Dissension
{W}, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless {U} was spent to cast it.
Flying Whenever this creature deals combat damage to a player, you may untap target creature. {W}: This creature gets +0/+1 until end of turn.
Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Flying As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
Protection from monocolored
{T}, Sacrifice this creature: Destroy target Aura.
At the beginning of your upkeep, sacrifice this creature unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Flying
Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.
Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Defender (This creature can't attack.) Flying When this creature blocks, sacrifice it at end of combat.
Target creature can block any number of creatures this turn.
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
{U}, Sacrifice this creature: Target player mills three cards. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Gain control of target monocolored creature. Forecast — {1}{U}, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Counter target spell with mana value 2.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
Each player draws two cards.
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
As an additional cost to cast this spell, pay X life. Each other player loses X life.
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.
Each player discards three cards.
Flying Hellbent — This creature gets +2/+1 as long as you have no cards in hand.
When this creature enters, sacrifice it unless you discard a noncreature card.
Protection from multicolored
{B}, Sacrifice this creature: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able.
Until end of turn, all creatures become black and all lands become Swamps.
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Defender (This creature can't attack.) {B}: This creature gets +1/+1 until end of turn. Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
{B}: This creature gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than this creature's power.
{T}, Pay 1 life: Add one mana of any color.
Target player discards their hand.
Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
As long as this creature is enchanted, it gets +2/+2, has trample, and has "{R}: This creature gets +1/+0 until end of turn."
This creature can't be blocked by creatures with flying.
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
This creature attacks each combat if able. {B}, Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
When this creature enters, destroy target creature with defender.
Target multicolored creature gains double strike until end of turn. Draw a card.
{R}{R}: This creature gains flying until end of turn. {R}: This creature gets +1/+0 until end of turn. Hellbent — This creature has double strike as long as you have no cards in hand.
{R}, Sacrifice this creature: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Sacrifice this enchantment: It deals 2 damage to any target.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless {B} was spent to cast it.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
{2}{R}, Discard a card at random: This creature deals 2 damage to any target. If the discarded card was multicolored, this creature deals 4 damage instead.
Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Flying This creature attacks each combat if able.
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
When this creature enters, it deals 3 damage to target creature you control.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto this creature.
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
When this creature enters, destroy target artifact or enchantment.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Target creature gets +2/+2 until end of turn for each of its colors.
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
{U}: Untap this creature.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it.
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
Destroy target artifact and target enchantment.
Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Put a +1/+1 counter on each of X target creatures.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}, Sacrifice this creature: Add three mana of any one color. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying, trample
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Flying, protection from enchantments
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Trample This creature gets -4/-4 for each card in your hand.
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has "{B}: Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
Haste When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Whenever this creature is dealt damage, discard that many cards. Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Enchant land Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
Counter target spell unless its controller pays {X}. You gain X life.
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Flying This creature gets +1/+1 for each other creature on the battlefield with flying. Forecast — {2}{W}{U}, Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
{T}: This creature deals 1 damage to target creature and that creature's controller loses 1 life.
Flying, trample Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Counter all other spells. Draw a card for each spell countered this way.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) This creature can't attack or block.
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature's power and toughness until end of turn. {U}: Return this creature to its owner's hand.
Destroy target creature or land.
({B/R} can be paid with either {B} or {R}.) Flying When this creature enters, sacrifice it unless you discard two cards.
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature.
({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
({B/R} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1.
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
{1}, {T}: Add {W}{U}.
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with this artifact. You may play that card this turn.
Equipped creature gets +1/+0 for each blood counter on this Equipment and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment. Equip {2}
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{U}.
{T}: You gain 1 life. {T}, Discard a card: You gain 3 life.
Transguild Courier is all colors.
Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
{T}: Add {C}. {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aurora Eidolon | 1 | Common | $0.04 |
Azorius Herald | 2 | Uncommon | $0.18 |
Beacon Hawk | 3 | Common | $0.12 |
Blessing of the Nephilim | 4 | Uncommon | $0.43 |
Brace for Impact | 5 | Uncommon | $0.14 |
Carom | 6 | Common | $0.04 |
Celestial Ancient | 7 | Rare | $0.64 |
Condemn | 8 | Uncommon | $0.28 |
Freewind Equenaut | 9 | Common | $0.17 |
Guardian of the Guildpact | 10 | Common | $0.49 |
Haazda Exonerator | 11 | Common | $0.11 |
Haazda Shield Mate | 12 | Rare | $0.25 |
Mistral Charger | 13 | Uncommon | $0.13 |
Paladin of Prahv | 14 | Uncommon | $0.12 |
Proclamation of Rebirth | 15 | Rare | $0.48 |
Proper Burial | 16 | Rare | $2.16 |
Soulsworn Jury | 17 | Common | $0.15 |
Steeling Stance | 18 | Common | $0.05 |
Stoic Ephemera | 19 | Uncommon | $0.17 |
Valor Made Real | 20 | Common | $0.18 |
Wakestone Gargoyle | 21 | Rare | $0.42 |
Court Hussar | 22 | Uncommon | $0.10 |
Cytoplast Manipulator | 23 | Rare | $5.60 |
Enigma Eidolon | 24 | Common | $0.07 |
Govern the Guildless | 25 | Rare | $0.28 |
Helium Squirter | 26 | Common | $0.05 |
Novijen Sages | 27 | Rare | $0.27 |
Ocular Halo | 28 | Common | $0.10 |
Plaxmanta | 29 | Uncommon | $0.21 |
Psychic Possession | 30 | Rare | $17.23 |
Silkwing Scout | 31 | Common | $0.16 |
Skyscribing | 32 | Uncommon | $0.49 |
Spell Snare | 33 | Uncommon | $4.35 |
Tidespout Tyrant | 34 | Rare | $2.15 |
Vigean Graftmage | 35 | Uncommon | $0.15 |
Vision Skeins | 36 | Common | $0.46 |
Writ of Passage | 37 | Common | $0.09 |
Bond of Agony | 38 | Uncommon | $1.29 |
Brain Pry | 39 | Uncommon | $0.13 |
Crypt Champion | 40 | Uncommon | $0.12 |
Delirium Skeins | 41 | Common | $0.28 |
Demon's Jester | 42 | Common | $0.05 |
Drekavac | 43 | Uncommon | $0.08 |
Enemy of the Guildpact | 44 | Common | $0.04 |
Entropic Eidolon | 45 | Common | $0.09 |
Infernal Tutor | 46 | Rare | $1.41 |
Macabre Waltz | 47 | Common | $0.09 |
Nettling Curse | 48 | Common | $0.08 |
Nightcreep | 49 | Uncommon | $0.25 |
Nihilistic Glee | 50 | Rare | $0.43 |
Ragamuffyn | 51 | Uncommon | $0.09 |
Ratcatcher | 52 | Rare | $7.03 |
Seal of Doom | 53 | Common | $0.17 |
Slaughterhouse Bouncer | 54 | Common | $0.05 |
Slithering Shade | 55 | Uncommon | $0.06 |
Unliving Psychopath | 56 | Rare | $0.28 |
Vesper Ghoul | 57 | Common | $0.16 |
Wit's End | 58 | Rare | $0.17 |
Cackling Flames | 59 | Common | $0.05 |
Demonfire | 60 | Rare | $0.53 |
Flame-Kin War Scout | 61 | Uncommon | $0.04 |
Flaring Flame-Kin | 62 | Uncommon | $0.10 |
Gnat Alley Creeper | 63 | Uncommon | $0.05 |
Ignorant Bliss | 64 | Uncommon | $0.21 |
Kill-Suit Cultist | 65 | Common | $0.09 |
Kindle the Carnage | 66 | Uncommon | $0.20 |
Ogre Gatecrasher | 67 | Common | $0.07 |
Psychotic Fury | 68 | Common | $1.03 |
Rakdos Pit Dragon | 69 | Rare | $0.38 |
Sandstorm Eidolon | 70 | Common | $0.07 |
Seal of Fire | 71 | Common | $0.22 |
Squealing Devil | 72 | Uncommon | $0.11 |
Stalking Vengeance | 73 | Rare | $0.46 |
Stormscale Anarch | 74 | Rare | $0.19 |
Taste for Mayhem | 75 | Common | $0.07 |
Utvara Scalper | 76 | Common | $0.08 |
War's Toll | 77 | Rare | $9.32 |
Weight of Spires | 78 | Uncommon | $0.15 |
Whiptail Moloch | 79 | Common | $0.05 |
Aquastrand Spider | 80 | Common | $0.08 |
Cytoplast Root-Kin | 81 | Rare | $0.46 |
Cytospawn Shambler | 82 | Common | $0.10 |
Elemental Resonance | 83 | Rare | $2.10 |
Fertile Imagination | 84 | Uncommon | $0.34 |
Flash Foliage | 85 | Uncommon | $0.26 |
Indrik Stomphowler | 86 | Uncommon | $0.14 |
Loaming Shaman | 87 | Rare | $0.31 |
Might of the Nephilim | 88 | Uncommon | $0.36 |
Patagia Viper | 89 | Uncommon | $0.24 |
Protean Hulk | 90 | Rare | $4.22 |
Simic Basilisk | 91 | Uncommon | $0.14 |
Simic Initiate | 92 | Common | $0.17 |
Simic Ragworm | 93 | Common | $0.16 |
Sporeback Troll | 94 | Common | $0.18 |
Sprouting Phytohydra | 95 | Rare | $3.18 |
Stomp and Howl | 96 | Uncommon | $0.10 |
Street Savvy | 97 | Common | $0.07 |
Thrive | 98 | Common | $0.11 |
Utopia Sprawl | 99 | Common | $1.88 |
Verdant Eidolon | 100 | Common | $0.10 |
Aethermage's Touch | 101 | Rare | $0.30 |
Anthem of Rakdos | 102 | Rare | $0.78 |
Assault Zeppelid | 103 | Common | $0.10 |
Azorius Aethermage | 104 | Uncommon | $0.14 |
Azorius First-Wing | 105 | Common | $0.03 |
Azorius Ploy | 106 | Uncommon | $0.15 |
Coiling Oracle | 107 | Common | $0.19 |
Cytoshape | 108 | Rare | $0.37 |
Dread Slag | 109 | Rare | $0.26 |
Experiment Kraj | 110 | Rare | $0.56 |
Gobhobbler Rats | 111 | Common | $0.11 |
Grand Arbiter Augustin IV | 112 | Rare | $16.67 |
Hellhole Rats | 113 | Uncommon | $0.44 |
Isperia the Inscrutable | 114 | Rare | $0.28 |
Jagged Poppet | 115 | Uncommon | $0.26 |
Leafdrake Roost | 116 | Uncommon | $0.12 |
Lyzolda, the Blood Witch | 117 | Rare | $0.42 |
Momir Vig, Simic Visionary | 118 | Rare | $1.68 |
Omnibian | 119 | Rare | $4.99 |
Overrule | 120 | Common | $0.13 |
Pain Magnification | 121 | Uncommon | $1.13 |
Palliation Accord | 122 | Uncommon | $0.30 |
Plaxcaster Frogling | 123 | Uncommon | $0.74 |
Plumes of Peace | 124 | Common | $0.08 |
Pride of the Clouds | 125 | Rare | $2.11 |
Rain of Gore | 126 | Rare | $10.10 |
Rakdos Augermage | 127 | Rare | $0.36 |
Rakdos Ickspitter | 128 | Common | $0.22 |
Rakdos the Defiler | 129 | Rare | $1.46 |
Simic Sky Swallower | 130 | Rare | $0.34 |
Sky Hussar | 131 | Uncommon | $0.17 |
Swift Silence | 132 | Rare | $0.34 |
Trygon Predator | 133 | Uncommon | $0.33 |
Twinstrike | 134 | Uncommon | $0.10 |
Vigean Hydropon | 135 | Common | $0.33 |
Vigean Intuition | 136 | Uncommon | $0.11 |
Voidslime | 137 | Rare | $1.34 |
Windreaver | 138 | Rare | $0.23 |
Wrecking Ball | 139 | Common | $0.16 |
Avatar of Discord | 140 | Rare | $0.53 |
Azorius Guildmage | 141 | Uncommon | $0.15 |
Biomantic Mastery | 142 | Rare | $0.53 |
Dovescape | 143 | Rare | $3.50 |
Minister of Impediments | 144 | Common | $0.13 |
Rakdos Guildmage | 145 | Uncommon | $0.11 |
Riot Spikes | 146 | Common | $0.08 |
Shielding Plax | 147 | Common | $0.15 |
Simic Guildmage | 148 | Uncommon | $0.22 |
Bound // Determined | 149 | Rare | $0.48 |
Crime // Punishment | 150 | Rare | $0.51 |
Hide // Seek | 151 | Rare | $1.37 |
Hit // Run | 152 | Uncommon | $0.15 |
Odds // Ends | 153 | Rare | $0.48 |
Pure // Simple | 154 | Uncommon | $0.13 |
Research // Development | 155 | Rare | $0.45 |
Rise // Fall | 156 | Uncommon | $0.21 |
Supply // Demand | 157 | Uncommon | $0.47 |
Trial // Error | 158 | Uncommon | $0.16 |
Azorius Signet | 159 | Common | $0.41 |
Bronze Bombshell | 160 | Rare | $9.16 |
Evolution Vat | 161 | Rare | $0.48 |
Magewright's Stone | 162 | Uncommon | $9.14 |
Muse Vessel | 163 | Rare | $0.29 |
Rakdos Riteknife | 164 | Rare | $0.30 |
Rakdos Signet | 165 | Common | $1.12 |
Simic Signet | 166 | Common | $0.33 |
Skullmead Cauldron | 167 | Uncommon | $0.20 |
Transguild Courier | 168 | Uncommon | $0.30 |
Walking Archive | 169 | Rare | $2.43 |
Azorius Chancery | 170 | Common | $0.29 |
Blood Crypt | 171 | Rare | $21.51 |
Breeding Pool | 172 | Rare | $23.35 |
Ghost Quarter | 173 | Uncommon | $3.54 |
Hallowed Fountain | 174 | Rare | $21.45 |
Novijen, Heart of Progress | 175 | Uncommon | $0.34 |
Pillar of the Paruns | 176 | Rare | $1.16 |
Prahv, Spires of Order | 177 | Uncommon | $0.25 |
Rakdos Carnarium | 178 | Common | $1.65 |
Rix Maadi, Dungeon Palace | 179 | Uncommon | $0.21 |
Simic Growth Chamber | 180 | Common | $0.40 |