Duel Decks: Blessed vs. Cursed
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
When this creature enters, you gain 3 life.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Flying
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Flying When this creature enters, return a permanent you control to its owner's hand.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Flying When this creature enters, you gain 2 life for each other creature you control.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Destroy target attacking creature.
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.
{T}: Exile target creature card from a graveyard.
Flying When this creature enters, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
Flying When this creature enters, create a 1/1 white Human creature token.
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.
Flying When this creature enters, draw a card.
Flying When this creature enters, return target creature to its owner's hand.
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
Draw three cards, untap up to two lands, then discard a card.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
As an additional cost to cast this spell, exile a creature card from your graveyard.
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
When this creature enters, mill two cards.
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Each player sacrifices two creatures of their choice.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
This creature enters tapped.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
When this creature enters, return a Zombie card at random from your graveyard to your hand.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
Destroy target Human creature.
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
Flying
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Geist of Saint Traft | 1 | Mythic | $0.29 |
Bonds of Faith | 2 | Common | $0.12 |
Cathedral Sanctifier | 3 | Common | $0.23 |
Champion of the Parish | 4 | Rare | $1.12 |
Chapel Geist | 5 | Common | $0.10 |
Dearly Departed | 6 | Rare | $0.27 |
Doomed Traveler | 7 | Common | $0.27 |
Eerie Interlude | 8 | Rare | $7.90 |
Elder Cathar | 9 | Common | $0.03 |
Emancipation Angel | 10 | Uncommon | $0.23 |
Fiend Hunter | 11 | Uncommon | $0.16 |
Gather the Townsfolk | 12 | Common | $0.24 |
Goldnight Redeemer | 13 | Uncommon | $0.21 |
Increasing Devotion | 14 | Rare | $0.26 |
Momentary Blink | 15 | Common | $0.28 |
Moorland Inquisitor | 16 | Common | $0.09 |
Rebuke | 17 | Common | $0.17 |
Slayer of the Wicked | 18 | Uncommon | $0.03 |
Spectral Gateguards | 19 | Common | $0.09 |
Thraben Heretic | 20 | Uncommon | $0.08 |
Topplegeist | 21 | Uncommon | $0.21 |
Village Bell-Ringer | 22 | Common | $0.23 |
Voice of the Provinces | 23 | Common | $0.07 |
Captain of the Mists | 24 | Rare | $0.14 |
Gryff Vanguard | 25 | Common | $0.06 |
Mist Raven | 26 | Common | $0.17 |
Nephalia Smuggler | 27 | Uncommon | $0.13 |
Pore Over the Pages | 28 | Uncommon | $0.17 |
Tandem Lookout | 29 | Uncommon | $1.24 |
Tower Geist | 30 | Uncommon | $0.12 |
Butcher's Cleaver | 31 | Uncommon | $0.15 |
Sharpened Pitchfork | 32 | Uncommon | $0.18 |
Seraph Sanctuary | 33 | Common | $1.65 |
Tranquil Cove | 34 | Common | $0.12 |
Island | 35 | Common | $0.33 |
Island | 36 | Common | $0.17 |
Island | 37 | Common | $0.23 |
Plains | 38 | Common | $0.13 |
Plains | 39 | Common | $0.11 |
Plains | 40 | Common | $0.17 |
Mindwrack Demon | 41 | Mythic | $0.28 |
Compelling Deterrence | 42 | Uncommon | $0.10 |
Forbidden Alchemy | 43 | Common | $0.10 |
Havengul Runebinder | 44 | Rare | $0.10 |
Makeshift Mauler | 45 | Common | $0.09 |
Relentless Skaabs | 46 | Uncommon | $0.18 |
Scrapskin Drake | 47 | Common | $0.09 |
Screeching Skaab | 48 | Common | $0.05 |
Stitched Drake | 49 | Common | $0.04 |
Abattoir Ghoul | 50 | Uncommon | $0.15 |
Appetite for Brains | 51 | Uncommon | $0.10 |
Barter in Blood | 52 | Uncommon | $0.14 |
Butcher Ghoul | 53 | Common | $0.28 |
Diregraf Ghoul | 54 | Uncommon | $0.10 |
Dread Return | 55 | Uncommon | $0.62 |
Driver of the Dead | 56 | Common | $0.04 |
Falkenrath Noble | 57 | Uncommon | $0.29 |
Ghoulraiser | 58 | Common | $0.16 |
Gravecrawler | 59 | Rare | $1.53 |
Harvester of Souls | 60 | Rare | $0.85 |
Human Frailty | 61 | Uncommon | $0.05 |
Moan of the Unhallowed | 62 | Uncommon | $0.07 |
Sever the Bloodline | 63 | Rare | $0.12 |
Tooth Collector | 64 | Uncommon | $0.06 |
Tribute to Hunger | 65 | Uncommon | $0.32 |
Unbreathing Horde | 66 | Rare | $0.32 |
Victim of Night | 67 | Common | $0.30 |
Diregraf Captain | 68 | Uncommon | $0.31 |
Cobbled Wings | 69 | Common | $0.14 |
Dismal Backwater | 70 | Common | $0.08 |
Island | 71 | Common | $0.09 |
Island | 72 | Common | $0.17 |
Island | 73 | Common | $0.14 |
Swamp | 74 | Common | $0.16 |
Swamp | 75 | Common | $0.12 |
Swamp | 76 | Common | $0.09 |
Angel | 77 | $0.41 | |
Human | 78 | $0.12 | |
Spirit | 79 | $0.13 | |
Zombie | 80 | $0.15 |