Duel Decks: Jace vs. Vraska
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
{1}, {T}: Put a +1/+1 counter on this creature.
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
When this creature becomes the target of a spell or ability, sacrifice it.
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
Whenever this creature deals combat damage to a player, that player mills that many cards.
When this creature enters, return a permanent you control to its owner's hand.
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Whenever this creature deals combat damage to a player, draw a card.
When this creature enters, return target creature to its owner's hand.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
You may have this creature enter as a copy of any creature card in a graveyard.
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Target player mills two cards. Draw a card.
Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return this Aura to its owner's hand.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Put target creature on top of its owner's library.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Enchant creature You control enchanted creature.
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Draw three cards.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
{T}: Add {C}. {4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Whenever this creature attacks, each opponent loses 1 life.
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
This creature gets +1/+1 for each creature card in your opponents' graveyards.
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
When this creature dies, each player puts a card from their hand on top of their library.
Whenever this creature becomes blocked, defending player discards a card.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
{2}{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.
When this creature enters, target opponent loses 2 life and you gain 2 life.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
You draw two cards and you lose 2 life.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Return target card from your graveyard to your hand. Exile Treasured Find.
Last Kiss deals 2 damage to target creature and you gain 2 life.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
This land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Whenever this creature deals combat damage to a player, that player loses the game.
| Card | Number | Rarity | Price |
|---|---|---|---|
Jace, Architect of Thought | 1 | Mythic | $0.46 |
Chronomaton | 2 | Uncommon | $0.15 |
Jace's Phantasm | 3 | Uncommon | $0.24 |
Phantasmal Bear | 4 | Common | $0.17 |
Aether Figment | 5 | Uncommon | $0.16 |
Crosstown Courier | 6 | Common | $0.10 |
Dream Stalker | 7 | Common | $0.19 |
Krovikan Mist | 8 | Common | $0.17 |
Merfolk Wayfinder | 9 | Uncommon | $0.04 |
Sea Gate Oracle | 10 | Common | $0.14 |
Stealer of Secrets | 11 | Common | $0.09 |
Aether Adept | 12 | Common | $0.16 |
Archaeomancer | 13 | Common | $0.32 |
Phantasmal Dragon | 14 | Uncommon | $0.17 |
Body Double | 15 | Rare | $0.26 |
Leyline Phantom | 16 | Common | $0.20 |
Aeon Chronicler | 17 | Rare | $0.20 |
Riftwing Cloudskate | 18 | Uncommon | $0.06 |
Jace's Mindseeker | 19 | Rare | $0.25 |
Errant Ephemeron | 20 | Common | $0.01 |
Thought Scour | 21 | Common | $0.42 |
Agoraphobia | 22 | Uncommon | $0.04 |
Into the Roil | 23 | Common | $0.17 |
Memory Lapse | 24 | Common | $0.41 |
Prohibit | 25 | Common | $0.13 |
Remand | 26 | Uncommon | $0.31 |
Claustrophobia | 27 | Common | $0.03 |
Griptide | 28 | Common | $0.05 |
Ray of Command | 29 | Common | $0.19 |
Control Magic | 30 | Uncommon | $0.57 |
Summoner's Bane | 31 | Uncommon | $0.17 |
Jace's Ingenuity | 32 | Uncommon | $0.10 |
Future Sight | 33 | Rare | $0.31 |
Spelltwine | 34 | Rare | $0.25 |
Dread Statuary | 35 | Uncommon | $0.23 |
Halimar Depths | 36 | Common | $0.42 |
Island | 37 | Common | $0.06 |
Island | 38 | Common | $0.11 |
Island | 39 | Common | $0.19 |
Island | 40 | Common | $0.08 |
Island | 41 | Common | $0.14 |
Vraska the Unseen | 42 | Mythic | $0.62 |
Pulse Tracker | 43 | Common | $0.32 |
Shadow Alley Denizen | 44 | Common | $0.22 |
Tavern Swindler | 45 | Uncommon | $0.11 |
Wight of Precinct Six | 46 | Uncommon | $0.15 |
Death-Hood Cobra | 47 | Common | $0.14 |
Gatecreeper Vine | 48 | Common | $0.24 |
River Boa | 49 | Uncommon | $0.24 |
Vinelasher Kudzu | 50 | Rare | $0.35 |
Putrid Leech | 51 | Common | $0.17 |
Sadistic Augermage | 52 | Common | $0.14 |
Slate Street Ruffian | 53 | Common | $0.16 |
Oran-Rief Recluse | 54 | Common | $0.19 |
Spawnwrithe | 55 | Rare | $0.27 |
Stonefare Crocodile | 56 | Common | $0.06 |
Ohran Viper | 57 | Rare | $1.15 |
Corpse Traders | 58 | Uncommon | $0.04 |
Festerhide Boar | 59 | Common | $0.07 |
Mold Shambler | 60 | Common | $0.15 |
Highway Robber | 61 | Common | $0.07 |
Nekrataal | 62 | Uncommon | $0.19 |
Reaper of the Wilds | 63 | Rare | $0.26 |
Acidic Slime | 64 | Uncommon | $0.11 |
Drooling Groodion | 65 | Uncommon | $0.07 |
Tragic Slip | 66 | Common | $0.17 |
Hypnotic Cloud | 67 | Common | $0.20 |
Night's Whisper | 68 | Uncommon | $0.63 |
Marsh Casualties | 69 | Uncommon | $0.13 |
Treasured Find | 70 | Uncommon | $0.33 |
Last Kiss | 71 | Common | $0.25 |
Stab Wound | 72 | Common | $0.21 |
Underworld Connections | 73 | Rare | $0.29 |
Consume Strength | 74 | Common | $0.23 |
Grisly Spectacle | 75 | Common | $0.19 |
Golgari Guildgate | 76 | Common | $0.19 |
Rogue's Passage | 77 | Uncommon | $0.32 |
Tainted Wood | 78 | Uncommon | $0.29 |
Swamp | 79 | Common | $0.12 |
Swamp | 80 | Common | $0.24 |
Swamp | 81 | Common | $0.16 |
Swamp | 82 | Common | $0.11 |
Swamp | 83 | Common | $0.16 |
Forest | 84 | Common | $0.20 |
Forest | 85 | Common | $0.10 |
Forest | 86 | Common | $0.25 |
Forest | 87 | Common | $0.12 |
Forest | 88 | Common | $0.10 |
Assassin | 1 | $0.25 |