Darksteel
As long as this creature is equipped, it gets +1/+1 and has first strike.
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Flying Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap this creature.
You may activate equip abilities any time you could cast an instant.
{W}, {T}: Tap target creature.
Tap all artifacts.
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
Flying Sacrifice this creature: Regenerate target artifact.
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Destroy target artifact creature or black creature. It can't be regenerated.
Return target artifact card from your graveyard to your hand.
Destroy all nonartifact permanents.
{W}, {T}, Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.)
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Flying This creature can block only creatures with flying.
This spell can't be countered. Counter target spell.
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact creatures you control gain flying until end of turn.
Flying Discard an artifact card: Return this creature to its owner's hand.
{U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Enchant permanent When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Return all artifacts you control to their owner's hand.
Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)
{X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts.
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Counter target spell. That spell's controller may draw a card.
Remove all counters from all permanents and exile all tokens.
Target player loses 1 life for each tapped artifact they control.
When this creature enters, target opponent puts a card from their hand on top of their library.
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Flying Whenever this creature deals combat damage to a player, that player loses 1 life for each artifact they control.
Essence Drain deals 3 damage to any target and you gain 3 life.
At the beginning of your upkeep, sacrifice a permanent. Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
Flying {B}, Pay 1 life: This creature gets +1/+1 until end of turn.
Target creature gets +1/+0 until end of turn for each artifact you control.
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
At the beginning of your end step, if this creature is untapped, you lose 3 life.
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
This creature can't block.
Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield.
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine {2} (Choose both if you pay the entwine cost.)
This creature attacks each combat if able.
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Whenever a player casts an artifact spell, that player gains control of this creature. (This effect lasts indefinitely.)
Destroy target artifact and all other artifacts with the same name as that artifact.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
Inflame deals 2 damage to each creature dealt damage this turn.
{T}, Sacrifice an artifact: Add {R}{R}.
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Change the target of target spell with a single target.
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
When this creature enters, sacrifice it unless you sacrifice an artifact.
Whenever you gain life, put that many +1/+1 counters on this creature.
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
This creature enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from this creature.
You gain 6 life.
Destroy target artifact. It can't be regenerated.
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
Put two target artifacts on top of their owners' libraries.
Whenever this creature attacks, tap all artifacts.
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Each creature you control can't be blocked as long as defending player controls an artifact land.
Protection from artifacts
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
{1}, {T}: Add one mana of any color.
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Whenever a player casts a white spell, you may gain 1 life.
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on this artifact. Remove three charge counters from this artifact: Draw a card.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Trample Whenever another artifact enters, put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Haste Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
First strike Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{1}: Target artifact creature blocks this creature this turn if able. {1}: Target artifact creature can't block this creature this turn.
Whenever an opponent casts a nonartifact spell, put a charge counter on this artifact. Remove three charge counters from this artifact: This artifact becomes a 6/6 Construct artifact creature with trample until end of turn.
{T}: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: This artifact becomes a 2/2 Beast artifact creature until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with this creature has flying, this creature has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
Flying This creature has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Flying, trample When this creature enters, you skip your next two turns.
Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Whenever an opponent discards a card, you may draw a card.
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
This creature attacks each combat if able. This creature can't be blocked by Walls.
Whenever a player casts a blue spell, you may gain 1 life.
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
{T}: Target land becomes an artifact in addition to its other types until end of turn.
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token.
When this creature dies, add {C}.
All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste
Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance
{T}: Add {C}. Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip {4}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}
Whenever this creature blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact. {X}, {T}, Remove X charge counters from this artifact: It deals X damage to any target.
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{T}: Add {C}{C}.
{2}: Untap target artifact creature.
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. {T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
Whenever a player casts a green spell, you may gain 1 life.
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Indestructible {T}: Add {C}.
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Auriok Glaivemaster | 1 | Common | $0.07 |
Echoing Calm | 2 | Common | $0.10 |
Emissary of Hope | 3 | Uncommon | $0.15 |
Hallow | 4 | Common | $0.39 |
Leonin Battlemage | 5 | Uncommon | $0.19 |
Leonin Shikari | 6 | Rare | $4.77 |
Loxodon Mystic | 7 | Common | $0.09 |
Metal Fatigue | 8 | Common | $0.05 |
Pristine Angel | 9 | Rare | $0.50 |
Pteron Ghost | 10 | Common | $0.13 |
Pulse of the Fields | 11 | Rare | $0.59 |
Purge | 12 | Uncommon | $0.13 |
Ritual of Restoration | 13 | Common | $0.13 |
Soulscour | 14 | Rare | $0.42 |
Steelshaper Apprentice | 15 | Rare | $0.57 |
Stir the Pride | 16 | Uncommon | $0.15 |
Test of Faith | 17 | Uncommon | $0.16 |
Turn the Tables | 18 | Rare | $0.44 |
Carry Away | 19 | Uncommon | $0.13 |
Chromescale Drake | 20 | Rare | $0.43 |
Echoing Truth | 21 | Common | $0.32 |
Hoverguard Observer | 22 | Uncommon | $0.06 |
Last Word | 23 | Rare | $0.73 |
Machinate | 24 | Common | $0.11 |
Magnetic Flux | 25 | Common | $0.07 |
Neurok Prodigy | 26 | Common | $0.03 |
Neurok Transmuter | 27 | Uncommon | $0.15 |
Psychic Overload | 28 | Uncommon | $0.10 |
Pulse of the Grid | 29 | Rare | $0.35 |
Quicksilver Behemoth | 30 | Common | $0.07 |
Reshape | 31 | Rare | $3.68 |
Retract | 32 | Rare | $6.13 |
Second Sight | 33 | Uncommon | $0.15 |
Synod Artificer | 34 | Rare | $0.42 |
Vedalken Engineer | 35 | Common | $0.16 |
Vex | 36 | Common | $0.11 |
Aether Snap | 37 | Rare | $1.32 |
Burden of Greed | 38 | Common | $0.06 |
Chittering Rats | 39 | Common | $0.33 |
Death Cloud | 40 | Rare | $2.32 |
Echoing Decay | 41 | Common | $0.20 |
Emissary of Despair | 42 | Uncommon | $0.15 |
Essence Drain | 43 | Common | $0.03 |
Greater Harvester | 44 | Rare | $1.60 |
Grimclaw Bats | 45 | Common | $0.09 |
Hunger of the Nim | 46 | Common | $0.09 |
Mephitic Ooze | 47 | Rare | $0.29 |
Murderous Spoils | 48 | Uncommon | $0.06 |
Nim Abomination | 49 | Uncommon | $0.11 |
Pulse of the Dross | 50 | Rare | $0.25 |
Scavenging Scarab | 51 | Common | $0.02 |
Screams from Within | 52 | Uncommon | $2.64 |
Scrounge | 53 | Uncommon | $0.07 |
Shriveling Rot | 54 | Rare | $0.35 |
Barbed Lightning | 55 | Common | $0.12 |
Crazed Goblin | 56 | Common | $0.09 |
Dismantle | 57 | Uncommon | $0.18 |
Drooling Ogre | 58 | Common | $0.08 |
Echoing Ruin | 59 | Common | $0.16 |
Fireball | 60 | Uncommon | $0.18 |
Flamebreak | 61 | Rare | $1.01 |
Furnace Dragon | 62 | Rare | $0.56 |
Goblin Archaeologist | 63 | Uncommon | $0.53 |
Inflame | 64 | Common | $0.09 |
Krark-Clan Stoker | 65 | Common | $0.15 |
Pulse of the Forge | 66 | Rare | $0.40 |
Savage Beating | 67 | Rare | $7.60 |
Shunt | 68 | Rare | $0.77 |
Slobad, Goblin Tinkerer | 69 | Rare | $0.61 |
Tears of Rage | 70 | Uncommon | $0.25 |
Unforge | 71 | Common | $0.06 |
Vulshok War Boar | 72 | Uncommon | $0.12 |
Ageless Entity | 73 | Rare | $0.25 |
Echoing Courage | 74 | Common | $0.15 |
Fangren Firstborn | 75 | Rare | $2.41 |
Infested Roothold | 76 | Uncommon | $0.17 |
Karstoderm | 77 | Uncommon | $0.04 |
Nourish | 78 | Common | $0.08 |
Oxidize | 79 | Uncommon | $0.18 |
Pulse of the Tangle | 80 | Rare | $0.22 |
Reap and Sow | 81 | Common | $0.27 |
Rebuking Ceremony | 82 | Rare | $0.20 |
Roaring Slagwurm | 83 | Rare | $0.35 |
Stand Together | 84 | Uncommon | $0.10 |
Tangle Spider | 85 | Common | $0.08 |
Tanglewalker | 86 | Uncommon | $0.19 |
Tel-Jilad Outrider | 87 | Common | $0.08 |
Tel-Jilad Wolf | 88 | Common | $0.03 |
Viridian Acolyte | 89 | Common | $0.08 |
Viridian Zealot | 90 | Rare | $0.35 |
Aether Vial | 91 | Uncommon | $4.61 |
Angel's Feather | 92 | Uncommon | $0.19 |
Arcane Spyglass | 93 | Common | $0.15 |
Arcbound Bruiser | 94 | Common | $0.16 |
Arcbound Crusher | 95 | Uncommon | $2.67 |
Arcbound Fiend | 96 | Uncommon | $0.38 |
Arcbound Hybrid | 97 | Common | $0.19 |
Arcbound Lancer | 98 | Uncommon | $0.37 |
Arcbound Overseer | 99 | Rare | $1.77 |
Arcbound Ravager | 100 | Rare | $13.75 |
Arcbound Reclaimer | 101 | Rare | $5.88 |
Arcbound Slith | 102 | Uncommon | $0.34 |
Arcbound Stinger | 103 | Common | $0.17 |
Arcbound Worker | 104 | Common | $0.22 |
Auriok Siege Sled | 105 | Uncommon | $0.05 |
Chimeric Egg | 106 | Uncommon | $0.40 |
Coretapper | 107 | Uncommon | $0.45 |
Darksteel Brute | 108 | Uncommon | $0.22 |
Darksteel Colossus | 109 | Rare | $5.55 |
Darksteel Forge | 110 | Rare | $37.86 |
Darksteel Gargoyle | 111 | Uncommon | $0.31 |
Darksteel Ingot | 112 | Common | $0.25 |
Darksteel Pendant | 113 | Common | $0.15 |
Darksteel Reactor | 114 | Rare | $9.11 |
Death-Mask Duplicant | 115 | Uncommon | $0.16 |
Demon's Horn | 116 | Uncommon | $0.25 |
Dragon's Claw | 117 | Uncommon | $0.28 |
Drill-Skimmer | 118 | Common | $0.08 |
Dross Golem | 119 | Common | $0.13 |
Eater of Days | 120 | Rare | $1.09 |
Gemini Engine | 121 | Rare | $0.32 |
Genesis Chamber | 122 | Uncommon | $4.37 |
Geth's Grimoire | 123 | Uncommon | $9.57 |
Heartseeker | 124 | Rare | $1.36 |
Juggernaut | 125 | Uncommon | $0.20 |
Kraken's Eye | 126 | Uncommon | $0.19 |
Leonin Bola | 127 | Common | $0.13 |
Lich's Tomb | 128 | Rare | $3.62 |
Memnarch | 129 | Rare | $4.94 |
Mycosynth Lattice | 130 | Rare | $42.17 |
Myr Landshaper | 131 | Common | $0.23 |
Myr Matrix | 132 | Rare | $9.99 |
Myr Moonvessel | 133 | Common | $0.27 |
Nemesis Mask | 134 | Uncommon | $6.82 |
Oxidda Golem | 135 | Common | $0.12 |
Panoptic Mirror | 136 | Rare | $27.26 |
Razor Golem | 137 | Common | $0.11 |
Serum Powder | 138 | Rare | $2.31 |
Shield of Kaldra | 139 | Rare | $8.64 |
Skullclamp | 140 | Uncommon | $5.32 |
Spawning Pit | 141 | Uncommon | $2.18 |
Specter's Shroud | 142 | Uncommon | $0.25 |
Spellbinder | 143 | Rare | $5.11 |
Spincrusher | 144 | Uncommon | $0.23 |
Spire Golem | 145 | Common | $0.14 |
Sundering Titan | 146 | Rare | $1.21 |
Surestrike Trident | 147 | Uncommon | $1.03 |
Sword of Fire and Ice | 148 | Rare | $40.79 |
Sword of Light and Shadow | 149 | Rare | $8.46 |
Talon of Pain | 150 | Uncommon | $0.18 |
Tangle Golem | 151 | Common | $0.12 |
Thought Dissector | 152 | Rare | $0.29 |
Thunderstaff | 153 | Uncommon | $0.21 |
Trinisphere | 154 | Rare | $20.62 |
Ur-Golem's Eye | 155 | Common | $0.34 |
Voltaic Construct | 156 | Uncommon | $1.91 |
Vulshok Morningstar | 157 | Common | $0.13 |
Wand of the Elements | 158 | Rare | $0.22 |
Well of Lost Dreams | 159 | Rare | $1.26 |
Whispersilk Cloak | 160 | Common | $3.60 |
Wirefly Hive | 161 | Uncommon | $0.24 |
Wurm's Tooth | 162 | Uncommon | $0.22 |
Blinkmoth Nexus | 163 | Rare | $2.94 |
Darksteel Citadel | 164 | Common | $2.02 |
Mirrodin's Core | 165 | Uncommon | $0.30 |