Duels of the Planeswalkers
Flying
Return target permanent to its owner's hand.
Counter target spell.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Tap all creatures without flying.
When this creature enters, return each other creature you control to its owner's hand.
Counter target creature spell.
Return all creatures to their owners' hands.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Enchant creature You control enchanted creature.
Draw X cards.
Counter target noncreature spell.
This creature can't be blocked.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Return target creature to its owner's hand.
Flying Whenever this creature deals damage to a player, that player discards a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying
Essence Drain deals 3 damage to any target and you gain 3 life.
Destroy target non-Elf creature.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Target player discards two cards.
Target player discards X cards at random.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
When this creature enters, target opponent discards a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +2/+1.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Blaze deals X damage to any target.
Red creatures you control have first strike.
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Target creature gets +X/+0 until end of turn.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: This creature deals 1 damage to any target.
Creatures you control have double strike.
Flying {R}: This creature gets +1/+0 until end of turn.
Shock deals 2 damage to any target.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't be blocked except by Walls and/or creatures with flying.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
When this creature enters, draw a card.
Creature spells can't be countered.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
{T}: Add {G}{G}.
Create a 2/2 green Wolf creature token for each Forest you control.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Target player gains 8 life.
Destroy target artifact or enchantment.
Return target permanent card from your graveyard to your hand.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Green creatures you control have trample.
Cast this spell only if you've cast another green spell this turn. Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Defender (This creature can't attack.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
Whenever a player casts a blue spell, you may gain 1 life.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Defender (This creature can't attack.) First strike
Whenever a player casts a green spell, you may gain 1 life.
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Air Elemental | 1 | Uncommon | $0.11 |
Boomerang | 2 | Common | $0.29 |
Cancel | 3 | Common | $0.29 |
Cloud Sprite | 4 | Common | $0.30 |
Counterbore | 5 | Rare | $0.35 |
Deluge | 6 | Uncommon | $0.31 |
Denizen of the Deep | 7 | Rare | $0.24 |
Essence Scatter | 8 | Common | $0.19 |
Evacuation | 9 | Rare | $0.81 |
Mahamoti Djinn | 10 | Rare | $0.24 |
Mind Control | 11 | Uncommon | $0.41 |
Mind Spring | 12 | Rare | $0.54 |
Negate | 13 | Common | $0.44 |
Phantom Warrior | 14 | Uncommon | $0.22 |
Snapping Drake | 15 | Common | $0.32 |
Thieving Magpie | 16 | Uncommon | $0.16 |
Unsummon | 17 | Common | $0.25 |
Abyssal Specter | 18 | Uncommon | $0.23 |
Ascendant Evincar | 19 | Rare | $3.34 |
Consume Spirit | 20 | Uncommon | $0.31 |
Crowd of Cinders | 21 | Uncommon | $0.25 |
Drudge Skeletons | 22 | Common | $0.18 |
Dusk Imp | 23 | Common | $0.14 |
Essence Drain | 24 | Common | $0.09 |
Eyeblight's Ending | 25 | Common | $0.23 |
Megrim | 26 | Uncommon | $5.74 |
Mind Rot | 27 | Common | $0.10 |
Mind Shatter | 28 | Rare | $0.29 |
Moonglove Winnower | 29 | Common | $0.32 |
Mortivore | 30 | Rare | $1.06 |
Ravenous Rats | 31 | Common | $0.41 |
Sengir Vampire | 32 | Rare | $0.15 |
Severed Legion | 33 | Common | $0.14 |
Terror | 34 | Common | $0.19 |
Underworld Dreams | 35 | Rare | $4.07 |
Unholy Strength | 36 | Common | $0.18 |
Act of Treason | 37 | Uncommon | $0.45 |
Banefire | 38 | Rare | $1.17 |
Blaze | 39 | Uncommon | $0.43 |
Bloodmark Mentor | 40 | Uncommon | $5.22 |
Cinder Pyromancer | 41 | Common | $0.27 |
Earth Elemental | 42 | Uncommon | $0.10 |
Enrage | 43 | Uncommon | $0.55 |
Furnace of Rath | 44 | Rare | $6.77 |
Goblin Piker | 45 | Common | $0.15 |
Goblin Sky Raider | 46 | Common | $0.19 |
Hill Giant | 47 | Common | $0.15 |
Incinerate | 48 | Common | $0.16 |
Kamahl, Pit Fighter | 49 | Rare | $0.33 |
Lightning Elemental | 50 | Common | $0.10 |
Prodigal Pyromancer | 51 | Uncommon | $0.24 |
Rage Reflection | 52 | Rare | $1.47 |
Shivan Dragon | 53 | Rare | $0.26 |
Shock | 54 | Common | $0.30 |
Blanchwood Armor | 55 | Uncommon | $0.47 |
Civic Wayfinder | 56 | Common | $0.08 |
Drove of Elves | 57 | Uncommon | $0.74 |
Duskdale Wurm | 58 | Uncommon | $0.21 |
Elven Riders | 59 | Uncommon | $0.33 |
Elvish Champion | 60 | Rare | $15.41 |
Elvish Eulogist | 61 | Common | $0.23 |
Elvish Promenade | 62 | Uncommon | $5.19 |
Elvish Visionary | 63 | Common | $0.19 |
Elvish Warrior | 64 | Common | $0.07 |
Gaea's Herald | 65 | Rare | $1.41 |
Giant Growth | 66 | Common | $0.07 |
Giant Spider | 67 | Common | $0.19 |
Greenweaver Druid | 68 | Uncommon | $0.57 |
Howl of the Night Pack | 69 | Uncommon | $0.98 |
Immaculate Magistrate | 70 | Rare | $1.22 |
Imperious Perfect | 71 | Uncommon | $0.85 |
Jagged-Scar Archers | 72 | Uncommon | $0.54 |
Lys Alana Huntmaster | 73 | Common | $1.01 |
Molimo, Maro-Sorcerer | 74 | Rare | $0.28 |
Natural Spring | 75 | Common | $0.22 |
Naturalize | 76 | Common | $0.69 |
Nature's Spiral | 77 | Uncommon | $0.26 |
Overrun | 78 | Uncommon | $0.33 |
Rampant Growth | 79 | Common | $0.61 |
River Boa | 80 | Uncommon | $0.37 |
Roughshod Mentor | 81 | Uncommon | $0.15 |
Runeclaw Bear | 82 | Common | $0.26 |
Spined Wurm | 83 | Common | $0.33 |
Talara's Battalion | 84 | Rare | $0.55 |
Trained Armodon | 85 | Common | $0.10 |
Troll Ascetic | 86 | Rare | $0.25 |
Verdant Force | 87 | Rare | $0.59 |
Vigor | 88 | Rare | $16.48 |
Wall of Wood | 89 | Common | $0.15 |
Coat of Arms | 90 | Rare | $27.94 |
Demon's Horn | 91 | Uncommon | $0.64 |
Dragon's Claw | 92 | Uncommon | $0.28 |
Kraken's Eye | 93 | Uncommon | $0.12 |
Loxodon Warhammer | 94 | Rare | $0.86 |
The Rack | 95 | Uncommon | $5.48 |
Wall of Spears | 96 | Common | $0.25 |
Wurm's Tooth | 97 | Uncommon | $0.21 |
Island | 98 | Common | $0.24 |
Island | 99 | Common | $0.25 |
Island | 100 | Common | $0.29 |
Island | 101 | Common | $0.28 |
Swamp | 102 | Common | $0.46 |
Swamp | 103 | Common | $0.26 |
Swamp | 104 | Common | $0.44 |
Swamp | 105 | Common | $0.22 |
Mountain | 106 | Common | $0.25 |
Mountain | 107 | Common | $0.25 |
Mountain | 108 | Common | $0.29 |
Mountain | 109 | Common | $0.40 |
Forest | 110 | Common | $0.30 |
Forest | 111 | Common | $0.46 |
Forest | 112 | Common | $0.25 |
Forest | 113 | Common | $0.38 |