Duel Decks: Nissa vs. Ob Nixilis
[+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
When this creature enters, draw a card.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
If this creature would die, put it on the bottom of its owner's library instead.
Vigilance, trample
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
{8}: This creature gets +5/+5 and gains trample until end of turn.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
You draw three cards and you lose 3 life.
When this creature enters, you may destroy target creature with power 1 or less.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Target creature gets -5/-5 until end of turn.
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
This creature can't block. {B}{B}, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
Target creature gets -2/-2 until end of turn.
Destroy target nonblack creature.
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Flying When this creature enters, you lose 2 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Destroy target nonblack creature. Its controller loses 2 life.
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Each player sacrifices a creature of their choice.
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Flying {B}: This creature deals 1 damage to each creature and each player.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
Sacrifice this creature: Add {C}.
Flying
Whenever a player draws a card, you lose 2 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Nissa, Voice of Zendikar | 1 | Mythic | $1.23 |
Abundance | 2 | Rare | $1.06 |
Briarhorn | 3 | Uncommon | $0.09 |
Citanul Woodreaders | 4 | Common | $0.11 |
Civic Wayfinder | 5 | Common | $0.06 |
Cloudthresher | 6 | Rare | $0.21 |
Crop Rotation | 7 | Common | $3.80 |
Elvish Visionary | 8 | Common | $0.10 |
Fertilid | 9 | Common | $0.20 |
Gaea's Blessing | 10 | Uncommon | $0.35 |
Gilt-Leaf Seer | 11 | Common | $0.16 |
Jaddi Lifestrider | 12 | Uncommon | $0.17 |
Natural Connection | 13 | Common | $0.10 |
Nissa's Chosen | 14 | Common | $0.32 |
Oakgnarl Warrior | 15 | Common | $0.16 |
Oran-Rief Hydra | 16 | Rare | $0.46 |
Oran-Rief Invoker | 17 | Common | $0.08 |
Saddleback Lagac | 18 | Common | $0.48 |
Scythe Leopard | 19 | Uncommon | $0.10 |
Seek the Horizon | 20 | Uncommon | $0.25 |
Thicket Elemental | 21 | Rare | $0.27 |
Thornweald Archer | 22 | Common | $0.14 |
Vines of the Recluse | 23 | Common | $0.05 |
Walker of the Grove | 24 | Uncommon | $0.09 |
Wood Elves | 25 | Common | $0.32 |
Woodborn Behemoth | 26 | Uncommon | $0.06 |
Fertile Thicket | 27 | Common | $0.14 |
Khalni Garden | 28 | Common | $1.22 |
Mosswort Bridge | 29 | Rare | $0.41 |
Treetop Village | 30 | Uncommon | $0.32 |
Forest | 31 | Common | $0.16 |
Forest | 32 | Common | $0.12 |
Forest | 33 | Common | $0.14 |
Forest | 34 | Common | $0.10 |
Forest | 35 | Common | $0.14 |
Ob Nixilis Reignited | 36 | Mythic | $0.66 |
Altar's Reap | 37 | Common | $0.25 |
Ambition's Cost | 38 | Uncommon | $0.25 |
Bala Ged Scorpion | 39 | Common | $0.07 |
Blistergrub | 40 | Common | $0.17 |
Cadaver Imp | 41 | Common | $0.19 |
Carrier Thrall | 42 | Uncommon | $0.09 |
Demon's Grasp | 43 | Common | $0.08 |
Desecration Demon | 44 | Rare | $0.35 |
Despoiler of Souls | 45 | Rare | $0.13 |
Disfigure | 46 | Common | $0.10 |
Doom Blade | 47 | Uncommon | $0.36 |
Fetid Imp | 48 | Common | $0.10 |
Foul Imp | 49 | Common | $0.06 |
Giant Scorpion | 50 | Common | $0.15 |
Grim Discovery | 51 | Common | $0.16 |
Hideous End | 52 | Common | $0.17 |
Indulgent Tormentor | 53 | Rare | $0.54 |
Innocent Blood | 54 | Common | $0.46 |
Mire's Toll | 55 | Common | $0.17 |
Pestilence Demon | 56 | Rare | $0.58 |
Priest of the Blood Rite | 57 | Rare | $0.25 |
Quest for the Gravelord | 58 | Uncommon | $0.15 |
Renegade Demon | 59 | Common | $0.06 |
Shadows of the Past | 60 | Uncommon | $0.33 |
Smallpox | 61 | Uncommon | $0.38 |
Squelching Leeches | 62 | Uncommon | $0.16 |
Tendrils of Corruption | 63 | Common | $0.21 |
Unhallowed Pact | 64 | Common | $0.18 |
Leechridden Swamp | 65 | Uncommon | $0.80 |
Swamp | 66 | Common | $0.11 |
Swamp | 67 | Common | $0.21 |
Swamp | 68 | Common | $0.69 |
Swamp | 69 | Common | $0.09 |
Swamp | 70 | Common | $0.28 |
Eldrazi Scion | 71 | $0.38 | |
Demon | 72 | $0.63 | |
Zombie Giant | 73 | $0.17 | |
Elemental | 74 | $0.15 | |
Plant | 75 | $0.36 | |
Ob Nixilis Reignited Emblem | 76 | $0.88 |