Duskmourn: House of Horror Commander
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Menace, reach When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Trample, haste Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Trample, haste Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Whenever you cast an enchantment spell, you may draw a card.
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Target player draws two cards and loses 2 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
You draw two cards and you lose 2 life.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Creatures you control have "{T}: Add {G}."
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Destroy target artifact, creature, or planeswalker.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Draw a card. You may put a land card from your hand onto the battlefield.
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Destroy target artifact or creature. It can't be regenerated.
Exile target nonland permanent.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}{C}.
Defender {3}, {T}: Target creature can't be blocked this turn.
{T}: Add one mana of any color in your commander's color identity.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Exile target creature. Its controller gains life equal to its power.
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Return six target nonland permanents to their owners' hands.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Counter target spell.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
Draw three cards. Then discard two cards unless you discard an enchantment card.
Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker of their choice. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Whenever an opponent draws a card, this creature deals 1 damage to that player.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature. You lose 2 life.
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Target player draws two cards and loses 2 life.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw three cards.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
When this creature enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
At the beginning of your end step, untap all lands you control.
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
Creatures you control have base power and toughness X/X until end of turn.
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Draw two cards. You may put a land card from your hand onto the battlefield.
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
Return a creature you control to its owner's hand, then destroy all creatures.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
{1}, {T}: Add {W}{U}.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {B}{G}.
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {B}{R}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aminatou, Veil Piercer | 1 | Mythic | $0.56 |
Kianne, Corrupted Memory | 2 | Mythic | $0.37 |
The Lord of Pain | 3 | Mythic | $7.13 |
The Master of Keys | 4 | Mythic | $2.97 |
Rendmaw, Creaking Nest | 5 | Mythic | $1.24 |
Valgavoth, Harrower of Souls | 6 | Mythic | $13.44 |
Winter, Cynical Opportunist | 7 | Mythic | $0.25 |
Zimone, Mystery Unraveler | 8 | Mythic | $0.47 |
Redress Fate | 9 | Rare | $0.36 |
Secret Arcade // Dusty Parlor | 10 | Rare | $0.40 |
Soaring Lightbringer | 11 | Rare | $0.37 |
Fear of Sleep Paralysis | 12 | Rare | $0.33 |
Glitch Interpreter | 13 | Rare | $0.15 |
They Came from the Pipes | 14 | Rare | $0.29 |
Zimone's Hypothesis | 15 | Rare | $0.28 |
Ancient Cellarspawn | 16 | Rare | $3.11 |
Cramped Vents // Access Maze | 17 | Rare | $0.25 |
Deluge of Doom | 18 | Rare | $0.19 |
Demonic Covenant | 19 | Rare | $0.26 |
Into the Pit | 20 | Rare | $0.32 |
Metamorphosis Fanatic | 21 | Rare | $3.55 |
Persistent Constrictor | 22 | Rare | $19.88 |
Polluted Cistern // Dim Oubliette | 23 | Rare | $0.37 |
Sadistic Shell Game | 24 | Rare | $0.33 |
Suspended Sentence | 25 | Rare | $0.56 |
Barbflare Gremlin | 26 | Rare | $0.26 |
Gleeful Arsonist | 27 | Rare | $4.50 |
Spiked Corridor // Torture Pit | 28 | Rare | $4.69 |
Star Athlete | 29 | Rare | $0.93 |
Curator Beastie | 30 | Rare | $0.25 |
Demolisher Spawn | 31 | Rare | $0.34 |
Disorienting Choice | 32 | Rare | $0.30 |
Experimental Lab // Staff Room | 33 | Rare | $0.25 |
Formless Genesis | 34 | Rare | $0.21 |
Shriekwood Devourer | 35 | Rare | $0.34 |
Ursine Monstrosity | 36 | Rare | $0.29 |
Convert to Slime | 37 | Rare | $0.30 |
Phenomenon Investigators | 38 | Rare | $0.18 |
Giggling Skitterspike | 39 | Rare | $5.51 |
Séance Board | 40 | Rare | $1.97 |
Redress Fate | 41 | Rare | $0.85 |
Soaring Lightbringer | 42 | Rare | $1.00 |
Fear of Sleep Paralysis | 43 | Rare | $1.22 |
Glitch Interpreter | 44 | Rare | $0.17 |
They Came from the Pipes | 45 | Rare | $0.33 |
Zimone's Hypothesis | 46 | Rare | $0.20 |
Ancient Cellarspawn | 47 | Rare | $6.54 |
Deluge of Doom | 48 | Rare | $0.21 |
Demonic Covenant | 49 | Rare | $0.37 |
Into the Pit | 50 | Rare | $0.63 |
Metamorphosis Fanatic | 51 | Rare | $5.31 |
Persistent Constrictor | 52 | Rare | $15.66 |
Sadistic Shell Game | 53 | Rare | $0.51 |
Suspended Sentence | 54 | Rare | $0.51 |
Barbflare Gremlin | 55 | Rare | $0.30 |
Gleeful Arsonist | 56 | Rare | $4.06 |
Star Athlete | 57 | Rare | $0.65 |
Curator Beastie | 58 | Rare | $0.28 |
Demolisher Spawn | 59 | Rare | $0.38 |
Disorienting Choice | 60 | Rare | $0.52 |
Formless Genesis | 61 | Rare | $0.48 |
Shriekwood Devourer | 62 | Rare | $1.54 |
Ursine Monstrosity | 63 | Rare | $0.39 |
Convert to Slime | 64 | Rare | $0.35 |
Phenomenon Investigators | 65 | Rare | $0.16 |
Giggling Skitterspike | 66 | Rare | $8.51 |
Séance Board | 67 | Rare | $1.53 |
Mesa Enchantress | 68 | Rare | $0.37 |
Moon-Blessed Cleric | 69 | Uncommon | $0.28 |
Terminus | 70 | Rare | $0.28 |
Aminatou's Augury | 71 | Rare | $0.26 |
Cackling Counterpart | 72 | Rare | $0.30 |
Ponder | 73 | Common | $1.73 |
Portent | 74 | Common | $0.31 |
Telling Time | 75 | Uncommon | $0.27 |
Blood Pact | 76 | Common | $0.29 |
Blood Seeker | 77 | Common | $0.40 |
Feed the Swarm | 78 | Common | $0.25 |
Night's Whisper | 79 | Common | $0.32 |
Beast Within | 80 | Uncommon | $0.64 |
Citanul Hierophants | 81 | Rare | $0.31 |
Grapple with the Past | 82 | Common | $0.18 |
Moldgraf Monstrosity | 83 | Rare | $0.29 |
Bedevil | 84 | Rare | $2.29 |
Culling Ritual | 85 | Rare | $1.06 |
Deathreap Ritual | 86 | Uncommon | $0.32 |
Diabolic Vision | 87 | Uncommon | $0.25 |
Growth Spiral | 88 | Common | $0.22 |
Mogis, God of Slaughter | 89 | Mythic | $4.24 |
Putrefy | 90 | Uncommon | $0.26 |
Utter End | 91 | Rare | $0.27 |
Arcane Signet | 92 | Common | $0.44 |
Lightning Greaves | 93 | Uncommon | $4.49 |
Sol Ring | 94 | Uncommon | $1.66 |
Suspicious Bookcase | 95 | Uncommon | $0.34 |
Command Tower | 96 | Common | $0.36 |
Auramancer | 97 | Common | $0.17 |
Cast Out | 98 | Uncommon | $0.09 |
Entreat the Angels | 99 | Mythic | $0.32 |
Monologue Tax | 100 | Rare | $4.35 |
Ondu Spiritdancer | 101 | Rare | $1.53 |
Return to Dust | 102 | Uncommon | $0.14 |
Sigil of the Empty Throne | 103 | Rare | $0.28 |
Sphere of Safety | 104 | Uncommon | $2.77 |
Starfield Mystic | 105 | Rare | $0.34 |
Swords to Plowshares | 106 | Uncommon | $1.18 |
Timely Ward | 107 | Rare | $0.86 |
Verge Rangers | 108 | Rare | $0.19 |
Aether Gale | 109 | Rare | $0.57 |
Arcane Denial | 110 | Common | $2.25 |
Archetype of Imagination | 111 | Uncommon | $0.43 |
Body of Knowledge | 112 | Rare | $0.28 |
Brainstorm | 113 | Common | $1.37 |
Counterspell | 114 | Uncommon | $2.08 |
Dig Through Time | 115 | Rare | $0.32 |
Dream Eater | 116 | Mythic | $0.23 |
Extravagant Replication | 117 | Rare | $0.28 |
Kefnet the Mindful | 118 | Mythic | $0.35 |
Kheru Spellsnatcher | 119 | Rare | $0.17 |
Mirrormade | 120 | Rare | $0.95 |
One with the Multiverse | 121 | Mythic | $0.76 |
Otherworldly Gaze | 122 | Common | $0.28 |
Primordial Mist | 123 | Rare | $0.21 |
Prognostic Sphinx | 124 | Rare | $0.16 |
Reality Shift | 125 | Uncommon | $0.22 |
Retreat to Coralhelm | 126 | Uncommon | $0.30 |
Shark Typhoon | 127 | Rare | $0.69 |
Skaab Ruinator | 128 | Mythic | $0.60 |
Thirst for Meaning | 129 | Common | $0.12 |
Arvinox, the Mind Flail | 130 | Mythic | $0.39 |
Bastion of Remembrance | 131 | Uncommon | $0.35 |
Blood Artist | 132 | Uncommon | $2.91 |
Braids, Arisen Nightmare | 133 | Rare | $5.45 |
Carrion Grub | 134 | Uncommon | $0.08 |
Cemetery Tampering | 135 | Rare | $0.29 |
Decree of Pain | 136 | Rare | $0.35 |
Demon of Fate's Design | 137 | Rare | $0.30 |
Doomwake Giant | 138 | Rare | $0.18 |
The Eldest Reborn | 139 | Uncommon | $0.30 |
Falkenrath Noble | 140 | Common | $0.18 |
Fate Unraveler | 141 | Rare | $2.68 |
Gray Merchant of Asphodel | 142 | Uncommon | $2.14 |
Infernal Grasp | 143 | Uncommon | $0.42 |
Kederekt Parasite | 144 | Rare | $4.83 |
Mask of Griselbrand | 145 | Rare | $0.61 |
Massacre Girl | 146 | Rare | $0.37 |
Massacre Wurm | 147 | Mythic | $3.60 |
Morbid Opportunist | 148 | Uncommon | $0.32 |
Nightmare Shepherd | 149 | Rare | $0.28 |
Nightshade Harvester | 150 | Rare | $0.32 |
Noxious Gearhulk | 151 | Mythic | $0.38 |
Ob Nixilis Reignited | 152 | Mythic | $0.36 |
Professor Onyx | 153 | Mythic | $1.85 |
Read the Bones | 154 | Common | $0.23 |
Reanimate | 155 | Rare | $8.66 |
Sign in Blood | 156 | Common | $3.14 |
Stitcher's Supplier | 157 | Uncommon | $0.33 |
Syr Konrad, the Grim | 158 | Uncommon | $0.59 |
Whip of Erebos | 159 | Rare | $5.71 |
Blasphemous Act | 160 | Rare | $1.76 |
Brash Taunter | 161 | Rare | $1.78 |
Chaos Warp | 162 | Rare | $0.52 |
Combustible Gearhulk | 163 | Mythic | $0.30 |
Enchanter's Bane | 164 | Rare | $0.32 |
Harsh Mentor | 165 | Rare | $0.35 |
Light Up the Stage | 166 | Uncommon | $0.28 |
Rampaging Ferocidon | 167 | Rare | $0.99 |
Tectonic Giant | 168 | Rare | $0.30 |
Arachnogenesis | 169 | Rare | $2.69 |
Ashaya, Soul of the Wild | 170 | Mythic | $16.20 |
Augur of Autumn | 171 | Rare | $0.26 |
Beanstalk Giant // Fertile Footsteps | 172 | Uncommon | $0.32 |
Crawling Sensation | 173 | Uncommon | $0.24 |
Cultivate | 174 | Common | $0.53 |
Deathcap Cultivator | 175 | Rare | $0.26 |
Deathmist Raptor | 176 | Mythic | $0.20 |
Explosive Vegetation | 177 | Uncommon | $0.21 |
Ezuri's Predation | 178 | Rare | $0.54 |
Giant Adephage | 179 | Mythic | $0.34 |
Gnarlwood Dryad | 180 | Uncommon | $0.27 |
Greater Tanuki | 181 | Common | $0.17 |
Harmonize | 182 | Uncommon | $0.28 |
Harrow | 183 | Common | $0.29 |
Hornet Queen | 184 | Rare | $0.30 |
Hydra Omnivore | 185 | Mythic | $0.40 |
Inscription of Abundance | 186 | Rare | $0.27 |
Ishkanah, Grafwidow | 187 | Mythic | $0.48 |
Moldgraf Millipede | 188 | Common | $0.06 |
Mulch | 189 | Common | $0.21 |
Multani, Yavimaya's Avatar | 190 | Mythic | $0.19 |
Obsessive Skinner | 191 | Uncommon | $0.15 |
Overwhelming Stampede | 192 | Rare | $1.59 |
Rampant Growth | 193 | Common | $0.40 |
Sakura-Tribe Elder | 194 | Common | $0.25 |
Sandwurm Convergence | 195 | Rare | $0.34 |
Scavenging Ooze | 196 | Rare | $0.25 |
Scute Swarm | 197 | Rare | $4.18 |
Shigeki, Jukai Visionary | 198 | Rare | $0.19 |
Skola Grovedancer | 199 | Common | $0.09 |
Temur War Shaman | 200 | Rare | $0.11 |
Thunderfoot Baloth | 201 | Rare | $0.40 |
Titania, Nature's Force | 202 | Mythic | $0.64 |
Trail of Mystery | 203 | Rare | $0.16 |
Whisperwood Elemental | 204 | Mythic | $0.22 |
Wilderness Reclamation | 205 | Uncommon | $0.48 |
Worldspine Wurm | 206 | Mythic | $0.88 |
Wrenn and Seven | 207 | Mythic | $0.83 |
Yavimaya Elder | 208 | Common | $0.13 |
Yedora, Grave Gardener | 209 | Uncommon | $0.25 |
Aesi, Tyrant of Gyre Strait | 210 | Mythic | $7.45 |
Arixmethes, Slumbering Isle | 211 | Rare | $0.42 |
Athreos, Shroud-Veiled | 212 | Mythic | $0.63 |
Binding the Old Gods | 213 | Uncommon | $0.16 |
Biomass Mutation | 214 | Rare | $0.25 |
Deadbridge Chant | 215 | Mythic | $0.29 |
Eureka Moment | 216 | Common | $0.34 |
Florian, Voldaren Scion | 217 | Rare | $0.38 |
Grim Flayer | 218 | Mythic | $0.21 |
Grisly Salvage | 219 | Common | $0.25 |
Grist, the Hunger Tide | 220 | Mythic | $0.37 |
Inkshield | 221 | Rare | $9.98 |
Kaervek the Merciless | 222 | Rare | $0.38 |
Kardur, Doomscourge | 223 | Uncommon | $0.66 |
Life Insurance | 224 | Rare | $0.28 |
Mayhem Devil | 225 | Uncommon | $0.39 |
Nyx Weaver | 226 | Uncommon | $0.32 |
Old Stickfingers | 227 | Rare | $0.26 |
Oversimplify | 228 | Rare | $0.24 |
Rakdos Charm | 229 | Uncommon | $0.54 |
Rakdos, Lord of Riots | 230 | Mythic | $0.99 |
Rashmi, Eternities Crafter | 231 | Mythic | $0.37 |
Spirit-Sister's Call | 232 | Mythic | $0.22 |
Spiteful Visions | 233 | Rare | $1.01 |
Stormfist Crusader | 234 | Rare | $1.34 |
Tatyova, Benthic Druid | 235 | Uncommon | $0.22 |
Theater of Horrors | 236 | Rare | $0.31 |
Time Wipe | 237 | Rare | $0.26 |
Trygon Predator | 238 | Uncommon | $0.32 |
Vial Smasher the Fierce | 239 | Mythic | $1.82 |
Azorius Signet | 240 | Uncommon | $0.28 |
Basilisk Collar | 241 | Rare | $5.48 |
Brainstone | 242 | Uncommon | $0.23 |
Burnished Hart | 243 | Uncommon | $0.16 |
Commander's Sphere | 244 | Common | $0.21 |
Fellwar Stone | 245 | Uncommon | $2.22 |
Golgari Signet | 246 | Uncommon | $0.30 |
Haywire Mite | 247 | Uncommon | $0.47 |
Mind Stone | 248 | Uncommon | $0.37 |
Orzhov Signet | 249 | Uncommon | $0.29 |
Rakdos Signet | 250 | Uncommon | $3.46 |