Dominaria United Promos
[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
{T}: Add {G}.
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — This Saga deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain — {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Flying, haste This creature enters with X +1/+1 counters on it.
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn, Living Legacy | 1 | Mythic | $2.61 |
Llanowar Elves | 1★ | Rare | $2.86 |
Anointed Peacekeeper | 2 | Rare | $0.90 |
Archangel of Wrath | 3 | Rare | $0.35 |
Danitha, Benalia's Hope | 15 | Rare | $1.22 |
Defiler of Faith | 16 | Rare | $0.46 |
Guardian of New Benalia | 19 | Rare | $0.50 |
Leyline Binding | 24 | Rare | $0.63 |
Serra Paragon | 32 | Mythic | $4.14 |
Temporary Lockdown | 36 | Rare | $2.66 |
Urza Assembles the Titans | 37 | Rare | $0.46 |
Valiant Veteran | 38 | Rare | $0.74 |
Academy Loremaster | 40 | Rare | $0.36 |
Aether Channeler | 42 | Rare | $1.22 |
Defiler of Dreams | 46 | Rare | $0.52 |
Haughty Djinn | 52 | Rare | $0.69 |
The Phasing of Zhalfir | 59 | Rare | $1.52 |
Silver Scrutiny | 65 | Rare | $0.38 |
Sphinx of Clear Skies | 67 | Mythic | $0.43 |
Vesuvan Duplimancy | 73 | Mythic | $3.70 |
Vodalian Hexcatcher | 75 | Rare | $2.95 |
Vodalian Mindsinger | 76 | Rare | $0.33 |
Braids, Arisen Nightmare | 84 | Rare | $3.16 |
The Cruelty of Gix | 87 | Rare | $1.63 |
Defiler of Flesh | 90 | Rare | $0.69 |
Drag to the Bottom | 91 | Rare | $0.29 |
Evolved Sleeper | 93 | Rare | $0.25 |
Liliana of the Veil | 97 | Mythic | $4.82 |
The Raven Man | 103 | Rare | $0.68 |
Shadow-Rite Priest | 106 | Rare | $0.42 |
Sheoldred, the Apocalypse | 107 | Mythic | $88.57 |
Stronghold Arena | 110 | Rare | $0.23 |
Chaotic Transformation | 117 | Rare | $0.30 |
Defiler of Instinct | 119 | Rare | $1.05 |
The Elder Dragon War | 121 | Rare | $0.72 |
Jaya, Fiery Negotiator | 133 | Mythic | $0.64 |
Keldon Flamesage | 135 | Rare | $0.20 |
Radha's Firebrand | 141 | Rare | $0.27 |
Rundvelt Hordemaster | 142 | Rare | $2.86 |
Shivan Devastator | 143 | Mythic | $3.87 |
Squee, Dubious Monarch | 146 | Rare | $0.90 |
Temporal Firestorm | 147 | Rare | $0.18 |
Defiler of Vigor | 160 | Rare | $2.40 |
Herd Migration | 165 | Rare | $0.12 |
Leaf-Crowned Visionary | 167 | Rare | $5.63 |
Llanowar Greenwidow | 169 | Rare | $0.31 |
Llanowar Loamspeaker | 170 | Rare | $0.62 |
Quirion Beastcaller | 175 | Rare | $0.48 |
Silverback Elder | 177 | Mythic | $6.39 |
Threats Undetected | 185 | Rare | $0.60 |
Urborg Lhurgoyf | 186 | Rare | $0.35 |
The World Spell | 189 | Mythic | $1.16 |
Ajani, Sleeper Agent | 192 | Mythic | $3.44 |
Astor, Bearer of Blades | 194 | Rare | $0.72 |
Ertai Resurrected | 199 | Rare | $3.89 |
Ivy, Gleeful Spellthief | 201 | Rare | $0.82 |
Jhoira, Ageless Innovator | 202 | Rare | $0.30 |
Jodah, the Unifier | 203 | Mythic | $2.68 |
King Darien XLVIII | 204 | Rare | $0.63 |
Meria, Scholar of Antiquity | 206 | Rare | $0.31 |
Nemata, Primeval Warden | 209 | Rare | $0.90 |
Ratadrabik of Urborg | 213 | Rare | $1.84 |
Rith, Liberated Primeval | 214 | Mythic | $5.51 |
Rivaz of the Claw | 215 | Rare | $2.32 |
Shanna, Purifying Blade | 218 | Mythic | $0.45 |
Sol'Kanar the Tainted | 219 | Mythic | $0.38 |
Soul of Windgrace | 220 | Mythic | $1.67 |
Stenn, Paranoid Partisan | 221 | Rare | $0.43 |
Zur, Eternal Schemer | 228 | Mythic | $9.85 |
Golden Argosy | 230 | Rare | $0.77 |
Karn's Sylex | 234 | Mythic | $1.37 |
Timeless Lotus | 239 | Mythic | $14.52 |
Weatherlight Compleated | 242 | Mythic | $5.24 |
Adarkar Wastes | 243 | Rare | $1.68 |
Caves of Koilos | 244 | Rare | $0.88 |
Karplusan Forest | 250 | Rare | $1.76 |
Plaza of Heroes | 252 | Rare | $7.58 |
Shivan Reef | 255 | Rare | $0.80 |
Sulfurous Springs | 256 | Rare | $2.43 |
Thran Portal | 259 | Rare | $1.30 |
Yavimaya Coast | 261 | Rare | $0.99 |