03 |
Cavalier of Gales | 52 | Mythic | $6.04 |
Cerulean Drake | 53 | Uncommon | $0.12 |
Cloudkin Seer | 54 | Common | $0.08 |
Convolute | 55 | Common | $0.07 |
Drawn from Dreams | 56 | Rare | $0.16 |
Dungeon Geists | 57 | Rare | $0.11 |
Faerie Miscreant | 58 | Common | $0.18 |
Flood of Tears | 59 | Rare | $1.12 |
Fortress Crab | 60 | Common | $0.08 |
Frilled Sea Serpent | 61 | Common | $0.04 |
Frost Lynx | 62 | Common | $0.04 |
Hard Cover | 63 | Uncommon | $0.12 |
Leyline of Anticipation | 64 | Rare | $8.82 |
Masterful Replication | 65 | Rare | $0.26 |
Metropolis Sprite | 66 | Common | $0.05 |
Moat Piranhas | 67 | Common | $0.04 |
Mu Yanling, Sky Dancer | 68 | Mythic | $0.87 |
Negate | 69 | Common | $0.27 |
Octoprophet | 70 | Common | $0.14 |
Portal of Sanctuary | 71 | Uncommon | $0.12 |
Renowned Weaponsmith | 72 | Uncommon | $0.08 |
Sage's Row Denizen | 73 | Common | $0.04 |
Scholar of the Ages | 74 | Uncommon | $0.19 |
Sleep Paralysis | 75 | Common | $0.04 |
Spectral Sailor | 76 | Uncommon | $0.14 |
Tale's End | 77 | Rare | $3.70 |
Unsummon | 78 | Common | $0.14 |
Warden of Evos Isle | 79 | Uncommon | $0.13 |
Winged Words | 80 | Common | $0.12 |
Yarok's Wavecrasher | 81 | Uncommon | $0.02 |
Zephyr Charge | 82 | Common | $0.08 |
Agonizing Syphon | 83 | Common | $0.06 |
Audacious Thief | 84 | Common | $0.14 |
Barony Vampire | 85 | Common | $0.11 |
Bladebrand | 86 | Common | $0.11 |
Blightbeetle | 87 | Uncommon | $0.45 |
Blood Burglar | 88 | Common | $0.07 |
Blood for Bones | 89 | Uncommon | $0.46 |
Bloodsoaked Altar | 90 | Uncommon | $0.13 |
Bloodthirsty Aerialist | 91 | Uncommon | $0.24 |
Bone Splinters | 92 | Common | $0.04 |
Boneclad Necromancer | 93 | Common | $0.06 |
Cavalier of Night | 94 | Mythic | $14.46 |
Disfigure | 95 | Uncommon | $0.08 |
Dread Presence | 96 | Rare | $3.53 |
Duress | 97 | Common | $0.11 |
Embodiment of Agonies | 98 | Rare | $0.32 |
Epicure of Blood | 99 | Common | $0.10 |
Fathom Fleet Cutthroat | 100 | Common | $0.05 |
Feral Abomination | 101 | Common | $0.07 |
Gorging Vulture | 102 | Common | $0.13 |
Gravedigger | 103 | Uncommon | $0.11 |
Gruesome Scourger | 104 | Uncommon | $0.08 |
Knight of the Ebon Legion | 105 | Rare | $2.10 |
Legion's End | 106 | Rare | $0.15 |
Leyline of the Void | 107 | Rare | $0.61 |
Mind Rot | 108 | Common | $0.04 |
Murder | 109 | Common | $0.13 |
Noxious Grasp | 110 | Uncommon | $0.09 |
Rotting Regisaur | 111 | Rare | $1.84 |
Sanitarium Skeleton | 112 | Common | $0.08 |
Scheming Symmetry | 113 | Rare | $8.41 |
Sorcerer of the Fang | 114 | Common | $0.07 |
Sorin, Imperious Bloodlord | 115 | Mythic | $4.74 |
Soul Salvage | 116 | Common | $0.04 |
Thought Distortion | 117 | Uncommon | $0.13 |
Undead Servant | 118 | Common | $0.07 |
Unholy Indenture | 119 | Common | $0.11 |
Vampire of the Dire Moon | 120 | Uncommon | $1.28 |
Vengeful Warchief | 121 | Uncommon | $0.12 |
Vilis, Broker of Blood | 122 | Rare | $8.87 |
Yarok's Fenlurker | 123 | Uncommon | $0.36 |
Act of Treason | 124 | Common | $0.10 |
Cavalier of Flame | 125 | Mythic | $7.85 |
Chandra, Acolyte of Flame | 126 | Rare | $0.56 |
Chandra, Awakened Inferno | 127 | Mythic | $9.88 |
Chandra, Novice Pyromancer | 128 | Uncommon | $0.23 |
Chandra's Embercat | 129 | Common | $0.10 |
Chandra's Outrage | 130 | Common | $0.03 |
Chandra's Regulator | 131 | Rare | $0.18 |
Chandra's Spitfire | 132 | Uncommon | $0.16 |
Daggersail Aeronaut | 133 | Common | $0.03 |
Destructive Digger | 134 | Common | $0.05 |
Dragon Mage | 135 | Uncommon | $0.35 |
Drakuseth, Maw of Flames | 136 | Rare | $0.91 |
Ember Hauler | 137 | Uncommon | $0.07 |
Fire Elemental | 138 | Common | $0.04 |
Flame Sweep | 139 | Uncommon | $0.13 |
Fry | 140 | Uncommon | $0.13 |
Glint-Horn Buccaneer | 141 | Rare | $6.24 |
Goblin Bird-Grabber | 142 | Common | $0.09 |
Goblin Ringleader | 143 | Uncommon | $1.14 |
Goblin Smuggler | 144 | Common | $0.10 |
Infuriate | 145 | Common | $0.07 |
Keldon Raider | 146 | Common | $0.04 |
Lavakin Brawler | 147 | Common | $0.09 |
Leyline of Combustion | 148 | Rare | $0.59 |
Maniacal Rage | 149 | Common | $0.03 |
Marauding Raptor | 150 | Rare | $0.81 |
Mask of Immolation | 151 | Uncommon | $0.10 |
Pack Mastiff | 152 | Common | $0.04 |
Rapacious Dragon | 153 | Uncommon | $0.14 |
Reckless Air Strike | 154 | Common | $0.06 |
Reduce to Ashes | 155 | Common | $0.09 |
Repeated Reverberation | 156 | Rare | $0.25 |
Ripscale Predator | 157 | Common | $0.08 |
Scampering Scorcher | 158 | Uncommon | $0.18 |
Scorch Spitter | 159 | Common | $0.15 |
Shock | 160 | Common | $0.06 |
Tectonic Rift | 161 | Common | $0.02 |
Thunderkin Awakener | 162 | Rare | $0.46 |
Uncaged Fury | 163 | Uncommon | $0.08 |
Unchained Berserker | 164 | Uncommon | $0.06 |
Barkhide Troll | 165 | Uncommon | $0.13 |
Brightwood Tracker | 166 | Common | $0.04 |
Cavalier of Thorns | 167 | Mythic | $1.06 |
Centaur Courser | 168 | Common | $0.04 |
Elvish Reclaimer | 169 | Rare | $6.54 |
Feral Invocation | 170 | Common | $0.04 |
Ferocious Pup | 171 | Common | $0.14 |
Gargos, Vicious Watcher | 172 | Rare | $1.24 |
Gift of Paradise | 173 | Common | $0.05 |
Greenwood Sentinel | 174 | Common | $0.09 |
Growth Cycle | 175 | Common | $0.03 |
Healer of the Glade | 176 | Common | $0.12 |
Howling Giant | 177 | Uncommon | $0.06 |
Leafkin Druid | 178 | Common | $0.14 |
Leyline of Abundance | 179 | Rare | $1.24 |
Loaming Shaman | 180 | Uncommon | $0.08 |
Mammoth Spider | 181 | Common | $0.09 |
Might of the Masses | 182 | Uncommon | $0.10 |
Natural End | 183 | Common | $0.08 |
Netcaster Spider | 184 | Common | $0.10 |
Nightpack Ambusher | 185 | Rare | $0.67 |
Overcome | 186 | Uncommon | $0.06 |
Overgrowth Elemental | 187 | Uncommon | $0.21 |
Plummet | 188 | Common | $0.12 |
Pulse of Murasa | 189 | Uncommon | $0.17 |
Rabid Bite | 190 | Common | $0.03 |
Season of Growth | 191 | Uncommon | $0.22 |
Sedge Scorpion | 192 | Common | $0.05 |
Shared Summons | 193 | Rare | $1.57 |
Shifting Ceratops | 194 | Rare | $0.25 |
Silverback Shaman | 195 | Common | $0.04 |
Thicket Crasher | 196 | Common | $0.15 |
Thrashing Brontodon | 197 | Uncommon | $0.09 |
Veil of Summer | 198 | Uncommon | $8.09 |
Vivien, Arkbow Ranger | 199 | Mythic | $0.77 |
Voracious Hydra | 200 | Rare | $4.29 |
Vorstclaw | 201 | Common | $0.05 |
Wakeroot Elemental | 202 | Rare | $0.19 |
Wolfkin Bond | 203 | Common | $0.08 |
Wolfrider's Saddle | 204 | Uncommon | $0.09 |
Woodland Champion | 205 | Uncommon | $0.13 |
Corpse Knight | 206 | Uncommon | $0.38 |
Creeping Trailblazer | 207 | Uncommon | $0.28 |
Empyrean Eagle | 208 | Uncommon | $0.16 |
Ironroot Warlord | 209 | Uncommon | $0.09 |
Kaalia, Zenith Seeker | 210 | Mythic | $11.34 |
Kethis, the Hidden Hand | 211 | Mythic | $3.60 |
Kykar, Wind's Fury | 212 | Mythic | $0.65 |
Lightning Stormkin | 213 | Uncommon | $0.10 |
Moldervine Reclamation | 214 | Uncommon | $0.34 |
Ogre Siegebreaker | 215 | Uncommon | $0.05 |
Omnath, Locus of the Roil | 216 | Mythic | $9.56 |
Risen Reef | 217 | Uncommon | $0.48 |
Skyknight Vanguard | 218 | Uncommon | $0.63 |
Tomebound Lich | 219 | Uncommon | $0.30 |
Yarok, the Desecrated | 220 | Mythic | $3.23 |
Anvilwrought Raptor | 221 | Common | $0.06 |
Bag of Holding | 222 | Rare | $0.32 |
Colossus Hammer | 223 | Uncommon | $1.58 |
Diamond Knight | 224 | Uncommon | $0.21 |
Diviner's Lockbox | 225 | Uncommon | $0.04 |
Golos, Tireless Pilgrim | 226 | Rare | $5.61 |
Grafdigger's Cage | 227 | Rare | $2.83 |
Heart-Piercer Bow | 228 | Common | $0.09 |
Icon of Ancestry | 229 | Rare | $0.57 |
Manifold Key | 230 | Uncommon | $1.79 |
Marauder's Axe | 231 | Common | $0.04 |
Meteor Golem | 232 | Uncommon | $0.15 |
Mystic Forge | 233 | Rare | $1.87 |
Pattern Matcher | 234 | Uncommon | $0.15 |
Prismite | 235 | Common | $0.07 |
Retributive Wand | 236 | Uncommon | $0.11 |
Salvager of Ruin | 237 | Uncommon | $0.14 |
Scuttlemutt | 238 | Uncommon | $0.19 |
Steel Overseer | 239 | Rare | $0.70 |
Stone Golem | 240 | Common | $0.04 |
Vial of Dragonfire | 241 | Common | $0.06 |
Bloodfell Caves | 242 | Common | $0.08 |
Blossoming Sands | 243 | Common | $0.09 |
Cryptic Caves | 244 | Uncommon | $0.26 |
Dismal Backwater | 245 | Common | $0.10 |
Evolving Wilds | 246 | Common | $0.16 |
Field of the Dead | 247 | Rare | $32.95 |
Jungle Hollow | 248 | Common | $0.11 |
Lotus Field | 249 | Rare | $6.67 |
Rugged Highlands | 250 | Common | $0.07 |