Duel Decks Anthology: Divine vs. Demonic
Flying, first strike, vigilance, trample, haste, protection from black and from red
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Whenever this creature attacks, it gets +0/+3 until end of turn.
When this creature enters, you gain 2 life.
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
Flying When this creature enters, you gain 3 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Enchant creature Enchanted creature can't attack or block.
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature attacks, you gain 1 life.
Whenever a player casts a white spell, you may gain 1 life.
This artifact enters tapped. {T}: Add {W}.
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
When this creature dies, each player sacrifices a creature of their choice.
Flying When this creature enters, you lose 2 life.
Flying This creature can't block.
Flying
Discard a card, Sacrifice this creature: Add {B}{B}{B}.
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
Flying Hellbent — This creature gets +2/+1 as long as you have no cards in hand.
Pay 3 life: Put a +1/+1 counter on this creature.
Flying Whenever this creature deals damage to a player, that player discards a card.
Flying {T}: Target player loses 1 life.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
Add {B}{B}{B}.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Enchant creature Enchanted creature gets +2/+1.
Target opponent sacrifices a creature of their choice.
Search your library for a card, put that card into your hand, then shuffle.
Destroy target nonblack creature. It can't be regenerated.
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
Each player sacrifices two creatures of their choice.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Whenever a player casts a black spell, you may gain 1 life.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
Flying
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Akroma, Angel of Wrath | 1 | Mythic | $4.30 |
Icatian Priest | 2 | Uncommon | $0.09 |
Angelic Page | 3 | Common | $0.28 |
Charging Paladin | 4 | Common | $0.18 |
Venerable Monk | 5 | Common | $0.14 |
Angelic Protector | 6 | Uncommon | $0.24 |
Serra Advocate | 7 | Uncommon | $0.25 |
Sustainer of the Realm | 8 | Uncommon | $0.21 |
Angel of Mercy | 9 | Uncommon | $0.18 |
Serra Angel | 10 | Uncommon | $0.25 |
Twilight Shepherd | 11 | Rare | $0.89 |
Luminous Angel | 12 | Rare | $0.96 |
Reya Dawnbringer | 13 | Rare | $4.25 |
Healing Salve | 14 | Common | $0.33 |
Angelsong | 15 | Common | $0.60 |
Otherworldly Journey | 16 | Uncommon | $0.51 |
Pacifism | 17 | Common | $0.74 |
Serra's Boon | 18 | Uncommon | $0.27 |
Angelic Benediction | 19 | Uncommon | $0.43 |
Faith's Fetters | 20 | Common | $0.40 |
Serra's Embrace | 21 | Uncommon | $0.33 |
Righteous Cause | 22 | Uncommon | $0.59 |
Angel's Feather | 23 | Uncommon | $0.67 |
Marble Diamond | 24 | Uncommon | $0.45 |
Secluded Steppe | 25 | Common | $0.33 |
Plains | 26 | Common | $0.32 |
Plains | 27 | Common | $0.25 |
Plains | 28 | Common | $0.25 |
Plains | 29 | Common | $0.21 |
Lord of the Pit | 30 | Mythic | $0.63 |
Abyssal Gatekeeper | 31 | Common | $1.10 |
Foul Imp | 32 | Common | $0.07 |
Daggerclaw Imp | 33 | Uncommon | $0.10 |
Dusk Imp | 34 | Common | $0.09 |
Overeager Apprentice | 35 | Common | $0.28 |
Stinkweed Imp | 36 | Common | $1.88 |
Soot Imp | 37 | Uncommon | $1.88 |
Demon's Jester | 38 | Common | $0.13 |
Souldrinker | 39 | Uncommon | $0.27 |
Abyssal Specter | 40 | Uncommon | $0.20 |
Cackling Imp | 41 | Common | $0.14 |
Fallen Angel | 42 | Uncommon | $0.19 |
Reiver Demon | 43 | Rare | $0.92 |
Kuro, Pitlord | 44 | Rare | $0.52 |
Dark Ritual | 45 | Common | $4.28 |
Duress | 46 | Common | $0.46 |
Unholy Strength | 47 | Common | $0.13 |
Cruel Edict | 48 | Uncommon | $0.30 |
Demonic Tutor | 49 | Uncommon | $59.58 |
Dark Banishing | 50 | Common | $0.31 |
Oni Possession | 51 | Uncommon | $0.20 |
Barter in Blood | 52 | Uncommon | $0.25 |
Breeding Pit | 53 | Uncommon | $0.16 |
Promise of Power | 54 | Rare | $0.65 |
Corrupt | 55 | Uncommon | $0.18 |
Consume Spirit | 56 | Uncommon | $0.32 |
Demon's Horn | 57 | Uncommon | $0.81 |
Barren Moor | 58 | Common | $0.21 |
Swamp | 59 | Common | $0.29 |
Swamp | 60 | Common | $0.29 |
Swamp | 61 | Common | $0.36 |
Swamp | 62 | Common | $0.44 |
Spirit | 5 | $0.39 | |
Demon | 6 | $0.66 | |
Thrull | 7 | $1.96 |