Dragon's Maze
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Vigilance Multicolored creatures you control have vigilance.
Each player sacrifices a multicolored permanent of their choice.
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Flying, first strike
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Populate. (Create a token that's a copy of a creature token you control.)
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Flying Multicolored creatures you control have flying.
Counter target spell unless its controller pays {6}.
Defender
When this creature enters, if you control two or more Gates, you may draw a card.
Enchant creature with power 3 or less When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Flying
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Target creature gets -4/-2 until end of turn.
Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Monocolored creatures can't block this turn.
Destroy target creature with defender.
Haste Multicolored creatures you control have haste.
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
First strike This creature attacks each combat if able.
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{5}{G}: This creature gets +3/+3 until end of turn.
Trample Multicolored creatures you control have trample.
Regenerate target creature.
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Target creature gets +5/+5 until end of turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
When this creature enters, if you control two or more Gates, you gain 7 life.
Flash This spell can't be countered. Reach, protection from blue
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create a 5/5 green Wurm creature token with trample.
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Each opponent loses two times X life. You gain life equal to the life lost this way.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Prevent all damage that would be dealt to creature tokens you control.
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
{3}: This creature gets +X/+0 until end of turn, where X is its power.
Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Destroy each nonland permanent with mana value X or less.
Whenever a creature you control attacks, put a +1/+1 counter on it.
Flying {T}: This creature deals 2 damage to any target chosen at random.
Attacking creatures you control get +1/+0 and have menace.
Creatures your opponents control get -1/-0.
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Return target permanent card from your graveyard to the battlefield.
Target player mills two cards. Draw two cards.
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Destroy target artifact or creature. It can't be regenerated.
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Counter target spell. Its controller can't cast spells this turn.
Return each creature that dealt damage this turn to its owner's hand.
This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
When this creature enters, it fights target creature an opponent controls chosen at random.
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
At the beginning of each end step, each player discards their hand.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Haste
Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz.
Haste When this creature enters, it gets +2/+2 until end of turn.
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.
{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
This creature's power and toughness are each equal to the number of creatures you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Boros Mastiff | 1 | Common | $0.07 |
Haazda Snare Squad | 2 | Common | $0.02 |
Lyev Decree | 3 | Common | $0.06 |
Maze Sentinel | 4 | Common | $0.05 |
Renounce the Guilds | 5 | Rare | $0.15 |
Riot Control | 6 | Common | $0.26 |
Scion of Vitu-Ghazi | 7 | Rare | $0.18 |
Steeple Roc | 8 | Common | $0.02 |
Sunspire Gatekeepers | 9 | Common | $0.05 |
Wake the Reflections | 10 | Common | $0.15 |
Aetherling | 11 | Rare | $0.28 |
Hidden Strings | 12 | Common | $0.35 |
Maze Glider | 13 | Common | $0.04 |
Mindstatic | 14 | Common | $0.06 |
Murmuring Phantasm | 15 | Common | $0.04 |
Opal Lake Gatekeepers | 16 | Common | $0.02 |
Runner's Bane | 17 | Common | $0.04 |
Trait Doctoring | 18 | Rare | $0.28 |
Uncovered Clues | 19 | Common | $0.04 |
Wind Drake | 20 | Common | $0.09 |
Bane Alley Blackguard | 21 | Common | $0.02 |
Blood Scrivener | 22 | Rare | $0.30 |
Crypt Incursion | 23 | Common | $0.40 |
Fatal Fumes | 24 | Common | $0.04 |
Hired Torturer | 25 | Common | $0.03 |
Maze Abomination | 26 | Common | $0.06 |
Pontiff of Blight | 27 | Rare | $0.26 |
Rakdos Drake | 28 | Common | $0.03 |
Sinister Possession | 29 | Common | $0.05 |
Ubul Sar Gatekeepers | 30 | Common | $0.04 |
Awe for the Guilds | 31 | Common | $0.04 |
Clear a Path | 32 | Common | $0.03 |
Maze Rusher | 33 | Common | $0.08 |
Possibility Storm | 34 | Rare | $3.46 |
Punish the Enemy | 35 | Common | $0.05 |
Pyrewild Shaman | 36 | Rare | $0.17 |
Riot Piker | 37 | Common | $0.03 |
Rubblebelt Maaka | 38 | Common | $0.02 |
Smelt-Ward Gatekeepers | 39 | Common | $0.03 |
Weapon Surge | 40 | Common | $0.06 |
Battering Krasis | 41 | Common | $0.08 |
Kraul Warrior | 42 | Common | $0.02 |
Maze Behemoth | 43 | Common | $0.08 |
Mending Touch | 44 | Common | $0.06 |
Mutant's Prey | 45 | Common | $0.13 |
Phytoburst | 46 | Common | $0.19 |
Renegade Krasis | 47 | Rare | $0.30 |
Saruli Gatekeepers | 48 | Common | $0.11 |
Skylasher | 49 | Rare | $0.20 |
Thrashing Mossdog | 50 | Common | $0.02 |
Advent of the Wurm | 51 | Rare | $0.21 |
Armored Wolf-Rider | 52 | Common | $0.06 |
Ascended Lawmage | 53 | Uncommon | $0.04 |
Beetleform Mage | 54 | Common | $0.04 |
Blast of Genius | 55 | Uncommon | $0.07 |
Blaze Commando | 56 | Uncommon | $0.08 |
Blood Baron of Vizkopa | 57 | Mythic | $0.43 |
Boros Battleshaper | 58 | Rare | $0.27 |
Bred for the Hunt | 59 | Uncommon | $0.17 |
Bronzebeak Moa | 60 | Uncommon | $0.04 |
Carnage Gladiator | 61 | Uncommon | $0.08 |
Council of the Absolute | 62 | Mythic | $0.30 |
Deadbridge Chant | 63 | Mythic | $0.31 |
Debt to the Deathless | 64 | Uncommon | $0.30 |
Deputy of Acquittals | 65 | Common | $0.03 |
Dragonshift | 66 | Rare | $0.22 |
Drown in Filth | 67 | Common | $0.07 |
Emmara Tandris | 68 | Rare | $0.35 |
Exava, Rakdos Blood Witch | 69 | Rare | $0.21 |
Feral Animist | 70 | Uncommon | $0.04 |
Fluxcharger | 71 | Uncommon | $0.09 |
Gaze of Granite | 72 | Rare | $0.22 |
Gleam of Battle | 73 | Uncommon | $0.24 |
Goblin Test Pilot | 74 | Uncommon | $0.08 |
Gruul War Chant | 75 | Uncommon | $0.29 |
Haunter of Nightveil | 76 | Uncommon | $0.09 |
Jelenn Sphinx | 77 | Uncommon | $0.08 |
Korozda Gorgon | 78 | Uncommon | $0.10 |
Krasis Incubation | 79 | Uncommon | $0.09 |
Lavinia of the Tenth | 80 | Rare | $0.24 |
Legion's Initiative | 81 | Mythic | $0.81 |
Master of Cruelties | 82 | Mythic | $3.34 |
Maw of the Obzedat | 83 | Uncommon | $0.07 |
Melek, Izzet Paragon | 84 | Rare | $0.28 |
Mirko Vosk, Mind Drinker | 85 | Rare | $0.47 |
Morgue Burst | 86 | Common | $0.04 |
Nivix Cyclops | 87 | Common | $0.08 |
Notion Thief | 88 | Rare | $1.62 |
Obzedat's Aid | 89 | Rare | $0.18 |
Pilfered Plans | 90 | Common | $0.06 |
Plasm Capture | 91 | Rare | $0.35 |
Progenitor Mimic | 92 | Mythic | $1.06 |
Putrefy | 93 | Uncommon | $0.17 |
Ral Zarek | 94 | Mythic | $0.94 |
Reap Intellect | 95 | Mythic | $0.26 |
Render Silent | 96 | Rare | $2.28 |
Restore the Peace | 97 | Uncommon | $0.06 |
Rot Farm Skeleton | 98 | Uncommon | $0.13 |
Ruric Thar, the Unbowed | 99 | Rare | $0.48 |
Savageborn Hydra | 100 | Mythic | $0.45 |
Scab-Clan Giant | 101 | Uncommon | $0.07 |
Showstopper | 102 | Uncommon | $0.07 |
Sin Collector | 103 | Uncommon | $0.14 |
Sire of Insanity | 104 | Rare | $0.55 |
Species Gorger | 105 | Uncommon | $0.12 |
Spike Jester | 106 | Uncommon | $0.09 |
Tajic, Blade of the Legion | 107 | Rare | $0.44 |
Teysa, Envoy of Ghosts | 108 | Rare | $0.50 |
Tithe Drinker | 109 | Common | $0.23 |
Trostani's Summoner | 110 | Uncommon | $0.10 |
Unflinching Courage | 111 | Uncommon | $0.19 |
Varolz, the Scar-Striped | 112 | Rare | $0.57 |
Viashino Firstblade | 113 | Common | $0.07 |
Voice of Resurgence | 114 | Mythic | $1.92 |
Vorel of the Hull Clade | 115 | Rare | $0.29 |
Warleader's Helix | 116 | Uncommon | $0.16 |
Warped Physique | 117 | Uncommon | $0.07 |
Woodlot Crawler | 118 | Uncommon | $0.09 |
Zhur-Taa Ancient | 119 | Rare | $0.41 |
Zhur-Taa Druid | 120 | Common | $0.13 |
Alive // Well | 121 | Uncommon | $0.05 |
Armed // Dangerous | 122 | Uncommon | $0.10 |
Beck // Call | 123 | Rare | $0.21 |
Breaking // Entering | 124 | Rare | $0.21 |
Catch // Release | 125 | Rare | $0.13 |
Down // Dirty | 126 | Uncommon | $0.06 |
Far // Away | 127 | Uncommon | $0.10 |
Flesh // Blood | 128 | Rare | $0.21 |
Give // Take | 129 | Uncommon | $0.14 |
Profit // Loss | 130 | Uncommon | $0.06 |
Protect // Serve | 131 | Uncommon | $0.05 |
Ready // Willing | 132 | Rare | $0.25 |
Toil // Trouble | 133 | Uncommon | $0.14 |
Turn // Burn | 134 | Uncommon | $0.08 |
Wear // Tear | 135 | Uncommon | $1.01 |
Azorius Cluestone | 136 | Common | $0.09 |
Boros Cluestone | 137 | Common | $0.07 |
Dimir Cluestone | 138 | Common | $0.10 |
Golgari Cluestone | 139 | Common | $0.12 |
Gruul Cluestone | 140 | Common | $0.06 |
Izzet Cluestone | 141 | Common | $0.10 |
Orzhov Cluestone | 142 | Common | $0.06 |
Rakdos Cluestone | 143 | Common | $0.13 |
Selesnya Cluestone | 144 | Common | $0.11 |
Simic Cluestone | 145 | Common | $0.06 |
Azorius Guildgate | 146 | Common | $0.16 |
Boros Guildgate | 147 | Common | $0.07 |
Dimir Guildgate | 148 | Common | $0.10 |
Golgari Guildgate | 149 | Common | $0.10 |
Gruul Guildgate | 150 | Common | $0.14 |
Izzet Guildgate | 151 | Common | $0.14 |
Maze's End | 152 | Mythic | $1.63 |
Orzhov Guildgate | 153 | Common | $0.11 |
Rakdos Guildgate | 154 | Common | $0.14 |
Selesnya Guildgate | 155 | Common | $0.11 |
Simic Guildgate | 156 | Common | $0.12 |
Elemental | 1 | $0.88 |