Duel Decks: Speed vs. Cunning
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
{T}: Target attacking creature gets +1/+1 until end of turn.
When this creature enters, you may tap target creature.
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample
Creatures you control have haste and attack each combat if able.
When this creature enters, each player sacrifices a creature of their choice.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
This creature can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
When this creature enters, create two 1/1 red Goblin creature tokens.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
When this creature enters, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
Shock deals 2 damage to any target.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Arc Trail deals 2 damage to any target and 1 damage to another target.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Create two 1/1 red Goblin creature tokens.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Up to two target creatures each get +2/+2 until end of turn.
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
This land enters tapped. {T}: Add {R}, {W}, or {B}.
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
When this creature enters, it deals 1 damage to any target.
When this creature enters, you gain 4 life.
{W}, {T}: Tap target creature.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flash (You may cast this spell any time you could cast an instant.) Vigilance
Flying, vigilance, haste
Flash (You may cast this spell any time you could cast an instant.) Flying
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Target creature gets -1/-0 until end of turn. Draw a card.
Target creature gains protection from the color of your choice until end of turn.
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Counter target spell unless its controller pays {3}.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Blocking creatures get +7/+7 until end of turn.
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Zurgo Helmsmasher | 1 | Mythic | $0.67 |
Frenzied Goblin | 2 | Uncommon | $0.21 |
Infantry Veteran | 3 | Common | $0.02 |
Leonin Snarecaster | 4 | Common | $0.17 |
Dregscape Zombie | 5 | Common | $0.12 |
Goblin Deathraiders | 6 | Common | $0.08 |
Hellraiser Goblin | 7 | Uncommon | $0.09 |
Fleshbag Marauder | 8 | Uncommon | $0.18 |
Goblin Warchief | 9 | Uncommon | $1.02 |
Hell's Thunder | 10 | Rare | $0.19 |
Kathari Bomber | 11 | Common | $0.10 |
Shambling Remains | 12 | Uncommon | $0.09 |
Mardu Heart-Piercer | 13 | Uncommon | $0.12 |
Beetleback Chief | 14 | Uncommon | $0.21 |
Krenko, Mob Boss | 15 | Rare | $1.50 |
Ogre Battledriver | 16 | Rare | $0.46 |
Flame-Kin Zealot | 17 | Uncommon | $0.13 |
Scourge Devil | 18 | Uncommon | $0.08 |
Oni of Wild Places | 19 | Uncommon | $0.07 |
Reckless Abandon | 20 | Common | $0.29 |
Shock | 21 | Common | $0.23 |
Bone Splinters | 22 | Common | $0.07 |
Arc Trail | 23 | Uncommon | $0.27 |
Goblin Bombardment | 24 | Uncommon | $3.55 |
Krenko's Command | 25 | Common | $0.15 |
Act of Treason | 26 | Common | $0.22 |
Dauntless Onslaught | 27 | Uncommon | $0.05 |
Orcish Cannonade | 28 | Common | $0.10 |
Fiery Fall | 29 | Common | $0.09 |
Fury of the Horde | 30 | Rare | $3.37 |
Banefire | 31 | Rare | $0.55 |
Evolving Wilds | 32 | Common | $0.07 |
Ghitu Encampment | 33 | Uncommon | $0.11 |
Nomad Outpost | 34 | Uncommon | $0.39 |
Mountain | 35 | Common | $0.11 |
Mountain | 36 | Common | $0.27 |
Mountain | 37 | Common | $0.15 |
Plains | 38 | Common | $0.13 |
Swamp | 39 | Common | $0.15 |
Swamp | 40 | Common | $0.13 |
Swamp | 41 | Common | $0.29 |
Arcanis the Omnipotent | 42 | Mythic | $0.34 |
Faerie Impostor | 43 | Uncommon | $0.27 |
Coral Trickster | 44 | Common | $0.03 |
Fathom Seer | 45 | Common | $0.10 |
Jeskai Elder | 46 | Uncommon | $0.17 |
Willbender | 47 | Uncommon | $0.11 |
Sparkmage Apprentice | 48 | Common | $0.07 |
Lone Missionary | 49 | Common | $0.33 |
Master Decoy | 50 | Common | $0.07 |
Echo Tracer | 51 | Common | $0.27 |
Kor Hookmaster | 52 | Common | $0.01 |
Stonecloaker | 53 | Uncommon | $0.14 |
Aquamorph Entity | 54 | Common | $0.02 |
Hussar Patrol | 55 | Common | $0.05 |
Lightning Angel | 56 | Rare | $0.41 |
Faerie Invaders | 57 | Common | $0.11 |
Thousand Winds | 58 | Rare | $0.09 |
Sphinx of Uthuun | 59 | Rare | $0.13 |
Fleeting Distraction | 60 | Common | $0.11 |
Stave Off | 61 | Common | $0.19 |
Swift Justice | 62 | Common | $0.15 |
Impulse | 63 | Common | $0.32 |
Mana Leak | 64 | Common | $0.30 |
Lightning Helix | 65 | Uncommon | $0.35 |
Hold the Line | 66 | Rare | $0.24 |
Inferno Trap | 67 | Uncommon | $0.03 |
Steam Augury | 68 | Rare | $0.14 |
Traumatic Visions | 69 | Common | $0.09 |
Whiplash Trap | 70 | Common | $0.12 |
Arrow Volley Trap | 71 | Uncommon | $0.11 |
Repeal | 72 | Common | $0.06 |
Mystic Monastery | 73 | Uncommon | $0.16 |
Terramorphic Expanse | 74 | Common | $0.11 |
Island | 75 | Common | $0.25 |
Island | 76 | Common | $0.24 |
Island | 77 | Common | $0.17 |
Mountain | 78 | Common | $0.12 |
Plains | 79 | Common | $0.22 |
Plains | 80 | Common | $0.22 |
Plains | 81 | Common | $0.17 |
Goblin | 82 | $0.32 |