Dominaria
[+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
This creature gets +1/+0 for each legendary creature you control.
Other creatures you control get +1/+1.
Exile target creature or enchantment.
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Create two 2/2 white Knight creature tokens with vigilance.
Creatures you control get +1/+1 until end of turn.
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Lifelink {4}: Exchange your life total with Evra's power.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Destroy target artifact or enchantment. You gain 4 life.
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.
Double strike Creatures you control with first strike have double strike.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has flying.
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Target creature gets -4/-0 until end of turn. Draw a card.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Draw two cards.
When this creature enters, target player mills four cards.
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Return target permanent you control to its owner's hand.
{T}, Sacrifice an artifact: Draw a card.
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Flying This creature gets +1/+0 for each basic Island you control.
Creatures you control with power or toughness 1 or less can't be blocked.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III — Return all tapped creatures to their owners' hands.
Counter target noncreature spell. Untap up to three lands.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Draw three cards. Target player mills three cards.
This spell costs {1} less to cast if you control a Wizard. Counter target spell.
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When this creature enters, if it was kicked, each opponent discards two cards.
Destroy target nonlegendary creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
When this creature dies, create a 1/1 green Saproling creature token.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
{B}: This creature gets +1/+1 until end of turn.
{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker of their choice. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Destroy target creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Exile target creature. Put two loyalty counters on a planeswalker you control.
Return up to two target creature cards from your graveyard to your hand.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
{2}, Sacrifice a creature: Draw a card.
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Flying When this creature enters, mill three cards and you gain 3 life.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 1 damage to each creature without flying. II — Add {R}{R}. III — Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and {T} as soon as it comes under your control.)
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
[+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
When this creature enters, you may discard a card. If you do, draw a card.
Whenever this creature attacks, put a lore counter on target Saga you control.
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
This creature gets -2/-0 as long as two or more creatures are blocking it.
Target attacking creature gets +3/+3 and gains trample until end of turn.
Destroy target land. Up to two target creatures can't block this turn.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Sacrifice a Goblin: Add {R}.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
You may cast this card from your graveyard or from exile.
Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creatures you control gain first strike until end of turn. Draw a card.
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
This creature must be blocked if able.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When this creature enters, if it was kicked, you gain 10 life.
{T}: Add {G}.
{1}{G}: Add one mana of any color.
{T}: You may put a land card from your hand onto the battlefield.
Reach (This creature can block creatures with flying.)
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Return target permanent card from your graveyard to your hand.
Pierce the Sky deals 7 damage to target creature with flying.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Create three 1/1 green Saproling creature tokens.
Each other creature you control that's a Fungus or Saproling gets +1/+1.
This creature can't be blocked by creatures with power 2 or less.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, it fights another target creature.
You may have this creature assign its combat damage as though it weren't blocked.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If this creature was kicked, it enters with three +1/+1 counters on it.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
When this creature enters, create a 1/1 green Saproling creature token.
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Flying, trample, haste If Darigaaz would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library.
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Flying This creature can't block.
Defender {2}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
{6}, {T}, Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}
{T}: Add three mana of any one color.
When this creature enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Whenever this creature attacks or blocks, each player draws a card.
{1}, {T}: Tap target artifact, creature, or land.
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able. This creature can't be blocked by Walls.
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
When this artifact enters, you gain 3 life. {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Trample
{T}: Add {C} for each artifact you control named Powerstone Shard.
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3}
When this creature dies, put a +1/+1 counter on target creature you control.
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
At the beginning of your end step, untap target artifact.
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Destroy target land.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn, Scion of Urza | 1 | Mythic | $3.99 |
Adamant Will | 2 | Common | $0.08 |
Aven Sentry | 3 | Common | $0.02 |
Baird, Steward of Argive | 4 | Uncommon | $0.27 |
Benalish Honor Guard | 5 | Common | $0.03 |
Benalish Marshal | 6 | Rare | $0.46 |
Blessed Light | 7 | Common | $0.05 |
Board the Weatherlight | 8 | Uncommon | $0.11 |
Call the Cavalry | 9 | Common | $0.06 |
Charge | 10 | Common | $0.04 |
D'Avenant Trapper | 11 | Common | $0.05 |
Danitha Capashen, Paragon | 12 | Uncommon | $0.37 |
Daring Archaeologist | 13 | Rare | $0.09 |
Dauntless Bodyguard | 14 | Uncommon | $0.24 |
Dub | 15 | Common | $0.07 |
Evra, Halcyon Witness | 16 | Rare | $0.24 |
Excavation Elephant | 17 | Common | $0.05 |
Fall of the Thran | 18 | Rare | $0.26 |
Gideon's Reproach | 19 | Common | $0.06 |
Healing Grace | 20 | Common | $0.10 |
History of Benalia | 21 | Mythic | $0.60 |
Invoke the Divine | 22 | Common | $0.08 |
Knight of Grace | 23 | Uncommon | $0.13 |
Knight of New Benalia | 24 | Common | $0.07 |
Kwende, Pride of Femeref | 25 | Uncommon | $0.17 |
Lyra Dawnbringer | 26 | Mythic | $3.21 |
Mesa Unicorn | 27 | Common | $0.10 |
On Serra's Wings | 28 | Uncommon | $0.19 |
Pegasus Courser | 29 | Common | $0.06 |
Sanctum Spirit | 30 | Uncommon | $0.06 |
Seal Away | 31 | Uncommon | $0.13 |
Sergeant-at-Arms | 32 | Common | $0.11 |
Serra Angel | 33 | Uncommon | $0.08 |
Serra Disciple | 34 | Common | $0.06 |
Shalai, Voice of Plenty | 35 | Rare | $1.57 |
Teshar, Ancestor's Apostle | 36 | Rare | $0.56 |
Tragic Poet | 37 | Common | $0.06 |
Triumph of Gerrard | 38 | Uncommon | $0.10 |
Urza's Ruinous Blast | 39 | Rare | $0.92 |
Academy Drake | 40 | Common | $0.04 |
Academy Journeymage | 41 | Common | $0.04 |
The Antiquities War | 42 | Rare | $0.25 |
Arcane Flight | 43 | Common | $0.10 |
Artificer's Assistant | 44 | Common | $0.21 |
Befuddle | 45 | Common | $0.03 |
Blink of an Eye | 46 | Common | $0.17 |
Cloudreader Sphinx | 47 | Common | $0.07 |
Cold-Water Snapper | 48 | Common | $0.10 |
Curator's Ward | 49 | Uncommon | $0.40 |
Deep Freeze | 50 | Common | $0.06 |
Diligent Excavator | 51 | Uncommon | $0.12 |
Divination | 52 | Common | $0.06 |
Homarid Explorer | 53 | Common | $0.08 |
In Bolas's Clutches | 54 | Uncommon | $0.15 |
Karn's Temporal Sundering | 55 | Rare | $1.42 |
Merfolk Trickster | 56 | Uncommon | $0.39 |
The Mirari Conjecture | 57 | Rare | $0.30 |
Naban, Dean of Iteration | 58 | Rare | $0.60 |
Naru Meha, Master Wizard | 59 | Mythic | $1.01 |
Opt | 60 | Common | $0.15 |
Precognition Field | 61 | Rare | $0.25 |
Relic Runner | 62 | Common | $0.03 |
Rescue | 63 | Common | $0.08 |
Sage of Lat-Nam | 64 | Uncommon | $0.15 |
Sentinel of the Pearl Trident | 65 | Uncommon | $0.08 |
Slinn Voda, the Rising Deep | 66 | Uncommon | $0.35 |
Syncopate | 67 | Common | $0.07 |
Tempest Djinn | 68 | Rare | $0.20 |
Tetsuko Umezawa, Fugitive | 69 | Uncommon | $0.20 |
Time of Ice | 70 | Uncommon | $0.19 |
Tolarian Scholar | 71 | Common | $0.07 |
Unwind | 72 | Common | $1.47 |
Vodalian Arcanist | 73 | Common | $0.09 |
Weight of Memory | 74 | Uncommon | $0.06 |
Wizard's Retort | 75 | Uncommon | $0.29 |
Zahid, Djinn of the Lamp | 76 | Rare | $0.16 |
Blessing of Belzenlok | 77 | Common | $0.05 |
Cabal Evangel | 78 | Common | $0.03 |
Cabal Paladin | 79 | Common | $0.08 |
Caligo Skin-Witch | 80 | Common | $0.08 |
Cast Down | 81 | Uncommon | $0.39 |
Chainer's Torment | 82 | Uncommon | $0.11 |
Dark Bargain | 83 | Common | $0.07 |
Deathbloom Thallid | 84 | Common | $0.05 |
Demonic Vigor | 85 | Common | $0.17 |
Demonlord Belzenlok | 86 | Mythic | $0.48 |
Divest | 87 | Common | $0.11 |
Dread Shade | 88 | Rare | $0.12 |
Drudge Sentinel | 89 | Common | $0.03 |
The Eldest Reborn | 90 | Uncommon | $0.31 |
Eviscerate | 91 | Common | $0.05 |
Feral Abomination | 92 | Common | $0.04 |
Final Parting | 93 | Uncommon | $0.48 |
Fungal Infection | 94 | Common | $0.13 |
Josu Vess, Lich Knight | 95 | Rare | $0.25 |
Kazarov, Sengir Pureblood | 96 | Rare | $0.18 |
Knight of Malice | 97 | Uncommon | $0.07 |
Lich's Mastery | 98 | Rare | $0.70 |
Lingering Phantom | 99 | Uncommon | $0.04 |
Phyrexian Scriptures | 100 | Mythic | $0.69 |
Rat Colony | 101 | Common | $5.74 |
Rite of Belzenlok | 102 | Rare | $0.23 |
Settle the Score | 103 | Uncommon | $0.13 |
Soul Salvage | 104 | Common | $0.06 |
Stronghold Confessor | 105 | Common | $0.06 |
Thallid Omnivore | 106 | Common | $0.13 |
Thallid Soothsayer | 107 | Uncommon | $0.18 |
Torgaar, Famine Incarnate | 108 | Rare | $0.29 |
Urgoros, the Empty One | 109 | Uncommon | $0.14 |
Vicious Offering | 110 | Common | $0.07 |
Whisper, Blood Liturgist | 111 | Uncommon | $0.25 |
Windgrace Acolyte | 112 | Common | $0.09 |
Yargle, Glutton of Urborg | 113 | Uncommon | $0.21 |
Yawgmoth's Vile Offering | 114 | Rare | $0.41 |
Bloodstone Goblin | 115 | Common | $0.06 |
Champion of the Flame | 116 | Uncommon | $0.08 |
Fervent Strike | 117 | Common | $0.06 |
Fiery Intervention | 118 | Common | $0.03 |
Fight with Fire | 119 | Uncommon | $0.08 |
Fire Elemental | 120 | Common | $0.04 |
Firefist Adept | 121 | Uncommon | $0.10 |
The First Eruption | 122 | Rare | $0.09 |
The Flame of Keld | 123 | Uncommon | $0.11 |
Frenzied Rage | 124 | Common | $0.09 |
Ghitu Chronicler | 125 | Common | $0.06 |
Ghitu Journeymage | 126 | Common | $0.13 |
Ghitu Lavarunner | 127 | Common | $0.10 |
Goblin Barrage | 128 | Uncommon | $0.11 |
Goblin Chainwhirler | 129 | Rare | $0.56 |
Goblin Warchief | 130 | Uncommon | $1.17 |
Haphazard Bombardment | 131 | Rare | $0.10 |
Jaya Ballard | 132 | Mythic | $0.66 |
Jaya's Immolating Inferno | 133 | Rare | $1.26 |
Keldon Overseer | 134 | Common | $0.06 |
Keldon Raider | 135 | Common | $0.06 |
Keldon Warcaller | 136 | Common | $0.08 |
Orcish Vandal | 137 | Uncommon | $0.05 |
Radiating Lightning | 138 | Common | $0.08 |
Rampaging Cyclops | 139 | Common | $0.01 |
Run Amok | 140 | Common | $0.07 |
Seismic Shift | 141 | Common | $0.04 |
Shivan Fire | 142 | Common | $0.07 |
Siege-Gang Commander | 143 | Rare | $0.21 |
Skirk Prospector | 144 | Common | $0.27 |
Skizzik | 145 | Uncommon | $0.07 |
Squee, the Immortal | 146 | Rare | $0.86 |
Two-Headed Giant | 147 | Rare | $0.22 |
Valduk, Keeper of the Flame | 148 | Uncommon | $0.10 |
Verix Bladewing | 149 | Mythic | $0.34 |
Warcry Phoenix | 150 | Uncommon | $0.12 |
Warlord's Fury | 151 | Common | $0.32 |
Wizard's Lightning | 152 | Uncommon | $0.34 |
Adventurous Impulse | 153 | Common | $0.04 |
Ancient Animus | 154 | Common | $0.09 |
Arbor Armament | 155 | Common | $0.04 |
Baloth Gorger | 156 | Common | $0.04 |
Broken Bond | 157 | Common | $0.34 |
Corrosive Ooze | 158 | Common | $0.11 |
Elfhame Druid | 159 | Uncommon | $0.13 |
Fungal Plots | 160 | Uncommon | $0.20 |
Gaea's Blessing | 161 | Uncommon | $0.30 |
Gaea's Protector | 162 | Common | $0.07 |
Gift of Growth | 163 | Common | $0.05 |
Grow from the Ashes | 164 | Common | $0.20 |
Grunn, the Lonely King | 165 | Uncommon | $0.21 |
Kamahl's Druidic Vow | 166 | Rare | $0.65 |
Krosan Druid | 167 | Common | $0.07 |
Llanowar Elves | 168 | Common | $0.34 |
Llanowar Envoy | 169 | Common | $0.07 |
Llanowar Scout | 170 | Common | $0.27 |
Mammoth Spider | 171 | Common | $0.07 |
Marwyn, the Nurturer | 172 | Rare | $4.63 |
The Mending of Dominaria | 173 | Rare | $0.28 |
Multani, Yavimaya's Avatar | 174 | Mythic | $0.45 |
Nature's Spiral | 175 | Uncommon | $0.10 |
Pierce the Sky | 176 | Common | $0.06 |
Primordial Wurm | 177 | Common | $0.09 |
Saproling Migration | 178 | Common | $0.19 |
Song of Freyalise | 179 | Uncommon | $0.42 |
Spore Swarm | 180 | Uncommon | $0.17 |
Sporecrown Thallid | 181 | Uncommon | $0.34 |
Steel Leaf Champion | 182 | Rare | $0.51 |
Sylvan Awakening | 183 | Rare | $1.56 |
Territorial Allosaurus | 184 | Rare | $0.28 |
Thorn Elemental | 185 | Uncommon | $0.13 |
Untamed Kavu | 186 | Uncommon | $0.07 |
Verdant Force | 187 | Rare | $0.40 |
Wild Onslaught | 188 | Uncommon | $0.04 |
Yavimaya Sapherd | 189 | Common | $0.11 |
Adeliz, the Cinder Wind | 190 | Uncommon | $0.17 |
Arvad the Cursed | 191 | Uncommon | $0.28 |
Aryel, Knight of Windgrace | 192 | Rare | $0.21 |
Darigaaz Reincarnated | 193 | Mythic | $0.68 |
Garna, the Bloodflame | 194 | Uncommon | $0.12 |
Grand Warlord Radha | 195 | Rare | $0.70 |
Hallar, the Firefletcher | 196 | Uncommon | $0.09 |
Jhoira, Weatherlight Captain | 197 | Mythic | $2.90 |
Jodah, Archmage Eternal | 198 | Rare | $1.32 |
Muldrotha, the Gravetide | 199 | Mythic | $4.56 |
Oath of Teferi | 200 | Rare | $0.72 |
Primevals' Glorious Rebirth | 201 | Rare | $1.30 |
Raff Capashen, Ship's Mage | 202 | Uncommon | $0.18 |
Rona, Disciple of Gix | 203 | Uncommon | $0.07 |
Shanna, Sisay's Legacy | 204 | Uncommon | $0.14 |
Slimefoot, the Stowaway | 205 | Uncommon | $0.19 |
Tatyova, Benthic Druid | 206 | Uncommon | $0.27 |
Teferi, Hero of Dominaria | 207 | Mythic | $5.69 |
Tiana, Ship's Caretaker | 208 | Uncommon | $0.23 |
Aesthir Glider | 209 | Common | $0.02 |
Amaranthine Wall | 210 | Uncommon | $0.26 |
Blackblade Reforged | 211 | Rare | $3.31 |
Bloodtallow Candle | 212 | Common | $0.04 |
Damping Sphere | 213 | Uncommon | $0.88 |
Forebear's Blade | 214 | Rare | $0.25 |
Gilded Lotus | 215 | Rare | $1.33 |
Guardians of Koilos | 216 | Common | $0.07 |
Helm of the Host | 217 | Rare | $11.08 |
Howling Golem | 218 | Uncommon | $0.12 |
Icy Manipulator | 219 | Uncommon | $0.11 |
Jhoira's Familiar | 220 | Uncommon | $1.56 |
Jousting Lance | 221 | Common | $0.08 |
Juggernaut | 222 | Uncommon | $0.06 |
Mishra's Self-Replicator | 223 | Rare | $0.17 |
Mox Amber | 224 | Mythic | $66.79 |
Navigator's Compass | 225 | Common | $0.07 |
Pardic Wanderer | 226 | Common | $0.07 |
Powerstone Shard | 227 | Common | $0.06 |
Shield of the Realm | 228 | Uncommon | $0.06 |
Short Sword | 229 | Common | $0.05 |
Skittering Surveyor | 230 | Common | $0.10 |
Sorcerer's Wand | 231 | Uncommon | $0.08 |
Sparring Construct | 232 | Common | $0.11 |
Thran Temporal Gateway | 233 | Rare | $0.47 |
Traxos, Scourge of Kroog | 234 | Rare | $0.43 |
Urza's Tome | 235 | Uncommon | $0.06 |
Voltaic Servant | 236 | Common | $0.17 |
Weatherlight | 237 | Mythic | $2.16 |
Cabal Stronghold | 238 | Rare | $12.65 |
Clifftop Retreat | 239 | Rare | $0.39 |
Hinterland Harbor | 240 | Rare | $0.46 |
Isolated Chapel | 241 | Rare | $0.66 |
Memorial to Folly | 242 | Uncommon | $0.19 |
Memorial to Genius | 243 | Uncommon | $0.10 |
Memorial to Glory | 244 | Uncommon | $0.11 |
Memorial to Unity | 245 | Uncommon | $0.09 |
Memorial to War | 246 | Uncommon | $0.10 |
Sulfur Falls | 247 | Rare | $0.38 |
Woodland Cemetery | 248 | Rare | $0.78 |
Zhalfirin Void | 249 | Uncommon | $0.32 |
Plains | 250 | Common | $0.08 |