Duel Decks: Zendikar vs. Eldrazi
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
Flying
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Tap up to two target creatures. Draw a card.
Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, you may gain 2 life.
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. {T}: Add {G}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
{8}: Target player loses 3 life and you gain 3 life.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Destroy each creature with mana value 3 or less. They can't be regenerated.
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature with mana value 3 or less. It can't be regenerated.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Forked Bolt deals 2 damage divided as you choose among one or two targets.
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it deals 2 damage to target creature.
Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
When this creature dies, each player draws a card.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
Sacrifice this creature: Add {C}.
Sacrifice this creature: Add {C}.
Sacrifice this creature: Add {C}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Avenger of Zendikar | 1 | Mythic | $2.37 |
Affa Guard Hound | 2 | Uncommon | $0.03 |
Caravan Escort | 3 | Common | $0.10 |
Kabira Vindicator | 4 | Uncommon | $0.13 |
Knight of Cliffhaven | 5 | Common | $0.09 |
Makindi Griffin | 6 | Common | $0.23 |
Oust | 7 | Uncommon | $0.21 |
Repel the Darkness | 8 | Common | $0.04 |
Sheer Drop | 9 | Common | $0.13 |
Beastbreaker of Bala Ged | 10 | Uncommon | $0.04 |
Daggerback Basilisk | 11 | Common | $0.27 |
Frontier Guide | 12 | Uncommon | $0.20 |
Graypelt Hunter | 13 | Common | $0.11 |
Grazing Gladehart | 14 | Common | $0.26 |
Groundswell | 15 | Common | $0.41 |
Harrow | 16 | Common | $0.32 |
Joraga Bard | 17 | Common | $0.13 |
Khalni Heart Expedition | 18 | Common | $0.30 |
Ondu Giant | 19 | Common | $0.13 |
Primal Command | 20 | Rare | $0.29 |
Retreat to Kazandu | 21 | Uncommon | $0.31 |
Scute Mob | 22 | Rare | $0.52 |
Tajuru Archer | 23 | Uncommon | $0.18 |
Territorial Baloth | 24 | Common | $0.13 |
Turntimber Basilisk | 25 | Uncommon | $0.25 |
Wildheart Invoker | 26 | Common | $0.09 |
Veteran Warleader | 27 | Rare | $0.16 |
Explorer's Scope | 28 | Common | $0.28 |
Seer's Sundial | 29 | Rare | $0.16 |
Stonework Puma | 30 | Common | $0.15 |
Evolving Wilds | 31 | Common | $0.25 |
Graypelt Refuge | 32 | Uncommon | $0.12 |
Stirring Wildwood | 33 | Rare | $0.33 |
Turntimber Grove | 34 | Common | $0.10 |
Plains | 35 | Common | $0.17 |
Plains | 36 | Common | $0.11 |
Plains | 37 | Common | $0.13 |
Forest | 38 | Common | $0.12 |
Forest | 39 | Common | $0.39 |
Forest | 40 | Common | $0.08 |
Oblivion Sower | 41 | Mythic | $0.65 |
Artisan of Kozilek | 42 | Uncommon | $0.47 |
It That Betrays | 43 | Rare | $11.06 |
Ulamog's Crusher | 44 | Common | $0.30 |
Bloodrite Invoker | 45 | Common | $0.11 |
Bloodthrone Vampire | 46 | Common | $0.14 |
Butcher of Malakir | 47 | Rare | $0.33 |
Cadaver Imp | 48 | Common | $0.12 |
Consume the Meek | 49 | Rare | $0.18 |
Corpsehatch | 50 | Uncommon | $0.10 |
Dominator Drone | 51 | Common | $0.10 |
Heartstabber Mosquito | 52 | Common | $0.08 |
Induce Despair | 53 | Common | $0.06 |
Marsh Casualties | 54 | Uncommon | $0.19 |
Pawn of Ulamog | 55 | Uncommon | $3.63 |
Read the Bones | 56 | Common | $0.25 |
Smother | 57 | Uncommon | $0.11 |
Vampire Nighthawk | 58 | Uncommon | $0.18 |
Emrakul's Hatcher | 59 | Common | $0.30 |
Forked Bolt | 60 | Common | $0.36 |
Hellion Eruption | 61 | Rare | $0.12 |
Magmaw | 62 | Rare | $0.09 |
Torch Slinger | 63 | Common | $0.16 |
Forerunner of Slaughter | 64 | Uncommon | $0.21 |
Mind Stone | 65 | Uncommon | $0.23 |
Runed Servitor | 66 | Uncommon | $0.15 |
Akoum Refuge | 67 | Uncommon | $0.19 |
Eldrazi Temple | 68 | Uncommon | $2.43 |
Rocky Tar Pit | 69 | Uncommon | $0.22 |
Swamp | 70 | Common | $0.19 |
Swamp | 71 | Common | $0.21 |
Swamp | 72 | Common | $0.18 |
Mountain | 73 | Common | $0.24 |
Mountain | 74 | Common | $0.18 |
Mountain | 75 | Common | $0.18 |
Eldrazi Spawn | 76 | $0.48 | |
Eldrazi Spawn | 77 | $0.43 | |
Eldrazi Spawn | 78 | $0.31 | |
Hellion | 79 | $0.20 | |
Plant | 80 | $0.30 |