Duel Decks: Venser vs. Koth
[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
Flash When this creature enters, return a creature you control to its owner's hand.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
{X}, {T}: Target creature with power X or less can't be blocked this turn.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever this creature deals combat damage to a player, draw a card.
This creature can't be blocked. When this creature enters, target creature can't be blocked this turn.
Whenever this creature becomes blocked, draw a card. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Flying, first strike
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
You may have this creature enter as a copy of any creature on the battlefield.
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature's power and toughness until end of turn. {U}: Return this creature to its owner's hand.
Vigilance When this creature enters, you gain 4 life.
Flying When this creature enters, destroy all tapped creatures.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Exile target artifact or enchantment.
Creatures you control get +0/+1. Sacrifice this enchantment: Return target creature to its owner's hand.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Prevent all damage that would be dealt to you and creatures you control this turn.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Counter target spell unless its controller pays {X}. You gain X life.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [−2]: Add {R} for each Mountain you control. [−5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
This creature can't block. {R}: This creature gets +1/+0 until end of turn.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
{R}: This creature gets +1/+0 until end of turn.
Haste {T}: This creature deals 1 damage to any target.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.)
{R}, Sacrifice this creature: It deals 2 damage to each creature.
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.
{R}: Untap this creature. {R}: Target creature blocks this creature this turn if able. {R}: Change the target of target spell that targets only this creature. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
This creature gets +0/+1 for each Mountain you control.
This creature can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
Whenever you cast a spell, exile target permanent.
Mountains you control have '{T}: This land deals 1 damage to any target.'
| Card | Number | Rarity | Price |
|---|---|---|---|
Venser, the Sojourner | 1 | Mythic | $3.48 |
Whitemane Lion | 2 | Common | $0.07 |
Augury Owl | 3 | Common | $0.15 |
Coral Fighters | 4 | Uncommon | $0.23 |
Minamo Sightbender | 5 | Uncommon | $0.10 |
Mistmeadow Witch | 6 | Uncommon | $0.21 |
Scroll Thief | 7 | Common | $0.05 |
Neurok Invisimancer | 8 | Common | $0.10 |
Slith Strider | 9 | Uncommon | $0.30 |
Sky Spirit | 10 | Uncommon | $0.19 |
Wall of Denial | 11 | Uncommon | $0.49 |
Galepowder Mage | 12 | Rare | $0.22 |
Kor Cartographer | 13 | Common | $0.20 |
Clone | 14 | Rare | $0.30 |
Cryptic Annelid | 15 | Uncommon | $0.21 |
Primal Plasma | 16 | Common | $0.10 |
Sawtooth Loon | 17 | Uncommon | $0.05 |
Cache Raiders | 18 | Uncommon | $0.09 |
Windreaver | 19 | Rare | $0.20 |
Jedit's Dragoons | 20 | Common | $0.08 |
Sunblast Angel | 21 | Rare | $0.48 |
Sphinx of Uthuun | 22 | Rare | $0.17 |
Path to Exile | 23 | Uncommon | $1.82 |
Preordain | 24 | Common | $0.82 |
Sigil of Sleep | 25 | Common | $11.61 |
Revoke Existence | 26 | Common | $0.23 |
Angelic Shield | 27 | Uncommon | $0.30 |
Oblivion Ring | 28 | Uncommon | $0.12 |
Safe Passage | 29 | Common | $0.22 |
Steel of the Godhead | 30 | Common | $2.46 |
Vanish into Memory | 31 | Uncommon | $0.10 |
Overrule | 32 | Common | $0.26 |
Azorius Chancery | 33 | Common | $0.23 |
Flood Plain | 34 | Uncommon | $0.37 |
New Benalia | 35 | Uncommon | $0.17 |
Sejiri Refuge | 36 | Uncommon | $0.58 |
Soaring Seacliff | 37 | Common | $0.10 |
Plains | 38 | Common | $0.21 |
Plains | 39 | Common | $0.17 |
Plains | 40 | Common | $0.13 |
Island | 41 | Common | $0.11 |
Island | 42 | Common | $0.10 |
Island | 43 | Common | $0.07 |
Koth of the Hammer | 44 | Mythic | $1.38 |
Plated Geopede | 45 | Common | $0.22 |
Pygmy Pyrosaur | 46 | Common | $0.10 |
Pilgrim's Eye | 47 | Common | $0.08 |
Aether Membrane | 48 | Uncommon | $0.53 |
Fiery Hellhound | 49 | Common | $0.05 |
Vulshok Sorcerer | 50 | Common | $0.20 |
Anger | 51 | Uncommon | $1.74 |
Cosi's Ravager | 52 | Common | $0.16 |
Vulshok Berserker | 53 | Common | $0.01 |
Bloodfire Kavu | 54 | Uncommon | $0.06 |
Stone Giant | 55 | Uncommon | $0.05 |
Geyser Glider | 56 | Uncommon | $0.10 |
Lithophage | 57 | Rare | $0.09 |
Torchling | 58 | Rare | $0.15 |
Chartooth Cougar | 59 | Common | $0.14 |
Earth Servant | 60 | Uncommon | $0.07 |
Greater Stone Spirit | 61 | Uncommon | $0.04 |
Bloodfire Colossus | 62 | Rare | $0.26 |
Wayfarer's Bauble | 63 | Common | $0.33 |
Armillary Sphere | 64 | Common | $0.07 |
Journeyer's Kite | 65 | Rare | $0.16 |
Vulshok Morningstar | 66 | Uncommon | $0.12 |
Searing Blaze | 67 | Common | $0.67 |
Vulshok Battlegear | 68 | Uncommon | $0.07 |
Downhill Charge | 69 | Common | $0.24 |
Seismic Strike | 70 | Common | $0.09 |
Spire Barrage | 71 | Common | $0.08 |
Jaws of Stone | 72 | Uncommon | $0.06 |
Volley of Boulders | 73 | Rare | $0.12 |
Mountain | 74 | Common | $0.10 |
Mountain | 75 | Common | $0.70 |
Mountain | 76 | Common | $0.10 |
Mountain | 77 | Common | $0.10 |
Venser, the Sojourner Emblem | 1 | $3.50 | |
Koth of the Hammer Emblem | 2 | $1.29 |