Duel Decks: Garruk vs. Liliana
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate this creature.
Defender (This creature can't attack.) {T}: Add {G}.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Whenever a Beast enters, you may draw a card.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Sacrifice a Beast: You gain 4 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
When this creature enters, destroy target artifact or enchantment.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
Target creature gets +3/+3 until end of turn.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. {T}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Draw three cards.
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Windstorm deals X damage to each creature with flying.
This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
Whenever another creature dies, you may gain 1 life.
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery. Channel — {5}{B}{B}, Discard this card: Target player discards four cards. Activate only as a sorcery.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
When this creature enters, target opponent discards a card.
When this creature enters, each player sacrifices a creature of their choice.
When this creature enters, you draw a card and you lose 1 life.
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying Discard this card: Exile up to two target cards from graveyards.
Flying When this creature enters, each player loses 3 life.
Flying When this creature enters, target creature gets -2/-2 until end of turn.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.
Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
Black creatures get +1/+1.
Target player draws two cards and loses 2 life.
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Destroy target nonblack creature. Its controller loses 2 life.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
All creatures get -1/-1 until end of turn for each Swamp you control.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
This land enters tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Garruk Wildspeaker | 1 | Mythic | $2.90 |
Basking Rootwalla | 2 | Common | $0.14 |
Albino Troll | 3 | Uncommon | $0.05 |
Vine Trellis | 4 | Common | $0.52 |
Wild Mongrel | 5 | Common | $0.14 |
Wirewood Savage | 6 | Common | $0.23 |
Blastoderm | 7 | Common | $0.13 |
Ravenous Baloth | 8 | Rare | $0.33 |
Stampeding Wildebeests | 9 | Uncommon | $0.26 |
Indrik Stomphowler | 10 | Uncommon | $0.07 |
Krosan Tusker | 11 | Common | $0.15 |
Plated Slagwurm | 12 | Rare | $0.34 |
Genju of the Cedars | 13 | Uncommon | $0.17 |
Giant Growth | 14 | Common | $0.15 |
Rancor | 15 | Common | $1.05 |
Lignify | 16 | Common | $0.92 |
Nature's Lore | 17 | Common | $3.47 |
Elephant Guide | 18 | Uncommon | $0.30 |
Invigorate | 19 | Common | $0.33 |
Serrated Arrows | 20 | Common | $0.29 |
Harmonize | 21 | Uncommon | $0.33 |
Rude Awakening | 22 | Rare | $0.71 |
Beast Attack | 23 | Uncommon | $0.05 |
Overrun | 24 | Uncommon | $0.28 |
Windstorm | 25 | Uncommon | $0.12 |
Slippery Karst | 26 | Common | $0.19 |
Treetop Village | 27 | Uncommon | $0.32 |
Forest | 28 | Common | $0.12 |
Forest | 29 | Common | $0.22 |
Forest | 30 | Common | $0.21 |
Forest | 31 | Common | $0.25 |
Liliana Vess | 32 | Mythic | $8.90 |
Deathgreeter | 33 | Common | $0.99 |
Ghost-Lit Stalker | 34 | Uncommon | $0.16 |
Vampire Bats | 35 | Common | $0.12 |
Drudge Skeletons | 36 | Common | $0.33 |
Ravenous Rats | 37 | Common | $0.18 |
Fleshbag Marauder | 38 | Uncommon | $0.30 |
Phyrexian Rager | 39 | Common | $0.14 |
Urborg Syphon-Mage | 40 | Common | $0.12 |
Wall of Bone | 41 | Uncommon | $0.38 |
Faerie Macabre | 42 | Common | $4.49 |
Howling Banshee | 43 | Uncommon | $0.05 |
Keening Banshee | 44 | Uncommon | $0.11 |
Twisted Abomination | 45 | Common | $0.06 |
Skeletal Vampire | 46 | Rare | $0.34 |
Genju of the Fens | 47 | Uncommon | $0.12 |
Bad Moon | 48 | Rare | $1.90 |
Sign in Blood | 49 | Common | $0.45 |
Vicious Hunger | 50 | Common | $0.16 |
Ichor Slick | 51 | Common | $0.24 |
Hideous End | 52 | Common | $0.26 |
Snuff Out | 53 | Common | $8.35 |
Tendrils of Corruption | 54 | Common | $0.25 |
Mutilate | 55 | Rare | $1.18 |
Rise from the Grave | 56 | Uncommon | $0.13 |
Corrupt | 57 | Uncommon | $0.20 |
Enslave | 58 | Uncommon | $0.08 |
Polluted Mire | 59 | Common | $0.20 |
Swamp | 60 | Common | $0.20 |
Swamp | 61 | Common | $0.16 |
Swamp | 62 | Common | $0.22 |
Swamp | 63 | Common | $0.24 |
Beast | T1 | $1.60 | |
Beast | T2 | $2.30 | |
Elephant | T3 | $2.80 |