Dominaria United Commander
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
[+1]: Create a 3/3 Kavu creature token with trample that's all colors. [−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. [−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
Destroy each creature that isn't all colors.
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Flying, menace, haste Whenever this creature attacks, draw two cards.
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
This artifact enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Vigilance This creature has all activated abilities of all legendary creatures you control.
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
Flash You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
[+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
Whenever Tetsuo attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Flash When Tobias dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
[+1]: Create a 3/3 Kavu creature token with trample that's all colors. [−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. [−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
[+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
Whenever Tetsuo attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Flash When Tobias dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Vigilance This creature has all activated abilities of all legendary creatures you control.
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
Flash You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
Destroy each creature that isn't all colors.
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Flying, menace, haste Whenever this creature attacks, draw two cards.
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
This artifact enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Legendary creatures you control get +2/+2.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
Flying, double strike, vigilance, trample, indestructible
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
You draw three cards and you lose 3 life.
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Destroy target creature or planeswalker.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
You draw two cards and you lose 2 life.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
As an additional cost to cast this spell, discard a card. Draw two cards.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
You may play an additional land this turn. Draw a card.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Flying, deathtouch When this creature enters, draw a card.
Destroy target artifact, creature, or planeswalker.
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Choose up to one creature. Destroy the rest.
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Whenever this creature deals combat damage to a player, draw that many cards. {1}, Discard a card: This creature gets +1/+1 until end of turn.
Draw a card. You may put a land card from your hand onto the battlefield.
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Each other multicolored creature you control gets +1/+1 for each of its colors.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Destroy target creature or enchantment.
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Destroy target creature. It can't be regenerated.
Return a creature you control to its owner's hand, then destroy all creatures.
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color that a land an opponent controls could produce.
Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}: Target legendary creature gets +2/+2 until end of turn.
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Transguild Courier is all colors.
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {G}, {U}, or {R}.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}: Each player draws a card.
{T}: Add {C}. {4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {W}, {B}, or {G}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Flying
Vigilance
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
Defender
| Card | Number | Rarity | Price |
|---|---|---|---|
Dihada, Binder of Wills | 1 | Mythic | $14.52 |
Jared Carthalion | 2 | Mythic | $1.02 |
Jenson Carthalion, Druid Exile | 3 | Mythic | $0.69 |
Shanid, Sleepers' Scourge | 4 | Mythic | $2.17 |
Zeriam, Golden Wind | 5 | Rare | $0.27 |
Moira, Urborg Haunt | 6 | Rare | $0.22 |
Mana Cannons | 7 | Rare | $0.44 |
The Reaver Cleaver | 8 | Rare | $9.93 |
Bladewing, Deathless Tyrant | 9 | Rare | $4.71 |
Cadric, Soul Kindler | 10 | Rare | $4.06 |
Fallaji Wayfarer | 11 | Rare | $3.72 |
Iridian Maelstrom | 12 | Rare | $0.50 |
Primeval Spawn | 13 | Rare | $0.41 |
Two-Headed Hellkite | 14 | Rare | $10.74 |
Unite the Coalition | 15 | Rare | $0.68 |
Verrak, Warped Sengir | 16 | Rare | $1.14 |
Gerrard's Hourglass Pendant | 17 | Rare | $2.64 |
Obsidian Obelisk | 18 | Rare | $0.58 |
The Peregrine Dynamo | 19 | Rare | $2.78 |
Tiller Engine | 20 | Rare | $27.99 |
Historian's Boon | 21 | Rare | $2.81 |
Robaran Mercenaries | 22 | Rare | $0.19 |
Emperor Mihail II | 23 | Rare | $0.42 |
Activated Sleeper | 24 | Rare | $1.02 |
Rosnakht, Heir of Rohgahh | 25 | Rare | $0.46 |
Baru, Wurmspeaker | 26 | Rare | $2.11 |
Greensleeves, Maro-Sorcerer | 27 | Mythic | $13.55 |
The Mana Rig | 28 | Mythic | $0.79 |
Ayesha Tanaka, Armorer | 29 | Rare | $0.16 |
The Ever-Changing 'Dane | 30 | Rare | $0.18 |
General Marhault Elsdragon | 31 | Uncommon | $0.32 |
Hazezon, Shaper of Sand | 32 | Rare | $0.16 |
Jasmine Boreal of the Seven | 33 | Uncommon | $0.17 |
Jedit Ojanen, Mercenary | 34 | Mythic | $0.36 |
The Lady of Otaria | 35 | Mythic | $0.24 |
Ohabi Caleria | 36 | Rare | $0.20 |
Orca, Siege Demon | 37 | Rare | $0.38 |
Ramirez DePietro, Pillager | 38 | Uncommon | $0.14 |
Ramses, Assassin Lord | 39 | Rare | $2.67 |
Rasputin, the Oneiromancer | 40 | Rare | $0.14 |
Rohgahh, Kher Keep Overlord | 41 | Rare | $0.21 |
Stangg, Echo Warrior | 42 | Rare | $0.25 |
Sivitri, Dragon Master | 43 | Mythic | $8.20 |
Tetsuo, Imperial Champion | 44 | Mythic | $0.41 |
Tobias, Doomed Conqueror | 45 | Uncommon | $0.06 |
Tor Wauki the Younger | 46 | Uncommon | $0.55 |
Torsten, Founder of Benalia | 47 | Mythic | $1.45 |
Xira, the Golden Sting | 48 | Rare | $0.32 |
Dihada, Binder of Wills | 49 | Mythic | $0.93 |
Jared Carthalion | 50 | Mythic | $0.33 |
Ayesha Tanaka, Armorer | 51 | Rare | $0.19 |
The Ever-Changing 'Dane | 52 | Rare | $0.22 |
General Marhault Elsdragon | 53 | Uncommon | $0.31 |
Hazezon, Shaper of Sand | 54 | Rare | $0.29 |
Jasmine Boreal of the Seven | 55 | Uncommon | $0.17 |
Jedit Ojanen, Mercenary | 56 | Mythic | $0.29 |
The Lady of Otaria | 57 | Mythic | $0.43 |
Ohabi Caleria | 58 | Rare | $0.21 |
Orca, Siege Demon | 59 | Rare | $0.27 |
Ramirez DePietro, Pillager | 60 | Uncommon | $0.13 |
Ramses, Assassin Lord | 61 | Rare | $1.33 |
Rasputin, the Oneiromancer | 62 | Rare | $0.20 |
Rohgahh, Kher Keep Overlord | 63 | Rare | $0.31 |
Stangg, Echo Warrior | 64 | Rare | $0.35 |
Sivitri, Dragon Master | 65 | Mythic | $3.87 |
Tetsuo, Imperial Champion | 66 | Mythic | $0.97 |
Tobias, Doomed Conqueror | 67 | Uncommon | $0.13 |
Tor Wauki the Younger | 68 | Uncommon | $0.34 |
Torsten, Founder of Benalia | 69 | Mythic | $0.87 |
Xira, the Golden Sting | 70 | Rare | $0.30 |
Historian's Boon | 71 | Rare | $2.08 |
Robaran Mercenaries | 72 | Rare | $0.20 |
Emperor Mihail II | 73 | Rare | $0.86 |
Activated Sleeper | 74 | Rare | $1.28 |
Rosnakht, Heir of Rohgahh | 75 | Rare | $0.45 |
Baru, Wurmspeaker | 76 | Rare | $1.35 |
Greensleeves, Maro-Sorcerer | 77 | Mythic | $14.10 |
Jenson Carthalion, Druid Exile | 78 | Mythic | $1.05 |
Shanid, Sleepers' Scourge | 79 | Mythic | $3.31 |
The Mana Rig | 80 | Mythic | $0.47 |
Zeriam, Golden Wind | 81 | Rare | $0.40 |
Moira, Urborg Haunt | 82 | Rare | $0.25 |
Mana Cannons | 83 | Rare | $0.46 |
The Reaver Cleaver | 84 | Rare | $13.26 |
Bladewing, Deathless Tyrant | 85 | Rare | $5.28 |
Cadric, Soul Kindler | 86 | Rare | $6.08 |
Fallaji Wayfarer | 87 | Rare | $3.82 |
Iridian Maelstrom | 88 | Rare | $0.86 |
Primeval Spawn | 89 | Rare | $0.44 |
Two-Headed Hellkite | 90 | Rare | $10.82 |
Unite the Coalition | 91 | Rare | $0.74 |
Verrak, Warped Sengir | 92 | Rare | $0.72 |
Gerrard's Hourglass Pendant | 93 | Rare | $2.79 |
Obsidian Obelisk | 94 | Rare | $0.60 |
The Peregrine Dynamo | 95 | Rare | $4.38 |
Tiller Engine | 96 | Rare | $28.32 |
Anafenza, Kin-Tree Spirit | 97 | Rare | $0.25 |
The Circle of Loyalty | 98 | Mythic | $0.69 |
Day of Destiny | 99 | Rare | $0.50 |
Generous Gift | 100 | Uncommon | $0.97 |
Hero of Precinct One | 101 | Rare | $0.25 |
Jazal Goldmane | 102 | Mythic | $0.32 |
Odric, Lunarch Marshal | 103 | Rare | $0.65 |
Path to Exile | 104 | Uncommon | $1.39 |
Teshar, Ancestor's Apostle | 105 | Rare | $0.28 |
Unbreakable Formation | 106 | Rare | $0.60 |
Urza's Ruinous Blast | 107 | Rare | $0.77 |
Zetalpa, Primal Dawn | 108 | Rare | $0.24 |
Echoing Truth | 109 | Common | $0.19 |
Ambition's Cost | 110 | Uncommon | $0.16 |
Drana, Liberator of Malakir | 111 | Mythic | $1.73 |
Hero's Downfall | 112 | Uncommon | $0.14 |
Josu Vess, Lich Knight | 113 | Rare | $0.21 |
Kothophed, Soul Hoarder | 114 | Rare | $0.23 |
Night's Whisper | 115 | Common | $0.55 |
Painful Truths | 116 | Rare | $0.29 |
Read the Bones | 117 | Common | $0.44 |
Alesha, Who Smiles at Death | 118 | Rare | $0.16 |
Ashling the Pilgrim | 119 | Rare | $0.18 |
Captain Lannery Storm | 120 | Rare | $0.31 |
Etali, Primal Storm | 121 | Rare | $0.43 |
Faithless Looting | 122 | Common | $0.29 |
Kari Zev, Skyship Raider | 123 | Rare | $0.13 |
Krenko, Tin Street Kingpin | 124 | Rare | $7.29 |
Neheb, Dreadhorde Champion | 125 | Rare | $0.57 |
Radiant Flames | 126 | Rare | $0.10 |
Thrill of Possibility | 127 | Common | $0.20 |
Abundant Growth | 128 | Common | $0.19 |
Beast Within | 129 | Uncommon | $0.83 |
Cultivate | 130 | Common | $0.65 |
Explore | 131 | Common | $0.21 |
Explosive Vegetation | 132 | Uncommon | $0.37 |
Farseek | 133 | Common | $0.70 |
Kodama's Reach | 134 | Common | $3.42 |
Migration Path | 135 | Uncommon | $0.32 |
Path to the World Tree | 136 | Uncommon | $0.11 |
Search for Tomorrow | 137 | Common | $0.23 |
Abzan Charm | 138 | Uncommon | $0.16 |
Adriana, Captain of the Guard | 139 | Rare | $0.36 |
Archelos, Lagoon Mystic | 140 | Rare | $0.26 |
Arvad the Cursed | 141 | Uncommon | $0.27 |
Atla Palani, Nest Tender | 142 | Mythic | $1.30 |
Baleful Strix | 143 | Rare | $1.34 |
Bedevil | 144 | Rare | $0.42 |
Bell Borca, Spectral Sergeant | 145 | Rare | $0.07 |
Chromanticore | 146 | Mythic | $0.61 |
Coiling Oracle | 147 | Common | $0.17 |
Duneblast | 148 | Rare | $0.13 |
Faeburrow Elder | 149 | Rare | $0.93 |
Fusion Elemental | 150 | Uncommon | $0.11 |
Garna, the Bloodflame | 151 | Uncommon | $0.13 |
Glint-Eye Nephilim | 152 | Rare | $0.13 |
Growth Spiral | 153 | Common | $0.31 |
Illuna, Apex of Wishes | 154 | Mythic | $0.36 |
Kaya's Wrath | 155 | Rare | $0.51 |
Knight of New Alara | 156 | Rare | $0.59 |
Lavalanche | 157 | Rare | $0.15 |
Maelstrom Archangel | 158 | Mythic | $0.96 |
Maelstrom Nexus | 159 | Mythic | $2.90 |
Merciless Eviction | 160 | Rare | $0.96 |
Mortify | 161 | Uncommon | $0.18 |
Naya Charm | 162 | Uncommon | $0.39 |
Nethroi, Apex of Death | 163 | Mythic | $2.33 |
O-Kagachi, Vengeful Kami | 164 | Mythic | $1.07 |
Primevals' Glorious Rebirth | 165 | Rare | $1.22 |
Rienne, Angel of Rebirth | 166 | Mythic | $0.70 |
Selvala, Explorer Returned | 167 | Rare | $0.28 |
Sultai Charm | 168 | Uncommon | $0.12 |
Surrak Dragonclaw | 169 | Mythic | $3.64 |
Sylvan Reclamation | 170 | Uncommon | $0.27 |
Tajic, Blade of the Legion | 171 | Rare | $0.39 |
Terminate | 172 | Common | $0.58 |
Time Wipe | 173 | Rare | $0.16 |
Wear // Tear | 174 | Uncommon | $1.32 |
Xyris, the Writhing Storm | 175 | Mythic | $1.70 |
Zaxara, the Exemplary | 176 | Mythic | $1.76 |
Arcane Signet | 177 | Common | $0.59 |
Blackblade Reforged | 178 | Rare | $3.34 |
Bontu's Monument | 179 | Uncommon | $14.48 |
Coalition Relic | 180 | Rare | $0.34 |
Commander's Sphere | 181 | Common | $0.17 |
Fellwar Stone | 182 | Uncommon | $1.04 |
Hazoret's Monument | 183 | Uncommon | $3.46 |
Hedron Archive | 184 | Uncommon | $0.29 |
Heroes' Podium | 185 | Rare | $0.73 |
Hero's Blade | 186 | Uncommon | $0.17 |
Honor-Worn Shaku | 187 | Uncommon | $0.42 |
Oketra's Monument | 188 | Uncommon | $4.22 |
Prophetic Prism | 189 | Common | $0.12 |
Sol Ring | 190 | Uncommon | $1.60 |
Solemn Simulacrum | 191 | Rare | $0.29 |
Sword of the Chosen | 192 | Rare | $0.35 |
Tenza, Godo's Maul | 193 | Uncommon | $2.30 |
Transguild Courier | 194 | Uncommon | $0.07 |
Traxos, Scourge of Kroog | 195 | Rare | $0.51 |
Arcane Sanctum | 196 | Uncommon | $0.43 |
Bad River | 197 | Uncommon | $1.43 |
Battlefield Forge | 198 | Rare | $0.53 |
Bojuka Bog | 199 | Common | $1.77 |
Boros Garrison | 200 | Uncommon | $0.20 |
Canopy Vista | 201 | Rare | $0.25 |
Cascading Cataracts | 202 | Rare | $1.81 |
Cinder Glade | 203 | Rare | $0.29 |
Command Tower | 204 | Common | $0.29 |
Crumbling Necropolis | 205 | Uncommon | $0.35 |
Crystal Quarry | 206 | Rare | $1.23 |
Dragonskull Summit | 207 | Rare | $1.20 |
Evolving Wilds | 208 | Common | $0.08 |
Exotic Orchard | 209 | Rare | $0.31 |
Flood Plain | 210 | Uncommon | $0.34 |
Foreboding Ruins | 211 | Rare | $0.33 |
Frontier Bivouac | 212 | Uncommon | $0.36 |
Geier Reach Sanitarium | 213 | Rare | $2.02 |
Grasslands | 214 | Uncommon | $0.69 |
Jungle Shrine | 215 | Uncommon | $0.26 |
Krosan Verge | 216 | Uncommon | $0.15 |
Mikokoro, Center of the Sea | 217 | Rare | $5.19 |
Mobilized District | 218 | Rare | $0.19 |
Mountain Valley | 219 | Uncommon | $0.27 |
Murmuring Bosk | 220 | Rare | $0.52 |
Mystic Monastery | 221 | Uncommon | $0.15 |
Nomad Outpost | 222 | Uncommon | $0.28 |
Opulent Palace | 223 | Uncommon | $0.34 |
Orzhov Basilica | 224 | Uncommon | $0.20 |
Prairie Stream | 225 | Rare | $0.17 |
Rakdos Carnarium | 226 | Uncommon | $0.37 |
Reliquary Tower | 227 | Uncommon | $3.73 |
Rocky Tar Pit | 228 | Uncommon | $0.17 |
Sandsteppe Citadel | 229 | Uncommon | $0.30 |
Savage Lands | 230 | Uncommon | $0.57 |
Seaside Citadel | 231 | Uncommon | $0.30 |
Shivan Gorge | 232 | Rare | $0.67 |
Shizo, Death's Storehouse | 233 | Rare | $35.05 |
Smoldering Marsh | 234 | Rare | $0.60 |
Sunken Hollow | 235 | Rare | $0.32 |
Temple of Malice | 236 | Rare | $0.27 |
Temple of Silence | 237 | Rare | $0.19 |
Temple of Triumph | 238 | Rare | $0.14 |
Terramorphic Expanse | 239 | Common | $0.19 |
Tyrite Sanctum | 240 | Rare | $2.44 |
Griffin | 1 | N/A | |
Human | 2 | N/A | |
Knight | 3 | $0.14 | |
Warrior | 4 | N/A | |
Zombie Knight | 5 | N/A | |
Ragavan | 6 | N/A | |
Bear | 7 | N/A | |
Egg | 8 | N/A | |
Elephant | 9 | N/A | |
Hydra | 10 | N/A |