Double Masters
[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Flying, vigilance, indestructible Other permanents you control have indestructible.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
If you would gain life, you gain twice that much life instead.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Double strike (This creature deals both first-strike and regular combat damage.)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
Exile target artifact or enchantment.
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Artifact creatures you control get +2/+2.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Tap target permanent. If it's an artifact, destroy it. Draw a card.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Destroy all creatures. They can't be regenerated.
{U}, {T}: Add {C}{C}{C}.
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Return target artifact card from your graveyard to the battlefield.
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Draw three cards, then put two cards from your hand on top of your library in any order.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, untap target artifact or creature you control.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When this creature enters, double the number of each kind of counter on any number of target permanents.
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.
Flying When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Draw cards equal to the greatest mana value among permanents you control.
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Flying, vigilance
Draw three cards, then discard a card.
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
Draw three cards. Then discard two cards unless you discard an artifact card.
If you would draw a card, draw two cards instead.
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, you may put a charge counter on target artifact.
When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
Destroy target nonlegendary creature.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
This creature gets -X/-X, where X is your life total.
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.
You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx gains haste until end of turn. {B}{B}: Regenerate Skithiryx.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
First strike Sacrifice this creature: Remove all counters from target permanent.
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Nonbasic lands are Mountains.
{T}: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
As an additional cost to cast this spell, discard two cards. Draw three cards.
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Trample This creature gets +2/+0 for each Equipment attached to it.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.
{0}: Attach target Equipment you control to this creature. Activate only as a sorcery.
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
Creatures you control have double strike.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
Bloodrush — {R}, Discard this card: Target attacking creature gets +2/+1 until end of turn.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
When this creature enters, you may destroy target artifact or enchantment.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Choose one — • Destroy target creature with flying. • Destroy target artifact.
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
You may play an additional land on each of your turns.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Create X X/X green Ooze creature tokens.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Trample Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
If you tap a permanent for mana, it produces twice as much of that mana instead.
Target creature gets +1/+1 until end of turn for each creature you control.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
When this creature enters, you may destroy target artifact or enchantment.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, deathtouch When this creature enters, draw a card.
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Sacrifice this creature: Destroy target nonbasic land.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.)
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Add two mana in any combination of colors. Draw a card.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
{T}, Sacrifice five artifacts: Take an extra turn after this one.
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
This spell can't be countered. {R/G}: Target spell can't be countered.
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Other creatures you control get +1/+0 as long as you control an Equipment.
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
When this creature dies, add {C}{C}{C}.
Other artifact creatures you control get +1/+1.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{T}: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn Liberated | 1 | Mythic | $3.22 |
Alabaster Mage | 2 | Common | $0.11 |
Ancestral Blade | 3 | Common | $0.06 |
Angel of the Dawn | 4 | Common | $0.08 |
Archangel of Thune | 5 | Mythic | $52.48 |
Auriok Salvagers | 6 | Uncommon | $0.14 |
Austere Command | 7 | Rare | $1.85 |
Avacyn, Angel of Hope | 8 | Mythic | $33.34 |
Blade Splicer | 9 | Rare | $0.40 |
Boon Reflection | 10 | Rare | $13.75 |
Council's Judgment | 11 | Rare | $0.62 |
Crib Swap | 12 | Common | $0.19 |
Crusader of Odric | 13 | Common | $0.10 |
Ethersworn Canonist | 14 | Rare | $5.19 |
Fencing Ace | 15 | Uncommon | $0.05 |
Flickerwisp | 16 | Uncommon | $0.35 |
Fortify | 17 | Common | $0.14 |
Glint-Sleeve Artisan | 18 | Common | $0.06 |
Kemba, Kha Regent | 19 | Rare | $0.23 |
Land Tax | 20 | Mythic | $26.06 |
Leonin Abunas | 21 | Rare | $3.29 |
Master Splicer | 22 | Uncommon | $0.16 |
Myrsmith | 23 | Uncommon | $0.16 |
Open the Vaults | 24 | Rare | $0.70 |
Path to Exile | 25 | Uncommon | $1.60 |
Puresteel Paladin | 26 | Rare | $3.52 |
Remember the Fallen | 27 | Common | $0.07 |
Revoke Existence | 28 | Common | $0.15 |
Sanctum Gargoyle | 29 | Common | $0.06 |
Sanctum Spirit | 30 | Common | $0.06 |
Stoneforge Mystic | 31 | Rare | $28.50 |
Stonehewer Giant | 32 | Rare | $9.09 |
Strength of Arms | 33 | Common | $0.04 |
Tempered Steel | 34 | Rare | $3.27 |
Thraben Inspector | 35 | Common | $0.12 |
Topple the Statue | 36 | Uncommon | $0.04 |
Valor in Akros | 37 | Uncommon | $0.09 |
Valorous Stance | 38 | Uncommon | $0.13 |
Wrath of God | 39 | Rare | $4.53 |
Apprentice Wizard | 40 | Common | $0.23 |
Arcum Dagsson | 41 | Mythic | $15.91 |
Argivian Restoration | 42 | Common | $0.07 |
Braids, Conjurer Adept | 43 | Rare | $0.72 |
Brainstorm | 44 | Common | $1.80 |
Cloudreader Sphinx | 45 | Common | $0.10 |
Corridor Monitor | 46 | Common | $0.16 |
Cyclonic Rift | 47 | Rare | $32.98 |
Deepglow Skate | 48 | Rare | $0.90 |
Esperzoa | 49 | Uncommon | $0.06 |
Faerie Mechanist | 50 | Common | $0.12 |
Force of Will | 51 | Mythic | $69.11 |
Frogify | 52 | Common | $0.21 |
Grand Architect | 53 | Rare | $1.08 |
Hinder | 54 | Uncommon | $0.27 |
Inkwell Leviathan | 55 | Rare | $0.63 |
Jace, the Mind Sculptor | 56 | Mythic | $17.62 |
Master of Etherium | 57 | Rare | $0.59 |
Master Transmuter | 58 | Rare | $6.16 |
Metallic Rebuke | 59 | Common | $0.20 |
Parasitic Strix | 60 | Common | $0.05 |
Phyrexian Metamorph | 61 | Rare | $3.46 |
Pongify | 62 | Uncommon | $2.48 |
Relic Runner | 63 | Common | $0.06 |
Reshape | 64 | Rare | $3.99 |
Riddlesmith | 65 | Uncommon | $0.22 |
Rush of Knowledge | 66 | Uncommon | $0.20 |
Sentinel of the Pearl Trident | 67 | Uncommon | $0.13 |
Serra Sphinx | 68 | Uncommon | $0.10 |
Sift | 69 | Common | $0.08 |
Steel Sabotage | 70 | Common | $0.17 |
Thirst for Knowledge | 71 | Uncommon | $0.10 |
Thought Reflection | 72 | Rare | $1.35 |
Treasure Mage | 73 | Uncommon | $0.30 |
Vedalken Infuser | 74 | Common | $0.10 |
Well of Ideas | 75 | Rare | $2.33 |
Ad Nauseam | 76 | Rare | $29.04 |
Beacon of Unrest | 77 | Rare | $0.26 |
Bone Picker | 78 | Common | $0.15 |
Cast Down | 79 | Common | $0.60 |
Costly Plunder | 80 | Common | $0.17 |
Dark Confidant | 81 | Mythic | $5.99 |
Death's Shadow | 82 | Rare | $1.54 |
Defiant Salvager | 83 | Common | $0.09 |
Dire Fleet Hoarder | 84 | Common | $0.09 |
Disciple of Bolas | 85 | Rare | $1.31 |
Disciple of the Vault | 86 | Uncommon | $0.66 |
Divest | 87 | Common | $0.15 |
Doomed Necromancer | 88 | Rare | $0.46 |
Dread Return | 89 | Uncommon | $0.54 |
Driver of the Dead | 90 | Common | $0.03 |
Drown in Sorrow | 91 | Uncommon | $0.14 |
Executioner's Capsule | 92 | Common | $0.23 |
Fatal Push | 93 | Uncommon | $0.97 |
Geth, Lord of the Vault | 94 | Mythic | $0.69 |
Glaze Fiend | 95 | Common | $0.08 |
Heartless Pillage | 96 | Common | $0.03 |
Magus of the Abyss | 97 | Rare | $0.19 |
Magus of the Will | 98 | Rare | $0.30 |
Morkrut Banshee | 99 | Uncommon | $0.04 |
Oubliette | 100 | Uncommon | $2.31 |
Ovalchase Daredevil | 101 | Uncommon | $0.15 |
Painsmith | 102 | Uncommon | $0.04 |
Ravenous Trap | 103 | Rare | $0.20 |
Salvage Titan | 104 | Rare | $0.29 |
Silumgar Scavenger | 105 | Common | $0.07 |
Skirsdag High Priest | 106 | Rare | $0.21 |
Skithiryx, the Blight Dragon | 107 | Mythic | $11.57 |
Supernatural Stamina | 108 | Common | $0.28 |
Thoughtseize | 109 | Rare | $5.42 |
Toxic Deluge | 110 | Rare | $8.21 |
Twisted Abomination | 111 | Common | $0.04 |
Vampire Hexmage | 112 | Uncommon | $0.36 |
Wound Reflection | 113 | Rare | $11.33 |
Abrade | 114 | Common | $0.11 |
Balduvian Rage | 115 | Common | $0.18 |
Battle-Rattle Shaman | 116 | Common | $0.07 |
Blasphemous Act | 117 | Rare | $2.81 |
Blood Moon | 118 | Rare | $7.13 |
Bloodshot Trainee | 119 | Uncommon | $0.10 |
Brimstone Volley | 120 | Uncommon | $0.10 |
Cathartic Reunion | 121 | Common | $0.22 |
Cragganwick Cremator | 122 | Rare | $0.12 |
Dismantle | 123 | Uncommon | $0.13 |
Dualcaster Mage | 124 | Rare | $5.02 |
Galvanic Blast | 125 | Uncommon | $2.18 |
Goblin Gaveleer | 126 | Common | $0.16 |
Goblin Guide | 127 | Rare | $1.23 |
Godo, Bandit Warlord | 128 | Rare | $1.04 |
Grim Lavamancer | 129 | Rare | $0.27 |
Heat Shimmer | 130 | Rare | $9.74 |
Imperial Recruiter | 131 | Mythic | $12.70 |
Ion Storm | 132 | Rare | $0.23 |
Kazuul's Toll Collector | 133 | Common | $0.14 |
Kuldotha Flamefiend | 134 | Uncommon | $0.06 |
Lightning Axe | 135 | Common | $0.11 |
Mana Echoes | 136 | Mythic | $46.29 |
Orcish Vandal | 137 | Common | $0.05 |
Pyrewild Shaman | 138 | Uncommon | $0.05 |
Rage Reflection | 139 | Rare | $1.72 |
Rapacious Dragon | 140 | Common | $0.11 |
Ravenous Intruder | 141 | Uncommon | $0.04 |
Rolling Earthquake | 142 | Rare | $3.48 |
Salivating Gremlins | 143 | Common | $0.03 |
Skinbrand Goblin | 144 | Common | $0.05 |
Sneak Attack | 145 | Mythic | $11.28 |
Temur Battle Rage | 146 | Common | $0.29 |
Thopter Engineer | 147 | Uncommon | $0.13 |
Trash for Treasure | 148 | Uncommon | $1.28 |
Tuktuk the Explorer | 149 | Rare | $0.35 |
Weapon Surge | 150 | Common | $0.09 |
Ancient Stirrings | 151 | Common | $0.20 |
Avenger of Zendikar | 152 | Mythic | $1.72 |
Awakening Zone | 153 | Rare | $1.65 |
Bloodbriar | 154 | Common | $0.09 |
Bloodspore Thrinax | 155 | Rare | $0.28 |
Champion of Lambholt | 156 | Rare | $3.16 |
Chatter of the Squirrel | 157 | Common | $0.25 |
Chord of Calling | 158 | Rare | $4.50 |
Clear Shot | 159 | Common | $0.11 |
Conclave Naturalists | 160 | Common | $0.07 |
Crop Rotation | 161 | Uncommon | $5.03 |
Crushing Vines | 162 | Common | $0.04 |
Death-Hood Cobra | 163 | Common | $0.12 |
Doubling Season | 164 | Mythic | $35.61 |
Elvish Aberration | 165 | Common | $0.12 |
Enlarge | 166 | Uncommon | $0.21 |
Exploration | 167 | Rare | $37.65 |
Fierce Empath | 168 | Common | $0.14 |
Gelatinous Genesis | 169 | Uncommon | $0.35 |
Greater Good | 170 | Rare | $4.51 |
Heartbeat of Spring | 171 | Rare | $4.99 |
Invigorate | 172 | Uncommon | $0.36 |
Kozilek's Predator | 173 | Common | $0.09 |
Liege of the Tangle | 174 | Rare | $1.67 |
Mana Reflection | 175 | Rare | $2.20 |
Might of the Masses | 176 | Common | $0.07 |
Noble Hierarch | 177 | Rare | $11.00 |
Reclamation Sage | 178 | Uncommon | $0.30 |
Shamanic Revelation | 179 | Rare | $1.11 |
Skullmulcher | 180 | Uncommon | $0.17 |
Sylvan Might | 181 | Common | $0.04 |
Terastodon | 182 | Rare | $0.28 |
Thragtusk | 183 | Rare | $0.41 |
Ulvenwald Mysteries | 184 | Uncommon | $0.14 |
Vengevine | 185 | Mythic | $5.11 |
Veteran Explorer | 186 | Uncommon | $0.31 |
Whisperer of the Wilds | 187 | Common | $0.17 |
Woodland Champion | 188 | Uncommon | $0.10 |
Arixmethes, Slumbering Isle | 189 | Rare | $3.34 |
Atraxa, Praetors' Voice | 190 | Mythic | $25.49 |
Baleful Strix | 191 | Rare | $2.70 |
Breya, Etherium Shaper | 192 | Mythic | $1.94 |
Brudiclad, Telchor Engineer | 193 | Rare | $1.35 |
Deathreap Ritual | 194 | Uncommon | $0.33 |
Falkenrath Aristocrat | 195 | Rare | $0.32 |
Fulminator Mage | 196 | Rare | $0.86 |
Geist of Saint Traft | 197 | Mythic | $0.38 |
Ghor-Clan Rampager | 198 | Uncommon | $0.06 |
Glassdust Hulk | 199 | Uncommon | $0.10 |
Hanna, Ship's Navigator | 200 | Rare | $0.37 |
Hidden Stockpile | 201 | Uncommon | $0.25 |
Izzet Charm | 202 | Uncommon | $0.32 |
Jhoira, Weatherlight Captain | 203 | Rare | $2.92 |
Kaalia of the Vast | 204 | Mythic | $4.68 |
Karrthus, Tyrant of Jund | 205 | Mythic | $8.28 |
Maelstrom Nexus | 206 | Mythic | $3.25 |
Maelstrom Pulse | 207 | Rare | $0.36 |
Manamorphose | 208 | Uncommon | $4.99 |
Mazirek, Kraul Death Priest | 209 | Rare | $2.87 |
Meddling Mage | 210 | Rare | $1.58 |
Merciless Eviction | 211 | Rare | $0.78 |
Progenitor Mimic | 212 | Rare | $1.18 |
Rhys the Redeemed | 213 | Rare | $5.75 |
Riku of Two Reflections | 214 | Mythic | $5.24 |
Savageborn Hydra | 215 | Rare | $0.47 |
The Scarab God | 216 | Mythic | $6.90 |
Selesnya Guildmage | 217 | Uncommon | $0.07 |
Sen Triplets | 218 | Mythic | $8.49 |
Sharuum the Hegemon | 219 | Rare | $0.39 |
Sphinx Summoner | 220 | Uncommon | $0.19 |
Swiftblade Vindicator | 221 | Rare | $0.29 |
Thopter Foundry | 222 | Uncommon | $0.30 |
Time Sieve | 223 | Rare | $7.92 |
Unlicensed Disintegration | 224 | Uncommon | $0.18 |
Vexing Shusher | 225 | Rare | $11.12 |
Vish Kal, Blood Arbiter | 226 | Rare | $0.66 |
Voice of Resurgence | 227 | Rare | $2.21 |
Weapons Trainer | 228 | Uncommon | $0.05 |
Yavimaya's Embrace | 229 | Uncommon | $0.09 |
Accomplished Automaton | 230 | Common | $0.11 |
Adaptive Automaton | 231 | Rare | $1.65 |
Basalt Monolith | 232 | Uncommon | $4.37 |
Basilisk Collar | 233 | Rare | $8.29 |
Batterskull | 234 | Mythic | $4.59 |
Blightsteel Colossus | 235 | Mythic | $34.43 |
Bosh, Iron Golem | 236 | Rare | $0.16 |
Cathodion | 237 | Common | $0.10 |
Chief of the Foundry | 238 | Uncommon | $0.20 |
Chromatic Star | 239 | Common | $0.26 |
Chrome Mox | 240 | Mythic | $128.34 |
Clone Shell | 241 | Uncommon | $0.20 |
Cogwork Assembler | 242 | Uncommon | $0.10 |
Conjurer's Closet | 243 | Rare | $4.61 |
Coretapper | 244 | Uncommon | $0.24 |
Cranial Plating | 245 | Uncommon | $0.44 |
Culling Dais | 246 | Uncommon | $0.24 |
Darksteel Axe | 247 | Common | $0.16 |
Darksteel Forge | 248 | Mythic | $48.14 |
Duplicant | 249 | Rare | $0.30 |
Eager Construct | 250 | Common | $0.06 |