DCI Promos
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Return target permanent to its owner's hand.
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cards in graveyards lose all abilities.
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{T}: Add {G}.
Sacrifice this creature: It deals 1 damage to any target.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
Lava Axe deals 5 damage to target player or planeswalker.
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
When this creature enters, you may return target creature card from your graveyard to your hand.
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
Vigilance
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
When this creature dies, create three 1/1 green Saproling creature tokens.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Double strike
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Enchant creature You control enchanted creature.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If this creature would die, put it on the bottom of its owner's library instead.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Each other player discards a card. You draw a card for each card discarded this way.
Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying {W}{W}: Target creature gains indestructible until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flying When this creature enters, each opponent discards a card.
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
(An ongoing scheme remains face up.) At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent. Permanents the chosen player controls don't untap during their untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a player casts an artifact spell, you may gain 1 life.
Artifact creatures you control get +2/+2.
When this creature enters, put three -1/-1 counters on target creature.
Create two 1/1 colorless Myr artifact creature tokens.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {C}.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature can't be blocked except by creatures with flying or reach.
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample.
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
When this creature enters, add {R}{R}{R}.
Spend only mana produced by creatures to cast this spell.
This creature can't block and can't be blocked.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Wood Elves | 1 | Rare | $5.57 |
Icatian Javelineers | 2 | Rare | $0.92 |
Fiery Temper | 3 | Rare | $2.51 |
Boomerang | 4 | Rare | $6.91 |
Calciderm | 5 | Rare | $0.63 |
Reckless Wurm | 6 | Rare | $0.83 |
Yixlid Jailer | 7 | Rare | $0.95 |
Zoetic Cavern | 8 | Rare | $1.73 |
Llanowar Elves | 9 | Rare | $23.24 |
Mogg Fanatic | 10 | Rare | $2.79 |
Mind Stone | 11 | Rare | $13.53 |
Dauntless Dourbark | 12 | Rare | $6.82 |
Lava Axe | 13 | Rare | $1.03 |
Cenn's Tactician | 14 | Rare | $1.17 |
Oona's Blackguard | 15 | Rare | $7.64 |
Gravedigger | 16 | Rare | $6.97 |
Boggart Ram-Gang | 17 | Rare | $3.52 |
Wilt-Leaf Cavaliers | 18 | Rare | $2.92 |
Duergar Hedge-Mage | 19 | Rare | $7.18 |
Selkie Hedge-Mage | 20 | Rare | $5.10 |
Sprouting Thrinax | 21 | Rare | $0.39 |
Woolly Thoctar | 22 | Rare | $0.35 |
Path to Exile | 24 | Rare | $20.31 |
Hellspark Elemental | 25 | Rare | $0.58 |
Marisi's Twinclaws | 26 | Rare | $0.29 |
Slave of Bolas | 27 | Rare | $0.60 |
Mycoid Shepherd | 28 | Rare | $4.49 |
Naya Sojourners | 29 | Rare | $0.56 |
Mind Control | 30 | Rare | $2.13 |
Rise from the Grave | 31 | Rare | $0.44 |
Kor Duelist | 32 | Rare | $0.63 |
Vampire Nighthawk | 33 | Rare | $4.21 |
Nissa's Chosen | 34 | Rare | $3.20 |
Emeria Angel | 35 | Rare | $50.95 |
Kor Firewalker | 36 | Rare | $0.80 |
Leatherback Baloth | 37 | Rare | $1.01 |
Hada Freeblade | 38 | Rare | $3.53 |
Kalastria Highborn | 39 | Rare | $49.70 |
Syphon Mind | 40 | Rare | $0.92 |
Tazeem | 41 | Rare | $38.00 |
Celestine Reef | 42 | Rare | $3.00 |
Horizon Boughs | 43 | Rare | $3.02 |
Mirrored Depths | 44 | Rare | $2.28 |
Tember City | 45 | Rare | $0.69 (LP) |
Pathrazer of Ulamog | 46 | Rare | $5.44 |
Curse of Wizardry | 47 | Rare | $0.36 |
Staggershock | 48 | Rare | $0.97 |
Deathless Angel | 49 | Rare | $15.97 |
Fling | 50 | Rare | $1.73 |
Sylvan Ranger | 51 | Rare | $0.44 |
Liliana's Specter | 52 | Common | $3.07 |
Mitotic Slime | 53 | Rare | $12.68 |
Plots That Span Centuries | 54 | Rare | $51.67 |
Perhaps You've Met My Cohort | 55 | Rare | $6.19 |
Your Inescapable Doom | 56 | Rare | $3.30 |
Drench the Soil in Their Blood | 57 | Rare | $1.64 |
Imprison This Insolent Wretch | 58 | Rare | $7.25 |
Plague Stinger | 59 | Rare | $3.12 |
Golem's Heart | 60 | Rare | $0.75 |
Memnite | 61 | Uncommon | $10.33 |
Tempered Steel | 62 | Rare | $5.92 |
Skinrender | 63 | Rare | $3.64 |
Master's Call | 64 | Rare | $0.53 |
Plague Myr | 65 | Rare | $4.67 |
Signal Pest | 66 | Rare | $12.69 |
Treasure Mage | 67 | Uncommon | $2.19 |
Black Sun's Zenith | 68 | Rare | $19.67 |
Fling | 69 | Rare | $3.69 |
Sylvan Ranger | 70 | Rare | $1.21 |
Vault Skirge | 71 | Rare | $1.64 |
Maul Splicer | 72 | Rare | $0.83 |
Shrine of Burning Rage | 73 | Rare | $3.47 |
Priest of Urabrask | 74 | Uncommon | $3.63 |
Myr Superion | 75 | Rare | $6.07 |
Tormented Soul | 76 | Rare | $3.29 |
Auramancer | 77 | Rare | $0.47 |
Circle of Flame | 78 | Rare | $5.73 |
Stormblood Berserker | 79 | Uncommon | $0.45 |
Dungrove Elder | 80 | Rare | $5.95 |