Double Masters 2022
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
[+2]: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. [+1]: Each opponent exiles two cards from their hand. [−4]: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. [−12]: Exile each nonland permanent your opponents control.
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Flying When this creature enters, target opponent discards a card and you draw a card.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Flying {3}{G}{U}: You gain 2 life and draw a card.
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
When this creature enters, it fights target creature an opponent controls chosen at random.
Flying Whenever this creature deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
When this creature dies, create three 1/1 green Saproling creature tokens.
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
This spell can't be countered. Destroy all creatures.
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Flying Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Destroy target creature. It can't be regenerated.
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Flying
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril gets +2/+2 for each Aura attached to it.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Flying, trample Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Equipped creature gets +1/+0 for each of its colors. Equip {1}
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
You may play lands from your graveyard.
Indestructible Equipped creature has indestructible. Equip {2}
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
This artifact enters tapped. {T}: Add two mana of different colors.
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip {2}
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sacrifice a creature: Add one mana of any color.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
You may cast spells as though they had flash.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
As you create your deck, circle two of the colors below. Cryptic Spires enters tapped. {T}: Add one mana of either of the circled colors.
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Defender When this creature enters, draw a card.
Flying Whenever an opponent draws a card, you may draw two cards.
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Counter target noncreature spell unless its controller pays {2}.
Target player mills two cards. Draw a card.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Destroy all creatures. They can't be regenerated.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Lightning Bolt deals 3 damage to any target.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
{T}: For each color among permanents you control, add one mana of that color.
All creatures have haste.
When this creature enters, you may return target card from your graveyard to your hand.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, add {R}{G}.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Target player mills ten cards.
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
This spell can't be countered. Destroy all creatures.
Destroy target creature. It can't be regenerated.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
You may play lands from your graveyard.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sacrifice a creature: Add one mana of any color.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
You may cast spells as though they had flash.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Flying Whenever an opponent draws a card, you may draw two cards.
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Draw X cards, then discard a card.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Destroy all creatures. They can't be regenerated.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Flying Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
{T}: For each color among permanents you control, add one mana of that color.
All creatures have haste.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Indestructible
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Exile target nonland permanent. You lose 3 life.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Flying When this creature enters or dies, exile target permanent.
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
Each creature assigns combat damage equal to its toughness rather than its power.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Target player mills ten cards.
| Card | Number | Rarity | Price |
|---|---|---|---|
Master of Cruelties | 251 | Mythic | $4.94 |
Mathas, Fiend Seeker | 252 | Rare | $0.52 |
Mayael's Aria | 253 | Rare | $3.06 |
The Mimeoplasm | 254 | Rare | $0.42 |
Mindwrack Liege | 255 | Rare | $0.25 |
Mistmeadow Witch | 256 | Uncommon | $0.13 |
Mizzix of the Izmagnus | 257 | Mythic | $1.04 |
Muldrotha, the Gravetide | 258 | Mythic | $5.19 |
Murkfiend Liege | 259 | Rare | $4.92 |
Nicol Bolas, God-Pharaoh | 260 | Mythic | $3.54 |
Orzhov Pontiff | 261 | Uncommon | $0.11 |
Phyrexian Tyranny | 262 | Rare | $1.57 |
Privileged Position | 263 | Rare | $5.47 |
Prized Amalgam | 264 | Rare | $0.61 |
Prophetic Bolt | 265 | Uncommon | $0.09 |
Psychic Symbiont | 266 | Uncommon | $0.06 |
Qasali Pridemage | 267 | Common | $0.24 |
Rafiq of the Many | 268 | Rare | $0.27 |
River Hoopoe | 269 | Uncommon | $0.12 |
Roon of the Hidden Realm | 270 | Rare | $0.31 |
Ruric Thar, the Unbowed | 271 | Rare | $0.46 |
Scab-Clan Giant | 272 | Uncommon | $0.10 |
Sedraxis Specter | 273 | Uncommon | $0.09 |
Sedris, the Traitor King | 274 | Mythic | $0.94 |
Shattergang Brothers | 275 | Rare | $0.26 |
Sidisi, Brood Tyrant | 276 | Rare | $1.18 |
Skullbriar, the Walking Grave | 277 | Rare | $1.61 |
Sprouting Thrinax | 278 | Uncommon | $0.15 |
Sultai Soothsayer | 279 | Uncommon | $0.04 |
Supreme Verdict | 280 | Rare | $2.12 |
Tariel, Reckoner of Souls | 281 | Rare | $1.66 |
Teneb, the Harvester | 282 | Rare | $1.06 |
Tenth District Legionnaire | 283 | Common | $0.08 |
Terminate | 284 | Uncommon | $0.86 |
Thistledown Liege | 285 | Rare | $0.81 |
Thousand-Year Storm | 286 | Rare | $1.56 |
Thraximundar | 287 | Rare | $1.37 |
Tower Gargoyle | 288 | Uncommon | $0.03 |
Ulasht, the Hate Seed | 289 | Rare | $0.17 |
Uril, the Miststalker | 290 | Mythic | $1.17 |
Varina, Lich Queen | 291 | Rare | $3.79 |
Villainous Wealth | 292 | Rare | $0.43 |
Wasitora, Nekoru Queen | 293 | Rare | $1.08 |
Wilt-Leaf Liege | 294 | Rare | $0.67 |
Winged Coatl | 295 | Common | $0.08 |
Wrenn and Six | 296 | Mythic | $10.22 |
Zur the Enchanter | 297 | Rare | $1.46 |
Aether Vial | 298 | Rare | $4.07 |
Bloodforged Battle-Axe | 299 | Rare | $2.48 |
Civic Saber | 300 | Uncommon | $0.13 |
Coldsteel Heart | 301 | Uncommon | $0.95 |
Conqueror's Flail | 302 | Rare | $3.10 |
Crucible of Worlds | 303 | Mythic | $32.05 |
Darksteel Plate | 304 | Rare | $5.33 |
Dragon Arch | 305 | Uncommon | $1.98 |
Firemind Vessel | 306 | Uncommon | $0.32 |
Livewire Lash | 307 | Uncommon | $0.14 |
Mana Vault | 308 | Mythic | $90.66 |
Nim Deathmantle | 309 | Rare | $4.66 |
Panharmonicon | 310 | Rare | $7.84 |
Phyrexian Altar | 311 | Rare | $50.41 |
Pithing Needle | 312 | Rare | $0.57 |
Planar Bridge | 313 | Rare | $2.16 |
Sensei's Divining Top | 314 | Rare | $37.56 |
Thrumming Stone | 315 | Rare | $15.69 |
Traveler's Amulet | 316 | Common | $0.10 |
Vedalken Orrery | 317 | Rare | $23.39 |
Azorius Chancery | 318 | Uncommon | $0.23 |
Boros Garrison | 319 | Uncommon | $0.25 |
Cavern of Souls | 320 | Mythic | $47.56 |
City of Brass | 321 | Rare | $23.76 |
Dimir Aqueduct | 322 | Uncommon | $0.29 |
Forbidden Orchard | 323 | Rare | $8.02 |
Golgari Rot Farm | 324 | Uncommon | $0.29 |
Gruul Turf | 325 | Uncommon | $0.31 |
Izzet Boilerworks | 326 | Uncommon | $0.31 |
Orzhov Basilica | 327 | Uncommon | $0.23 |
Pillar of the Paruns | 328 | Rare | $1.36 |
Rakdos Carnarium | 329 | Uncommon | $0.40 |
Selesnya Sanctuary | 330 | Uncommon | $0.23 |
Simic Growth Chamber | 331 | Uncommon | $0.30 |
Cryptic Spires | 332 | Common | $0.18 |
Liliana, the Last Hope | 333 | Mythic | $6.00 |
Wrenn and Six | 334 | Mythic | $14.59 |
Emrakul, the Aeons Torn | 335 | Mythic | $22.92 |
Kozilek, Butcher of Truth | 336 | Mythic | $50.18 |
Ulamog, the Infinite Gyre | 337 | Mythic | $41.41 |
Emiel the Blessed | 338 | Mythic | $18.65 |
Flickerwisp | 339 | Uncommon | $1.40 |
Mentor of the Meek | 340 | Uncommon | $0.59 |
Seeker of the Way | 341 | Common | $0.12 |
Smothering Tithe | 342 | Rare | $55.66 |
Teferi's Protection | 343 | Rare | $43.03 |
Wall of Omens | 344 | Uncommon | $0.42 |
Consecrated Sphinx | 345 | Mythic | $33.91 |
Force of Negation | 346 | Rare | $47.52 |
Gifts Ungiven | 347 | Rare | $6.07 |
Mana Drain | 348 | Mythic | $64.92 |
Mulldrifter | 349 | Uncommon | $1.35 |
Spell Pierce | 350 | Common | $0.67 |
Thought Scour | 351 | Common | $0.63 |
Blood Artist | 352 | Uncommon | $3.52 |
Damnation | 353 | Rare | $18.90 |
Imperial Seal | 354 | Mythic | $152.51 |
Inquisition of Kozilek | 355 | Uncommon | $0.32 |
Surgical Extraction | 356 | Rare | $3.46 |
Unearth | 357 | Common | $0.93 |
Anger of the Gods | 358 | Rare | $0.60 |
Chaos Warp | 359 | Rare | $5.83 |
Dockside Extortionist | 360 | Mythic | $27.03 |
Lightning Bolt | 361 | Uncommon | $2.13 |
Monastery Swiftspear | 362 | Common | $0.31 |
Seasoned Pyromancer | 363 | Mythic | $8.12 |
Young Pyromancer | 364 | Uncommon | $0.77 |
Allosaurus Shepherd | 365 | Mythic | $49.40 |
Bloom Tender | 366 | Rare | $23.68 |
Concordant Crossroads | 367 | Mythic | $29.51 |
Eternal Witness | 368 | Uncommon | $2.03 |
Hardened Scales | 369 | Rare | $3.13 |
Oracle of Mul Daya | 370 | Rare | $9.99 |
Rampant Growth | 371 | Common | $1.38 |
Assassin's Trophy | 372 | Rare | $5.88 |
Bloodbraid Elf | 373 | Uncommon | $0.24 |
Burning-Tree Emissary | 374 | Common | $0.30 |
Coiling Oracle | 375 | Common | $0.35 |
Dragonlord Dromoka | 376 | Mythic | $9.24 |
Elenda, the Dusk Rose | 377 | Mythic | $11.46 |
Glimpse the Unthinkable | 378 | Rare | $3.74 |
Grand Arbiter Augustin IV | 379 | Rare | $16.45 |
Grim Flayer | 380 | Rare | $0.43 |
Kolaghan's Command | 381 | Rare | $1.34 |
Marchesa, the Black Rose | 382 | Rare | $1.94 |
The Mimeoplasm | 383 | Rare | $0.42 |
Muldrotha, the Gravetide | 384 | Mythic | $15.52 |
Privileged Position | 385 | Rare | $4.65 |
Qasali Pridemage | 386 | Common | $0.19 |
Sedris, the Traitor King | 387 | Mythic | $1.78 |
Supreme Verdict | 388 | Rare | $3.21 |
Terminate | 389 | Uncommon | $1.58 |
Thousand-Year Storm | 390 | Rare | $4.57 |
Aether Vial | 391 | Rare | $4.34 |
Bloodforged Battle-Axe | 392 | Rare | $3.75 |
Crucible of Worlds | 393 | Mythic | $30.95 |
Mana Vault | 394 | Mythic | $113.69 |
Panharmonicon | 395 | Rare | $13.71 |
Phyrexian Altar | 396 | Rare | $52.96 |
Pithing Needle | 397 | Rare | $1.31 |
Sensei's Divining Top | 398 | Rare | $45.72 |
Vedalken Orrery | 399 | Rare | $24.60 |
Azorius Chancery | 400 | Uncommon | $1.50 |
Boros Garrison | 401 | Uncommon | $1.21 |
Cavern of Souls | 402 | Mythic | $50.20 |
City of Brass | 403 | Rare | $29.20 |
Dimir Aqueduct | 404 | Uncommon | $2.04 |
Forbidden Orchard | 405 | Rare | $8.50 |
Golgari Rot Farm | 406 | Uncommon | $2.45 |
Gruul Turf | 407 | Uncommon | $3.14 |
Izzet Boilerworks | 408 | Uncommon | $1.29 |
Orzhov Basilica | 409 | Uncommon | $1.41 |
Rakdos Carnarium | 410 | Uncommon | $1.95 |
Selesnya Sanctuary | 411 | Uncommon | $1.43 |
Simic Growth Chamber | 412 | Uncommon | $3.56 |
Emrakul, the Aeons Torn | 413 | Mythic | $27.64 |
Kozilek, Butcher of Truth | 414 | Mythic | $53.05 |
Ulamog, the Infinite Gyre | 415 | Mythic | $43.60 |
Divine Visitation | 416 | Mythic | $10.37 |
Emiel the Blessed | 417 | Mythic | $24.20 |
Leonin Arbiter | 418 | Rare | $2.96 |
Mikaeus, the Lunarch | 419 | Rare | $6.95 |
Monastery Mentor | 420 | Mythic | $10.33 |
Restoration Angel | 421 | Rare | $1.57 |
Reveillark | 422 | Rare | $3.63 |
Smothering Tithe | 423 | Rare | $51.64 |
Teferi's Protection | 424 | Rare | $60.80 |
Weathered Wayfarer | 425 | Rare | $7.31 |
As Foretold | 426 | Mythic | $5.93 |
Consecrated Sphinx | 427 | Mythic | $44.79 |
Disciple of the Ring | 428 | Rare | $1.07 |
Force of Negation | 429 | Rare | $67.08 |
Gifts Ungiven | 430 | Rare | $11.30 |
Kederekt Leviathan | 431 | Rare | $3.25 |
Mana Drain | 432 | Mythic | $100.14 |
Pull from Tomorrow | 433 | Rare | $5.62 |
Talrand, Sky Summoner | 434 | Rare | $2.25 |
Venser, Shaper Savant | 435 | Rare | $4.69 |
Bitterblossom | 436 | Mythic | $36.93 |
Damnation | 437 | Rare | $33.74 |
Gravecrawler | 438 | Rare | $10.24 |
Imperial Seal | 439 | Mythic | $208.62 |
Liliana, the Last Hope | 440 | Mythic | $6.91 |
Necrotic Ooze | 441 | Rare | $7.45 |
Ob Nixilis, Unshackled | 442 | Rare | $13.02 |
Oona's Prowler | 443 | Rare | $0.57 |
Surgical Extraction | 444 | Rare | $7.63 |
Yahenni, Undying Partisan | 445 | Rare | $12.22 |
Abbot of Keral Keep | 446 | Rare | $0.64 |
Alesha, Who Smiles at Death | 447 | Rare | $2.11 |
Anger of the Gods | 448 | Rare | $1.13 |
Backdraft Hellkite | 449 | Rare | $2.95 |
Bedlam Reveler | 450 | Rare | $0.65 |
Chaos Warp | 451 | Rare | $4.80 |
Dockside Extortionist | 452 | Mythic | $49.32 |
Greater Gargadon | 453 | Rare | $4.93 |
Seasoned Pyromancer | 454 | Mythic | $10.77 |
Twinflame | 455 | Rare | $13.34 |
Warrior's Oath | 456 | Mythic | $19.49 |
Allosaurus Shepherd | 457 | Mythic | $53.02 |
Bloom Tender | 458 | Rare | $33.06 |
Concordant Crossroads | 459 | Mythic | $29.24 |
Food Chain | 460 | Mythic | $50.44 |
Green Sun's Zenith | 461 | Rare | $43.54 |
Hardened Scales | 462 | Rare | $4.31 |
Impervious Greatwurm | 463 | Rare | $11.12 |
Oracle of Mul Daya | 464 | Rare | $12.89 |
Rishkar, Peema Renegade | 465 | Rare | $7.52 |
Splinterfright | 466 | Rare | $1.29 |
Abzan Ascendancy | 467 | Rare | $1.27 |
Aminatou, the Fateshifter | 468 | Mythic | $11.56 |
Anguished Unmaking | 469 | Rare | $9.08 |
Animar, Soul of Elements | 470 | Mythic | $63.04 |
Arjun, the Shifting Flame | 471 | Rare | $2.03 |
Ashen Rider | 472 | Rare | $3.75 |
Ashenmoor Liege | 473 | Rare | $1.85 |
Assassin's Trophy | 474 | Rare | $9.55 |
Atarka's Command | 475 | Rare | $4.87 |
Atla Palani, Nest Tender | 476 | Rare | $10.21 |
Aurelia, the Warleader | 477 | Mythic | $23.68 |
Balefire Liege | 478 | Rare | $3.48 |
Boartusk Liege | 479 | Rare | $1.28 |
Bring to Light | 480 | Rare | $3.69 |
Child of Alara | 481 | Rare | $3.52 |
Creakwood Liege | 482 | Rare | $4.81 |
Dack's Duplicate | 483 | Rare | $1.23 |
Dauntless Escort | 484 | Rare | $0.97 |
Deathbringer Liege | 485 | Rare | $4.31 |
Doran, the Siege Tower | 486 | Rare | $13.26 |
Dragonlord Dromoka | 487 | Mythic | $14.17 |
Dragonlord Silumgar | 488 | Mythic | $7.06 |
Drogskol Reaver | 489 | Rare | $5.07 |
Dromoka's Command | 490 | Rare | $1.42 |
Elenda, the Dusk Rose | 491 | Mythic | $16.77 |
Elsha of the Infinite | 492 | Rare | $7.01 |
Empyrial Archangel | 493 | Rare | $1.17 |
Ezuri, Claw of Progress | 494 | Mythic | $2.84 |
Fiery Justice | 495 | Rare | $0.30 |
Figure of Destiny | 496 | Rare | $1.13 |
Firesong and Sunspeaker | 497 | Rare | $0.76 |
Ghave, Guru of Spores | 498 | Mythic | $7.70 |
Glen Elendra Liege | 499 | Rare | $3.31 |
Glimpse the Unthinkable | 500 | Rare | $5.21 |